gpu: skip drains for CPU-only memory unmaps
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5b826c6e4a
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e6fce45d3a
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@ -1962,6 +1962,11 @@ bool TextureCache::TouchMeta(uint64_t address, uint32_t slice, bool is_clear) {
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return true;
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}
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bool TextureCache::IsRegionRegistered(uint64_t address, uint64_t size) {
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std::scoped_lock lock {m_lock};
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return !FindImagesInRegion(address, size, false).empty();
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}
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void TextureCache::UnmapMemory(uint64_t address, uint64_t size) {
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if (!GuestRange {address, size}.Valid()) {
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EXIT("TextureCache: invalid unmap range\n");
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@ -61,6 +61,7 @@ public:
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uint32_t packed_clear);
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void InvalidateMemory(uint64_t address, uint64_t size);
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void InvalidateMemoryFromGPU(uint64_t address, uint64_t size);
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[[nodiscard]] bool IsRegionRegistered(uint64_t address, uint64_t size);
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[[nodiscard]] bool IsMeta(uint64_t address);
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[[nodiscard]] bool IsMetaCleared(uint64_t address, uint32_t slice);
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@ -226,43 +226,37 @@ void CommandScheduler::PopPendingOperations() {
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}
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void CommandScheduler::DeferOperation(Common::UniqueFunction<void>&& operation) {
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QueueOperation(std::move(operation), false);
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}
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void CommandScheduler::DeferPriorityOperation(Common::UniqueFunction<void>&& operation) {
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QueueOperation(std::move(operation), true);
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}
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void CommandScheduler::QueueOperation(Common::UniqueFunction<void>&& operation, bool priority) {
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CheckActive();
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EXIT_IF(!operation);
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std::unique_lock lock(m_operation_mutex);
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if (m_operation_state == OperationState::Open) {
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m_pending_operations.push({std::move(operation), CurrentTick()});
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return;
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}
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if (g_deferred_callback_scheduler == this) {
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auto& queue = priority ? m_priority_operations : m_pending_operations;
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queue.push({std::move(operation), CurrentTick()});
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lock.unlock();
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operation();
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if (priority) {
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m_operation_available.notify_one();
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}
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return;
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}
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m_operation_available.wait(lock,
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[this] { return m_operation_state == OperationState::Closed; });
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if (g_deferred_callback_scheduler != this) {
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m_operation_available.wait(lock,
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[this] { return m_operation_state == OperationState::Closed; });
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}
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lock.unlock();
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operation();
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}
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void CommandScheduler::DeferPriorityOperation(Common::UniqueFunction<void>&& operation) {
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CheckActive();
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EXIT_IF(!operation);
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std::unique_lock lock(m_operation_mutex);
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if (m_operation_state == OperationState::Open) {
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m_priority_operations.push({std::move(operation), CurrentTick()});
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lock.unlock();
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m_operation_available.notify_one();
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return;
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}
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if (g_deferred_callback_scheduler == this) {
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lock.unlock();
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operation();
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return;
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}
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m_operation_available.wait(lock,
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[this] { return m_operation_state == OperationState::Closed; });
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lock.unlock();
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operation();
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bool CommandScheduler::HasPendingPriorityOperations() {
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std::lock_guard lock(m_operation_mutex);
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return !m_priority_operations.empty() || m_priority_active;
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}
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void CommandScheduler::PriorityOperationsThread(std::stop_token stop) {
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@ -38,8 +38,10 @@ public:
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void PopPendingOperations();
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void DrainPriorityOperations();
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void WaitPriorityOperations(uint64_t tick);
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// Guest-memory completions use the priority queue; normal callbacks maintain GPU resources.
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void DeferOperation(Common::UniqueFunction<void>&& operation);
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void DeferPriorityOperation(Common::UniqueFunction<void>&& operation);
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[[nodiscard]] bool HasPendingPriorityOperations();
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[[nodiscard]] static bool InDeferredOperation() noexcept;
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[[nodiscard]] bool Active() const noexcept { return m_command.m_registers != nullptr; }
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@ -82,6 +84,7 @@ private:
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void BeginNext();
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void PriorityOperationsThread(std::stop_token stop);
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void QueueOperation(Common::UniqueFunction<void>&& operation, bool priority);
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void RunOperation(Common::UniqueFunction<void>&& operation);
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MasterSemaphore m_master;
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@ -99,7 +99,12 @@ void RenderContext::UnmapMemory(uint64_t vaddr, uint64_t size) {
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vaddr, size);
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}
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const auto unmap = [this, vaddr, size] {
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if (m_command_scheduler.Active()) {
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// Check cache ownership on the GPU thread. Guest-memory callbacks can still
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// access a range with no cached data, so they must finish before it is unmapped.
