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Raihan Abdul Majid e768d97949 fix(kernel): keep the file offset in Windows AIO reads and writes
Each Windows AIO request is an overlapped ReadFile/WriteFile at the
request's offset, which on a synchronous handle also moves the
descriptor's file pointer; on the console AIO transfers leave it alone.
The requests now go through the positioned path sceKernelPread and
sceKernelPwrite use (NativePositioned in Stdio.cpp, exposed as
NativePositioned_nid_no_patch), which restores the pointer afterwards.
Negative offsets still fail with EINVAL before the transfer.

GuestAio sets the offset to 2 before a write batch and checks it is
still 2 after. TechnicalDebt records that a concurrent read or write on
the same descriptor can see the moved pointer in between, as for the
pread family.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UTjpbMX7BUFMZZaxJE98zV
2026-10-10 00:22:22 +02:00
.github ci(labels): checkout before area labeler on scheduled runs 2026-10-09 22:44:08 +02:00
3rdparty fix(jpegenc): honor chroma sampling and encode true grayscale JPEGs 2026-10-05 21:49:36 +02:00
core fix(kernel): keep the file offset in Windows AIO reads and writes 2026-10-10 00:22:22 +02:00
docs fix(kernel): keep the file offset in Windows AIO reads and writes 2026-10-10 00:22:22 +02:00
tools Merge pull request #552 from Pouare514/feat/stubgen-tool 2026-10-10 00:14:40 +02:00
.gitignore chore(gitignore): ignore build_tools/ secondary CMake tree 2026-09-25 16:27:49 -07:00
.gitmodules fix(jpegenc): honor chroma sampling and encode true grayscale JPEGs 2026-10-05 21:49:36 +02:00
CMakeLists.txt Merge pull request #2250 from PrintOrb/fix/progress-windows-utf8 2026-10-10 10:46:33 +13:00
CONTRIBUTING.md ci(build): build pull requests merged into current main 2026-10-09 23:00:01 +13:00
LICENSE initial commit 2026-08-03 20:02:52 +03:00
README.md docs: add architecture overview with Mermaid diagrams 2026-10-04 11:20:38 +02:00

README.md

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

List of verified games

Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

See the game compatibility list for tested games and known issues.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.