add depth to color copy
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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@ -33,6 +33,7 @@ struct GraphicContext {
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// bool fp64_denorm_preserve = false; // Temporarily disabled.
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bool attachment_feedback_loop_enabled = false;
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bool provoking_vertex_last_enabled = false;
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bool depth_color_copy_enabled = false;
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bool supports_block_texel_view = false;
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bool mesh_shader_enabled = false;
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vk::PhysicalDeviceMeshShaderPropertiesEXT mesh_shader_properties = {};
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@ -298,14 +298,20 @@ void RenderExecutor::ResolveRenderDepthTarget(CommandBuffer& buffer, RenderDepth
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}
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return;
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}
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// Centroid/sample selectors only affect depth/stencil-to-color copies.
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if (rc.copy_depth_to_color || rc.copy_stencil_to_color ||
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if (rc.copy_stencil_to_color ||
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dc.zfunc > static_cast<uint8_t>(vk::CompareOp::eAlways) ||
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(!z.depth_view.depth_write_disable && z.z_write_base_addr != z.z_read_base_addr) ||
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(has_stencil && !z.depth_view.stencil_write_disable &&
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z.stencil_write_base_addr != z.stencil_read_base_addr)) {
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DepthFatal("unsupported depth register state");
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}
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if (rc.copy_depth_to_color &&
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(z.z_info.num_samples != 0 || rc.copy_sample != 0 ||
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z.z_info.format != Prospero::DepthFormat::kZ32F ||
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dc.z_enable || dc.z_write_enable || dc.depth_bounds_enable || dc.stencil_enable ||
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rc.depth_clear_enable || rc.stencil_clear_enable)) {
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DepthFatal("unsupported depth-to-color copy state");
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}
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r.desc = MakeDepthTargetDesc(buffer, z);
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r.depth_clear_enable = rc.depth_clear_enable;
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r.depth_load_clear_enable = r.depth_clear_enable;
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@ -186,6 +186,8 @@ private:
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bool ignore_target_mask = false, bool exact_format = false);
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void ResolveRenderDepthTarget(CommandBuffer& buffer, RenderDepthInfo& target);
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[[nodiscard]] bool DepthStencilCopy(CommandBuffer& buffer);
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[[nodiscard]] bool CopyDepthToColor(CommandBuffer& buffer, const DrawCallInfo& draw,
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const DrawEmitInfo& emit, DrawRenderState& state);
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[[nodiscard]] bool PrepareDrawRenderState(CommandBuffer& buffer,
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const DrawCallInfo& draw,
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uint32_t render_target_slice_offset,
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@ -1029,12 +1029,71 @@ static void EmitDrawPrimitives(const HW::UserConfig& ucfg, vk::CommandBuffer vk_
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}
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}
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bool RenderExecutor::CopyDepthToColor(CommandBuffer& buffer, const DrawCallInfo& draw,
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const DrawEmitInfo& emit, DrawRenderState& state) {
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if (!buffer.GetRegisters().GetRenderControl().copy_depth_to_color) {
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return false;
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}
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auto& ucfg = buffer.GetUserConfig();
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const auto& hw = buffer.GetRegisters();
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auto& depth = state.depth_info;
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auto& color = state.color_info[0];
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EXIT_NOT_IMPLEMENTED(!m_context.GetGraphics().depth_color_copy_enabled ||
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!Prospero::IsRectList(ucfg.GetPrimType()) ||
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draw.IsIndexed() || draw.index_count != 3 || draw.instance_count != 1 ||
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emit.first_vertex != 0 || emit.first_instance != 0 ||
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state.color_count != 1 || color.target_slot != 0 || !depth.image_id ||
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color.desc.info.samples != 1 ||
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depth.desc.info.extent.width != color.Extent().width ||
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depth.desc.info.extent.height != color.Extent().height ||
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depth.desc.view_info.layer_count != 1 ||
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color.desc.view_info.layer_count != 1 ||
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hw.GetBlendControl(0).enable || state.ps_input_info.ps_pixel_kill_enable ||
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state.ps_input_info.ps_depth_export_enable ||
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state.ps_input_info.ps_sample_mask_export_enable);
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vk::ImageAspectFlags feedback;
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const auto rendering = AcquireRenderTargets(buffer, &color, 1, depth, feedback);
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if (depth.depth_load_clear_enable) {
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m_context.GetCommandScheduler().BeginRendering(rendering);
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}
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auto& cache = m_context.GetTextureCache();
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auto& source = cache.GetImage(depth.image_id);
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auto& destination = cache.GetImage(color.image_id);
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EXIT_NOT_IMPLEMENTED((source.backing.format != vk::Format::eD32Sfloat &&
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source.backing.format != vk::Format::eD32SfloatS8Uint) ||
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destination.backing.format != vk::Format::eR32Sfloat);
