580 lines
21 KiB
C++
580 lines
21 KiB
C++
// Exercise the production module with real SDL streams and fake USB endpoints.
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#include <SDL3/SDL.h>
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#include <algorithm>
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#include <array>
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#include <cmath>
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#include <cstdio>
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#include <cstdlib>
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#include <memory>
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#include <vector>
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namespace {
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void Check(bool condition, const char* text) {
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if (!condition) {
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std::fprintf(stderr, "PadHapticsTests: %s\n", text);
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std::abort();
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}
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}
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struct Device {
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SDL_AudioDeviceID id;
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const char* name;
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int channels;
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};
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struct Rumble {
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Uint16 large, small;
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Uint32 duration;
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};
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std::vector<Device> devices;
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std::vector<SDL_AudioStream*> streams;
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Rumble rumble {};
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Uint64 now = 1000;
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int audio_refs = 0, opens = 0, rumble_calls = 0;
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bool fail_open = false, fail_resume = false;
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int actual_channels = 4;
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SDL_AudioDeviceID opened_device = 0;
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SDL_AudioSpec opened_spec {};
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std::array<Rumble, 4> pad_rumble {};
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std::array<std::vector<uint8_t>, 4> effects;
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std::vector<SDL_JoystickID> connected_pads {1};
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std::array<Rumble, 4> cached_rumble {};
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bool fail_effect = false, wireless = false;
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SDL_AudioStream* default_stream = nullptr;
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bool fail_default_resume = false;
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int active_controller = 1;
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} // namespace
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namespace Fake {
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Uint64 GetTicks() {
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return now;
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}
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bool InitSubSystem(SDL_InitFlags flags) {
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const bool result = SDL_InitSubSystem(flags);
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if (result && (flags & SDL_INIT_AUDIO)) {
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audio_refs++;
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}
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return result;
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}
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void QuitSubSystem(SDL_InitFlags flags) {
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if (flags & SDL_INIT_AUDIO) {
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audio_refs--;
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}
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SDL_QuitSubSystem(flags);
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}
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SDL_AudioDeviceID* GetAudioPlaybackDevices(int* count) {
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*count = static_cast<int>(devices.size());
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auto* ids = static_cast<SDL_AudioDeviceID*>(
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SDL_malloc((devices.size() + 1) * sizeof(SDL_AudioDeviceID)));
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for (size_t i = 0; i < devices.size(); i++) {
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ids[i] = devices[i].id;
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}
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ids[devices.size()] = 0;
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return ids;
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}
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const char* GetAudioDeviceName(SDL_AudioDeviceID id) {
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for (const auto& device: devices) {
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if (device.id == id) {
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return device.name;
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}
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}
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return nullptr;
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}
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bool GetAudioDeviceFormat(SDL_AudioDeviceID id, SDL_AudioSpec* spec, int*) {
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if (id == 999) {
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*spec = {SDL_AUDIO_F32, actual_channels, 48000};
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return true;
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}
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for (const auto& device: devices) {
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if (device.id == id) {
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*spec = {SDL_AUDIO_F32, device.channels, 48000};
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return true;
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}
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}
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return false;
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}
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SDL_AudioStream* OpenAudioDeviceStream(SDL_AudioDeviceID id, const SDL_AudioSpec* spec,
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SDL_AudioStreamCallback callback, void* userdata) {
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opens++;
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opened_device = id;
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opened_spec = *spec;
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if (fail_open) {
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return nullptr;
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}
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auto* stream = SDL_CreateAudioStream(spec, spec);
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Check(stream != nullptr && SDL_SetAudioStreamGetCallback(stream, callback, userdata),
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"real SDL stream/callback creation failed");
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streams.push_back(stream);
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if (id == SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK) {
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default_stream = stream;
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}
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return stream;
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}
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bool ResumeAudioStreamDevice(SDL_AudioStream* stream) {
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return !fail_resume && !(stream == default_stream && fail_default_resume);
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}
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void DestroyAudioStream(SDL_AudioStream* stream) {
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if (stream == nullptr) {
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return;
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}
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const auto it = std::find(streams.begin(), streams.end(), stream);
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Check(it != streams.end(), "stream destroyed twice");
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streams.erase(it);
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if (stream == default_stream) {
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default_stream = nullptr;
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}
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SDL_DestroyAudioStream(stream);
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}
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SDL_AudioDeviceID GetAudioStreamDevice(SDL_AudioStream*) {
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return 999;
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}
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// Pads 1 and 3 are DualSenses.
