KytyPS5/src/libs/audio.cpp

1075 lines
30 KiB
C++

#include "libs/audio.h"
#include <SDL3/SDL.h>
#include "common/assert.h"
#include "common/emulatorConfig.h"
#include "common/logging/log.h"
#include "common/threads.h"
#include "kernel/pthread.h"
#include "libs/audio_internal.h"
#include "libs/controller.h"
#include "libs/dualSenseHaptics.h"
#include "libs/errno.h"
#include "libs/libs.h"
#include <algorithm>
#include <cstring>
#include <limits>
#include <magic_enum.hpp>
#include <vector>
namespace Libs::Audio {
namespace {
constexpr int AUDIO_OUT_PORT_TYPE_MAIN = 0;
constexpr int AUDIO_OUT_PORT_TYPE_BGM = 1;
constexpr int AUDIO_OUT_PORT_TYPE_VOICE = 2;
constexpr int AUDIO_OUT_PORT_TYPE_PERSONAL = 3;
constexpr int AUDIO_OUT_PORT_TYPE_PADSPK = 4;
constexpr int AUDIO_OUT_PORT_TYPE_VIBRATION = 10;
constexpr int AUDIO_OUT_PORT_TYPE_AUDIO3D = 126;
constexpr int AUDIO_OUT_PORT_TYPE_AUX = 127;
constexpr uint32_t AUDIO_OUT_PARAM_FORMAT_MASK = 0x000000ffu;
constexpr int AUDIO_IN_SILENT_STATE_DEVICE_NONE = 0x1;
constexpr uint32_t AUDIO_IN_GRAIN_MAX_ASYNC = 384;
static bool audio_out_port_type_is_valid(int type) {
return (type >= AUDIO_OUT_PORT_TYPE_MAIN && type <= AUDIO_OUT_PORT_TYPE_PADSPK) ||
type == AUDIO_OUT_PORT_TYPE_VIBRATION || type == AUDIO_OUT_PORT_TYPE_AUDIO3D ||
type == AUDIO_OUT_PORT_TYPE_AUX;
}
} // namespace
class Audio {
public:
using Format = AudioInternal::Format;
class Id {
public:
explicit Id(int id): m_id(id - 1) {}
[[nodiscard]] int ToInt() const { return m_id + 1; }
[[nodiscard]] bool IsValid() const { return m_id >= 0; }
friend class Audio;
private:
Id() = default;
static Id Invalid() { return {}; }
static Id Create(int audio_id) {
Id r;
r.m_id = audio_id;
return r;
}
[[nodiscard]] int GetId() const { return m_id; }
int m_id = -1;
};
struct OutputParam {
Id handle;
const void* data = nullptr;
};
Audio() = default;
virtual ~Audio();
KYTY_CLASS_NO_COPY(Audio);
Id AudioOutOpen(int type, uint32_t samples_num, uint32_t freq, Format format);
bool AudioOutClose(Id handle);
bool AudioOutValid(Id handle);
bool AudioOutHasDevice(Id handle);
bool AudioOutSetVolume(Id handle, uint32_t bitflag, const int* volume);
uint32_t AudioOutOutputs(OutputParam* params, uint32_t num, bool blocking = true);
bool AudioOutGetStatus(Id handle, int* type, int* channels_num);
Id AudioInOpen(uint32_t samples_num, uint32_t freq, Format format, bool asynchronous);
int AudioInClose(Id handle);
int AudioInGetSilentState(Id handle);
int AudioInInput(Id handle, void* dest);
static constexpr int OUT_PORTS_MAX = 32;
static constexpr int IN_PORTS_MAX = 8;
private:
struct PortOut {
bool used = false;
int type = 0;
uint32_t samples_num = 0;
uint32_t freq = 0;
Format format = Format::Unknown;
uint64_t last_output_time = 0;
bool queue_primed = false;
int channels_num = 0;
int volume[12] = {};
SDL_AudioStream* stream = nullptr;
Controller::DualSenseHaptics::Stream* haptics = nullptr;
};
struct PortIn {
bool used = false;
bool busy = false;
bool asynchronous = false;
uint32_t samples_num = 0;
uint32_t freq = 0;
uint32_t bytes_per_frame = 0;
uint64_t last_input_time = 0;
SDL_AudioStream* stream = nullptr;
SDL_AudioDeviceID device = 0;
};
PortIn* GetAudioInPort(Id handle); // Caller holds m_mutex.
