nmzik
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ace549ab21
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reduce complexity of buffer overlap detection
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2026-08-06 23:46:47 +02:00 |
nmzik
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0cbae39e41
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remove double locking. small perf boost
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2026-08-06 23:23:28 +02:00 |
nmzik
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e9f5da27f8
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gpu: implement polygon offset
Co-authored-by: Pouare514 <julienaulycee@gmail.com>
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2026-08-06 22:02:19 +02:00 |
nmzik
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389fd1e5be
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refactor gpu: consolidate texture tile layout calculations
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2026-08-06 20:03:42 +02:00 |
nmzik
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9859b3e1d6
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defer image refresh to final acquisition
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2026-08-05 12:52:36 +02:00 |
nmzik
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b6af7c73ec
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graphics: support Standard256B storage textures
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2026-08-05 05:09:28 +02:00 |
nmzik
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ac64d202af
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shader: implement BUFFER_ATOMIC_FMAX
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2026-08-05 02:59:28 +02:00 |
nmzik
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df44ad3fac
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shader: implement BUFFER_ATOMIC_FMIN, unhandled IR opcode now fails
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2026-08-05 02:59:28 +02:00 |
nmzik
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e6b4707a5d
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renderer: support R8 uint render targets
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2026-08-05 02:59:28 +02:00 |
nmzik
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9a3468e3a0
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shader: implement V_MIN_U32
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2026-08-05 02:59:28 +02:00 |
nmzik
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73da43a7be
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shader: implement V_CNDMASK_B32
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2026-08-05 02:59:28 +02:00 |
nmzik
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aa88d94755
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shader: implement V_SUB_NC_U32
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2026-08-05 02:59:27 +02:00 |
nmzik
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822ca3c10b
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shader: implement S_CMP_EQ_U64
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2026-08-05 02:59:27 +02:00 |
nmzik
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2b6fd699e7
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shader: implement V_CMP_EQ_I64
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2026-08-05 02:59:27 +02:00 |
nmzik
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2f9fcc63c3
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fix (agc): implement DCB context state operations
Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com>
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2026-08-04 19:14:21 +02:00 |
nmzik
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51d0e02543
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perf: sync only GPU-dirty readbacks
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2026-08-04 02:26:50 +02:00 |
nmzik
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26f0c7b0bf
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perf: reduce texture registration and lookup overhead
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2026-08-03 08:18:05 +02:00 |
nmzik
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86a586025f
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renderer: expand rectangle lists with tessellation
Remove the legacy NGG rectangle workaround and its configuration toggle.
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2026-08-03 00:35:02 +02:00 |
nmzik
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055d0920d7
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renderer: allow array storage views at nonzero mips
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2026-08-03 00:35:02 +02:00 |
nmzik
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f2ee98fe31
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renderer: separate tiled and linear texture capacities
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2026-08-03 00:35:02 +02:00 |
nmzik
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fb5ecec455
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renderer: ignore stale stencil state for depth-only targets
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2026-08-02 14:14:32 +02:00 |
nmzik
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fc8d2a3b83
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guest_gpu: remove memory-unmap submission deadlock + remove legacy agc buffering
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2026-08-02 13:26:29 +02:00 |
nmzik
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59b8fad341
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graphics: support 3D color render targets
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2026-08-02 09:38:57 +02:00 |
nmzik
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b877b4be9c
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graphics: perf - batch GPU page watcher updates at 4 MiB granularity
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2026-08-02 08:39:50 +02:00 |
nmzik
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f830d6b2e4
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renderer: remove legacy code left from refactoring
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2026-07-31 23:13:48 +02:00 |
nmzik
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d68a477276
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renderer: broaden compatibility
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2026-07-31 22:24:56 +02:00 |
nmzik
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846002c5eb
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shader: fix invalid texture descriptors and add missing format
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2026-07-31 17:30:31 +02:00 |
nmzik
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d8a4c83cc7
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format src and tests with clang-format
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2026-07-31 11:36:12 +02:00 |
nmzik
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68be13345a
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fix(shader): support multisampled depth image loads
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2026-07-31 11:36:12 +02:00 |
nmzik
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167da0abe0
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shader: fix readlane/writelane for inactive host lanes
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2026-07-31 11:36:12 +02:00 |
nmzik
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2f5396c6a5
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Rework guest memory tracking/virtual address space/direct and flexible memory (#135)
* Rework guest memory tracking
* add unknwon flag
* Fix macOS guest address-space reservation
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2026-07-31 03:07:17 +02:00 |
nmzik
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d04938c88c
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Embedded fetch shader: Fix overlapping buffer loads (#133)
Fix overlapping buffer loads. Fixes many games
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2026-07-30 05:08:38 +02:00 |
nmzik
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3965d41d36
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texture_cache: fix exact-match reuse across different tile modes
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2026-07-30 00:10:40 +02:00 |
nmzik
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c508c4a9c0
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shader_recompiler: allow GDS append/consume offsets
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2026-07-30 00:10:40 +02:00 |
nmzik
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b9ae2537ef
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renderer: broaden compatibility
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2026-07-29 18:47:26 +02:00 |
nmzik
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0b9edaa721
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graphics: broaden storage image atomic compatibility
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2026-07-29 18:47:24 +02:00 |
nmzik
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f6e01e5403
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Optimize bulk memory invalidation (#124)
* Per page -> per range search (optimization)
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2026-07-29 05:09:36 +02:00 |
nmzik
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861729fc6c
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Optimize texture cache tracking (#123)
Optimize texture cache page tracking
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2026-07-29 03:37:09 +02:00 |
nmzik
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64845e2294
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new ABI, broaden support
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2026-07-29 00:31:08 +02:00 |
nmzik
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a6b61d7aa0
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refactor(graphics): split renderer and recompiler into focused modules
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2026-07-29 00:30:24 +02:00 |
Stefanos Costa
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2b9cba457e
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Linux: port the emulator to a working state on Linux (#117)
Linux: port the emulator to a working state
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2026-07-29 00:25:58 +02:00 |
nmzik
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7351eae117
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graphics: add 1D image descriptor support
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2026-07-27 14:10:51 +02:00 |
nmzik
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125287dc30
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graphics: broaden depth compatibility
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2026-07-27 10:29:37 +02:00 |
nmzik
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142b3c20fa
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graphics: unify buffer bindings and depth target handling
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2026-07-27 10:12:41 +02:00 |
nmzik
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31fb3ec5af
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graphics: broaden storage image and view format compatibility
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2026-07-27 10:12:41 +02:00 |
nmzik
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c3b2ae9733
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graphics: support more depth-tiled storage image formats
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2026-07-27 10:12:41 +02:00 |
nmzik
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a20cf5d298
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refactor renderer
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2026-07-27 02:27:29 +02:00 |
nmzik
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7638c25d76
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renderer: replace generation retries with staged resource binding
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2026-07-23 22:32:30 +02:00 |
nmzik
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f60007e923
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refactor(gpu): use a single ordered PM4 scheduler
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2026-07-22 23:15:03 +02:00 |
nmzik
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dbcb444c05
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unify graphics and compute on one Vulkan queue
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2026-07-22 17:44:38 +02:00 |