controller: cycle DualSense speaker volume, vibration and trigger intensity in game (#946)
* controller: cycle DualSense speaker volume, vibration and trigger intensity in game Three new input mapping controls cycle the PS5's controller settings in game (default keys 1, 2 and 3): speaker volume (100% -> off -> 2% -> 12% -> 42%), vibration intensity and trigger effect intensity (strong -> off -> weak -> medium). Each starts at full and is not saved. Changing vibration or trigger intensity re-sends the game's last rumble and trigger effect, so the change is felt immediately. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Clean up controller settings test captures and formatting --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: nmzik <Nmzik@mail.ru>
This commit is contained in:
parent
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@ -113,7 +113,7 @@ jobs:
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shell: cmd
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run: |
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cmake --build _Build/windows --target launcher ^
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audio_out2_port_tests pad_haptics_tests ime_dialog_tests lru_cache_tests virtual_memory_allocation_tests ^
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audio_out2_port_tests pad_haptics_tests controller_settings_tests ime_dialog_tests lru_cache_tests virtual_memory_allocation_tests ^
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shader_recompiler_compute_tests ^
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resource_tracking_tests scalar_provenance_tests ^
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resource_materialization_tests shader_vertex_metadata_tests archive_file_tests avplayer_file_tests --parallel
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@ -121,7 +121,7 @@ jobs:
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- name: Test
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shell: cmd
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run: |
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ctest --test-dir _Build/windows --output-on-failure -R "^(audio_out2_port|pad_haptics|ime_dialog|lru_cache|resource_tracking|scalar_provenance|resource_materialization|shader_vertex_metadata|archive_file|avplayer_file|virtual_memory_allocation)$"
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ctest --test-dir _Build/windows --output-on-failure -R "^(audio_out2_port|pad_haptics|controller_settings|ime_dialog|lru_cache|resource_tracking|scalar_provenance|resource_materialization|shader_vertex_metadata|archive_file|avplayer_file|virtual_memory_allocation)$"
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- name: Install
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shell: cmd
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@ -202,7 +202,7 @@ jobs:
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shell: bash
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run: |
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cmake --build _Build/macos \
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--target launcher audio_out2_port_tests pad_haptics_tests ime_dialog_tests lru_cache_tests virtual_memory_allocation_tests \
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--target launcher audio_out2_port_tests pad_haptics_tests controller_settings_tests ime_dialog_tests lru_cache_tests virtual_memory_allocation_tests \
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memory_tracker_tests page_manager_tests shader_recompiler_compute_tests \
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resource_tracking_tests scalar_provenance_tests \
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resource_materialization_tests shader_vertex_metadata_tests archive_file_tests avplayer_file_tests \
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@ -212,7 +212,7 @@ jobs:
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shell: bash
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run: |
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ctest --test-dir _Build/macos --output-on-failure \
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-R '^(audio_out2_port|pad_haptics|ime_dialog|lru_cache|memory_tracker|page_manager|resource_tracking|scalar_provenance|resource_materialization|shader_vertex_metadata|archive_file|avplayer_file|virtual_memory_allocation)$'
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-R '^(audio_out2_port|pad_haptics|controller_settings|ime_dialog|lru_cache|memory_tracker|page_manager|resource_tracking|scalar_provenance|resource_materialization|shader_vertex_metadata|archive_file|avplayer_file|virtual_memory_allocation)$'
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- name: Install
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shell: bash
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@ -386,7 +386,7 @@ jobs:
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run: |
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cmake --build _Build/linux \
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--target launcher page_manager_tests memory_tracker_tests \
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audio_out2_port_tests pad_haptics_tests ime_dialog_tests lru_cache_tests virtual_memory_allocation_tests \
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audio_out2_port_tests pad_haptics_tests controller_settings_tests ime_dialog_tests lru_cache_tests virtual_memory_allocation_tests \
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resource_tracking_tests scalar_provenance_tests \
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resource_materialization_tests shader_vertex_metadata_tests archive_file_tests avplayer_file_tests \
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--parallel
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@ -395,7 +395,7 @@ jobs:
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shell: bash
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run: |
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ctest --test-dir _Build/linux --output-on-failure \
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-R '^(audio_out2_port|pad_haptics|ime_dialog|lru_cache|memory_tracker|page_manager|resource_tracking|scalar_provenance|resource_materialization|shader_vertex_metadata|archive_file|avplayer_file|virtual_memory_allocation)$'
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-R '^(audio_out2_port|pad_haptics|controller_settings|ime_dialog|lru_cache|memory_tracker|page_manager|resource_tracking|scalar_provenance|resource_materialization|shader_vertex_metadata|archive_file|avplayer_file|virtual_memory_allocation)$'
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- name: Install
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shell: bash
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@ -498,6 +498,12 @@ add_executable(pad_haptics_tests EXCLUDE_FROM_ALL
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target_link_libraries(pad_haptics_tests common fmt::fmt SDL3::SDL3-static opus)
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target_include_directories(pad_haptics_tests PRIVATE ${inc_headers})
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add_executable(controller_settings_tests EXCLUDE_FROM_ALL
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"${KYTY_TESTS_DIR}/ControllerSettingsTests.cpp"
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)
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target_link_libraries(controller_settings_tests common fmt::fmt SDL3::SDL3-static)
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target_include_directories(controller_settings_tests PRIVATE ${inc_headers})
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add_executable(save_data_memory_tests EXCLUDE_FROM_ALL
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"${KYTY_TESTS_DIR}/SaveDataMemoryTests.cpp"
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)
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@ -613,6 +619,7 @@ if(BUILD_TESTING)
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add_test(NAME audio_out_timing COMMAND $<TARGET_FILE:audio_out_timing_tests>)
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add_test(NAME ngs2_sampler COMMAND $<TARGET_FILE:ngs2_sampler_tests>)
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add_test(NAME pad_haptics COMMAND $<TARGET_FILE:pad_haptics_tests>)
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add_test(NAME controller_settings COMMAND $<TARGET_FILE:controller_settings_tests>)
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add_test(NAME save_data_memory COMMAND $<TARGET_FILE:save_data_memory_tests>)
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add_test(NAME png_enc COMMAND $<TARGET_FILE:png_enc_tests>)
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add_test(NAME ces COMMAND $<TARGET_FILE:ces_tests>)
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@ -690,6 +697,7 @@ if(BUILD_TESTING)
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audio_out_timing_tests
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ngs2_sampler_tests
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pad_haptics_tests
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controller_settings_tests
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save_data_memory_tests
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png_enc_tests
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ces_tests
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@ -25,6 +25,8 @@ struct ControlInfo {
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Controller::Axis axis = Controller::Axis::AxisMax;
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bool positive = false;
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float touch_x = 0.0f;
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Controller::Setting setting {};
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};
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static constexpr std::array CONTROL_INFO = {
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@ -55,6 +57,10 @@ static constexpr std::array CONTROL_INFO = {
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ControlInfo {"RightStickRight", 0, Controller::Axis::RightX, true},
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ControlInfo {"RightStickUp", 0, Controller::Axis::RightY, false},
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ControlInfo {"RightStickDown", 0, Controller::Axis::RightY, true},
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ControlInfo {.name = "SpeakerVolume", .setting = Controller::Setting::SpeakerVolume},
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ControlInfo {.name = "VibrationIntensity", .setting = Controller::Setting::VibrationIntensity},
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ControlInfo {.name = "TriggerEffectIntensity",
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.setting = Controller::Setting::TriggerEffectIntensity},
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};
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constexpr std::size_t INVALID_CONTROL = CONTROL_INFO.size();
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@ -242,6 +248,12 @@ void SetStickAxis(Controller::Axis axis, bool negative, bool positive) {
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Controller::SetAxis(Controller::HOST_INPUT_CONTROLLER_ID, axis, value);
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}
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void CycleSettingOnPress(Controller::Setting setting, bool down) {
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if (down) {
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Controller::CycleSetting(setting);
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}
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}
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void SetControl(std::size_t control, bool down) {