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SDL_GamepadType GetGamepadTypeForID(SDL_JoystickID id) {
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return id == 1 || id == 3 ? SDL_GAMEPAD_TYPE_PS5 : SDL_GAMEPAD_TYPE_UNKNOWN;
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}
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SDL_Gamepad* GetGamepadFromID(SDL_JoystickID id) {
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return id == 1 || id == 3 ? reinterpret_cast<SDL_Gamepad*>(static_cast<uintptr_t>(id))
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: nullptr;
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}
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SDL_JoystickID* GetGamepads(int* count) {
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*count = static_cast<int>(connected_pads.size());
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auto* ids = static_cast<SDL_JoystickID*>(
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SDL_malloc((connected_pads.size() + 1) * sizeof(SDL_JoystickID)));
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std::copy(connected_pads.begin(), connected_pads.end(), ids);
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ids[connected_pads.size()] = 0;
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return ids;
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}
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SDL_JoystickConnectionState GetGamepadConnectionState(SDL_Gamepad*) {
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return wireless ? SDL_JOYSTICK_CONNECTION_WIRELESS : SDL_JOYSTICK_CONNECTION_WIRED;
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}
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bool RumbleGamepad(SDL_Gamepad* pad, Uint16 large, Uint16 small, Uint32 duration) {
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const auto id = reinterpret_cast<uintptr_t>(pad);
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// SDL only sends a new report when the strengths change.
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if (large != cached_rumble[id].large || small != cached_rumble[id].small) {
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pad_rumble[id] = {large, small, duration};
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}
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cached_rumble[id] = {large, small, duration};
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rumble = pad_rumble[id];
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rumble.duration = duration;
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rumble_calls++;
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return true;
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}
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bool SendGamepadEffect(SDL_Gamepad* pad, const void* data, int size) {
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if (fail_effect) {
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return false;
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}
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effects[reinterpret_cast<uintptr_t>(pad)].assign(static_cast<const uint8_t*>(data),
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static_cast<const uint8_t*>(data) + size);
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// Raw audio-routing reports clear the emulated-rumble mode on the controller,
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// without updating SDL's cached motor strengths.
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if ((static_cast<const uint8_t*>(data)[0] & 3) == 0) {
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pad_rumble[reinterpret_cast<uintptr_t>(pad)] = {};
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rumble = {};
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}
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return true;
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}
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} // namespace Fake
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#define SDL_GetTicks Fake::GetTicks
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#define SDL_InitSubSystem Fake::InitSubSystem
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#define SDL_QuitSubSystem Fake::QuitSubSystem
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#define SDL_GetAudioPlaybackDevices Fake::GetAudioPlaybackDevices
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#define SDL_GetAudioDeviceName Fake::GetAudioDeviceName
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#define SDL_GetAudioDeviceFormat Fake::GetAudioDeviceFormat
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#define SDL_OpenAudioDeviceStream Fake::OpenAudioDeviceStream
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#define SDL_ResumeAudioStreamDevice Fake::ResumeAudioStreamDevice
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#define SDL_DestroyAudioStream Fake::DestroyAudioStream
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#define SDL_GetAudioStreamDevice Fake::GetAudioStreamDevice
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#define SDL_GetGamepadTypeForID Fake::GetGamepadTypeForID
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#define SDL_GetGamepadFromID Fake::GetGamepadFromID
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#define SDL_RumbleGamepad Fake::RumbleGamepad
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#define SDL_SendGamepadEffect Fake::SendGamepadEffect
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#define SDL_GetGamepads Fake::GetGamepads
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#define SDL_GetGamepadConnectionState Fake::GetGamepadConnectionState
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#include "libs/dualSenseHaptics.cpp"
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#include "libs/audio.cpp"
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#undef SDL_GetTicks
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#undef SDL_InitSubSystem
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#undef SDL_QuitSubSystem
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#undef SDL_GetAudioPlaybackDevices
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#undef SDL_GetAudioDeviceName
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#undef SDL_GetAudioDeviceFormat
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#undef SDL_OpenAudioDeviceStream
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#undef SDL_ResumeAudioStreamDevice
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#undef SDL_DestroyAudioStream
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#undef SDL_GetAudioStreamDevice
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#undef SDL_GetGamepadTypeForID
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#undef SDL_GetGamepadFromID
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#undef SDL_RumbleGamepad
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#undef SDL_SendGamepadEffect
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#undef SDL_GetGamepads