Common::Mutex m_mutex;
PortOut m_out_ports[OUT_PORTS_MAX];
PortIn m_in_ports[IN_PORTS_MAX];
static bool FormatIsFloat(Format format);
static bool FormatIsStd(Format format);
static uint32_t BytesPerSample(Format format);
static uint32_t OutputChannels(const PortOut& port);
static SDL_AudioFormat SdlFormat(Format format);
static bool OpenSdlDevice(PortOut* port);
static void CloseSdlDevice(PortOut* port);
static void OpenSdlDevice(PortIn* port, Format format);
static void CloseSdlDevice(PortIn* port);
static const void* PrepareOutputBuffer(const PortOut& port, const void* data,
std::vector<uint8_t>* buffer);
static bool QueueSdlAudio(PortOut* port, const void* data, bool blocking);
};
static Audio* g_audio = nullptr;
namespace AudioInternal {
int AudioOutOpen(int type, uint32_t samples_num, uint32_t freq, Format format) {
if (g_audio == nullptr) {
return 0;
}
auto id = g_audio->AudioOutOpen(type, samples_num, freq, format);
return id.IsValid() ? id.ToInt() : 0;
}
void AudioOutClose(int handle) {
if (g_audio != nullptr && handle > 0) {
(void)g_audio->AudioOutClose(Audio::Id(handle));
}
}
bool AudioOutHasDevice(int handle) {
return g_audio != nullptr && handle > 0 && g_audio->AudioOutHasDevice(Audio::Id(handle));
}
uint32_t AudioOutOutputs(const OutputParam* params, uint32_t num, bool blocking) {
if (g_audio == nullptr || params == nullptr || num == 0) {
return 0;
}
std::vector<Audio::OutputParam> output_params;
output_params.reserve(num);
for (uint32_t i = 0; i < num; i++) {
if (params[i].handle > 0 && params[i].data != nullptr) {
output_params.push_back(
Audio::OutputParam {Audio::Id(params[i].handle), params[i].data});
}
}
if (output_params.empty()) {
return 0;
}
return g_audio->AudioOutOutputs(output_params.data(),
static_cast<uint32_t>(output_params.size()), blocking);
}
} // namespace AudioInternal
void Initialize() {
EXIT_IF(g_audio != nullptr);
g_audio = new Audio;
}
void Shutdown() {
delete g_audio;
g_audio = nullptr;
}
Audio::~Audio() {
for (auto& port: m_out_ports) {
CloseSdlDevice(&port);
}
for (auto& port: m_in_ports) {
CloseSdlDevice(&port);
}
}
bool Audio::FormatIsFloat(Format format) {
switch (format) {
case Format::FloatMono:
case Format::FloatStereo:
case Format::Float8Ch:
case Format::Float8ChStd:
case Format::Float12Ch: return true;
default: return false;
}
}
bool Audio::FormatIsStd(Format format) {
return (format == Format::Signed16bit8ChStd || format == Format::Float8ChStd);
}
uint32_t Audio::BytesPerSample(Format format) {
return FormatIsFloat(format) ? sizeof(float) : sizeof(int16_t);
}
uint32_t Audio::OutputChannels(const PortOut& port) {
// SDL only takes up to 8 channels. Keep the guest buffer's channel count separate.
return std::min(port.channels_num, 8);
}
SDL_AudioFormat Audio::SdlFormat(Format format) {
return FormatIsFloat(format) ? SDL_AUDIO_F32 : SDL_AUDIO_S16;
}
bool Audio::OpenSdlDevice(PortOut* port) {
EXIT_IF(port == nullptr);
if (!SDL_InitSubSystem(SDL_INIT_AUDIO)) {
LOGF("AudioOut: SDL audio init failed: %s\n", SDL_GetError());
return false;
}
SDL_AudioSpec desired {};
desired.freq = static_cast<int>(port->freq);
desired.format = SdlFormat(port->format);
desired.channels = static_cast<int>(OutputChannels(*port));
port->stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &desired, nullptr,
nullptr);
if (port->stream == nullptr) {
LOGF("AudioOut: SDL_OpenAudioDeviceStream failed: %s\n", SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_AUDIO);
return false;
}
if (!SDL_ResumeAudioStreamDevice(port->stream)) {
LOGF("AudioOut: SDL_ResumeAudioStreamDevice failed: %s\n", SDL_GetError());
CloseSdlDevice(port);
return false;
}
LOGF("AudioOut: opened SDL stream (%d Hz, %d ch, format 0x%04x)\n", desired.freq,
desired.channels, static_cast<unsigned>(desired.format));
return true;
}
void Audio::CloseSdlDevice(PortOut* port) {
EXIT_IF(port == nullptr);
Controller::DualSenseHaptics::Close(port->haptics);
port->haptics = nullptr;
if (port->stream != nullptr) {
SDL_DestroyAudioStream(port->stream);
SDL_QuitSubSystem(SDL_INIT_AUDIO);
}
port->stream = nullptr;
}
const void* Audio::PrepareOutputBuffer(const PortOut& port, const void* data,
std::vector<uint8_t>* buffer) {
EXIT_IF(data == nullptr);
EXIT_IF(buffer == nullptr);
const auto frames = port.samples_num;
const auto channels = static_cast<uint32_t>(port.channels_num);
const auto output_channels = OutputChannels(port);
const auto bytes_per_sample = BytesPerSample(port.format);
const bool reorder = channels >= 8 && !FormatIsStd(port.format);
bool volume_changed = false;
for (uint32_t ch = 0; ch < channels; ch++) {
if (port.volume[ch] != 32768) {
volume_changed = true;
break;
}
}
if (!volume_changed && !reorder) {
return data;
}
buffer->resize(frames * output_channels * bytes_per_sample);
// SDL wants back speakers before side speakers; non-STD PCM has them reversed.