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const auto rect = calc_final_scissor(hw.GetScreenViewport(), hw.GetScanModeControl(),
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{rendering.width, rendering.height}, 0);
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if (rect.right > rect.left && rect.bottom > rect.top) {
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const vk::ImageCopy region {
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{vk::ImageAspectFlagBits::eDepth, depth.desc.view_info.base_level,
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depth.desc.view_info.base_layer, 1}, {rect.left, rect.top, 0},
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{vk::ImageAspectFlagBits::eColor, color.desc.view_info.base_level,
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color.desc.view_info.base_layer, 1}, {rect.left, rect.top, 0},
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{static_cast<uint32_t>(rect.right - rect.left),
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static_cast<uint32_t>(rect.bottom - rect.top), 1}};
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m_context.GetCommandScheduler().EndRendering();
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const auto command = buffer.Handle();
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source.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits2::eTransferRead,
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{}, command);
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destination.Transit(vk::ImageLayout::eTransferDstOptimal,
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vk::AccessFlagBits2::eTransferWrite, {}, command);
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command.copyImage(source.backing.image, vk::ImageLayout::eTransferSrcOptimal,
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destination.backing.image, vk::ImageLayout::eTransferDstOptimal,
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1, ®ion);
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}
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return true;
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}
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void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buffer,
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const DrawCallInfo& draw, DrawRenderState& state,
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vk::PrimitiveTopology topology, const DrawEmitInfo& emit,
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const DrawIndexBufferSource& index_source,
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bool primitive_restart_enable) {
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auto& ucfg = buffer.GetUserConfig();
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if (CopyDepthToColor(buffer, draw, emit, state)) {
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return;
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}
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const auto vertex_stages =
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std::span {state.vertex_info.data(), state.programs.VertexStageCount()};
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const bool mesh_active = state.vertex_info[0].stage.program->stage == ShaderType::Mesh;
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@ -478,6 +478,13 @@ static vk::Device VulkanCreateDevice(GraphicContext& graphics,
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provoking_vertex.pNext = supported_features2.pNext;
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supported_features2.pNext = &provoking_vertex;
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}
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const bool maintenance8_extension =
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HasExtension(device_extensions, VK_KHR_MAINTENANCE_8_EXTENSION_NAME);
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vk::PhysicalDeviceMaintenance8FeaturesKHR maintenance8 {};
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if (maintenance8_extension) {
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maintenance8.pNext = supported_features2.pNext;
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supported_features2.pNext = &maintenance8;
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}
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const bool image_atomic_int64_extension =
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HasExtension(device_extensions, VK_EXT_SHADER_IMAGE_ATOMIC_INT64_EXTENSION_NAME);
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vk::PhysicalDeviceShaderImageAtomicInt64FeaturesEXT image_atomic_int64 {};
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@ -542,6 +549,9 @@ static vk::Device VulkanCreateDevice(GraphicContext& graphics,
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graphics.attachment_feedback_loop_enabled =
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feedback_extensions && feedback_layout.attachmentFeedbackLoopLayout &&
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feedback_dynamic.attachmentFeedbackLoopDynamicState;
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graphics.depth_color_copy_enabled = maintenance8_extension && maintenance8.maintenance8;
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LOGF("Vulkan depth/color copy support: %s\n",
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graphics.depth_color_copy_enabled ? "true" : "false");
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LOGF("Vulkan depth feedback support: %s\n",
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graphics.attachment_feedback_loop_enabled ? "true" : "false");
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if (graphics.mesh_shader_enabled) {
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@ -638,6 +648,10 @@ static vk::Device VulkanCreateDevice(GraphicContext& graphics,
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image_atomic_int64.sparseImageInt64Atomics = VK_FALSE;
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create_info.pNext = &image_atomic_int64;
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}
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if (graphics.depth_color_copy_enabled) {
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maintenance8.pNext = const_cast<void*>(create_info.pNext);
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create_info.pNext = &maintenance8;
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}
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create_info.pQueueCreateInfos = &queue_create_info;
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create_info.queueCreateInfoCount = 1;
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create_info.enabledExtensionCount = static_cast<uint32_t>(device_extensions.size());
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@ -1002,6 +1016,7 @@ void WindowContext::CreateVulkan() {
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graphic_ctx.memory_budget_ext_enabled = true;
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}
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for (const auto* extension: {VK_EXT_ROBUSTNESS_2_EXTENSION_NAME,
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VK_KHR_MAINTENANCE_8_EXTENSION_NAME,
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VK_EXT_SHADER_IMAGE_ATOMIC_INT64_EXTENSION_NAME,
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VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME,
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VK_EXT_MESH_SHADER_EXTENSION_NAME,
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