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#undef SDL_GetGamepadConnectionState
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namespace Libs::Controller {
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int GetActiveControllerId() {
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return active_controller;
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}
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} // namespace Libs::Controller
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namespace Libs::LibKernel {
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uint64_t KYTY_SYSV_ABI KernelGetProcessTime() {
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return now * 1000;
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}
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} // namespace Libs::LibKernel
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namespace Loader::Timer {
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double GetTimeMs() {
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return static_cast<double>(now);
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}
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} // namespace Loader::Timer
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namespace {
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namespace Haptics = Libs::Controller::DualSenseHaptics;
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using Port = std::unique_ptr<Haptics::Stream, decltype(&Haptics::Close)>;
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constexpr std::array<int, 2> unity {32768, 32768};
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constexpr std::array<float, 4> pcm {0.5f, 0.5f, 0.5f, 0.5f};
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struct Fixture {
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Fixture() {
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devices = {{10, "Speakers (DualSense Wireless Controller)", 4}};
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rumble = {};
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pad_rumble = {};
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cached_rumble = {};
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effects = {};
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connected_pads = {1};
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fail_effect = wireless = false;
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default_stream = nullptr;
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fail_default_resume = false;
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active_controller = 1;
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now = 1000;
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opens = rumble_calls = 0;
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fail_open = fail_resume = false;
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actual_channels = 4;
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}
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~Fixture() {
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Haptics::Shutdown();
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Check(streams.empty() && audio_refs == 0, "stream or audio subsystem reference leaked");
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}
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};
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Port Open(bool speaker = false) {
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auto* stream = Haptics::Open(48000, speaker);
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Check(stream != nullptr, "port open failed");
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return Port(stream, Haptics::Close);
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}
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void Queue(const Port& port, const void* data, uint32_t frames = 2, uint32_t channels = 2,
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bool is_float = true, const int* volume = unity.data()) {
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Haptics::Queue(port.get(), 1, data, frames, channels, is_float, volume);
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}
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void Pull() {
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std::array<float, 64> buffer {};
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Check(!streams.empty() &&
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SDL_GetAudioStreamData(streams.back(), buffer.data(), sizeof(buffer)) >= 0,
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"audio device pull failed");
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}
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void ExpectPcm(std::array<float, 8> expected) {
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std::array<float, 8> actual {};
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Check(!streams.empty() && SDL_GetAudioStreamData(streams.back(), actual.data(),
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sizeof(actual)) == sizeof(actual),
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"wrong output byte count");
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for (size_t i = 0; i < actual.size(); i++) {
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Check(std::abs(actual[i] - expected[i]) < 1e-6f, "haptics mapping or volume is wrong");
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}
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}
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void TestFormatsAndVolume() {
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Fixture f;
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auto port = Open();
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const std::array<int, 2> volume {32768, 16384};
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const std::array<float, 4> stereo {0.5f, -0.25f, 1.0f, 0.0f};
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Queue(port, stereo.data(), 2, 2, true, volume.data());
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Check(opened_device == 10 && opened_spec.channels == 4 && opened_spec.format == SDL_AUDIO_F32,
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"did not select quad DualSense PCM");
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ExpectPcm({0, 0, 0.5f, -0.125f, 0, 0, 1.0f, 0});
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const std::array<int16_t, 2> mono {16384, -32768};
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Queue(port, mono.data(), 2, 1, false, volume.data() + 1);
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ExpectPcm({0, 0, 0.25f, 0.25f, 0, 0, -0.5f, -0.5f});
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std::array<float, 24> multichannel {};
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multichannel.fill(0.9f);
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multichannel[0] = 0.1f;
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multichannel[1] = 0.2f;