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if (control == INVALID_CONTROL) {
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return;
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@ -256,6 +268,10 @@ void SetControl(std::size_t control, bool down) {
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SetButton(info.button, down);
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return;
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}
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if (info.axis == Controller::Axis::AxisMax) {
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CycleSettingOnPress(info.setting, down);
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return;
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}
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struct AxisKeys {
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bool negative = false;
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@ -280,6 +296,9 @@ void DefaultKeyboardInput(int key_code, bool down) {
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switch (NormalizeKey(static_cast<SDL_Keycode>(key_code))) {
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case SDLK_BACKSPACE: SetTouchPad(0.25f, down); return;
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case SDLK_TAB: SetTouchPad(0.75f, down); return;
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case SDLK_1: CycleSettingOnPress(Controller::Setting::SpeakerVolume, down); return;
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case SDLK_2: CycleSettingOnPress(Controller::Setting::VibrationIntensity, down); return;
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case SDLK_3: CycleSettingOnPress(Controller::Setting::TriggerEffectIntensity, down); return;
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case SDLK_A:
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left.left = down;
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SetStickAxis(Controller::Axis::LeftX, left.left, left.right);
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@ -53,6 +53,9 @@ constexpr PadControl PAD_CONTROLS[] = {
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{"Options", "Options", "Return"},
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{"TouchPad", "Touch pad left (SELECT)", "Backspace"},
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{"TouchPadRight", "Touch pad right (START)", "Tab"},
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{"SpeakerVolume", "Speaker volume (cycle)", "1"},
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{"VibrationIntensity", "Vibration intensity (cycle)", "2"},
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{"TriggerEffectIntensity", "Trigger effect intensity (cycle)", "3"},
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};
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QString KeypadName(int key) {
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@ -159,8 +159,8 @@ private:
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static void OpenSdlDevice(PortIn* port, Format format);
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static void CloseSdlDevice(PortIn* port);
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static const void* PrepareOutputBuffer(const PortOut& port, const void* data,
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std::vector<uint8_t>* buffer);
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static bool QueueSdlAudio(PortOut* port, const void* data, bool blocking);
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std::vector<uint8_t>* buffer, float gain);
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static bool QueueSdlAudio(PortOut* port, const void* data, bool blocking, float gain);
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};
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static Audio* g_audio = nullptr;
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@ -302,7 +302,7 @@ void Audio::CloseSdlDevice(PortOut* port) {
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}
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const void* Audio::PrepareOutputBuffer(const PortOut& port, const void* data,
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std::vector<uint8_t>* buffer) {
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std::vector<uint8_t>* buffer, float gain) {
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EXIT_IF(data == nullptr);
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EXIT_IF(buffer == nullptr);
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@ -312,7 +312,7 @@ const void* Audio::PrepareOutputBuffer(const PortOut& port, const void* data,
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const auto bytes_per_sample = BytesPerSample(port.format);
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const bool reorder = channels >= 8 && !FormatIsStd(port.format);
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bool volume_changed = false;
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bool volume_changed = gain != 1.0f;
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for (uint32_t ch = 0; ch < channels; ch++) {
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if (port.volume[ch] != 32768) {
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volume_changed = true;
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@ -338,7 +338,7 @@ const void* Audio::PrepareOutputBuffer(const PortOut& port, const void* data,
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const auto src_ch = reorder ? SDL_8CH_MAP[ch] : ch;
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dst[frame * output_channels + ch] =
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src[frame * channels + src_ch] *
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(static_cast<float>(port.volume[src_ch]) / 32768.0f);
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(static_cast<float>(port.volume[src_ch]) / 32768.0f) * gain;
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}
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if (channels == 12) {
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// Add the four top channels to their front/back channels, turning 12 into 8.
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@ -347,7 +347,7 @@ const void* Audio::PrepareOutputBuffer(const PortOut& port, const void* data,
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for (uint32_t ch = 0; ch < 4; ch++) {
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dst[frame * output_channels + HEIGHT_DST[ch]] +=
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src[frame * channels + 8 + ch] *
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(static_cast<float>(port.volume[8 + ch]) / 32768.0f);
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(static_cast<float>(port.volume[8 + ch]) / 32768.0f) * gain;
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}
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}
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}
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@ -360,6 +360,7 @@ const void* Audio::PrepareOutputBuffer(const PortOut& port, const void* data,
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const auto src_ch = reorder ? SDL_8CH_MAP[ch] : ch;
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int64_t sample =
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static_cast<int64_t>(src[frame * channels + src_ch]) * port.volume[src_ch] / 32768;
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sample = static_cast<int64_t>(sample * static_cast<double>(gain));
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if (sample > std::numeric_limits<int16_t>::max()) {
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sample = std::numeric_limits<int16_t>::max();
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} else if (sample < std::numeric_limits<int16_t>::min()) {
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@ -373,7 +374,7 @@ const void* Audio::PrepareOutputBuffer(const PortOut& port, const void* data,
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return buffer->data();
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}
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bool Audio::QueueSdlAudio(PortOut* port, const void* data, bool blocking) {
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bool Audio::QueueSdlAudio(PortOut* port, const void* data, bool blocking, float gain) {
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EXIT_IF(port == nullptr);
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if (port->stream == nullptr || data == nullptr) {
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@ -381,7 +382,7 @@ bool Audio::QueueSdlAudio(PortOut* port, const void* data, bool blocking) {
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}
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std::vector<uint8_t> prepared_buffer;
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const void* prepared_data = PrepareOutputBuffer(*port, data, &prepared_buffer);
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const void* prepared_data = PrepareOutputBuffer(*port, data, &prepared_buffer, gain);
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const auto output_channels = OutputChannels(*port);
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const auto prepared_size =
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BytesPerSample(port->format) * output_channels * port->samples_num;
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@ -554,6 +555,12 @@ uint32_t Audio::AudioOutOutputs(OutputParam* params, uint32_t num, bool blocking
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for (uint32_t i = 0; i < num; i++) {
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auto& port = m_out_ports[params[i].handle.GetId()];
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const float gain =
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port.type == AUDIO_OUT_PORT_TYPE_PADSPK
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? Controller::GetSettingScale(Controller::Setting::SpeakerVolume)
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: port.type == AUDIO_OUT_PORT_TYPE_VIBRATION
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? Controller::GetSettingScale(Controller::Setting::VibrationIntensity)
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: 1.0f;
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uint64_t controller_queued_us = 0;
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bool controller_uses_bluetooth = false;
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@ -562,14 +569,15 @@ uint32_t Audio::AudioOutOutputs(OutputParam* params, uint32_t num, bool blocking
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Common::LockGuard lock(m_mutex);
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controller_queued_us = Controller::DualSenseHaptics::Queue(
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port.haptics, Controller::GetActiveControllerId(), params[i].data, port.samples_num,
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static_cast<uint32_t>(port.channels_num), FormatIsFloat(port.format), port.volume);
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static_cast<uint32_t>(port.channels_num), FormatIsFloat(port.format), port.volume,
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gain);
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controller_uses_bluetooth =
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Controller::DualSenseHaptics::UsesBluetooth(port.haptics);
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}
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if (controller_queued_us == 0) {
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// No DualSense took it (e.g. it was unplugged); a pad speaker port plays on the main
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// output instead, and a vibration port has none.
