AnyPS5/core/libs
Adrià Franch e58e2f0605 feat(shader): accept float modifiers on v_cndmask_b32, v_mul_legacy_f32 and v_ldexp_f16
- v_cndmask_b32: neg/abs on DPP; neg/abs applied on the bits, as the hardware does
- v_mul_legacy_f32: neg/abs on DPP and SDWA, clamp/omod on SDWA and VOP3
- v_ldexp_f16: neg/abs on src0 for VOP3, DPP and SDWA; NaN result chosen on the bits

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-05 04:59:40 +02:00
..
nid fix(nid): share string suffixes when rebuilding .dynstr 2026-10-01 20:09:41 +02:00
prx feat(shader): accept float modifiers on v_cndmask_b32, v_mul_legacy_f32 and v_ldexp_f16 2026-10-05 04:59:40 +02:00
tests Merge pull request #585 from Raghav314/feat/ajm-batch-job-queries 2026-10-05 15:54:58 +13:00
CMakeLists.txt chore(savedata): sync metadata fix with main 2026-10-03 00:09:01 +02:00
HitLog.hpp style(prx): apply CONVENTIONS.md to misc PRX additions 2026-09-29 04:24:39 +03:00
SceShaders.hpp feat(libs): libSce types impl + shaders refactor 2026-09-08 10:20:57 +03:00
SceTypes.hpp feat(ajm): implement sceAjmDecMp3ParseFrame 2026-10-05 01:24:18 +02:00