AnyPS5/core/libs/prx/libSceSaveData.native
Chad eedf7a2671 feat(savedata): implement sceSaveDataConvert
PPSA28416 calls it on its existing save at boot (after sceSaveDataDirNameSearch finds it) and aborted on the missing implementation. The call takes one parameter block: user id at +0, the directory name pointer at +8. Host saves have no size limit, so the conversion completes at once: an existing save returns OK, a missing one NOT_FOUND, an invalid name PARAMETER. The title polls sceSaveDataGetEventResult once afterwards and continues on 'no event'.
2026-10-11 13:23:58 -05:00
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CMakeLists.txt feat(savedata): implement sceSaveDataConvert 2026-10-11 13:23:58 -05:00
Export.cpp feat(savedata): implement sceSaveDataConvert 2026-10-11 13:23:58 -05:00
SaveData.hpp fix(savedata): serialize mount slot access in libSceSaveData.native 2026-10-07 05:26:59 +00:00