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if (QueueSdlAudio(&port, params[i].data, blocking)) {
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if (QueueSdlAudio(&port, params[i].data, blocking, gain)) {
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any_device = true;
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paced[i] = port.queue_primed;
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}
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@ -15,6 +15,7 @@
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#include <algorithm>
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#include <array>
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#include <atomic>
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#include <cmath>
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#include <cstring>
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#include <vector>
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@ -117,6 +118,8 @@ public:
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int GetActiveControllerId();
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void SetLightBar(uint8_t r, uint8_t g, uint8_t b);
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bool SetTriggerEffect(const PadTriggerEffectParam& param);
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void CycleSetting(Setting setting);
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float GetSettingScale(Setting setting) const;
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void ReadState(ControllerState* state, bool* flag, int* count);
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int ReadStates(ControllerState* states, int states_num, bool* flag, int* count);
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@ -125,6 +128,9 @@ private:
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void CheckActive();
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void AddState();
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// Apply cached output without changing its game-requested lifetime; caller holds m_mutex.
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void ApplyVibration();
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bool SendTriggerEffect(const PadTriggerEffectParam& param);
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Common::Mutex m_mutex;
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std::vector<int> m_connected_ids;
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@ -142,6 +148,12 @@ private:
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uint32_t m_states_num = 0;
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uint32_t m_first_state = 0;
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uint8_t m_next_touch_id = 1;
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// The game's last requests, re-sent when their intensity setting changes.
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std::array<uint8_t, 2> m_vibration {};
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uint64_t m_vibration_until = 0;
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PadTriggerEffectParam m_trigger_effect {};
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// Setting changes share the output lock; audio only needs an atomic scale snapshot.
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std::array<std::atomic<uint32_t>, 3> m_setting_steps {};
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};
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static GameController* g_controller = nullptr;
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@ -183,17 +195,56 @@ static void pad_fill_data(PadData* data, const ControllerState& state, bool conn
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data->device_unique_data_len = 0;
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}
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static bool trigger_effect_zones(uint8_t* effect, const uint8_t* strengths, uint8_t type,
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uint8_t frequency = 0) {
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// In cycle order, starting at the PS5 default.
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constexpr std::array SPEAKER_VOLUME = {1.0f, 0.0f, 0.02f, 0.12f, 0.42f};
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constexpr std::array INTENSITY = {1.0f, 0.0f, 0.33f, 0.66f};
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void CycleSetting(Setting setting) {
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if (g_controller != nullptr) {
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g_controller->CycleSetting(setting);
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}
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}
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float GetSettingScale(Setting setting) {
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return g_controller != nullptr ? g_controller->GetSettingScale(setting) : 1.0f;
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}
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void GameController::CycleSetting(Setting setting) {
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Common::LockGuard lock(m_mutex);
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auto& step = m_setting_steps[static_cast<size_t>(setting)];
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const auto count = setting == Setting::SpeakerVolume ? SPEAKER_VOLUME.size() : INTENSITY.size();
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step.store((step.load(std::memory_order_relaxed) + 1) % count, std::memory_order_relaxed);
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if (setting == Setting::VibrationIntensity) {
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ApplyVibration();
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} else if (setting == Setting::TriggerEffectIntensity) {
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(void)SendTriggerEffect(m_trigger_effect);
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}
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}
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float GameController::GetSettingScale(Setting setting) const {
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const auto step = m_setting_steps[static_cast<size_t>(setting)].load(std::memory_order_relaxed);
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return setting == Setting::SpeakerVolume ? SPEAKER_VOLUME[step] : INTENSITY[step];
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}
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static uint8_t Scale(uint8_t value, float scale) {
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if (value == 0 || scale == 0.0f) {
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return 0;
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}
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return static_cast<uint8_t>(std::max(1L, std::lround(value * scale)));
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}
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static bool trigger_effect_zones(uint8_t* effect, const uint8_t* strengths, float scale,
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uint8_t type, uint8_t frequency = 0) {
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uint16_t active = 0;
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uint32_t packed = 0;
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for (int i = 0; i < 10; i++) {
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if (strengths[i] > 8) {
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return false;
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}
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if (strengths[i] != 0) {
|
||||
const auto strength = Scale(strengths[i], scale);
|
||||
if (strength != 0) {
|
||||
active |= static_cast<uint16_t>(1u << i);
|
||||
packed |= static_cast<uint32_t>(strengths[i] - 1u) << (3 * i);
|
||||
packed |= static_cast<uint32_t>(strength - 1u) << (3 * i);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -208,7 +259,8 @@ static bool trigger_effect_zones(uint8_t* effect, const uint8_t* strengths, uint
|
|||
return true;
|
||||
}
|
||||
|
||||
static bool trigger_effect_to_dualsense(const PadTriggerEffectCommand& command, uint8_t* effect) {
|
||||
static bool trigger_effect_to_dualsense(const PadTriggerEffectCommand& command, uint8_t* effect,
|
||||
float scale) {
|
||||
std::memset(effect, 0, 11);
|
||||
effect[0] = 0x05;
|
||||
|
||||
|
|
