AnyPS5/core/libs/prx/libSceAgcDriver
boykopovar fa2df2e2ff fix(tests): correct buffer descriptors in memory and wave execution tests 2026-10-08 17:37:32 +03:00
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Eq feat(agc): implement sceAgcDriverGetEqContextId 2026-10-07 21:53:21 +02:00
Execution fix(shader): initialize null pixel shader registration state 2026-10-08 17:37:27 +03:00
Graphics perf(shader): cache registered state + reduce preparation transaction overhead 2026-10-08 17:37:03 +03:00
Resource feat(libSceAgcDriver): implement sceAgcDriverGetResourceRegistrationMaxNameLength 2026-10-06 22:21:30 +02:00
State feat(libSceAgcDriver): answer the resource registration queries 2026-10-05 20:07:28 -05:00
Submit feat(libSceAgcDriver): implement sceAgcDriverSubmitMultiAcbs 2026-10-07 22:04:58 +02:00
tests fix(tests): correct buffer descriptors in memory and wave execution tests 2026-10-08 17:37:32 +03:00
tools feat(agc): let agc_shader_replay write a request's code words for other disassemblers 2026-10-03 21:45:10 +13:00
CMakeLists.txt fix(shader): publish prepared stage groups atomically + preserve snapshot lifetime 2026-10-08 17:28:31 +03:00
PostCompile.cmake feat(shader): translate NGG geometry programs to mesh shaders 2026-09-30 23:57:47 +13:00
Unimplemented.cpp Merge pull request #963 from JAB-dev/feat/agc-registration-max-name-length 2026-10-07 15:21:05 +13:00
embed_spirv.cmake build(agc): wire agc texture support into cmake 2026-09-23 07:40:22 +03:00