AnyPS5/core/libs/prx/libSceAgcDriver/tests/shaders
TibixDev 48bb99d477 fix(agc): decode implicit six-face cube extents
Treat equal BASE_ARRAY and DEPTH as a six-face cube. Measured with image_load, image_sample and image_get_resinfo on RX 6600 gfx1032 using base slices 0, 5 and 6. Partial cube ranges still throw because filtered sampling differs from load bounds.

Graphics tests and GPU snapshot/storage sampling tests pass for all six faces at each tested base.

Assisted-by: OpenAI Codex
2026-10-08 11:00:04 +03:00
..
SampleArray.comp fix(agc): decode implicit six-face cube extents 2026-10-08 11:00:04 +03:00
SampleLod.comp feat(agc): apply a texture descriptor's MIN_LOD clamp through the image view 2026-10-01 08:30:05 +13:00
Triangle.frag feat(agc): add standalone shader test for libSceAgcDriver 2026-09-16 07:43:05 +03:00
Triangle.vert feat(agc): add standalone shader test for libSceAgcDriver 2026-09-16 07:43:05 +03:00