nmzik
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a6b61d7aa0
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refactor(graphics): split renderer and recompiler into focused modules
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2026-07-29 00:30:24 +02:00 |
nmzik
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31fb3ec5af
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graphics: broaden storage image and view format compatibility
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2026-07-27 10:12:41 +02:00 |
nmzik
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a20cf5d298
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refactor renderer
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2026-07-27 02:27:29 +02:00 |
nmzik
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7638c25d76
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renderer: replace generation retries with staged resource binding
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2026-07-23 22:32:30 +02:00 |
nmzik
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f60007e923
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refactor(gpu): use a single ordered PM4 scheduler
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2026-07-22 23:15:03 +02:00 |
nmzik
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dbcb444c05
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unify graphics and compute on one Vulkan queue
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2026-07-22 17:44:38 +02:00 |
nmzik
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0a5f78c727
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graphics: refactoring #2
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2026-07-21 07:37:52 +02:00 |
nmzik
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b51d4322cc
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Add GPU tilers/tests
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2026-07-21 07:37:52 +02:00 |
nmzik
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728b5b7d01
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fix: render-target aliases were synchronously read back and copied through host memory twice
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2026-07-21 07:37:52 +02:00 |
nmzik
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42f634a751
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fix fetch shader V_SAD_U32, video-out buffer overlap
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2026-07-21 07:37:52 +02:00 |
nmzik
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91690ac29e
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Implement texture-alias, mip-tail
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2026-07-21 07:37:52 +02:00 |
nmzik
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999f87576e
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graphics: add native PS5 MSAA and safe image allocation reuse
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2026-07-21 07:37:52 +02:00 |
nmzik
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cbc11d2eaf
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Refactor graphics #1
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2026-07-19 00:54:31 +02:00 |
nmzik
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7905f2d12f
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graphics: migrate Vulkan backend to Vulkan-Hpp
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2026-07-18 12:33:21 +02:00 |
nmzik
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601c82a031
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format source files
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2026-07-18 09:01:52 +02:00 |
nmzik
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62a92abc66
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refactor cache/split responsibilities
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2026-07-18 06:16:14 +02:00 |
nmzik
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78431dba4a
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Handle stencil storage/depth transitions
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2026-07-18 04:56:20 +02:00 |
nmzik
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18479daabd
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Implement sparse multi-image page ownership
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2026-07-18 03:31:36 +02:00 |
nmzik
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94f85bc98a
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centralize swizzles
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2026-07-18 01:41:44 +02:00 |
nmzik
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2890d5f7bb
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improve image cache ownership and compatible views
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2026-07-17 23:04:51 +02:00 |
nmzik
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c21a4100c8
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support 16-bit float video-out
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2026-07-17 19:36:06 +02:00 |
nmzik
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866d761216
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Support tiled storage readback
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2026-07-17 19:00:06 +02:00 |
nmzik
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5ed447818f
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Fix GPU memory protection and depth target invalidation
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2026-07-17 18:26:10 +02:00 |
nmzik
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75d20486ba
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Vulkan driver query caching
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2026-07-17 18:09:20 +02:00 |
nmzik
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f9af3d15ff
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Split renderState header
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2026-07-17 14:04:59 +02:00 |
nmzik
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5aafe5159b
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remove redundant cache and tiler validation
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2026-07-17 13:51:59 +02:00 |
nmzik
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c6ca491cf7
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Synchronize GPU-owned VideoOut with formatted buffers
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2026-07-17 12:58:31 +02:00 |
nmzik
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a290a06ea5
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Support Standard64KB color render targets
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2026-07-17 12:57:40 +02:00 |
nmzik
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1416131a0a
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Support reciprocal ABGR sampled views
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2026-07-17 12:55:33 +02:00 |
nmzik
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dd58deae15
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D16S8 support
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2026-07-17 08:39:57 +02:00 |
nmzik
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e903c93848
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remove readback hacks, allows to read/write guest memory directly
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2026-07-17 05:16:00 +02:00 |
nmzik
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013e9a4485
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Support single-channel float storage writes
Support sampled views of storage texture arrays
Support R8 UNORM storage writes
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2026-07-17 03:31:43 +02:00 |
nmzik
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a96b5111e6
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Refactor buffer image write classification
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2026-07-16 22:42:06 +02:00 |
nmzik
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41114be8da
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Fix layered image subresource synchronization
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2026-07-16 22:26:40 +02:00 |
nmzik
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ae86249765
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Support layered PS5 image alias transitions
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2026-07-16 21:56:09 +02:00 |
nmzik
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f743a48c03
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Preserve storage images across render target transitions
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2026-07-16 19:58:11 +02:00 |
nmzik
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9bed3bddd6
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Support packed RGB10 sampled render-target views
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2026-07-16 19:58:11 +02:00 |
nmzik
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0d7c7510d7
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Implement 0x12 CopyData, sampled-to-depth fix, stencil detailing
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2026-07-16 19:58:11 +02:00 |
nmzik
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ceb7c6765e
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Advances to rendering: broad guards, fix tiling (thin 64KB), ignore noperspective
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2026-07-16 19:58:11 +02:00 |
nmzik
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147188b143
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Initial commit
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2026-07-16 10:21:41 +02:00 |