KytyPS5/src/graphics/shader/recompiler
nmzik 984cfcebd1 shader: emit native texel offsets using sample execution context
Co-authored-by: netwarex <mail@pety.me>
2026-10-11 18:53:01 +02:00
..
backend/spirv shader: emit native texel offsets using sample execution context 2026-10-11 18:53:01 +02:00
frontend shader: emit native texel offsets using sample execution context 2026-10-11 18:53:01 +02:00
ir shader: emit native texel offsets using sample execution context 2026-10-11 18:53:01 +02:00
BufferFormat.h shader: decode buffer formats once 2026-09-08 21:26:59 +04:00
ShaderRecompiler.cpp shader: isolate SWAPPC work from ordinary shader paths 2026-10-09 17:27:07 +02:00
ShaderRecompiler.h shader: link scalar leaf calls only for SWAPPC programs 2026-10-09 15:06:39 +00:00
Tessellation.cpp shader: expose wave32 feature guards through ballot mask simplification 2026-10-02 00:51:15 +04:00
Tessellation.h gpu: isolate tessellation analysis and SPIR-V emission 2026-09-14 06:58:32 +04:00