static constexpr uint32_t SDL_8CH_MAP[8] = {0, 1, 2, 3, 6, 7, 4, 5};
if (FormatIsFloat(port.format)) {
auto* dst = reinterpret_cast<float*>(buffer->data());
const auto* src = static_cast<const float*>(data);
for (uint32_t frame = 0; frame < frames; frame++) {
for (uint32_t ch = 0; ch < output_channels; ch++) {
const auto src_ch = reorder ? SDL_8CH_MAP[ch] : ch;
dst[frame * output_channels + ch] =
src[frame * channels + src_ch] *
(static_cast<float>(port.volume[src_ch]) / 32768.0f);
}
if (channels == 12) {
// Add the four top channels to their front/back channels, turning 12 into 8.
// SDL handles the rest if the output device has fewer channels.
static constexpr uint32_t HEIGHT_DST[4] = {0, 1, 4, 5};
for (uint32_t ch = 0; ch < 4; ch++) {
dst[frame * output_channels + HEIGHT_DST[ch]] +=
src[frame * channels + 8 + ch] *
(static_cast<float>(port.volume[8 + ch]) / 32768.0f);
}
}
}
} else {
auto* dst = reinterpret_cast<int16_t*>(buffer->data());
const auto* src = static_cast<const int16_t*>(data);
for (uint32_t frame = 0; frame < frames; frame++) {
for (uint32_t ch = 0; ch < output_channels; ch++) {
const auto src_ch = reorder ? SDL_8CH_MAP[ch] : ch;
int64_t sample =
static_cast<int64_t>(src[frame * channels + src_ch]) * port.volume[src_ch] / 32768;
if (sample > std::numeric_limits<int16_t>::max()) {
sample = std::numeric_limits<int16_t>::max();
} else if (sample < std::numeric_limits<int16_t>::min()) {
sample = std::numeric_limits<int16_t>::min();
}
dst[frame * output_channels + ch] = static_cast<int16_t>(sample);
}
}
}
return buffer->data();
}
bool Audio::QueueSdlAudio(PortOut* port, const void* data, bool blocking) {
EXIT_IF(port == nullptr);
if (port->stream == nullptr || data == nullptr) {
return false;
}
std::vector<uint8_t> prepared_buffer;
const void* prepared_data = PrepareOutputBuffer(*port, data, &prepared_buffer);
const auto output_channels = OutputChannels(*port);
const auto prepared_size =
BytesPerSample(port->format) * output_channels * port->samples_num;
uint32_t min_queued_size = 0;
if (blocking) {
constexpr uint64_t target_latency_us = 40000;
const auto buffer_us = port->freq != 0 ? (1000000ULL * port->samples_num) / port->freq : 0;
const auto buffers =
buffer_us != 0 ? static_cast<uint32_t>((target_latency_us + buffer_us - 1) / buffer_us)
: 2u;
min_queued_size = prepared_size * std::clamp(buffers, 2u, 16u);
const auto wait_start = LibKernel::KernelGetProcessTime();
auto queued = SDL_GetAudioStreamQueued(port->stream);
if (queued < static_cast<int>(prepared_size)) {
port->queue_primed = false;
}
while (queued > static_cast<int>(min_queued_size)) {
if (LibKernel::KernelGetProcessTime() - wait_start > 200000) {
SDL_ClearAudioStream(port->stream);
port->queue_primed = false;
break;
}
Common::Thread::SleepMicro(1000);
queued = SDL_GetAudioStreamQueued(port->stream);
}
if (port->queue_primed) {
const auto next_time = port->last_output_time + buffer_us;
const auto now = LibKernel::KernelGetProcessTime();
if (next_time > now) {
Common::Thread::SleepMicro(next_time - now);
}
}
}
if (!SDL_PutAudioStreamData(port->stream, prepared_data, static_cast<int>(prepared_size))) {
LOGF("AudioOut: SDL_PutAudioStreamData failed: %s\n", SDL_GetError());
return false;
}
if (blocking && !port->queue_primed &&
SDL_GetAudioStreamQueued(port->stream) >= static_cast<int>(min_queued_size)) {
port->queue_primed = true;
}
return true;
}
