nmzik
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3ba0e971e9
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shader: materialize exact buffer capacity through shared clean reads
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-10-04 18:39:34 +04:00 |
nmzik
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8b05b6730e
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shader: bind dispatch spans while keeping GPU record counts native
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
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2026-10-04 18:39:34 +04:00 |
nmzik
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cd9fc6ff2d
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shader: keep scalar data native and preserve raw addresses
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2026-10-04 18:39:34 +04:00 |
nmzik
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ec3e48cdde
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shader: synchronize GPU-produced direct writable descriptors
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
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2026-10-04 18:39:34 +04:00 |
nmzik
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7f158c656e
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Share sampler descriptor snapshots across native variants
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2026-10-03 17:31:15 +04:00 |
nmzik
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e317465d8a
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fix linux CI (#972)
* fix linux CI
* Fix indirect image initialization in materialization tests
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2026-10-02 17:20:12 +04:00 |
nmzik
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7804eef9b6
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Lower finite GPU-selected image descriptors through shared indirect bindings
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2026-10-02 15:37:17 +04:00 |
nmzik
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6409be2874
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shader: respect branch reachability when refreshing scalar resources
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2026-10-02 00:51:15 +04:00 |
nmzik
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d30dca78be
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Read image descriptors in one bounded span
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2026-09-23 15:41:02 +04:00 |
nmzik
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13fcb3a133
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Refresh cached resources in one SRT walk
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2026-09-23 15:41:02 +04:00 |
nmzik
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ebe0979563
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shader: share runtime value checks
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2026-09-05 13:16:54 +04:00 |
nmzik
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98200fed19
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shader: rework resource specialization and optimize pipeline caching
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2026-09-03 03:04:17 +02:00 |