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multichannel[12] = 0.3f;
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multichannel[13] = 0.4f;
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Queue(port, multichannel.data(), 2, 12);
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ExpectPcm({0, 0, 0.1f, 0.2f, 0, 0, 0.3f, 0.4f});
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}
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void TestDiscoveryAndHotplug() {
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Fixture f;
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devices = {{10, "DualSense Wireless Controller", 2}, {20, "Other speakers", 4}};
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auto port = Open();
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Queue(port, pcm.data());
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Check(streams.empty() && opens == 0, "stereo controller or unrelated speakers selected");
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devices[0].channels = 4;
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now += 2001;
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Queue(port, pcm.data());
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Check(streams.size() == 1 && opened_device == 10, "late USB connection was not discovered");
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devices.clear();
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now += 2001;
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Queue(port, pcm.data());
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Check(streams.empty(), "disconnected endpoint retained its stream");
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}
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void TestSpeaker() {
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Fixture f;
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devices = {{10, "DualSense Wireless Controller", 2}};
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auto speaker = Open(true);
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Check(Haptics::Queue(speaker.get(), 1, pcm.data(), 2, 2, true, unity.data()) == 0 &&
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streams.empty(),
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"speaker played without a quad DualSense device");
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devices = {{10, "Speakers (DualSense Wireless Controller)", 4}};
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now += 2001;
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Check(Haptics::SetVibration(1, 100, 50), "set rumble failed");
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const std::array<float, 4> stereo {0.5f, -0.25f, 1.0f, 0.0f};
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Queue(speaker, stereo.data());
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ExpectPcm({0.5f, -0.25f, 0, 0, 1.0f, 0, 0, 0});
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Check(rumble.large == 100 * 0x101, "speaker audio stopped the rumble");
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const auto routed = effects[1];
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Check(routed.size() == 38 && routed[0] == 0xa0 && routed[1] == 0x80 && routed[5] == 0x64 &&
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routed[7] == 0x30 && routed[37] == 0x02,
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"speaker not routed like the Linux driver");
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Check(Haptics::Queue(speaker.get(), 1, stereo.data(), 2, 2, true, unity.data()) ==
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2 * 1000000 / 48000,
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"queued speaker playback time is wrong");
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auto other = Open(true);
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connected_pads = {3};
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Haptics::Queue(other.get(), 3, pcm.data(), 2, 2, true, unity.data());
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Check(effects[1][0] == 0x80 && effects[1][1] == 0 && effects[1][7] == 0 && effects[3] == routed,
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"switching pads left the old speaker routed");
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speaker.reset();
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Check(effects[3] == routed, "closing one speaker port unrouted the other");
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other.reset();
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Check(effects[3][0] == 0x80 && effects[3][7] == 0,
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"closing the last speaker port left it routed");
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auto last = Open(true);
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Haptics::Queue(last.get(), 3, pcm.data(), 2, 2, true, unity.data());
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Check(effects[3] == routed, "reopened speaker port was not routed");
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Haptics::Shutdown();
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Check(effects[3][0] == 0x80 && effects[3][7] == 0, "shutdown left the speaker routed");
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}
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void TestSpeakerUnplug() {
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Fixture f;
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auto speaker = Open(true);
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Check(Haptics::Queue(speaker.get(), 1, pcm.data(), 2, 2, true, unity.data()) != 0,
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"speaker did not play on the DualSense");
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const auto routed = effects[1];
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// Unplugged: another controller becomes active, and the port must fall back
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// to the main output.
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Check(Haptics::Queue(speaker.get(), 2, pcm.data(), 2, 2, true, unity.data()) == 0 &&
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streams.empty(),
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"unplugged pad kept the speaker port");
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Check(effects[1][0] == 0x80 && effects[1][7] == 0, "unplugging left the speaker routed");
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// Plugged back in: the port returns to the controller at once.
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effects = {};
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Check(Haptics::Queue(speaker.get(), 1, pcm.data(), 2, 2, true, unity.data()) != 0 &&
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streams.size() == 1 && effects[1] == routed,
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"replugged pad did not take the speaker back");
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// The audio endpoint vanishes while a DualSense stays active.