Audio::Id Audio::AudioOutOpen(int type, uint32_t samples_num, uint32_t freq, Format format) {
Common::LockGuard lock(m_mutex);
for (int id = 0; id < OUT_PORTS_MAX; id++) {
if (!m_out_ports[id].used) {
auto& port = m_out_ports[id];
port.used = true;
port.type = type;
port.samples_num = samples_num;
port.freq = freq;
port.format = format;
port.last_output_time = 0;
switch (format) {
case Format::Signed16bitMono:
case Format::FloatMono: port.channels_num = 1; break;
case Format::Signed16bitStereo:
case Format::FloatStereo: port.channels_num = 2; break;
case Format::Signed16bit8Ch:
case Format::Float8Ch:
case Format::Signed16bit8ChStd:
case Format::Float8ChStd: port.channels_num = 8; break;
case Format::Float12Ch: port.channels_num = 12; break;
default: EXIT("unknown format");
}
for (int i = 0; i < port.channels_num; i++) {
port.volume[i] = 32768;
}
if (type == AUDIO_OUT_PORT_TYPE_VIBRATION) {
port.haptics = Controller::DualSenseHaptics::Open(freq);
} else {
OpenSdlDevice(&port);
}
return Id::Create(id);
}
}
return Id::Invalid();
}
bool Audio::AudioOutClose(Id handle) {
Common::LockGuard lock(m_mutex);
if (AudioOutValid(handle)) {
auto& port = m_out_ports[handle.GetId()];
CloseSdlDevice(&port);
port = {};
return true;
}
return false;
}
bool Audio::AudioOutValid(Id handle) {
Common::LockGuard lock(m_mutex);
return (handle.GetId() >= 0 && handle.GetId() < OUT_PORTS_MAX &&
m_out_ports[handle.GetId()].used);
}
bool Audio::AudioOutHasDevice(Id handle) {
Common::LockGuard lock(m_mutex);
return (handle.GetId() >= 0 && handle.GetId() < OUT_PORTS_MAX &&
m_out_ports[handle.GetId()].used && m_out_ports[handle.GetId()].stream != nullptr);
}
bool Audio::AudioOutGetStatus(Id handle, int* type, int* channels_num) {
Common::LockGuard lock(m_mutex);
if (AudioOutValid(handle)) {
auto& port = m_out_ports[handle.GetId()];
*type = port.type;
*channels_num = port.channels_num;
return true;
}
return false;
}
bool Audio::AudioOutSetVolume(Id handle, uint32_t bitflag, const int* volume) {
Common::LockGuard lock(m_mutex);
if (AudioOutValid(handle)) {
auto& port = m_out_ports[handle.GetId()];
for (int i = 0; i < port.channels_num; i++, bitflag >>= 1u) {
auto bit = bitflag & 0x1u;
if (bit == 1) {
port.volume[i] = volume[i];
LOGF("\t port.volume[%d] = volume[%d] (%d)\n", i, i, volume[i]);
}
}
return true;
}
return false;
}
uint32_t Audio::AudioOutOutputs(OutputParam* params, uint32_t num, bool blocking) {
EXIT_NOT_IMPLEMENTED(num == 0);
EXIT_NOT_IMPLEMENTED(!AudioOutValid(params[0].handle));
const auto& first_port = m_out_ports[params[0].handle.GetId()];
uint64_t block_time = (1000000 * first_port.samples_num) / first_port.freq;
uint64_t current_time = LibKernel::KernelGetProcessTime();
uint64_t max_wait_time = 0;
for (uint32_t i = 0; i < num; i++) {
uint64_t next_time = m_out_ports[params[i].handle.GetId()].last_output_time + block_time;
uint64_t wait_time = (next_time > current_time ? next_time - current_time : 0);
max_wait_time = (wait_time > max_wait_time ? wait_time : max_wait_time);
}
bool any_port_has_device = false;
for (uint32_t i = 0; i < num; i++) {
if (m_out_ports[params[i].handle.GetId()].stream != nullptr) {
any_port_has_device = true;
break;
}
}
// One real output device is enough to pace the whole synchronized batch. Applying the fallback
// when a vibration port is present would rate-limit the device-backed ports to exactly 1x and
// prevent their SDL queues from building an underrun cushion.
if (blocking && max_wait_time != 0 && !any_port_has_device) {
Common::Thread::SleepMicro(max_wait_time);
}
for (uint32_t i = 0; i < num; i++) {
auto& port = m_out_ports[params[i].handle.GetId()];
if (port.type == AUDIO_OUT_PORT_TYPE_VIBRATION) {
// Haptics never pace output; keep the stream alive against close and volume changes.
Common::LockGuard lock(m_mutex);
Controller::DualSenseHaptics::Queue(
port.haptics, Controller::GetActiveControllerId(), params[i].data, port.samples_num,
static_cast<uint32_t>(port.channels_num), FormatIsFloat(port.format), port.volume);
} else {
QueueSdlAudio(&port, params[i].data, blocking);
}
}
for (uint32_t i = 0; i < num; i++) {
m_out_ports[params[i].handle.GetId()].last_output_time = LibKernel::KernelGetProcessTime();
}
return first_port.samples_num;
}
static bool RecordingDevicePresent(SDL_AudioDeviceID device) {
int count = 0;
SDL_AudioDeviceID* devices = SDL_GetAudioRecordingDevices(&count);
bool present = false;
for (int i = 0; i < count; i++) {
if (devices[i] == device) {
present = true;
break;
}
}
SDL_free(devices);
return present;
}
void Audio::OpenSdlDevice(PortIn* port, Format format) {
const auto& name = Config::GetAudioInputDevice();
if (name.empty()) {
return;
}
if (!SDL_InitSubSystem(SDL_INIT_AUDIO)) {
LOGF("AudioIn: SDL init failed: %s\n", SDL_GetError());
return;
}
int device_count = 0;
SDL_AudioDeviceID* devices = SDL_GetAudioRecordingDevices(&device_count);
SDL_AudioDeviceID device = 0;
for (int i = 0; i < device_count; i++) {
const char* device_name = SDL_GetAudioDeviceName(devices[i]);
if (device_name != nullptr && name == device_name) {
device = devices[i];
break;
}
}
SDL_free(devices);
if (device == 0) {
LOGF("AudioIn: cannot find '%s'; using silence\n", name.c_str());
SDL_QuitSubSystem(SDL_INIT_AUDIO);
return;
}
SDL_AudioSpec desired {};
desired.freq = static_cast<int>(port->freq);
desired.format = SdlFormat(format);
desired.channels = static_cast<int>(port->bytes_per_frame / BytesPerSample(format));
port->stream = SDL_OpenAudioDeviceStream(device, &desired, nullptr, nullptr);
if (port->stream == nullptr) {
LOGF("AudioIn: cannot open '%s': %s; using silence\n", name.c_str(), SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_AUDIO);
return;
}
port->device = device;
LOGF("AudioIn: opened '%s' (%u Hz, %d ch)\n", name.c_str(), port->freq, desired.channels);
}
void Audio::CloseSdlDevice(PortIn* port) {
if (port->stream != nullptr) {
SDL_DestroyAudioStream(port->stream);
SDL_QuitSubSystem(SDL_INIT_AUDIO);
port->stream = nullptr;
port->device = 0;
}
}
Audio::Id Audio::AudioInOpen(uint32_t samples_num, uint32_t freq, Format format, bool asynchronous) {
Common::LockGuard lock(m_mutex);
for (int id = 0; id < IN_PORTS_MAX; id++) {
if (!m_in_ports[id].used) {
auto& port = m_in_ports[id];
port = {};
port.used = true;
port.asynchronous = asynchronous;
port.samples_num = samples_num;
port.freq = freq;
port.bytes_per_frame = BytesPerSample(format);
if (format == Format::Signed16bitStereo || format == Format::FloatStereo) {
port.bytes_per_frame *= 2;
}
OpenSdlDevice(&port, format);
return Id::Create(id);
}
}
return Id::Invalid();
}
Audio::PortIn* Audio::GetAudioInPort(Id handle) {
if (handle.GetId() < 0 || handle.GetId() >= IN_PORTS_MAX ||
!m_in_ports[handle.GetId()].used) {
return nullptr;
}
return &m_in_ports[handle.GetId()];
}
int Audio::AudioInClose(Id handle) {
Common::LockGuard lock(m_mutex);
auto* port = GetAudioInPort(handle);
if (port == nullptr) {
return AUDIO_IN_ERROR_INVALID_HANDLE;
}
if (port->busy) {
return AUDIO_IN_ERROR_BUSY;
}
CloseSdlDevice(port);
*port = {};
return OK;
}
int Audio::AudioInGetSilentState(Id handle) {
Common::LockGuard lock(m_mutex);
auto* port = GetAudioInPort(handle);
if (port == nullptr) {
return AUDIO_IN_ERROR_INVALID_HANDLE;
}
if (port->stream == nullptr || !RecordingDevicePresent(port->device)) {
return AUDIO_IN_SILENT_STATE_DEVICE_NONE;
}
return 0;
}
int Audio::AudioInInput(Id handle, void* dest) {
PortIn snapshot;
{
Common::LockGuard lock(m_mutex);
auto* port = GetAudioInPort(handle);
if (port == nullptr) {
return AUDIO_IN_ERROR_INVALID_HANDLE;
}
if (port->busy) {
return AUDIO_IN_ERROR_BUSY;
}
port->busy = true;
snapshot = *port;
}
bool failed = snapshot.stream != nullptr && dest != nullptr &&
(!RecordingDevicePresent(snapshot.device) ||
!SDL_ResumeAudioStreamDevice(snapshot.stream));
const uint64_t block_time = (1000000ULL * snapshot.samples_num) / snapshot.freq;
uint64_t wait_time = 0;
if (snapshot.asynchronous) {
if (dest != nullptr) {
wait_time = block_time;
}
} else if (snapshot.last_input_time != 0 && (snapshot.stream == nullptr || dest == nullptr)) {
const auto now = LibKernel::KernelGetProcessTime();
const auto next = snapshot.last_input_time + block_time;
if (next > now) {
wait_time = next - now;
}
}
Common::Thread::SleepMicro(wait_time);
uint32_t frames = snapshot.samples_num;
bool timed_out = false;
if (dest != nullptr) {
if (snapshot.stream != nullptr && !failed) {
const int requested = static_cast<int>(frames * snapshot.bytes_per_frame);
const auto deadline = LibKernel::KernelGetProcessTime() +
std::max<uint64_t>(20000, block_time * 4);
const auto device = SDL_GetAudioStreamDevice(snapshot.stream);
int available = SDL_GetAudioStreamAvailable(snapshot.stream);
while (!snapshot.asynchronous && available >= 0 &&
available < requested &&
device != 0 && !SDL_AudioDevicePaused(device) &&
LibKernel::KernelGetProcessTime() < deadline) {
Common::Thread::SleepMicro(1000);
available = SDL_GetAudioStreamAvailable(snapshot.stream);
}
failed = available < 0 || device == 0 || SDL_AudioDevicePaused(device);
timed_out = !snapshot.asynchronous && available < requested;
if (!failed && !timed_out) {
if (snapshot.asynchronous) {
frames = AUDIO_IN_GRAIN_MAX_ASYNC;
}
const int bytes = SDL_GetAudioStreamData(
snapshot.stream, dest, static_cast<int>(frames * snapshot.bytes_per_frame));
failed = bytes < 0;
if (!failed) {
frames = static_cast<uint32_t>(bytes) / snapshot.bytes_per_frame;
}
}
}
if (snapshot.stream == nullptr || failed || timed_out) {
std::memset(dest, 0, frames * snapshot.bytes_per_frame);
}
} else if (snapshot.stream != nullptr) {
SDL_PauseAudioStreamDevice(snapshot.stream);
SDL_ClearAudioStream(snapshot.stream);
}
{
Common::LockGuard lock(m_mutex);
auto& port = m_in_ports[handle.GetId()];
if (failed) {
LOGF("AudioIn: capture stopped; using silence\n");
CloseSdlDevice(&port);
}
port.last_input_time = dest != nullptr ? LibKernel::KernelGetProcessTime() : 0;
port.busy = false;
}
return dest != nullptr ? static_cast<int>(frames) : 0;
}
namespace AudioOut {
LIB_NAME("AudioOut", "AudioOut");
struct AudioOutOutputParam {
int handle;
const void* ptr;
};
struct AudioOutPortState {
uint16_t output;
uint8_t channel;
uint8_t reserved1[1];
int16_t volume;
uint16_t reroute_counter;
uint64_t flag;
uint64_t reserved2[2];
};
int KYTY_SYSV_ABI AudioOutInit() {
PRINT_NAME();
return OK;
}
int KYTY_SYSV_ABI AudioOutOpen(int user_id, int type, int index, uint32_t len, uint32_t freq,
uint32_t param) {
PRINT_NAME();
LOGF("\t user_id = %d\n"
"\t type = %d\n"
"\t index = %d\n"
"\t len = %u\n"
"\t freq = %u\n",
user_id, type, index, len, freq);
if (!audio_out_port_type_is_valid(type)) {
return AUDIO_OUT_ERROR_INVALID_PORT_TYPE;
}
EXIT_NOT_IMPLEMENTED(index != 0);
Audio::Format format = Audio::Format::Unknown;
const auto format_param = param & AUDIO_OUT_PARAM_FORMAT_MASK;
switch (format_param) {
case 0: format = Audio::Format::Signed16bitMono; break;
case 1: format = Audio::Format::Signed16bitStereo; break;
case 2: format = Audio::Format::Signed16bit8Ch; break;
case 3: format = Audio::Format::FloatMono; break;
case 4: format = Audio::Format::FloatStereo; break;
case 5: format = Audio::Format::Float8Ch; break;
case 6: format = Audio::Format::Signed16bit8ChStd; break;
case 7: format = Audio::Format::Float8ChStd; break;
default:;
}
LOGF("\t param = %u (format=%u, %s)\n", param, format_param, magic_enum::enum_name(format));
EXIT_NOT_IMPLEMENTED(format == Audio::Format::Unknown);
EXIT_IF(g_audio == nullptr);
auto id = g_audio->AudioOutOpen(type, len, freq, format);
if (!id.IsValid()) {
return AUDIO_OUT_ERROR_PORT_FULL;
}
return id.ToInt();
}
int KYTY_SYSV_ABI AudioOutClose(int handle) {
PRINT_NAME();
if (!g_audio->AudioOutClose(Audio::Id(handle))) {
return AUDIO_OUT_ERROR_INVALID_PORT;
}
return OK;
}
int KYTY_SYSV_ABI AudioOutGetPortState(int handle, AudioOutPortState* state) {
PRINT_NAME();
int type = 0;
int channels_num = 0;
if (!g_audio->AudioOutGetStatus(Audio::Id(handle), &type, &channels_num)) {
return AUDIO_OUT_ERROR_INVALID_PORT;
}
EXIT_NOT_IMPLEMENTED(state == nullptr);
state->reroute_counter = 0;
state->volume = 127;
switch (type) {
case AUDIO_OUT_PORT_TYPE_MAIN:
case AUDIO_OUT_PORT_TYPE_BGM:
case AUDIO_OUT_PORT_TYPE_AUDIO3D:
state->output = 1;
state->channel = (channels_num > 2 ? 2 : channels_num);
break;
case AUDIO_OUT_PORT_TYPE_VOICE:
case AUDIO_OUT_PORT_TYPE_PERSONAL:
state->output = 0x40;
state->channel = 1;
break;
case AUDIO_OUT_PORT_TYPE_PADSPK:
case AUDIO_OUT_PORT_TYPE_VIBRATION:
state->output = 4;
state->channel = 1;
break;
case AUDIO_OUT_PORT_TYPE_AUX:
state->output = 0x80;
state->channel = 0;
break;
default: EXIT("unknown port type: %d\n", type);
}
LOGF("\t output = %" PRIu16 "\n"
"\t channel = %" PRIu8 "\n",
state->output, state->channel);
return OK;
}
int KYTY_SYSV_ABI AudioOutSetVolume(int handle, uint32_t flag, int* vol) {
PRINT_NAME();
LOGF("\t handle = %d\n"
"\t flag = %u\n",
handle, flag);
EXIT_IF(g_audio == nullptr);
EXIT_NOT_IMPLEMENTED(vol == nullptr);
if (!g_audio->AudioOutSetVolume(Audio::Id(handle), flag, vol)) {
return AUDIO_OUT_ERROR_INVALID_PORT;
}
return OK;
}
int KYTY_SYSV_ABI AudioOutOutputs(AudioOutOutputParam* param, uint32_t num) {
PRINT_NAME();
EXIT_NOT_IMPLEMENTED(param == nullptr);
Audio::OutputParam params[Audio::OUT_PORTS_MAX];
EXIT_IF(g_audio == nullptr);
