The registered-shader decode ran before the deferral decision, so a single instruction the decoder does not implement ended the title at registration instead of deferring the shader to its first use. Give the decoder's unsupported-instruction failures their own type (UnsupportedInstructionError): the five family-scoped SOP opcode defaults and the MIMG opcode lookup (which now names the opcode) raise it, and the decode in PrepareRegistered defers the shader with that reason when it hits one. Any other exception still throws, so the corrupt-code contract is unchanged. PPSA26344 hits this: unsupported MIMG opcode 229 (0xE5), issue #1941. The failing word is reproducible offline from the title's own shader store (cache_ps5/all_shaders.xpps, code word 260), which is how the fixture was checked before it was written. Scope: this defers the scalar-family and MIMG opcode gaps. The vector (VOP*) and memory (SMEM/MUBUF/MTBUF/FLAT/DS) opcode lookups, the modifier-level "not supported" throws and the malformed/truncated throws still abort. Widening the deferral to those is a policy call for the maintainers. Stacked on #1836 (the deferral machinery); re-stacked on its current head so this diff no longer carries #1836's earlier broad catch. Once #1836 lands only the decode change remains. Written with AI assistance. |
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| core | ||
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| tools | ||
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| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| LICENSE | ||
| README.md | ||
README.md
About
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
See the game compatibility list for tested games and known issues.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.