AnyPS5/core/libs/prx/libSceRandom
Pacuka d1c25097e3 feat(random): implement sceRandomGetRandomNumber
Fill the buffer from std::random_device and reject a null buffer or a
size above SCE_RANDOM_MAX_SIZE (64) with SCE_RANDOM_ERROR_INVALID, as
the system library does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 12:14:46 +02:00
..
Export.cpp feat(random): implement sceRandomGetRandomNumber 2026-09-26 12:14:46 +02:00