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devices.clear();
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now += 2001;
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Check(Haptics::Queue(speaker.get(), 1, pcm.data(), 2, 2, true, unity.data()) == 0 &&
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streams.empty(),
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"lost audio endpoint kept the speaker port");
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Check(effects[1][0] == 0x80 && effects[1][7] == 0,
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"lost audio endpoint left the speaker routed");
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}
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void TestFailuresAndBoundedQueue() {
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Fixture f;
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auto port = Open();
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std::array<float, 128> block {};
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block.fill(0.5f);
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fail_open = true;
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Queue(port, block.data(), 64);
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Check(streams.empty() && audio_refs == 1, "failed open leaked a stream/reference");
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fail_open = false;
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fail_resume = true;
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now += 2001;
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Queue(port, block.data(), 64);
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Check(streams.empty() && audio_refs == 1, "failed resume leaked a stream/reference");
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fail_resume = false;
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actual_channels = 2;
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now += 2001;
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Queue(port, block.data(), 64);
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Check(streams.empty(), "post-open stereo downgrade accepted");
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actual_channels = 4;
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now += 2001;
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for (int i = 0; i < 70; i++) {
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Queue(port, block.data(), 64);
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}
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constexpr int block_bytes = 64 * 4 * sizeof(float);
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constexpr int max_queue = 48000 * 4 * sizeof(float) * 80 / 1000;
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Check(streams.size() == 1 &&
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SDL_GetAudioStreamQueued(streams.back()) <= max_queue + block_bytes,
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"queue grows indefinitely when its clock stalls");
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}
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void TestRumbleLeaseAndDuration() {
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Fixture f;
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auto port = Open();
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Check(Haptics::SetVibration(1, 100, 50), "set rumble failed");
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Check(rumble.large == 100 * 0x101 && rumble.duration == 65535, "ordinary rumble changed");
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Queue(port, pcm.data());
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Check(rumble.large == 0 && rumble.small == 0, "rumble was not stopped before haptics");
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now = 1100;
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const std::array<float, 4> silence {};
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Queue(port, silence.data());
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now = 1249;
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Pull();
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Check(rumble.large == 0, "rumble resumed before lease expiration");
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now = 1250;
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Pull();
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Check(rumble.large == 100 * 0x101 && rumble.small == 50 * 0x101 && rumble.duration == 65285,
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"idle haptics did not restore remaining rumble duration");
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now = 66500;
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Queue(port, pcm.data());
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now = 66751;
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Pull();
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Check(rumble.large == 0 && rumble.duration == 0, "expired rumble restarted after haptics");
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Haptics::Shutdown();
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const int calls = rumble_calls;
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Pull();
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Check(rumble_calls == calls, "audio pull touched rumble after shutdown");
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}
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void TestSwitchStopsOldRumble() {
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Fixture f;
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auto port = Open();
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Haptics::SetVibration(1, 100, 50);
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Queue(port, pcm.data());
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Check(pad_rumble[1].large == 0, "haptics did not suppress rumble");
|
|
Haptics::SetVibration(3, 10, 10);
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Check(pad_rumble[1].large == 0 && pad_rumble[1].small == 0,
|
|
"switching controllers restarted the old pad's rumble");
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|
Check(pad_rumble[3].large == 10 * 0x101, "new pad did not rumble");
|
|
}
|
|
|
|
void TestCloseRestoresRumble() {
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Fixture f;
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auto speaker = Open(true);
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|
Queue(speaker, pcm.data());
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|
auto first = Open(), second = Open();
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|
Haptics::SetVibration(1, 100, 50);
|
|
Queue(first, pcm.data());
|
|
Queue(second, pcm.data());
|
|
Check(rumble.large == 0, "haptics did not suppress rumble");
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|
first.reset();
|
|
Check(rumble.large == 0, "closing one of two streams restored rumble early");
|
|
second.reset();
|
|
Check(rumble.large == 100 * 0x101 && rumble.small == 50 * 0x101,
|
|
"closing the final stream left rumble suppressed");
|
|
}
|
|
|
|
void TestSpeakerSwitchAndFailures() {
|
|
Fixture f;
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|
auto speaker = Open(true);
|
|
auto queue = [&](int controller) {
|
|
return Haptics::Queue(speaker.get(), controller, pcm.data(), 2, 2, true, unity.data());
|
|
};
|
|
fail_effect = true;
|
|
Check(queue(1) == 0 && streams.empty(), "failed speaker routing suppressed fallback");
|
|
fail_effect = false;
|
|
now += 2001;
|
|
Check(queue(1) != 0, "speaker did not recover after routing failed");
|
|
connected_pads = {3};
|
|
devices = {{20, "Speakers (DualSense Wireless Controller)", 4}};
|
|
Check(queue(3) != 0 && opened_device == 20 && effects[1][7] == 0 && effects[3][7] == 0x30,
|
|
"persistent speaker port did not follow the new controller immediately");
|
|
// An idle stream on the old pad must not keep the new pad routed after its
|
|
// last port closes.