@ -220,7 +272,7 @@ static bool trigger_effect_to_dualsense(const PadTriggerEffectCommand& command,
|
|||
return false;
|
||||
}
|
||||
std::fill(strengths + command.data[0], strengths + 10, command.data[1]);
|
||||
return trigger_effect_zones(effect, strengths, 0x21);
|
||||
return trigger_effect_zones(effect, strengths, scale, 0x21);
|
||||
case 2: {
|
||||
const auto start = command.data[0];
|
||||
const auto end = command.data[1];
|
||||
|
|
@ -228,14 +280,15 @@ static bool trigger_effect_to_dualsense(const PadTriggerEffectCommand& command,
|
|||
if (start < 2 || start > 7 || end <= start || end > 8 || strength > 8) {
|
||||
return false;
|
||||
}
|
||||
if (strength == 0) {
|
||||
const auto scaled = Scale(strength, scale);
|
||||
if (scaled == 0) {
|
||||
return true;
|
||||
}
|
||||
const uint16_t zones = static_cast<uint16_t>((1u << start) | (1u << end));
|
||||
effect[0] = 0x25;
|
||||
effect[1] = static_cast<uint8_t>(zones);
|
||||
effect[2] = static_cast<uint8_t>(zones >> 8u);
|
||||
effect[3] = strength - 1u;
|
||||
effect[3] = scaled - 1u;
|
||||
return true;
|
||||
}
|
||||
case 3:
|
||||
|
|
@ -243,8 +296,8 @@ static bool trigger_effect_to_dualsense(const PadTriggerEffectCommand& command,
|
|||
return false;
|
||||
}
|
||||
std::fill(strengths + command.data[0], strengths + 10, command.data[1]);
|
||||
return trigger_effect_zones(effect, strengths, 0x26, command.data[2]);
|
||||
case 4: return trigger_effect_zones(effect, command.data, 0x21);
|
||||
return trigger_effect_zones(effect, strengths, scale, 0x26, command.data[2]);
|
||||
case 4: return trigger_effect_zones(effect, command.data, scale, 0x21);
|
||||
case 5: {
|
||||
const int start = command.data[0];
|
||||
const int end = command.data[1];
|
||||
|
|
@ -262,9 +315,9 @@ static bool trigger_effect_to_dualsense(const PadTriggerEffectCommand& command,
|
|||
: start_strength +
|
||||
(delta + (delta < 0 ? -length / 2 : length / 2)) / length);
|
||||
}
|
||||
return trigger_effect_zones(effect, strengths, 0x21);
|
||||
return trigger_effect_zones(effect, strengths, scale, 0x21);
|
||||
}
|
||||
case 6: return trigger_effect_zones(effect, command.data + 1, 0x26, command.data[0]);
|
||||
case 6: return trigger_effect_zones(effect, command.data + 1, scale, 0x26, command.data[0]);
|
||||
default: return false;
|
||||
}
|
||||
}
|
||||
|
|
@ -355,6 +408,9 @@ void GameController::CheckActive() {
|
|||
m_states_num = 0;
|
||||
m_first_state = 0;
|
||||
m_next_touch_id = 1;
|
||||
m_vibration = {};
|
||||
m_vibration_until = 0;
|
||||
m_trigger_effect = {};
|
||||
}
|
||||
|
||||
void GameController::AddState() {
|
||||
|
|
@ -600,11 +656,24 @@ void GameController::ReleaseHostPads() {
|
|||
}
|
||||
|
||||
m_connected_ids.clear();
|
||||
CheckActive();
|
||||
}
|
||||
|
||||
void GameController::SetVibration(uint8_t large_motor, uint8_t small_motor) {
|
||||
Common::LockGuard lock(m_mutex);
|
||||
if (DualSenseHaptics::SetVibration(m_active_id, large_motor, small_motor)) {
|
||||
m_vibration = {large_motor, small_motor};
|
||||
m_vibration_until = SDL_GetTicks() + RUMBLE_DURATION_MS;
|
||||
ApplyVibration();
|
||||
}
|
||||
|
||||
void GameController::ApplyVibration() {
|
||||
const auto now = SDL_GetTicks();
|
||||
const auto duration =
|
||||
m_vibration_until > now ? static_cast<uint32_t>(m_vibration_until - now) : 0;
|
||||
const auto scale = duration != 0 ? GetSettingScale(Setting::VibrationIntensity) : 0.0f;
|
||||
const auto large_motor = Scale(m_vibration[0], scale);
|
||||
const auto small_motor = Scale(m_vibration[1], scale);
|
||||
if (DualSenseHaptics::SetVibration(m_active_id, large_motor, small_motor, duration)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -619,7 +688,7 @@ void GameController::SetVibration(uint8_t large_motor, uint8_t small_motor) {
|
|||
|
||||
const auto large = static_cast<uint16_t>(large_motor * 0x101U);
|
||||
const auto small = static_cast<uint16_t>(small_motor * 0x101U);
|
||||
if (!SDL_RumbleGamepad(pad, large, small, RUMBLE_DURATION_MS)) {
|
||||
if (!SDL_RumbleGamepad(pad, large, small, duration)) {
|
||||
LOGF("\t rumble failed: %s\n", SDL_GetError());
|
||||
}
|
||||
}
|
||||
|
|
@ -643,20 +712,35 @@ void GameController::SetLightBar(uint8_t r, uint8_t g, uint8_t b) {
|
|||
}
|
||||
|
||||
bool GameController::SetTriggerEffect(const PadTriggerEffectParam& param) {
|
||||
Common::LockGuard lock(m_mutex);
|
||||
if (!SendTriggerEffect(param)) {
|
||||
return false;
|
||||
}
|
||||
for (int i = 0; i < 2; i++) {
|
||||
if ((param.trigger_mask & (1u << i)) != 0) {
|
||||
m_trigger_effect.trigger_mask |= static_cast<uint8_t>(1u << i);
|
||||
m_trigger_effect.command[i] = param.command[i];
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GameController::SendTriggerEffect(const PadTriggerEffectParam& param) {
|
||||
if ((param.trigger_mask & ~0x03u) != 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
DualSenseEffects effect {};
|
||||
const auto scale = GetSettingScale(Setting::TriggerEffectIntensity);
|
||||
if ((param.trigger_mask & 0x01u) != 0) {
|
||||
effect.enable_bits |= 0x08;
|
||||
if (!trigger_effect_to_dualsense(param.command[0], effect.left_trigger)) {
|
||||
if (!trigger_effect_to_dualsense(param.command[0], effect.left_trigger, scale)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if ((param.trigger_mask & 0x02u) != 0) {
|
||||
effect.enable_bits |= 0x04;
|
||||
if (!trigger_effect_to_dualsense(param.command[1], effect.right_trigger)) {
|
||||
if (!trigger_effect_to_dualsense(param.command[1], effect.right_trigger, scale)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
@ -664,7 +748,6 @@ bool GameController::SetTriggerEffect(const PadTriggerEffectParam& param) {
|
|||
return true;
|
||||
}
|
||||
|
||||
Common::LockGuard lock(m_mutex);
|
||||
auto* pad = SDL_GetGamepadFromID(static_cast<SDL_JoystickID>(m_active_id));
|
||||
if (pad != nullptr && SDL_GetGamepadType(pad) == SDL_GAMEPAD_TYPE_PS5) {
|
||||
(void)SDL_SendGamepadEffect(pad, &effect, sizeof(effect));
|
||||
|
|
|
|||
|
|
@ -75,6 +75,11 @@ void SetSensor(int id, Sensor sensor, const float* data, uint64_t time_us);
|
|||
void ResetInputState();
|
||||
int GetActiveControllerId();
|
||||
|
||||
enum class Setting { SpeakerVolume, VibrationIntensity, TriggerEffectIntensity };
|
||||
|
||||
void CycleSetting(Setting setting);
|
||||
float GetSettingScale(Setting setting);
|
||||
|
||||
int KYTY_SYSV_ABI PadInit();
|
||||
int KYTY_SYSV_ABI PadOpen(int user_id, int type, int index, const void* param);
|
||||
int KYTY_SYSV_ABI PadGetHandle(int user_id, int type, int index);
|
||||
|
|
|
|||
|
|
@ -311,7 +311,7 @@ bool UsesBluetooth(const Stream* stream) {
|
|||
}
|
||||
|
||||
uint64_t Queue(Stream* stream, int controller, const void* data, uint32_t frames, uint32_t channels,
|
||||
bool is_float, const int* volume) {
|
||||
bool is_float, const int* volume, float gain) {
|
||||
if (stream == nullptr || data == nullptr || frames == 0 || channels == 0 || volume == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -353,7 +353,7 @@ uint64_t Queue(Stream* stream, int controller, const void* data, uint32_t frames
|
|||
const auto index = (static_cast<size_t>(first_frame) + frame) * channels + src_ch;
|
||||
float value = is_float ? static_cast<const float*>(data)[index]
|
||||
: static_cast<const int16_t*>(data)[index] / 32768.0f;
|
||||
value *= volume[src_ch] / 32768.0f;
|
||||
value *= volume[src_ch] / 32768.0f * gain;
|
||||
// USB places the speaker in front and the actuators in back; Bluetooth takes stereo.
|
||||
stream->buffer[static_cast<size_t>(frame) * output_channels + ch + channel_offset] =
|
||||
value;
|
||||
|
|
@ -382,7 +382,7 @@ uint64_t Queue(Stream* stream, int controller, const void* data, uint32_t frames
|
|||
return queued_us;
|
||||
}
|
||||
|
||||
bool SetVibration(int controller, uint8_t large_motor, uint8_t small_motor) {
|
||||
bool SetVibration(int controller, uint8_t large_motor, uint8_t small_motor, uint32_t duration_ms) {
|
||||
if (SDL_GetGamepadTypeForID(static_cast<SDL_JoystickID>(controller)) != SDL_GAMEPAD_TYPE_PS5) {
|
||||
return false;
|
||||
}
|
||||
|
|
@ -390,7 +390,7 @@ bool SetVibration(int controller, uint8_t large_motor, uint8_t small_motor) {
|
|||
SelectController(controller);
|
||||
g_large_motor = large_motor;
|
||||
g_small_motor = small_motor;
|
||||
g_rumble_until = SDL_GetTicks() + 0xffff;
|
||||
g_rumble_until = SDL_GetTicks() + duration_ms;
|
||||
ApplyRumble();
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -17,9 +17,10 @@ bool UsesBluetooth(const Stream* stream);
|
|||
// (the active pad has no usable controller audio device or its speaker cannot be routed).
