AnyPS5/core
Yunus Shaikh febc36223b fix(libSceNet): take 0x1105 and 0x1106 as the send and receive timeouts
sceNetSetsockopt and sceNetGetsockopt answered EOPNOTSUPP for 0x1105 and
0x1106, the SCE send and receive timeouts in microseconds (shadPS4
net_types.h ORBIS_NET_SO_SNDTIMEO/RCVTIMEO, SharpProspero Socket.cs
SoSndTimeo/SoRcvTimeo, KytyPS5 network.cpp). A title that set a receive
timeout this way then blocked in sceNetRecv for good. Both options now
set and read the timeouts that 0x1005 and 0x1006 already do.
2026-10-12 09:00:02 -07:00
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Decoder
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libs fix(libSceNet): take 0x1105 and 0x1106 as the send and receive timeouts 2026-10-12 09:00:02 -07:00
relinker Merge pull request #4346 from SandstromPL/fix/relinker-registry-after-patch 2026-10-13 04:52:40 +13:00
shader/recompiler Merge pull request #4150 from eljackjoestar-cmd/codex/ancillary-relative-ssa 2026-10-13 03:42:06 +13:00