There is no PSN sign-in, so the code getter answers SCE_NP_ERROR_SIGNED_OUT instead of throwing; its parameters are unknown and not read. Minecraft (PPSA17221) calls it after its sign-in dialog and treats the result as offline play. The request, token and wait calls are left to #3604. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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| .. | ||
| CMakeLists.txt | ||
| Export.cpp | ||