|
||||
// Ambiguous USB or Bluetooth endpoints are not selected.
|
||||
uint64_t Queue(Stream* stream, int controller, const void* data, uint32_t frames, uint32_t channels,
|
||||
bool is_float, const int* volume);
|
||||
bool is_float, const int* volume, float gain = 1.0f);
|
||||
// Returns false for other gamepad types, which retain the normal rumble path.
|
||||
bool SetVibration(int controller, uint8_t large_motor, uint8_t small_motor);
|
||||
bool SetVibration(int controller, uint8_t large_motor, uint8_t small_motor,
|
||||
uint32_t duration_ms = 0xffff);
|
||||
// Also restores the headphone routing.
|
||||
void Shutdown();
|
||||
|
||||
|
|
|
|||
|
|
@ -135,6 +135,9 @@ namespace Libs::Controller {
|
|||
int GetActiveControllerId() {
|
||||
return 0;
|
||||
}
|
||||
float GetSettingScale(Setting) {
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
namespace DualSenseHaptics {
|
||||
Stream* Open(uint32_t, bool) {
|
||||
|
|
@ -145,7 +148,7 @@ void Close(Stream*) {}
|
|||
bool UsesBluetooth(const Stream* stream) {
|
||||
return stream != nullptr && pad_bluetooth;
|
||||
}
|
||||
uint64_t Queue(Stream* stream, int, const void*, uint32_t, uint32_t, bool, const int*) {
|
||||
uint64_t Queue(Stream* stream, int, const void*, uint32_t, uint32_t, bool, const int*, float) {
|
||||
return stream != nullptr ? pad_queue_us : 0;
|
||||
}
|
||||
} // namespace DualSenseHaptics
|
||||
|
|
|
|||
|
|
@ -0,0 +1,296 @@
|
|||
// Exercise the production controller with deterministic host output and time.
|
||||
#include <SDL3/SDL.h>
|
||||
#include <array>
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <vector>
|
||||
|
||||
namespace {
|
||||
void Check(bool condition, const char* text) {
|
||||
if (!condition) {
|
||||
std::fprintf(stderr, "ControllerSettingsTests: %s\n", text);
|
||||
std::abort();
|
||||
}
|
||||
}
|
||||
|
||||
struct Rumble {
|
||||
Uint16 large, small;
|
||||
Uint32 duration;
|
||||
};
|
||||
Uint64 now = 1000;
|
||||
std::vector<Rumble> rumble;
|
||||
std::vector<Rumble> haptics;
|
||||
std::vector<std::array<Uint8, 32>> effects;
|
||||
bool haptics_handles_rumble = false;
|
||||
} // namespace
|
||||
|
||||
namespace Fake {
|
||||
Uint64 GetTicks() {
|
||||
return now;
|
||||
}
|
||||
SDL_Gamepad* GetGamepadFromID(SDL_JoystickID id) {
|
||||
return id == 1 || id == 2 ? reinterpret_cast<SDL_Gamepad*>(static_cast<uintptr_t>(id))
|
||||
: nullptr;
|
||||
}
|
||||
SDL_GamepadType GetGamepadType(SDL_Gamepad*) {
|
||||
return SDL_GAMEPAD_TYPE_PS5;
|
||||
}
|
||||
bool RumbleGamepad(SDL_Gamepad*, Uint16 large, Uint16 small, Uint32 duration) {
|
||||
rumble.push_back({large, small, duration});
|
||||
return true;
|
||||
}
|
||||
bool SendGamepadEffect(SDL_Gamepad*, const void* data, int size) {
|
||||
Check(size == 32, "unexpected DualSense effect size");
|
||||
std::array<Uint8, 32> effect {};
|
||||
std::memcpy(effect.data(), data, effect.size());
|
||||
effects.push_back(effect);
|
||||
return true;
|
||||
}
|
||||
bool SetGamepadLED(SDL_Gamepad*, Uint8, Uint8, Uint8) {
|
||||
return true;
|
||||
}
|
||||
bool GamepadHasSensor(SDL_Gamepad*, SDL_SensorType) {
|
||||
return false;
|
||||
}
|
||||
bool SetGamepadSensorEnabled(SDL_Gamepad*, SDL_SensorType, bool) {
|
||||
return true;
|
||||
}
|
||||
void CloseGamepad(SDL_Gamepad*) {}
|
||||
void Delay(Uint32) {}
|
||||
} // namespace Fake
|
||||
|
||||
#define SDL_GetTicks Fake::GetTicks
|
||||
#define SDL_GetGamepadFromID Fake::GetGamepadFromID
|
||||
#define SDL_GetGamepadType Fake::GetGamepadType
|
||||
#define SDL_RumbleGamepad Fake::RumbleGamepad
|
||||
#define SDL_SendGamepadEffect Fake::SendGamepadEffect
|
||||
#define SDL_SetGamepadLED Fake::SetGamepadLED
|
||||
#define SDL_GamepadHasSensor Fake::GamepadHasSensor
|
||||
#define SDL_SetGamepadSensorEnabled Fake::SetGamepadSensorEnabled
|
||||
#define SDL_CloseGamepad Fake::CloseGamepad
|
||||
#define SDL_Delay Fake::Delay
|
||||
#include "libs/controller.cpp"
|
||||
#undef SDL_GetTicks
|
||||
#undef SDL_GetGamepadFromID
|
||||
#undef SDL_GetGamepadType
|
||||
#undef SDL_RumbleGamepad
|
||||
#undef SDL_SendGamepadEffect
|
||||
#undef SDL_SetGamepadLED
|
||||
#undef SDL_GamepadHasSensor
|
||||
#undef SDL_SetGamepadSensorEnabled
|
||||
#undef SDL_CloseGamepad
|
||||
#undef SDL_Delay
|
||||
|
||||
namespace Libs::Controller::DualSenseHaptics {
|
||||
bool SetVibration(int, uint8_t large_motor, uint8_t small_motor, uint32_t duration_ms) {
|
||||
haptics.push_back({large_motor, small_motor, duration_ms});
|
||||
return haptics_handles_rumble;
|
||||
}
|
||||
void Shutdown() {}
|
||||
} // namespace Libs::Controller::DualSenseHaptics
|
||||
|
||||
namespace Libs::LibKernel {
|
||||
uint64_t KYTY_SYSV_ABI KernelGetProcessTime() {
|
||||
return now * 1000;
|
||||
}
|
||||
} // namespace Libs::LibKernel
|
||||
|
||||
namespace Loader::Timer {
|
||||
double GetTimeMs() {
|
||||
return static_cast<double>(now);
|
||||
}
|
||||
} // namespace Loader::Timer
|
||||
|
||||
namespace {
|
||||
using namespace Libs::Controller;
|
||||
|
||||
struct Controller {
|
||||
Controller() {
|
||||
now = 1000;
|
||||
haptics_handles_rumble = false;
|
||||
Initialize();
|
||||
Connect(1);
|
||||
Check(GetSettingScale(Setting::SpeakerVolume) == 1.0f &&
|
||||
GetSettingScale(Setting::VibrationIntensity) == 1.0f &&
|
||||
GetSettingScale(Setting::TriggerEffectIntensity) == 1.0f,
|
||||
"controller initialization retained old settings");
|
||||
rumble.clear();
|
||||
haptics.clear();
|
||||
effects.clear();
|
||||
}
|
||||
~Controller() { Shutdown(); }
|
||||
};
|
||||
|
||||
DualSenseEffects LastEffect() {
|
||||
Check(!effects.empty(), "missing trigger output");
|
||||
DualSenseEffects effect {};
|
||||
std::memcpy(&effect, effects.back().data(), sizeof(effect));
|
||||
return effect;
|
||||
}
|
||||
|
||||
int ZoneStrength(const uint8_t* effect, int zone) {
|
||||
const unsigned active = effect[1] | (effect[2] << 8u);
|
||||
const uint32_t packed = effect[3] | (effect[4] << 8u) | (effect[5] << 16u) |
|
||||
(static_cast<uint32_t>(effect[6]) << 24u);
|
||||
return (active & (1u << zone)) != 0 ? 1 + ((packed >> (3 * zone)) & 7u) : 0;
|
||||
}
|
||||
|
||||
void SetRumble(uint8_t large, uint8_t small) {
|
||||
const PadVibrationParam param {large, small};
|
||||
Check(PadSetVibration(1, ¶m) == 0, "vibration request failed");
|
||||
}
|
||||
|
||||
void TestSettingCycles() {
|
||||
Controller controller;
|
||||
for (auto setting:
|
||||
{Setting::SpeakerVolume, Setting::VibrationIntensity, Setting::TriggerEffectIntensity}) {
|
||||
Check(GetSettingScale(setting) == 1.0f, "initial setting is not strong");
|
||||
const std::vector<float> levels = setting == Setting::SpeakerVolume
