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Dextroid17 e920c9e64a fix(agc): decide an edge unit's CPU keep from the pages the unit overlaps
StorageTexture::writeBackLayers keeps the CPU's bytes for an edge unit when StoredOver
reports that the CPU wrote it since the unit's generation. That check read one generation
per 64 KiB block, so a store to another allocation sharing the block counted as a store
over this surface and the whole block was kept, discarding GPU results written into it.

The driver path in the same check already compares range pieces; the CPU path now does
the same. Each collect records the generation of every page it found dirty, and StoredOver
tests only the pages its range overlaps. A block with no page record keeps the previous
whole-block answer.

Measured on an RTX 3080 Ti, main at df16c4c2:

- agc_write_tracking stores at base + Block + 8, outside the queried range but inside the
  shared block. That case fails on main ("a CPU store outside the shared range counts for
  it") and passes here.
- Full suite 408 of 408 (Linux, CachyOS, GCC, Release, BUILD_TESTING=ON).

This does not cover the other half of #865: the report's finding 2, where the stamps fall
on the surface's own pages and the bytes under them are unchanged, still keeps the block.
No title was run here, so the fix is offered for the report's own repro.
2026-10-07 21:30:28 -04:00
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README.md

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

List of verified games

Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

See the game compatibility list for tested games and known issues.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.