AnyPS5/core/libs
boykopovar 64066b6e9a
Merge pull request #103 from boykopovar/feat/provide-release
Feat/provide release
Added a release workflow for v* tags: build Windows and Linux, run tests, and publish only if both platforms are successful. The release contains PRX archives, relinker executables, and documentation from docs/user. The build cache is reused.

- `prx-windows-v0.1.0.zip`
- `prx-windows-v0.1.0.tar.gz`
- `prx-linux-v0.1.0.zip`
- `prx-linux-v0.1.0.tar.gz`
- `relinker-v0.1.0.exe`
- `relinker-v0.1.0`
- `COMPATIBILITY.md`
- `INPUT_MAPPING.md`
2026-09-29 00:25:39 +03:00
..
nid fix: correct sscanf %x signedness and avoid a substr copy 2026-09-26 14:11:50 -06:00
prx Merge pull request #103 from boykopovar/feat/provide-release 2026-09-29 00:25:39 +03:00
tests fix(shader): safely destroy compiler thread-local storage on Windows 2026-09-28 19:54:01 +10:00
CMakeLists.txt fix(libcohtml): fix build libcohtml with target libs o linux 2026-09-28 23:15:22 +03:00
SceShaders.hpp feat(libs): libSce types impl + shaders refactor 2026-09-08 10:20:57 +03:00
SceTypes.hpp feat(libkernel): implement application heap and thread atexit registration 2026-09-27 11:43:33 +03:00