|
||||
? std::vector<float> {0.0f, 0.02f, 0.12f, 0.42f, 1.0f}
|
||||
: std::vector<float> {0.0f, 0.33f, 0.66f, 1.0f};
|
||||
for (int cycle = 0; cycle < 2; ++cycle) {
|
||||
for (float level: levels) {
|
||||
CycleSetting(setting);
|
||||
Check(GetSettingScale(setting) == level, "setting did not cycle or wrap");
|
||||
}
|
||||
}
|
||||
}
|
||||
CycleSetting(Setting::SpeakerVolume);
|
||||
CycleSetting(Setting::VibrationIntensity);
|
||||
CycleSetting(Setting::TriggerEffectIntensity);
|
||||
}
|
||||
|
||||
void TestVibrationLifetime() {
|
||||
Controller controller;
|
||||
SetRumble(255, 1);
|
||||
Check(rumble.size() == 1 && rumble.back().large == 65535 && rumble.back().small == 257 &&
|
||||
rumble.back().duration == 65535,
|
||||
"full vibration changed");
|
||||
now += 100;
|
||||
CycleSetting(Setting::VibrationIntensity);
|
||||
Check(rumble.back().large == 0 && rumble.back().small == 0, "muting did not stop vibration");
|
||||
now += 100;
|
||||
CycleSetting(Setting::VibrationIntensity);
|
||||
Check(rumble.back().large == 84 * 257 && rumble.back().small == 257 &&
|
||||
rumble.back().duration == 65335,
|
||||
"changing intensity lost a small motor or extended the vibration deadline");
|
||||
Check(effects.empty(), "vibration intensity resent triggers");
|
||||
now = 1000 + 65535;
|
||||
const auto calls = rumble.size();
|
||||
CycleSetting(Setting::VibrationIntensity);
|
||||
CycleSetting(Setting::VibrationIntensity);
|
||||
Check(rumble.size() == calls || (rumble.back().large == 0 && rumble.back().small == 0),
|
||||
"expired vibration was resurrected");
|
||||
SetRumble(0, 0);
|
||||
const auto stopped = rumble.size();
|
||||
CycleSetting(Setting::VibrationIntensity);
|
||||
CycleSetting(Setting::VibrationIntensity);
|
||||
Check(rumble.size() == stopped || (rumble.back().large == 0 && rumble.back().small == 0),
|
||||
"explicitly stopped vibration was resurrected");
|
||||
}
|
||||
|
||||
void TestMaskedTriggersAndValidation() {
|
||||
Controller controller;
|
||||
PadTriggerEffectParam param {};
|
||||
param.trigger_mask = 3;
|
||||
param.command[0].mode = 1;
|
||||
param.command[0].data[0] = 2;
|
||||
param.command[0].data[1] = 8;
|
||||
param.command[1].mode = 2;
|
||||
param.command[1].data[0] = 2;
|
||||
param.command[1].data[1] = 7;
|
||||
param.command[1].data[2] = 6;
|
||||
Check(PadSetTriggerEffect(1, ¶m) == 0, "initial trigger request failed");
|
||||
CycleSetting(Setting::TriggerEffectIntensity);
|
||||
Check(LastEffect().left_trigger[0] == 5 && LastEffect().right_trigger[0] == 5,
|
||||
"muting did not disable both triggers");
|
||||
for (uint32_t mode = 1; mode <= 7; ++mode) {
|
||||
auto invalid = param;
|
||||
invalid.command[1] = {};
|
||||
invalid.command[1].mode = mode;
|
||||
std::memset(invalid.command[1].data, 255, sizeof(invalid.command[1].data));
|
||||
const auto calls = effects.size();
|
||||
Check(PadSetTriggerEffect(1, &invalid) == PAD_ERROR_INVALID_ARG && effects.size() == calls,
|
||||
"muting bypassed trigger validation or sent a partial invalid request");
|
||||
}
|
||||
param.trigger_mask = 4;
|
||||
Check(PadSetTriggerEffect(1, ¶m) == PAD_ERROR_INVALID_ARG, "invalid trigger mask accepted");
|
||||
param.trigger_mask = 1;
|
||||
param.command[0].data[1] = 6;
|
||||
Check(PadSetTriggerEffect(1, ¶m) == 0 && LastEffect().enable_bits == 8,
|
||||
"left-only update touched the right trigger");
|
||||
CycleSetting(Setting::TriggerEffectIntensity);
|
||||
auto effect = LastEffect();
|
||||
Check(effect.enable_bits == 12 && effect.left_trigger[0] == 0x21 &&
|
||||
ZoneStrength(effect.left_trigger, 1) == 0 &&
|
||||
ZoneStrength(effect.left_trigger, 2) == 2 && effect.right_trigger[0] == 0x25 &&
|
||||
effect.right_trigger[1] == 0x84 && effect.right_trigger[3] == 1,
|
||||
"masked updates lost a cached trigger or failed to scale its strength");
|
||||
CycleSetting(Setting::TriggerEffectIntensity);
|
||||
CycleSetting(Setting::TriggerEffectIntensity);
|
||||
effect = LastEffect();
|
||||
Check(ZoneStrength(effect.left_trigger, 2) == 6 && effect.right_trigger[3] == 5,
|
||||
"restoring strong intensity did not recover original trigger strengths");
|
||||
Check(rumble.empty() && haptics.empty(), "trigger intensity resent vibration");
|
||||
}
|
||||
|
||||
void TestIndependentOutputsAndPadSwitch() {
|
||||
Controller controller;
|
||||
haptics_handles_rumble = true;
|
||||
SetRumble(200, 100);
|
||||
now += 100;
|
||||
CycleSetting(Setting::VibrationIntensity);
|
||||
CycleSetting(Setting::VibrationIntensity);
|
||||
Check(rumble.empty() && haptics.back().large == 66 && haptics.back().small == 33 &&
|
||||
haptics.back().duration == 65435,
|
||||
"haptics rumble did not receive scaled motors and remaining duration");
|
||||
PadTriggerEffectParam param {};
|
||||
param.trigger_mask = 1;
|
||||
param.command[0].mode = 1;
|
||||
param.command[0].data[1] = 8;
|
||||
Check(PadSetTriggerEffect(1, ¶m) == 0, "trigger request failed");
|
||||
const auto vibration_calls = haptics.size();
|
||||
const auto trigger_calls = effects.size();
|
||||
CycleSetting(Setting::SpeakerVolume);
|
||||
Check(haptics.size() == vibration_calls && effects.size() == trigger_calls,
|
||||
"speaker volume resent controller effects");
|
||||
Connect(2);
|
||||
Disconnect(1);
|
||||
Check(GetActiveControllerId() == 2, "active controller did not change");
|
||||
haptics.clear();
|
||||
effects.clear();
|
||||
CycleSetting(Setting::VibrationIntensity);
|
||||
CycleSetting(Setting::TriggerEffectIntensity);
|
||||
CycleSetting(Setting::TriggerEffectIntensity);
|
||||
Check(effects.empty(), "previous controller's trigger effects leaked to new pad");
|
||||
for (const auto& request: haptics) {
|
||||
Check(request.large == 0 && request.small == 0,
|
||||
"previous controller's vibration leaked to new pad");
|
||||
}
|
||||
SetRumble(200, 100);
|
||||
Check(PadSetTriggerEffect(1, ¶m) == 0, "replacement pad trigger request failed");
|
||||
EmergencyShutdown();
|
||||
Check(GetActiveControllerId() == -1, "released controller remained active");
|
||||
haptics.clear();
|
||||
effects.clear();
|
||||
CycleSetting(Setting::VibrationIntensity);
|
||||
CycleSetting(Setting::TriggerEffectIntensity);
|
||||
Check(effects.empty(), "released controller received a trigger request");
|
||||
for (const auto& request: haptics) {
|
||||
Check(request.large == 0 && request.small == 0,
|
||||
"released controller retained a cached vibration");
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
int main() {
|
||||
Config::Initialize();
|
||||
TestSettingCycles();
|
||||
// Each following test initializes another controller and requires strong defaults.
