texture: preserve guest DCC metadata for comparison depth aliases
Co-authored-by: netwarex <mail@pety.me>
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4c87dbebb2
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f28c0fccb2
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@ -36,7 +36,9 @@ constexpr uint64_t NumFramesBeforeRemoval = 32;
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[[nodiscard]] bool DecodeColorClear(const TextureCache::ImageDesc& desc, uint8_t code,
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vk::ClearColorValue& clear) {
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const auto& metadata = desc.info.metadata;
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const auto format = desc.view_info.format;
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const auto format = desc.info.IsDepth()
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? TextureGetSurfaceFormatInfo(desc.info.guest_format).vk_format
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: desc.view_info.format;
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const bool cmask = metadata.kind == ImageMetadataKind::Cmask;
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if (cmask ? code == 0 : code == 0x20) {
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// Register clears belong to the color buffer; the texture pipe cannot decode them.
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@ -1059,8 +1061,15 @@ void TextureCache::MaterializeColorClear(ImageId id, const ImageDesc& desc,
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}
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{
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std::scoped_lock lock {m_lock};
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ClearImage(m_scheduler.Current(), id, view.format,
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{vk::ImageAspectFlagBits::eColor, view.base_level, view.level_count,
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const auto& image = m_slot_images[id];
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const bool depth = image.info.IsDepth();
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if (depth) {
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const auto value = clear.color.float32[0];
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clear.depthStencil = {value, 0u};
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}
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ClearImage(m_scheduler.Current(), id, depth ? image.backing.format : view.format,
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{depth ? vk::ImageAspectFlagBits::eDepth : vk::ImageAspectFlagBits::eColor,
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view.base_level, view.level_count,
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image_first + slice, 1}, clear);
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}
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// Publish the conversion's expanded keys without treating them as guest writes
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@ -179,7 +179,9 @@ static void ValidateSampledDepthBinding(const ShaderRecompiler::IR::ImageResourc
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const ShaderTextureResource& descriptor, const Image& image,
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vk::Format view_format, uint64_t size) {
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const bool resource_ok = IsSupportedSampledDepthResource(resource);
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const bool encoding_ok = IsSupportedDepthTextureEncoding(descriptor, resource.r128);
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// Comparison sampling changes the host format, not the guest metadata encoding.
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const bool encoding_ok = descriptor.TileMode() != Prospero::TileMode::kDepth ||
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IsSupportedDepthTextureEncoding(descriptor, resource.r128);
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const bool view_ok =
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IsSupportedSampledDepthView(image.info.pixel_format, view_format, descriptor.DstSelXYZW());
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if (resource_ok && encoding_ok && view_ok) {
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@ -622,8 +624,7 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
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if (storage) {
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ValidateStorageTexture(resource, descriptor, desc.info.data.size);
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}
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if (!resource.r128 && descriptor.MetaCompress() && tile != Prospero::TileMode::kDepth &&
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!desc.info.IsDepth()) {
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if (!resource.r128 && descriptor.MetaCompress() && tile != Prospero::TileMode::kDepth) {
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TileSizeAlign metadata_size {};
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(void)TileGetDccSize(width, height, volume ? depth : image_layers,
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desc.info.bytes_per_block, physical_levels, tile, metadata_size,
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@ -11083,6 +11083,78 @@ public:
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context.ShutdownGpu();
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LibKernel::Memory::InstallGpuResources(nullptr);
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}
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{
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// PPSA01593 samples a DCC R32 color surface through a comparison sampler.
