AnyPS5/core/libs/prx/libSceAgcDriver/Graphics/include
boykopovar 2ec144d4d3 perf(shader): avoid redundant resource validation + eliminate dead spirv computations 2026-10-08 17:29:48 +03:00
..
BdaResources.hpp style: drop the branch's code comments per CONVENTIONS.md 2026-09-29 21:25:29 +03:00
BufferPool.hpp perf(agc): keep the buffer pool's free slots by key and retain 4096 2026-10-02 20:20:50 +02:00
ColorTargetLayout.hpp feat(agc): 64 KiB standard color targets 2026-10-08 10:16:22 +02:00
ColorTargetTransfer.hpp feat(agc): support tiled color target layout 2026-09-23 13:15:30 +03:00
Context.hpp feat(shader): add fixed runtime abi + typed descriptor heaps 2026-10-08 17:26:04 +03:00
DccMetadata.hpp fix(agc): store and read DCC keys over the console's metadata extent 2026-10-08 15:24:43 +02:00
DepthSurface.hpp fix(agc): color targets with gaps between written MRT slots, depth array slices 2026-10-01 23:21:58 +02:00
Draw.hpp fix(agc): bind a null index buffer to non-indexed mesh draws 2026-10-07 15:18:10 +02:00
GpuColorTransfer.hpp perf(agc): keep the 10-bit scanout resident and present it with the guest path's pixels 2026-10-03 08:49:27 +13:00
GuestBufferMemory.hpp perf(shader): eliminate prepared-path overhead in data, descriptors, dispatch, bda 2026-10-08 17:29:17 +03:00
GuestSamplerResource.hpp feat(agc): implement min and max sampler reduction modes 2026-10-07 09:04:26 +02:00
GuestTextureResource.hpp fix(agc): store and read DCC keys over the console's metadata extent 2026-10-08 15:24:43 +02:00
Pipeline.hpp fix(agc): accept fragment Geometry and SampleRateShading only when the device enabled them 2026-10-07 18:18:47 +02:00
PipelineCache.hpp feat(agc): persistent shader disk cache and Vulkan pipeline cache 2026-09-30 12:01:25 +03:00
PipelineSpecialization.hpp fix(shader): validate and serialize pipeline specialization constants (wip) 2026-10-08 17:28:35 +03:00
Recorder.hpp Merge pull request #1113 from Celegans12/fix/agc-batch-kept-bytes 2026-10-08 09:39:56 +02:00
Resources.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
Sampler.hpp feat(agc): implement min and max sampler reduction modes 2026-10-07 09:04:26 +02:00
ShaderInputState.hpp refactor(shader): separate artifact preparation from draw and dispatch 2026-10-08 17:26:40 +03:00
ShaderResources.hpp perf(shader): avoid redundant resource validation + eliminate dead spirv computations 2026-10-08 17:29:48 +03:00
Shaders.hpp feat(shader): translate NGG geometry programs to mesh shaders 2026-09-30 23:57:47 +13:00
State.hpp fix(agc): store and read DCC keys over the console's metadata extent 2026-10-08 15:24:43 +02:00
Texture.hpp Merge pull request #1288 from Celegans12/fix/agc-dcc-filled-keys-refresh 2026-10-08 14:35:47 +02:00
TextureCache.hpp perf(agc): keep render targets on gpu across draws 2026-09-24 21:30:00 +03:00
TextureDetiler.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
TextureFormat.hpp feat(agc): implement 8 and 8_8 srgb image loads through unorm views 2026-10-07 11:52:08 +02:00
TextureSwizzleEquations.hpp docs(agc): keep the swizzle equation table header as on main 2026-10-07 16:11:05 -05:00
TextureTiling.hpp feat(agc): thick mip tails of mipmapped 3D textures 2026-10-05 21:32:06 +13:00
UnitShadow.hpp fix(agc): keep the guest's bytes in the padding a storage write-back stores 2026-10-05 20:51:34 +13:00
VertexInput.hpp perf(shader): restore prepared vertex inputs + harden buffer specialization 2026-10-08 17:28:55 +03:00