| .. |
|
BdaResources.hpp
|
style: drop the branch's code comments per CONVENTIONS.md
|
2026-09-29 21:25:29 +03:00 |
|
BufferPool.hpp
|
perf(agc): keep the buffer pool's free slots by key and retain 4096
|
2026-10-02 20:20:50 +02:00 |
|
ColorTargetLayout.hpp
|
feat(agc): 64 KiB standard color targets
|
2026-10-08 10:16:22 +02:00 |
|
ColorTargetTransfer.hpp
|
feat(agc): support tiled color target layout
|
2026-09-23 13:15:30 +03:00 |
|
Context.hpp
|
feat(shader): add fixed runtime abi + typed descriptor heaps
|
2026-10-08 17:26:04 +03:00 |
|
DccMetadata.hpp
|
fix(agc): store and read DCC keys over the console's metadata extent
|
2026-10-08 15:24:43 +02:00 |
|
DepthSurface.hpp
|
fix(agc): color targets with gaps between written MRT slots, depth array slices
|
2026-10-01 23:21:58 +02:00 |
|
Draw.hpp
|
fix(agc): bind a null index buffer to non-indexed mesh draws
|
2026-10-07 15:18:10 +02:00 |
|
GpuColorTransfer.hpp
|
perf(agc): keep the 10-bit scanout resident and present it with the guest path's pixels
|
2026-10-03 08:49:27 +13:00 |
|
GuestBufferMemory.hpp
|
perf(shader): eliminate prepared-path overhead in data, descriptors, dispatch, bda
|
2026-10-08 17:29:17 +03:00 |
|
GuestSamplerResource.hpp
|
feat(agc): implement min and max sampler reduction modes
|
2026-10-07 09:04:26 +02:00 |
|
GuestTextureResource.hpp
|
fix(agc): store and read DCC keys over the console's metadata extent
|
2026-10-08 15:24:43 +02:00 |
|
Pipeline.hpp
|
fix(agc): accept fragment Geometry and SampleRateShading only when the device enabled them
|
2026-10-07 18:18:47 +02:00 |
|
PipelineCache.hpp
|
feat(agc): persistent shader disk cache and Vulkan pipeline cache
|
2026-09-30 12:01:25 +03:00 |
|
PipelineSpecialization.hpp
|
fix(shader): validate and serialize pipeline specialization constants (wip)
|
2026-10-08 17:28:35 +03:00 |
|
Recorder.hpp
|
Merge pull request #1113 from Celegans12/fix/agc-batch-kept-bytes
|
2026-10-08 09:39:56 +02:00 |
|
Resources.hpp
|
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
|
2026-09-26 19:00:40 -07:00 |
|
Sampler.hpp
|
feat(agc): implement min and max sampler reduction modes
|
2026-10-07 09:04:26 +02:00 |
|
ShaderInputState.hpp
|
refactor(shader): separate artifact preparation from draw and dispatch
|
2026-10-08 17:26:40 +03:00 |
|
ShaderResources.hpp
|
perf(shader): avoid redundant resource validation + eliminate dead spirv computations
|
2026-10-08 17:29:48 +03:00 |
|
Shaders.hpp
|
feat(shader): translate NGG geometry programs to mesh shaders
|
2026-09-30 23:57:47 +13:00 |
|
State.hpp
|
fix(agc): store and read DCC keys over the console's metadata extent
|
2026-10-08 15:24:43 +02:00 |
|
Texture.hpp
|
Merge pull request #1288 from Celegans12/fix/agc-dcc-filled-keys-refresh
|
2026-10-08 14:35:47 +02:00 |
|
TextureCache.hpp
|
perf(agc): keep render targets on gpu across draws
|
2026-09-24 21:30:00 +03:00 |
|
TextureDetiler.hpp
|
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
|
2026-09-26 19:00:40 -07:00 |
|
TextureFormat.hpp
|
feat(agc): implement 8 and 8_8 srgb image loads through unorm views
|
2026-10-07 11:52:08 +02:00 |
|
TextureSwizzleEquations.hpp
|
docs(agc): keep the swizzle equation table header as on main
|
2026-10-07 16:11:05 -05:00 |
|
TextureTiling.hpp
|
feat(agc): thick mip tails of mipmapped 3D textures
|
2026-10-05 21:32:06 +13:00 |
|
UnitShadow.hpp
|
fix(agc): keep the guest's bytes in the padding a storage write-back stores
|
2026-10-05 20:51:34 +13:00 |
|
VertexInput.hpp
|
perf(shader): restore prepared vertex inputs + harden buffer specialization
|
2026-10-08 17:28:55 +03:00 |