sceNetSetsockopt and sceNetGetsockopt answered EOPNOTSUPP for 0x1105 and 0x1106, the SCE send and receive timeouts in microseconds (shadPS4 net_types.h ORBIS_NET_SO_SNDTIMEO/RCVTIMEO, SharpProspero Socket.cs SoSndTimeo/SoRcvTimeo, KytyPS5 network.cpp). A title that set a receive timeout this way then blocked in sceNetRecv for good. Both options now set and read the timeouts that 0x1005 and 0x1006 already do. |
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| Decoder | ||
| libs | ||
| relinker | ||
| shader/recompiler | ||