AnyPS5/core/libs/prx/libSceAgcDriver/Graphics/include
boykopovar 1490c0386c refactor(agc): unify shader resource bindings and push constants 2026-09-21 13:48:44 +03:00
..
Context.hpp fix(agc): support unrestricted vulkan depth range 2026-09-16 07:24:00 +03:00
Draw.hpp feat(agc): extend graphics compiler contract and add mesh and tessellation paths 2026-09-15 21:19:06 +03:00
Pipeline.hpp fix(agc): support negative depth range and inactive color targets 2026-09-16 07:21:13 +03:00
Resources.hpp feat(agc-driver): add strict vulkan indexed draw pipeline 2026-09-15 12:28:25 +03:00
ShaderInputState.hpp feat(shader): decode embedded vertex fetch metadata for vertex-family stages 2026-09-17 12:00:14 +03:00
ShaderResources.hpp refactor(agc): unify shader resource bindings and push constants 2026-09-21 13:48:44 +03:00
Shaders.hpp refactor(agc): unify shader resource bindings and push constants 2026-09-21 13:48:44 +03:00
State.hpp fix(agc): support negative depth range and inactive color targets 2026-09-16 07:21:13 +03:00