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if (m_command_scheduler.Active() &&
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(m_buffer_cache.IsRegionRegistered(vaddr, size) ||
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m_texture_cache.IsRegionRegistered(vaddr, size) ||
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m_command_scheduler.HasPendingPriorityOperations())) {
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const auto tick = m_command_scheduler.CurrentTick();
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m_command_scheduler.Finish();
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m_command_scheduler.WaitPriorityOperations(tick);
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@ -2341,6 +2341,7 @@ public:
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constexpr uint64_t base = 0x0000000200000000ull;
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constexpr uint64_t page = 0x4000;
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const auto cpu_only_tick = scheduler.CurrentTick();
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resources.MapMemory(base, page * 4);
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resources.MapMemory(base + page * 2, page * 4);
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Require("GpuMappedRangeLifecycle", "union",
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@ -2373,8 +2374,9 @@ public:
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resources.MapMemory(new_prt, page * 6);
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Require("GpuMappedRangeLifecycle", "PRT replacement",
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!resources.IsMapped(old_prt, page * 4) &&
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resources.IsMapped(new_prt, page * 6),
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"old-unmap/new-map did not replace full PRT coverage");
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resources.IsMapped(new_prt, page * 6) &&
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scheduler.CurrentTick() == cpu_only_tick,
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"CPU-only unmaps submitted GPU work or lost full PRT coverage");
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scheduler.Finish();
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context.ShutdownGpu();
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@ -2818,10 +2820,20 @@ public:
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alignas(uint64_t) uint64_t interrupt_only_gds_label = UINT64_MAX;
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alignas(uint64_t) uint64_t cb_db_release_label = UINT64_MAX;
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bool parser_kept_nonblocking_boundaries = false;
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bool host_resource_retired = false;
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bool cpu_unmap_did_not_submit = false;
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std::jthread no_gpu_wait([&] {
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gpu.SendCommandSync([&] {
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processor->BufferInit();
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const auto tick_before = gpu_scheduler.CurrentTick();
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gpu_scheduler.DeferOperation([&] { host_resource_retired = true; });
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constexpr uint64_t cpu_only_address = 0x0000000200400000ull;
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context.MapMemory(cpu_only_address, 0x4000);
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context.UnmapMemory(cpu_only_address, 0x4000);
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cpu_unmap_did_not_submit =
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gpu_scheduler.CurrentTick() == tick_before &&
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!host_resource_retired &&
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!context.IsMapped(cpu_only_address, 0x4000);
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processor->TriggerEvent(0x16u, 0u);
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auto packet = make_release_mem(0, 0, nullptr, 0);
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Pm4Execution execution;
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@ -2887,6 +2899,10 @@ public:
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no_gpu_wait.join();
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gpu.SendCommandSync([&] { gpu_scheduler.Finish(); });
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m_runtime_context.device.destroySemaphore(blocked_timeline, nullptr);
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Require("GpuCommandLane", "CPU-only unmap with pending host retirement",
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parser_did_not_wait_gpu && cpu_unmap_did_not_submit &&
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host_resource_retired,
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"CPU-only unmap submitted or waited for unrelated native work");
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Require("GpuCommandLane", "nonblocking GPU packets",
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parser_did_not_wait_gpu && parser_kept_nonblocking_boundaries,
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"a cache event, GL2 writeback, DE counter, or interrupt boundary "
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@ -3321,13 +3337,14 @@ public:
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"an unrelated unmap waited for a blocked PM4 submission");
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auto &scheduler = context.GetCommandScheduler();
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std::atomic<bool> normal_completed{false};
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gpu.SendCommandSync(
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[&] { scheduler.DeferOperation([&] { normal_completed = true; }); });
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std::atomic<bool> completion_published{false};
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gpu.SendCommandSync([&] {
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scheduler.DeferPriorityOperation([&] { completion_published = true; });
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});
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resources.MapMemory(empty_unmap_base, empty_unmap_size);
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resources.UnmapMemory(empty_unmap_base, empty_unmap_size);
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Require("GpuCommandLane", "unmap native completion",
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normal_completed.load() &&
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completion_published.load() &&
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!resources.IsMapped(empty_unmap_base, empty_unmap_size),
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"unmap returned before an earlier native guest-memory callback");
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@ -4100,6 +4117,13 @@ public:
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cache.IsRegionRegistered(index_begin - 1, index_span + 2),
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"indexed lookup mishandled a half-open boundary, gap, or broad "
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"overlap");
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const auto clean_unmap_tick = scheduler.CurrentTick();
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resources.UnmapMemory(index_begin, index_page);
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Require(name, "clean cached buffer unmap drain",
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scheduler.CurrentTick() == clean_unmap_tick + 1 &&
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!resources.IsMapped(index_begin, index_page),
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"unmapping a clean cached buffer did not drain native work");
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resources.MapMemory(index_begin, index_page);
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const auto index_bridge =
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cache.FindBuffer(index_begin + index_page - 1, index_page + 2);
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Require(name, "registered-range merge",
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@ -7138,12 +7162,24 @@ public:
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Prospero::ImageType::kColor2D, {2048, 1, 1}, 1, 4, 1);
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const auto partial_unmap_image_id =
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texture_cache.FindImage(partial_unmap_image);
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texture_cache.UnmapMemory(partial_unmap_image.info.data.address, 0x1000);
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const auto image_address = partial_unmap_image.info.data.address;
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Require(name, "registered image boundaries",
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texture_cache.IsRegionRegistered(image_address, 1) &&
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texture_cache.IsRegionRegistered(image_address + 0x1fff, 1) &&
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!texture_cache.IsRegionRegistered(image_address - 1, 1) &&
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!texture_cache.IsRegionRegistered(image_address + 0x2000, 1) &&
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texture_cache.IsRegionRegistered(image_address - 1, 0x2002),
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"image lookup mishandled a partial overlap or adjacent range");
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scheduler.Finish();
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scheduler.DrainPriorityOperations();
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const auto image_unmap_tick = scheduler.CurrentTick();
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resources.UnmapMemory(image_address + 0x1000, 0x1000);
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Require(name, "partial image unmap tracking",
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partial_unmap_image_id &&
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!texture_cache.FindImageFromRange(
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partial_unmap_image.info.data.address, 0x2000, false),
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"partial unmap left the deleted image's mapped tail tracked");
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scheduler.CurrentTick() == image_unmap_tick + 1 &&
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!texture_cache.IsRegionRegistered(image_address, 0x2000) &&
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!texture_cache.FindImageFromRange(image_address, 0x2000, false),
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"partial image unmap skipped its drain or retained the image");
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constexpr uint64_t unformatted_alias_offset = 0x2500000;
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auto unformatted_alias =
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