graphics: make depth bounds dynamic to reuse pipelines

Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
This commit is contained in:
nmzik 2026-10-05 22:37:40 +04:00
parent 57c97ebd86
commit 984010227f
7 changed files with 37 additions and 19 deletions

View File

@ -315,8 +315,6 @@ void RenderExecutor::ResolveRenderDepthTarget(CommandBuffer& buffer, RenderDepth
r.depth_compare_op = static_cast<vk::CompareOp>(dc.zfunc);
r.depth_bounds_test_enable = dc.depth_bounds_enable;
r.depth_min_bounds = hw.GetDepthBoundsMin();
r.depth_max_bounds = hw.GetDepthBoundsMax();
r.stencil_clear_enable =
has_stencil && rc.stencil_clear_enable && !z.depth_view.stencil_write_disable;

View File

@ -29,8 +29,6 @@ struct RenderDepthInfo {
bool depth_write_enable = false;
vk::CompareOp depth_compare_op = vk::CompareOp::eNever;
bool depth_bounds_test_enable = false;
float depth_min_bounds = 0.0f;
float depth_max_bounds = 0.0f;
bool stencil_clear_enable = false;
uint8_t stencil_clear_value = 0;
bool stencil_test_enable = false;

View File

@ -831,9 +831,6 @@ PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(
if (static_params.sample_shading_enable && !m_graphics.sample_rate_shading_enabled) {
EXIT("Pipeline: sample-rate shading is required but unsupported by the host\n");
}
static_params.depth_bounds_test_enable = depth.depth_bounds_test_enable;
static_params.depth_min_bounds = depth.depth_min_bounds;
static_params.depth_max_bounds = depth.depth_max_bounds;
const bool rect_list = Prospero::IsRectList(command.GetUserConfig().GetPrimType());
static_params.cull_back = !rect_list && mc.cull_back;
static_params.cull_front = !rect_list && mc.cull_front;

View File

@ -38,9 +38,6 @@ struct PipelineStaticParameters {
bool primitive_restart_enable = false;
uint32_t samples = 1;
bool sample_shading_enable = false;
bool depth_bounds_test_enable = false;
float depth_min_bounds = 0.0f;
float depth_max_bounds = 0.0f;
uint32_t color_mask[RENDER_COLOR_ATTACHMENTS_MAX] = {};
bool cull_front = false;
bool cull_back = false;
@ -64,7 +61,7 @@ struct PipelineStaticParameters {
static_assert(std::is_trivially_copyable_v<PipelineStaticParameters>);
static_assert(std::is_standard_layout_v<PipelineStaticParameters>);
static_assert(alignof(PipelineStaticParameters) == 1);
static_assert(sizeof(PipelineStaticParameters) == 125);
static_assert(sizeof(PipelineStaticParameters) == 116);
struct PipelineRenderingState {
std::array<vk::Format, RENDER_COLOR_ATTACHMENTS_MAX> color_formats {};

View File

@ -471,14 +471,6 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
EXIT_NOT_IMPLEMENTED(pipeline.pipeline_layout == nullptr);
vk::PipelineDepthStencilStateCreateInfo depth_stencil_info {};
depth_stencil_info.depthBoundsTestEnable =
#if defined(__APPLE__)
VK_FALSE; // MoltenVK lacks the depthBounds feature; depth-bounds testing is disabled
#else
(static_params.depth_bounds_test_enable ? VK_TRUE : VK_FALSE);
#endif
depth_stencil_info.minDepthBounds = static_params.depth_min_bounds;
depth_stencil_info.maxDepthBounds = static_params.depth_max_bounds;
std::vector<vk::DynamicState> dynamic_states {
vk::DynamicState::eViewportWithCount,
@ -497,6 +489,8 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
vk::DynamicState::eBlendConstants,
};
#if !defined(__APPLE__)
dynamic_states.push_back(vk::DynamicState::eDepthBoundsTestEnable);
dynamic_states.push_back(vk::DynamicState::eDepthBounds);
if (rendering.color_count != 0) {
dynamic_states.push_back(vk::DynamicState::eColorWriteEnableEXT);
}

