A sampled copy of a depth plane is kept while the surface's write serial is unchanged. Storing a written storage view back into the depth image did not bump the serial, so a later draw or dispatch that sampled the plane as an array or cube kept the values from before the store. The store-back bumps it now. The dispatch test samples the plane through a copy, stores to it in a dispatch and samples it again. |
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| .. | ||
| nid | ||
| prx | ||
| tests | ||
| CMakeLists.txt | ||
| HitLog.hpp | ||
| SceShaders.hpp | ||
| SceTypes.hpp | ||