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constexpr uint64_t comparison_dcc = base + 0x10000;
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std::memset(mapped, 0, 0x10000);
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std::memset(reinterpret_cast<void *>(comparison_dcc), 0xff, 0x1000);
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RenderContext context(m_runtime_context);
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context.InitializeGpu(nullptr);
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LibKernel::Memory::InstallGpuResources(&context);
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auto &scheduler = context.GetCommandScheduler();
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HW::Context registers{};
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HW::UserConfig user_config{};
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HW::Shader shaders{};
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scheduler.Begin(registers, user_config, shaders);
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context.MapMemory(base, allocation_size);
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auto &cache = context.GetTextureCache();
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auto &executor = context.GetRenderExecutor();
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const ShaderTextureResource descriptor{{static_cast<uint32_t>(base >> 8u),
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0xc1600000u, 0x000fc00fu, 0x91b00204u, 0, 0x00700000u,
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0x002b0000u | (static_cast<uint32_t>(comparison_dcc >> 8u) << 24u),
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static_cast<uint32_t>(comparison_dcc >> 16u)}};
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ShaderRecompiler::IR::DescriptorValue value{};
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value.dword_count = 8;
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std::copy_n(descriptor.fields, 8, value.dwords.begin());
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ShaderRecompiler::IR::ImageResource resource{};
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resource.resource_class = ShaderRecompiler::IR::ImageResourceClass::Storage;
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resource.numeric_class = Prospero::TextureNumericClass::Float;
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resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2D;
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resource.written = true;
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const auto color = RenderExecutorTestAccess::ResolveTexture(executor, resource, value);
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(void)cache.FindTexture(color.image_id, color.desc);
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vk::ClearValue paint{};
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paint.color.float32 = std::array{0.375f, 0.f, 0.f, 0.f};
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TextureCacheTestAccess::ClearImage(cache, scheduler.Current(), color.image_id,
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{vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1}, paint);
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resource.resource_class = ShaderRecompiler::IR::ImageResourceClass::Sampled;
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resource.written = false;
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resource.read = true;
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resource.depth_compare = true;
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auto comparison = RenderExecutorTestAccess::ResolveTexture(executor, resource, value);
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(void)cache.FindTexture(comparison.image_id, comparison.desc);
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const auto &depth = cache.GetImage(comparison.image_id);
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Require(name, "expanded DCC comparison alias",
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comparison.image_id != color.image_id &&
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depth.info.pixel_format == vk::Format::eD32Sfloat &&
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depth.info.guest_format == Prospero::BufferFormat::k32Float &&
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depth.info.tile_mode == Prospero::TileMode::kRenderTarget &&
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depth.info.extent == vk::Extent3D{64, 64, 1} &&
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depth.info.metadata.kind == ImageMetadataKind::Dcc &&
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depth.info.metadata.range == GuestRange{comparison_dcc, 0x1000} &&
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ReadCachedTexel(name, context, comparison.image_id) ==
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std::vector<u32>{std::bit_cast<u32>(0.375f)},
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"comparison promotion lost native color data or guest DCC layout");
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for (const u32 code : {0x40404040u, 0x80808080u}) {
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WriteMetadata(context, comparison_dcc, 0x1000, code);
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comparison = RenderExecutorTestAccess::ResolveTexture(executor, resource, value);
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(void)cache.FindTexture(comparison.image_id, comparison.desc);
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Require(name, "DCC clear on a comparison backing",
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ReadCachedTexel(name, context, comparison.image_id, {63, 63, 0}) ==
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std::vector<u32>{code == 0x40404040u ? 0u : 0x3f800000u},
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"DCC clear used the native depth format or color aspect");
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std::array<uint8_t, 0x1000> metadata{};
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Require(name, "comparison clear expands metadata",
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LibKernel::Memory::TryReadBacking(comparison_dcc, metadata.data(),
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metadata.size()) &&
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std::ranges::all_of(metadata, [](uint8_t byte) { return byte == 0xff; }),
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"comparison clear retained the native DCC clear key");
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}
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context.UnmapMemory(base, allocation_size);
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scheduler.Finish();
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context.ShutdownGpu();
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LibKernel::Memory::InstallGpuResources(nullptr);
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}
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Require(name, "unmap",
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Libs::LibKernel::Memory::KernelMunmap(base, allocation_size) == 0,
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"captured scene mapping release failed");
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