* systemservice: add an option to report the notice screen as skipped
sceSystemServiceGetNoticeScreenSkipFlag always returned false. Return the
new skip_notice_screen option instead. Games that check this flag skip
their boot logo movies when it is set; Marvel's Wolverine, for example,
then does not queue movies/BootSequence/BootSequence.movie.
The option defaults to off, so behaviour is unchanged unless it is
enabled with --skip-notice-screen true or the launcher's "Skip boot
logos" checkbox. The launcher stores it with the other per-game settings,
so it is included in per-game config import and export.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Shorten skip notice screen wording
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
* window: auto-hide the cursor over the game window
Hide the cursor when the game window is created and whenever the mouse
has been idle for two seconds; any mouse motion, button or wheel event
shows it again. Games that draw their own cursor (e.g. Blue Prince) no
longer show the host pointer on top of it.
Only real mouse input counts as activity: synthetic touch/pen mouse
events and zero-delta motion (sent by some platforms on focus or cursor
visibility changes) are ignored. The event loop only waits with a
timeout while the cursor is visible, so it still blocks indefinitely
once the cursor is hidden. The cursor is restored on shutdown.
Uses SDL_HideCursor/SDL_ShowCursor, which SDL implements for X11,
Wayland, Cocoa and Win32 and which only affect the cursor over the
emulator window.
Closes#282
* window: make cursor auto-hide optional in CLI and launcher
Co-authored-by: Anatolii Kucheruk <anatolii.kucheruk01@gmail.com>
---------
Co-authored-by: nmzik <Nmzik@mail.ru>
Co-authored-by: Anatolii Kucheruk <anatolii.kucheruk01@gmail.com>
* pad: send DualSense speaker and haptic audio over Bluetooth
* ci: fix Opus clang-cl build and macOS memory tracker test
* docs: remove Bluetooth notes from project README
* pad: keep Bluetooth audio work off emulation timing path
* pad: smooth DualSense speaker audio on USB and Bluetooth
* tests: find available macOS guest range for page manager
* pad: keep haptic waveform when Bluetooth queue overflows
* audio: reject zero output sample frequency
* Simplify DualSense audio routing and fix Bluetooth batching
* controller: add global DualSense volume and vibration controls
* Simplify global controller settings
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Co-authored-by: Codex <codex@openai.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
launcher: configure and preview controller lightbar color
Add an optional lightbar color to launcher settings and pass it to the emulator with --controller-color. Preview changes on RGB gamepads, handle controller hotplug events, and restore the saved color when settings dialogs close. Release launcher preview handles when starting a game.
Co-authored-by: m66401970-eng <m66401970@gmail.com>
* cli: add --gpu <index> to select a Vulkan physical device
Select the Vulkan physical device by enumeration index, defaulting to
automatic selection (-1). Invalid or out-of-range indices fall back to
automatic selection with a clear message, and the selected device is
logged.
Co-Authored-By: Claude <noreply@anthropic.com>
* cli: reject invalid --gpu index, translate comments, apply clang-format
An invalid --gpu index now prints an error and exits with code 1 (usage),
matching --user-id / --present-mode / --console-language. The automatic
fallback is kept only for out-of-range indices detected at runtime.
Comments translated to English and the touched files brought in line
with clang-format (pre-commit v22.1.3).
Co-Authored-By: Claude <noreply@anthropic.com>
* cli: simplify Vulkan device selection
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
* graphics: report the VkResult when a submit or fence wait fails
* graphics: add a --gpu-assisted-validation flag
* graphics: imply Vulkan validation for GPU-assisted validation
---------
Co-authored-by: nmzik <Nmzik@mail.ru>
Add compact keyboard and mouse mapping with analog-stick defaults and integrate a global remapping editor into the Qt launcher.
Based on the host input remapping work from PR #109.
Co-authored-by: DistantMyth <thetarun3@gmail.com>