NID fCWdlnmB1Ks was exported as an unknown function that threw. The name scePadIsRemoteController hashes to it. PPSA16064 (Minecraft Dungeons II) calls it once per controller after scePadGetControllerInformation, with the pad handle and the address of a byte it has just zeroed, and ignores the result. It reports whether the controller is connected through Remote Play. Controllers here are local devices, so the answer is always false. An invalid handle returns INVALID_HANDLE and a null output INVALID_ARG, as the other pad calls do. Without it the title aborted at the main menu. scePadSetAngularVelocityBiasCorrectionState, which the title imports but does not call during start-up, is added as an unimplemented export. guest_pad checks the handle and null-output errors and the result. |
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| .github | ||
| 3rdparty | ||
| core | ||
| docs | ||
| tools | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| LICENSE | ||
| README.md | ||
README.md
About
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
See the game compatibility list for tested games and known issues.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.