AnyPS5/core/libs/tests/GuestPad.cpp

111 lines
4.4 KiB
C++

#include "prx/libScePad/include/Pad.hpp"
#include "prx/libScePad/include/PadInputTypes.hpp"
#include "prx/libScePad/include/PadState.hpp"
#include "prx/libc/include/general/VabiMacros.hpp"
#include <chrono>
#include <cstdlib>
#include <thread>
extern "C" {
int APS5_VABI scePadOpen_nid_postfix(int, int, int, const void*);
int APS5_VABI scePadClose_nid_postfix(int);
int APS5_VABI scePadGetHandle(int, int, int);
int APS5_VABI scePadSetVibrationTriggerEffectWeakWhileEmbeddedMicInUse(bool);
int APS5_VABI scePadInit_nid_postfix(void);
int APS5_VABI scePadRead_nid_postfix(int, PadData*, int);
int APS5_VABI scePadReadState(int, PadData*);
int APS5_VABI scePadSetTiltCorrectionState(int, bool);
int APS5_VABI scePadResetOrientation(int);
int APS5_VABI scePadSetAngularVelocityDeadbandState(int, bool);
}
static void Require(bool value) { if (!value) std::abort(); }
static float SettleOrientationW() {
float w = 1.0f;
for (int i = 0; i < 10; ++i) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
w = Pad::ReadState().orientation_w;
}
return w;
}
static void CheckTiltCorrection(int handle) {
Require(scePadInit_nid_postfix() == 0);
PadInputState tilted;
tilted.hasMotion = true;
tilted.accel = {9.80665f, 0.0f, 0.0f};
PadPublishInput_nid_postfix(tilted);
Require(scePadSetTiltCorrectionState(handle + 1, false) == PAD_ERROR_INVALID_HANDLE);
Require(scePadSetTiltCorrectionState(handle, false) == PAD_OK);
Require(scePadResetOrientation(handle) == PAD_OK);
Require(SettleOrientationW() == 1.0f);
Require(scePadSetTiltCorrectionState(handle, true) == PAD_OK);
Require(SettleOrientationW() < 0.999f);
PadPublishInput_nid_postfix(PadInputState{});
}
static void CheckTouchContact() {
PadInputState touch;
touch.buttons = static_cast<std::uint32_t>(Pad::PadButton::TouchPad);
touch.touch[0] = {true, 960, 471, 0};
PadPublishInput_nid_postfix(touch);
const auto data = Pad::ReadState();
Require((data.buttons & static_cast<std::uint32_t>(Pad::PadButton::TouchPad)) != 0);
Require(data.touch_data_touch_num == 1);
Require(data.touch_data_touch0_x == 960);
Require(data.touch_data_touch0_y == 471);
PadPublishInput_nid_postfix(PadInputState{});
Pad::ReadState();
}
static void CheckReadQueue(int handle) {
PadData drained[64]{};
scePadRead_nid_postfix(handle, drained, 64);
PadInputState pressed;
pressed.buttons = static_cast<std::uint32_t>(Pad::PadButton::Cross);
PadPublishInput_nid_postfix(pressed);
PadPublishInput_nid_postfix(PadInputState{});
PadData data[4]{};
Require(scePadRead_nid_postfix(handle, data, 4) == 2);
Require((data[0].buttons & pressed.buttons) != 0);
Require((data[1].buttons & pressed.buttons) == 0);
Require(data[0].timestamp <= data[1].timestamp);
Require(scePadRead_nid_postfix(handle, data, 4) == 1);
Require(data[0].buttons == 0);
}
static void CheckReadStateHandle(int handle) {
PadData data{};
Require(scePadReadState(0, &data) == PAD_ERROR_INVALID_HANDLE);
Require(scePadReadState(handle + 1, &data) == PAD_ERROR_INVALID_HANDLE);
Require(scePadRead_nid_postfix(0, &data, 1) == PAD_ERROR_INVALID_HANDLE);
Require(scePadReadState(handle, &data) == PAD_OK);
}
int main() {
constexpr int noHandle = static_cast<int>(0x80920008);
constexpr int user = 0x10000000;
Require(scePadGetHandle(user, 0, 0) == noHandle);
Require(scePadOpen_nid_postfix(user, 1, 0, nullptr) == PAD_ERROR_INVALID_ARG);
Require(scePadOpen_nid_postfix(user, 0, 1, nullptr) == PAD_ERROR_INVALID_ARG);
Require(scePadGetHandle(user, 0, 0) == noHandle);
const int handle = scePadOpen_nid_postfix(user, 0, 0, nullptr);
Require(handle > 0);
Require(scePadGetHandle(user, 0, 0) == handle);
Require(scePadGetHandle(user, 2, 0) == handle);
CheckTiltCorrection(handle);
CheckTouchContact();
CheckReadQueue(handle);
CheckReadStateHandle(handle);
Require(scePadGetHandle(0xff, 16, 0) == handle);
Require(scePadGetHandle(user, 16, 0) == noHandle);
Require(scePadGetHandle(user, 0, 1) == noHandle);
Require(scePadClose_nid_postfix(handle) == 0);
Require(scePadGetHandle(user, 0, 0) == noHandle);
Require(scePadSetVibrationTriggerEffectWeakWhileEmbeddedMicInUse(true) == 0);
Require(scePadSetAngularVelocityDeadbandState(handle, false) == 0);
Require(scePadSetAngularVelocityDeadbandState(handle + 1, false) == PAD_ERROR_INVALID_HANDLE);
}