agc_driver_dcc_keys_first_write only exercises the import window when the device's own host import resolves the write protection of the imported pages, as the NVIDIA driver does on Linux. CI's devices do not, so the comparison that #2984 adds for BlockMaybeWritten units is not run there. RunImportWindow opens an import window itself over a pending storage image with GuestMemory::ImportWatched and stores the byte already there, which leaves the same stamp without depending on the driver: the image must stay pending and unchanged. A store of a new byte inside a window must still be seen. Devices whose imports are compared print that the window is not tested, as the recorder's (w) test does. Linux only: the Windows path compares imports. TechnicalDebt records that an identical-byte CPU store inside a window cannot be told apart from the import, and that images tracked by layer still upload again. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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README.md
About
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
See the game compatibility list for tested games and known issues.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.