|
||||
TestVibrationLifetime();
|
||||
TestMaskedTriggersAndValidation();
|
||||
TestIndependentOutputsAndPadSwitch();
|
||||
Config::Shutdown();
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -56,6 +56,7 @@ std::binary_semaphore write_started {0}, allow_write {0};
|
|||
SDL_AudioStream* default_stream = nullptr;
|
||||
bool fail_default_resume = false;
|
||||
int active_controller = 1;
|
||||
float speaker_scale = 1.0f, vibration_scale = 1.0f;
|
||||
} // namespace
|
||||
|
||||
namespace Fake {
|
||||
|
|
@ -325,6 +326,9 @@ namespace Libs::Controller {
|
|||
int GetActiveControllerId() {
|
||||
return active_controller;
|
||||
}
|
||||
float GetSettingScale(Setting setting) {
|
||||
return setting == Setting::SpeakerVolume ? speaker_scale : vibration_scale;
|
||||
}
|
||||
} // namespace Libs::Controller
|
||||
|
||||
namespace Libs::LibKernel {
|
||||
|
|
@ -364,6 +368,7 @@ struct Fixture {
|
|||
default_stream = nullptr;
|
||||
fail_default_resume = false;
|
||||
active_controller = 1;
|
||||
speaker_scale = vibration_scale = 1.0f;
|
||||
now = 1000;
|
||||
opens = rumble_calls = 0;
|
||||
fail_open = fail_resume = false;
|
||||
|
|
@ -381,8 +386,8 @@ Port Open(bool speaker = false, uint32_t freq = 48000) {
|
|||
return Port(stream, Haptics::Close);
|
||||
}
|
||||
void Queue(const Port& port, const void* data, uint32_t frames = 2, uint32_t channels = 2,
|
||||
bool is_float = true, const int* volume = unity.data()) {
|
||||
Haptics::Queue(port.get(), 1, data, frames, channels, is_float, volume);
|
||||
bool is_float = true, const int* volume = unity.data(), float gain = 1.0f) {
|
||||
Haptics::Queue(port.get(), 1, data, frames, channels, is_float, volume, gain);
|
||||
}
|
||||
void Pull() {
|
||||
std::array<float, 64> buffer {};
|
||||
|
|
@ -412,6 +417,8 @@ void TestFormatsAndVolume() {
|
|||
const std::array<int16_t, 2> mono {16384, -32768};
|
||||
Queue(port, mono.data(), 2, 1, false, volume.data() + 1);
|
||||
ExpectPcm({0, 0, 0.25f, 0.25f, 0, 0, -0.5f, -0.5f});
|
||||
Queue(port, mono.data(), 2, 1, false, volume.data() + 1, 0.5f);
|
||||
ExpectPcm({0, 0, 0.125f, 0.125f, 0, 0, -0.25f, -0.25f});
|
||||
std::array<float, 24> multichannel {};
|
||||
multichannel.fill(0.9f);
|
||||
multichannel[0] = 0.1f;
|
||||
|
|
@ -561,6 +568,33 @@ void TestRumbleLeaseAndDuration() {
|
|||
Check(rumble_calls == calls, "audio pull touched rumble after shutdown");
|
||||
}
|
||||
|
||||
void TestScaledRumbleDuration() {
|
||||
for (bool bluetooth: {false, true}) {
|
||||
Fixture f;
|
||||
wireless = hid_available = bluetooth;
|
||||
auto port = Open();
|
||||
std::vector<float> sound(2048, 0.5f);
|
||||
Haptics::SetVibration(1, 100, 50, 1000);
|
||||
Queue(port, sound.data(), 1024, 2, true, unity.data(), 0.0f);
|
||||
Check(rumble.large == 100 * 0x101, "muted haptics suppressed motor rumble");
|
||||
Queue(port, sound.data(), 1024, 2, true, unity.data(), 0.5f);
|
||||
Check(rumble.large == 0, "scaled haptics did not suppress motor rumble");
|
||||
now += 100;
|
||||
Haptics::SetVibration(1, 50, 25, 900);
|
||||
now += 200;
|
||||
if (bluetooth) {
|
||||
Haptics::UpdateBluetoothRumble();
|
||||
} else {
|
||||
Pull();
|
||||
}
|
||||
Check(rumble.large == 50 * 0x101 && rumble.small == 25 * 0x101 && rumble.duration == 700,
|
||||
"scaled rumble lost its strength or extended its original expiry");
|
||||
Haptics::SetVibration(1, 50, 25, 0);
|
||||
Check(rumble.large == 0 && rumble.small == 0 && rumble.duration == 0,
|
||||
"expired rumble was restarted");
|
||||
}
|
||||
}
|
||||
|
||||
void TestSwitchStopsOldRumble() {
|
||||
Fixture f;
|
||||
auto port = Open();
|
||||
|
|
@ -732,12 +766,12 @@ void TestBluetoothFormatsAndRoutingFailure() {
|
|||
now += 2001;
|
||||
std::vector<int16_t> mono(1024, 16384);
|
||||
const int volume = 16384;
|
||||
Queue(speaker, mono.data(), 1024, 1, false, &volume);
|
||||
Queue(speaker, mono.data(), 1024, 1, false, &volume, 0.5f);
|
||||
auto pending = Bluetooth::Prepare(now * 1000000);
|
||||
Check(pending.size() == 1 && hid_opens == 2 && effects[1][7] == 0x30 &&
|
||||
std::abs(pending[0].audio[200] - 0.25f) < 1e-4f &&
|
||||
std::abs(pending[0].audio[201] - 0.25f) < 1e-4f,
|
||||
"Bluetooth mono int16 volume mapping or speaker routing recovery failed");
|
||||
std::abs(pending[0].audio[200] - 0.125f) < 1e-4f &&
|
||||
std::abs(pending[0].audio[201] - 0.125f) < 1e-4f,
|
||||
"Bluetooth mono int16 volume/gain mapping or speaker routing recovery failed");
|
||||
}
|
||||
|
||||
void TestBluetoothEncodingDoesNotBlockAudioQueue() {
|
||||
|
|
@ -1103,6 +1137,82 @@ void TestAudioSpeakerRouting() {
|
|||
SDL_GetAudioStreamQueued(default_stream) == 0,
|
||||
"successful DualSense playback also queued audio on the main output");
|
||||
ExpectPcm({0.5f, 0.5f, 0, 0, 0.5f, 0.5f, 0, 0});
|
||||
speaker_scale = 0.5f;
|
||||
audio.AudioOutOutputs(&output, 1, false);
|
||||
ExpectPcm({0.25f, 0.25f, 0, 0, 0.25f, 0.25f, 0, 0});
|
||||
speaker_scale = 0.0f;
|
||||
audio.AudioOutOutputs(&output, 1, false);