View File

@ -379,6 +379,12 @@ static void SetGraphicsDynamicParams(const CommandBuffer& buffer, vk::CommandBuf
vk_buffer.setDepthTestEnable(depth.depth_test_enable ? VK_TRUE : VK_FALSE);
vk_buffer.setDepthWriteEnable(depth.depth_write_enable ? VK_TRUE : VK_FALSE);
vk_buffer.setDepthCompareOp(depth.depth_compare_op);
#if !defined(__APPLE__)
vk_buffer.setDepthBoundsTestEnable(depth.depth_bounds_test_enable ? VK_TRUE : VK_FALSE);
if (depth.depth_bounds_test_enable) {
vk_buffer.setDepthBounds(ctx.GetDepthBoundsMin(), ctx.GetDepthBoundsMax());
}
#endif
const auto& mode = ctx.GetModeControl();
const auto& poly_offset = ctx.GetPolyOffset();

View File

@ -15678,6 +15678,12 @@ public:
cmd.setDepthTestEnable(depth.depth_test_enable);
cmd.setDepthWriteEnable(depth.depth_write_enable);
cmd.setDepthCompareOp(depth.depth_compare_op);
#if !defined(__APPLE__)
cmd.setDepthBoundsTestEnable(depth.depth_bounds_test_enable);
if (depth.depth_bounds_test_enable) {
cmd.setDepthBounds(registers.GetDepthBoundsMin(), registers.GetDepthBoundsMax());
}
#endif
cmd.setDepthBiasEnable(false);
cmd.setStencilTestEnable(depth.stencil_test_enable);
if (depth.stencil_test_enable) {
@ -15734,6 +15740,26 @@ public:
"depth feedback lost a prior write or the read-only draw changed depth");
}
}
depth.depth_test_enable = false;
for (uint32_t pass = 0; pass < 3; pass++) {
depth.depth_bounds_test_enable = pass != 2;
registers.SetDepthBoundsMin(pass == 0 ? 0.5f : 0.625f);
registers.SetDepthBoundsMax(pass == 0 ? 0.5625f : 0.6875f);
Require(name, "dynamic depth bounds pipeline reuse",
pipeline(true, 2, 2).pipeline == filled.pipeline,
"changing depth bounds or their enable state created another pipeline");
draw(filled);
const auto bounded_pixels = read_color();
for (size_t index = 0; index < stored_depth.size(); index++) {
const auto z = std::bit_cast<float>(stored_depth[index]);
const bool passes = !depth.depth_bounds_test_enable ||
(z >= registers.GetDepthBoundsMin() &&
z <= registers.GetDepthBoundsMax());
Require(name, "dynamic stored-depth bounds",
bounded_pixels[index * 4] == (passes ? stored_depth[index] : 0u),
"depth bounds did not filter stored depth independently of the depth test");
}
}
} else {
auto &wireframe = pipeline(true, 1, 1);
Require(name, "pipeline cache", filled.pipeline != wireframe.pipeline &&
@ -17935,6 +17961,7 @@ private:
"vertex layer output is not supported");
m_rasterization_supported = available_features.fillModeNonSolid &&
available_features.tessellationShader &&
available_features.depthBounds &&
available_depth_clip.depthClipEnable &&
available_clip_control.depthClipControl &&
available_color_write.colorWriteEnable &&
@ -18017,6 +18044,7 @@ private:
device_features.shaderFloat64 = available_features.shaderFloat64;
device_features.fillModeNonSolid = m_rasterization_supported;
device_features.tessellationShader = m_rasterization_supported;
device_features.depthBounds = m_rasterization_supported;
device_info.pEnabledFeatures = &device_features;
std::vector<const char *> device_extensions{
VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME,