AnyPS5/core/libs
Dean Galvin 63fb5779b3 perf(agc): resolve a sampled element repeating the one before it to the same texture
A build's sampled image elements often repeat the element just before them
in plan order (the same eight descriptor words). Each still took its own
stage-A record (decode, collect, DCC key read, cache entry) and its own
stage-B lookup.

The lookups run in plan order and nothing runs between two consecutive ones,
so a repeated element's lookup would find the state the previous lookup just
left: the entry it validated or made, current against the same collect. Such
an element now binds the previous element's texture (when the depth-compare
flag matches too, which is part of the cache key), and stage A gives it a
record of the decoded descriptor only. An element repeating an earlier but
not the immediately preceding one still takes its own lookup, as does any
element after a storage image lookup.
2026-10-11 03:35:08 +13:00
..
nid feat(nid): patch NIDs in Mach-O libraries 2026-10-09 15:40:29 +03:00
prx perf(agc): resolve a sampled element repeating the one before it to the same texture 2026-10-11 03:35:08 +13:00
tests Merge pull request #2647 from oneandonlydean/fix/guest-stack-host-margin 2026-10-10 23:59:23 +13:00
CMakeLists.txt Merge pull request #2247 from mugurc/macos-nid 2026-10-10 08:15:03 +02:00
HitLog.hpp style(prx): apply CONVENTIONS.md to misc PRX additions 2026-09-29 04:24:39 +03:00
SceShaders.hpp
…
SceTypes.hpp feat(libkernel): implement sceKernelGetModuleInfo 2026-10-09 19:39:49 -04:00