for (uint32_t i = 0; i < num; i++) {
params[i].handle = Audio::Id(param[i].handle);
params[i].data = param[i].ptr;
if (!g_audio->AudioOutValid(params[i].handle)) {
return AUDIO_OUT_ERROR_INVALID_PORT;
}
}
return static_cast<int>(g_audio->AudioOutOutputs(params, num));
}
int KYTY_SYSV_ABI AudioOutOutput(int handle, const void* ptr) {
// EXIT_NOT_IMPLEMENTED(ptr == nullptr);
Audio::OutputParam params[1];
EXIT_IF(g_audio == nullptr);
params[0].handle = Audio::Id(handle);
params[0].data = ptr;
if (!g_audio->AudioOutValid(params[0].handle)) {
return AUDIO_OUT_ERROR_INVALID_PORT;
}
return static_cast<int>(g_audio->AudioOutOutputs(params, 1));
}
} // namespace AudioOut
namespace AudioIn {
LIB_NAME("AudioIn", "AudioIn");
static int OpenPort(int user_id, int type, int index, uint32_t len, uint32_t freq,
uint32_t param, bool asynchronous) {
LOGF("\t user_id = %d\n"
"\t type = %d\n"
"\t index = %d\n"
"\t len = %u\n"
"\t freq = %u\n",
user_id, type, index, len, freq);
if (type != 0 && type != 1) {
return AUDIO_IN_ERROR_INVALID_TYPE;
}
if (index != 0) {
return AUDIO_IN_ERROR_INVALID_PARAM;
}
if (len != 128 && (asynchronous || len != 256)) {
return AUDIO_IN_ERROR_INVALID_SIZE;
}
if (freq != 48000 && (asynchronous || freq != 16000)) {
return AUDIO_IN_ERROR_INVALID_FREQ;
}
Audio::Format format = Audio::Format::Unknown;
switch (param) {
case 1: format = Audio::Format::Signed16bitMono; break;
case 2: format = Audio::Format::Signed16bitStereo; break;
case 0x10:
case 0x11: format = Audio::Format::FloatMono; break;
case 0x12: format = Audio::Format::FloatStereo; break;
default: return AUDIO_IN_ERROR_INVALID_PARAM;
}
LOGF("\t param = %u (%s)\n", param, magic_enum::enum_name(format));
EXIT_IF(g_audio == nullptr);
auto id = g_audio->AudioInOpen(len, freq, format, asynchronous);
if (!id.IsValid()) {
return AUDIO_IN_ERROR_PORT_FULL;
}
return id.ToInt();
}
int KYTY_SYSV_ABI AudioInOpen(int user_id, int type, int index, uint32_t len,
uint32_t freq, uint32_t param) {
PRINT_NAME();
return OpenPort(user_id, type, index, len, freq, param, false);
}
int KYTY_SYSV_ABI AudioInHqOpen(int user_id, int type, int index, uint32_t len,
uint32_t freq, uint32_t param) {
PRINT_NAME();
return OpenPort(user_id, type, index, len, freq, param, true);
}
int KYTY_SYSV_ABI AudioInClose(int handle) {
PRINT_NAME();
EXIT_IF(g_audio == nullptr);
if (handle <= 0) {
return AUDIO_IN_ERROR_INVALID_HANDLE;
}
return g_audio->AudioInClose(Audio::Id(handle));
}
int KYTY_SYSV_ABI AudioInInput(int handle, void* dest) {
PRINT_NAME();
EXIT_IF(g_audio == nullptr);
if (handle <= 0) {
return AUDIO_IN_ERROR_INVALID_HANDLE;
}
return g_audio->AudioInInput(Audio::Id(handle), dest);
}
int KYTY_SYSV_ABI AudioInGetSilentState(int handle) {
PRINT_NAME();
EXIT_IF(g_audio == nullptr);
if (handle <= 0) {
return AUDIO_IN_ERROR_INVALID_HANDLE;
}
return g_audio->AudioInGetSilentState(Audio::Id(handle));
}
} // namespace AudioIn
namespace VoiceQoS {
LIB_NAME("VoiceQoS", "VoiceQoS");
int KYTY_SYSV_ABI VoiceQoSInit(void* mem_block, uint32_t mem_size, int32_t app_type) {
PRINT_NAME();
LOGF("\t mem_block = %016" PRIx64 "\n"
"\t mem_size = %" PRIu32 "\n"
"\t app_type = %" PRId32 "\n",
reinterpret_cast<uint64_t>(mem_block), mem_size, app_type);
return OK;
}
} // namespace VoiceQoS
} // namespace Libs::Audio