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STL1te f4f8d5bbce feat(relinker): exclude single sce_module files, tolerate a zero code tail
- --exclude-sce-module <file> (repeatable) drops one title module from
  guest conversion, e.g. a title libc.prx, while the rest of sce_module
  is still relinked as guest modules
- the instruction scanner stops at zero padding that ends a code segment
  with an odd byte instead of failing on a truncated `add [rax], al`

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 21:22:11 +03:00
.github ci: keep GitHub Actions up to date with Dependabot 2026-09-29 10:12:03 +02:00
3rdparty build(jpegenc): add stb as a submodule 2026-09-29 15:17:27 +01:00
core feat(relinker): exclude single sce_module files, tolerate a zero code tail 2026-09-29 21:22:11 +03:00
docs docs: move PR description out of repository and record dialog stub 2026-09-29 19:08:51 +03:00
tools build(release): package libraries under libs subfolder 2026-09-29 02:13:22 +03:00
.gitignore chore(gitignore): ignore build_tools/ secondary CMake tree 2026-09-25 16:27:49 -07:00
.gitmodules build(jpegenc): add stb as a submodule 2026-09-29 15:17:27 +01:00
CMakeLists.txt feat(decoder): add shared JPEG encoder and decoder in core/Decoder/Jpeg 2026-09-29 15:17:27 +01:00
LICENSE initial commit 2026-08-03 20:02:52 +03:00
README.md chore(readme): return percent calculation info 2026-09-29 02:17:56 +03:00

README.md

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Status

libraries shaders

progress map

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

List of verified games

Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Technical debt of the project, code style conventions

Build

The relinker uses only the C++20 standard library and should build with any conforming compiler.

libc.prx implementations contain compiler-specific code. Linux builds work with GCC; on Windows, MinGW-w64 GCC 15.2.0 (winlibs-gcc15, x86_64-ucrt-posix-seh) is currently required.

The project targets maximum compiler portability. Support for additional compilers will be addressed after the first successful game launch.

Compatibility

See the game compatibility list for tested games and known issues.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.