shader: implement S_CBRANCH_CDBGSYS opcode

This commit is contained in:
nmzik 2026-09-16 16:16:42 +04:00
parent ded6964953
commit 5b541375a3
5 changed files with 40 additions and 0 deletions

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@ -105,6 +105,7 @@ constexpr OpcodeMap SOPP_OPCODE_LIST[] = {
{0x10u, Opcode::S_SENDMSG},
{0x12u, Opcode::S_TRAP},
{0x16u, Opcode::S_TTRACEDATA},
{0x17u, Opcode::S_CBRANCH_CDBGSYS},
{0x20u, Opcode::S_INST_PREFETCH},
{0x23u, Opcode::S_WAITCNT_DEPCTR},
};

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@ -187,6 +187,8 @@ std::string FormatExp(const Instruction& inst) {
bool IsConditionalBranch(Opcode opcode) {
switch (opcode) {
// DevKit NGG should be disabled.
case Opcode::S_CBRANCH_CDBGSYS: return false;
case Opcode::S_CBRANCH_SCC0:
case Opcode::S_CBRANCH_SCC1:
case Opcode::S_CBRANCH_VCCZ:
@ -554,6 +556,7 @@ std::string InstructionToString(const Instruction& inst) {
case Opcode::S_CBRANCH_VCCNZ:
case Opcode::S_CBRANCH_EXECZ:
case Opcode::S_CBRANCH_EXECNZ:
case Opcode::S_CBRANCH_CDBGSYS:
return WithUnsupportedReason(inst, fmt::format("0x{:08x}: {} 0x{:08x}", inst.pc,
magic_enum::enum_name(inst.opcode),
inst.branch_target));

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@ -581,6 +581,7 @@ enum class Opcode {
S_CBRANCH_VCCNZ,
S_CBRANCH_EXECZ,
S_CBRANCH_EXECNZ,
S_CBRANCH_CDBGSYS,
S_SENDMSG,
S_SETREG_B32,
S_SLEEP,

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@ -227,6 +227,7 @@ bool Translator::EmitScalar(const Decoder::Instruction& inst) {
case O::S_CBRANCH_VCCNZ:
case O::S_CBRANCH_EXECZ:
case O::S_CBRANCH_EXECNZ:
case O::S_CBRANCH_CDBGSYS:
case O::S_ENDPGM: return true;
default: return false;
}

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@ -1795,6 +1795,39 @@ void TestSopkCompareImmediateExtension() {
}
}
void TestDisabledSystemDebugBranch() {
using namespace ShaderRecompiler;
// Relocate PPSA08709 MS pc 0x530 to zero, retaining its displacement to the
// system validation helper immediately after the main shader's S_ENDPGM.
std::array<uint32_t, 274> shader;
shader.fill(EncodeSopp(0x00));
shader[0] = 0xbf97010fu;
shader[1] = EncodeVop1(0x01, 1, 129);
shader[2] = EncodeMubuf0(0x1c, 0, false);
shader[3] = EncodeMubuf1(1, 0, 0);
shader[271] = EncodeSopp(0x01);
shader[272] = 0xffffffffu; // System-only helper must not be decoded.
shader[273] = 0xffffffffu;
Decoder::Program decoded;
Decoder::DecodeProgram(shader, decoded);
Check(decoded.instructions.front().opcode == Decoder::Opcode::S_CBRANCH_CDBGSYS &&
decoded.instructions.front().branch_target == 0x440u &&
decoded.instructions.back().pc == 0x43cu &&
decoded.instructions.back().opcode == Decoder::Opcode::S_ENDPGM,
"disabled system debug branch reached its post-ENDPGM validation helper");
auto graph = CFG::BuildGraph(decoded);
Check(graph.blocks.size() == 1u && graph.FindBlockByPc(0x440u) == nullptr &&
graph.blocks.front().terminator.kind == CFG::TerminatorKind::Return,
"disabled system debug branch changed normal shader control flow");
auto options = MakeCompileOptions(ShaderType::Compute);
options.dump_ir = true;
auto result = RecompileForTest(shader, options);
Check(Common::ContainsStr(result.decoded_dump, "S_CBRANCH_CDBGSYS 0x00000440") &&
Common::ContainsStr(result.ir_dump, "StoreBufferU32"),
"disabled system debug branch lost its identity or fallthrough write");
CheckSpirvBinaryValidates(result.spirv);
}
void TestNewShaderRecompilerRdna2ScalarOpcodes() {
const uint32_t shader[] = {
EncodeSMovB32(2, 135), // s2 = 7
@ -13469,6 +13502,7 @@ int main() {
TestNewShaderRecompilerBufferLoadsGuardedByExec();
TestNewShaderRecompilerBufferAtomicsGuardedByBounds();
TestCapturedBufferAtomicsX2();
TestDisabledSystemDebugBranch();
TestNewShaderRecompilerPixelImageSampleLodSelection();
TestNewShaderRecompilerBranchConditionForms();
TestNewShaderRecompilerSetpcBranch();