|
||||
ExpectPcm({});
|
||||
active_controller = 2;
|
||||
audio.AudioOutOutputs(&output, 1, false);
|
||||
std::array<float, 4> fallback {};
|
||||
Check(SDL_GetAudioStreamData(default_stream, fallback.data(), sizeof(fallback)) ==
|
||||
sizeof(fallback) &&
|
||||
fallback == std::array<float, 4> {},
|
||||
"unplugging the controller unmuted its speaker fallback");
|
||||
}
|
||||
|
||||
void TestAudioFallbackGain() {
|
||||
for (bool is_float: {false, true}) {
|
||||
Fixture f;
|
||||
Libs::Audio::Audio audio;
|
||||
active_controller = 2;
|
||||
speaker_scale = 0.5f;
|
||||
const std::array<int16_t, 4> integer_pcm {16384, 16384, 16384, 16384};
|
||||
const auto format = is_float ? Libs::Audio::Audio::Format::FloatStereo
|
||||
: Libs::Audio::Audio::Format::Signed16bitStereo;
|
||||
const void* data = is_float ? static_cast<const void*>(pcm.data()) : integer_pcm.data();
|
||||
for (int type: {0, 4}) {
|
||||
const auto port = audio.AudioOutOpen(type, 2, 48000, format);
|
||||
const std::array<int, 2> volume {16384, 16384};
|
||||
audio.AudioOutSetVolume(port, 3, volume.data());
|
||||
Libs::Audio::Audio::OutputParam output {port, data};
|
||||
audio.AudioOutOutputs(&output, 1, false);
|
||||
const float expected = type == 4 ? 0.125f : 0.25f;
|
||||
std::array<float, 4> actual {};
|
||||
if (is_float) {
|
||||
Check(SDL_GetAudioStreamData(default_stream, actual.data(), sizeof(actual)) ==
|
||||
sizeof(actual),
|
||||
"float fallback output is missing");
|
||||
} else {
|
||||
std::array<int16_t, 4> integers {};
|
||||
Check(SDL_GetAudioStreamData(default_stream, integers.data(), sizeof(integers)) ==
|
||||
sizeof(integers),
|
||||
"integer fallback output is missing");
|
||||
std::transform(integers.begin(), integers.end(), actual.begin(),
|
||||
[](int16_t value) { return value / 32768.0f; });
|
||||
}
|
||||
Check(std::all_of(actual.begin(), actual.end(),
|
||||
[expected](float value) { return value == expected; }),
|
||||
"speaker setting gain was lost or applied to ordinary audio");
|
||||
audio.AudioOutClose(port);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TestAudioVibrationGain() {
|
||||
for (bool bluetooth: {false, true}) {
|
||||
Fixture f;
|
||||
wireless = hid_available = bluetooth;
|
||||
Libs::Audio::Audio audio;
|
||||
vibration_scale = 0.5f;
|
||||
speaker_scale = 0.0f;
|
||||
const auto port =
|
||||
audio.AudioOutOpen(10, 1024, 48000, Libs::Audio::Audio::Format::FloatStereo);
|
||||
std::vector<float> sound(2048, 0.5f);
|
||||
Libs::Audio::Audio::OutputParam output {port, sound.data()};
|
||||
audio.AudioOutOutputs(&output, 1, false);
|
||||
Check(default_stream == nullptr, "vibration port opened ordinary audio");
|
||||
if (bluetooth) {
|
||||
Check(Bluetooth::Prepare(now * 1000000).empty(),
|
||||
"Bluetooth vibration skipped its coalescing window");
|
||||
const auto pending = Bluetooth::Prepare((now + 1) * 1000000);
|
||||
Check(pending.size() == 1 && pending[0].data[76] == 32,
|
||||
"Bluetooth vibration did not apply its own setting gain");
|
||||
} else {
|
||||
ExpectPcm({0, 0, 0.25f, 0.25f, 0, 0, 0.25f, 0.25f});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TestBluetoothAudioSpeakerRouting() {
|
||||
|
|
@ -1113,12 +1223,15 @@ void TestBluetoothAudioSpeakerRouting() {
|
|||
const auto port = audio.AudioOutOpen(4, 1024, 48000, Libs::Audio::Audio::Format::FloatStereo);
|
||||
Check(port.IsValid() && default_stream != nullptr, "Bluetooth pad speaker port did not open");
|
||||
std::vector<float> sound(2048, 0.25f);
|
||||
speaker_scale = 0.5f;
|
||||
Libs::Audio::Audio::OutputParam output {port, sound.data()};
|
||||
Check(audio.AudioOutOutputs(&output, 1, false) == 1024 && hid_opens == 1 &&
|
||||
SDL_GetAudioStreamQueued(default_stream) == 0,
|
||||
"Bluetooth pad speaker also played on the host output");
|
||||
fail_hid_write = true;
|
||||
auto pending = Libs::Controller::DualSenseBluetooth::Prepare(now * 1000000);
|
||||
Check(pending.size() == 1 && std::abs(pending[0].audio[200] - 0.125f) < 1e-4f,
|
||||
"Bluetooth speaker did not apply its setting gain");
|
||||
Libs::Controller::DualSenseBluetooth::Send(pending);
|
||||
Check(audio.AudioOutOutputs(&output, 1, false) == 1024 &&
|
||||
SDL_GetAudioStreamQueued(default_stream) > 0,
|
||||
|
|
@ -1144,6 +1257,8 @@ int main() {
|
|||
SDL_SetHint(SDL_HINT_AUDIO_DRIVER, "dummy");
|
||||
TestAudioSpeakerFallback();
|
||||
TestAudioSpeakerRouting();
|
||||
TestAudioFallbackGain();
|
||||
TestAudioVibrationGain();
|
||||
TestBluetoothAudioSpeakerRouting();
|
||||
TestAudioDefaultResumeFailure();
|
||||
TestFormatsAndVolume();
|
||||
|
|
@ -1173,6 +1288,7 @@ int main() {
|
|||
TestUsbAndBluetoothFeatureParity();
|
||||
TestFailuresAndBoundedQueue();
|
||||
TestRumbleLeaseAndDuration();
|
||||
TestScaledRumbleDuration();
|
||||
TestSwitchStopsOldRumble();
|
||||
TestCloseRestoresRumble();
|
||||
std::printf("PadHapticsTests: all cases passed\n");
|
||||
|
|
|
|||
Loading…
Reference in New Issue