|
|
connected_pads = {1};
|
|
auto other = Open(true);
|
|
Check(Haptics::Queue(other.get(), 1, pcm.data(), 2, 2, true, unity.data()) != 0,
|
|
"second speaker port failed");
|
|
other.reset();
|
|
Check(effects[1][7] == 0, "old controller stream kept the new speaker routed");
|
|
}
|
|
|
|
void TestSpeakerRequiresUnambiguousUsbDevice() {
|
|
Fixture f;
|
|
auto speaker = Open(true);
|
|
auto queue = [&] {
|
|
return Haptics::Queue(speaker.get(), 1, pcm.data(), 2, 2, true, unity.data());
|
|
};
|
|
wireless = true;
|
|
Check(queue() == 0 && streams.empty(), "Bluetooth controller stole another pad's USB audio");
|
|
wireless = false;
|
|
connected_pads = {1, 3};
|
|
Check(queue() == 0 && streams.empty(), "multiple DualSenses chose an arbitrary controller");
|
|
connected_pads = {1};
|
|
devices.push_back({20, "DualSense Wireless Controller", 4});
|
|
Check(queue() == 0 && streams.empty(), "multiple audio endpoints chose an arbitrary device");
|
|
devices.pop_back();
|
|
now += 2001;
|
|
Check(queue() != 0, "unambiguous USB device was not recovered");
|
|
wireless = true;
|
|
Check(queue() == 0 && streams.empty() && effects[1][7] == 0,
|
|
"USB to Bluetooth change retained the USB speaker");
|
|
}
|
|
|
|
void TestAudioSpeakerFallback() {
|
|
Fixture f;
|
|
Libs::Audio::Audio audio;
|
|
active_controller = 2; // A different controller is active while a USB DualSense is attached.
|
|
const auto port = audio.AudioOutOpen(4, 2, 48000, Libs::Audio::Audio::Format::FloatStereo);
|
|
Check(port.IsValid() && default_stream != nullptr, "pad speaker fallback did not open");
|
|
Libs::Audio::Audio::OutputParam output {port, pcm.data()};
|
|
Check(audio.AudioOutOutputs(&output, 1, false) == 2, "pad speaker output count is wrong");
|
|
Check(streams.size() == 1 && opens == 1 && effects[1].empty(),
|
|
"another controller's pad speaker opened or routed the DualSense");
|
|
std::array<float, 4> actual {};
|
|
Check(SDL_GetAudioStreamData(default_stream, actual.data(), sizeof(actual)) == sizeof(actual) &&
|
|
actual == pcm,
|
|
"pad speaker did not fall back to the main output");
|
|
}
|
|
|
|
void TestAudioSpeakerRouting() {
|
|
Fixture f;
|
|
Libs::Audio::Audio audio;
|
|
const auto port = audio.AudioOutOpen(4, 2, 48000, Libs::Audio::Audio::Format::FloatStereo);
|
|
Check(port.IsValid() && default_stream != nullptr, "pad speaker port did not open");
|
|
Libs::Audio::Audio::OutputParam output {port, pcm.data()};
|
|
audio.AudioOutOutputs(&output, 1, false);
|
|
Check(streams.size() == 2 && opened_device == 10 &&
|
|
SDL_GetAudioStreamQueued(default_stream) == 0,
|
|
"successful DualSense playback also queued audio on the main output");
|
|
ExpectPcm({0.5f, 0.5f, 0, 0, 0.5f, 0.5f, 0, 0});
|
|
}
|
|
|
|
void TestAudioDefaultResumeFailure() {
|
|
Fixture f;
|
|
Libs::Audio::Audio audio;
|
|
fail_default_resume = true;
|
|
const auto port = audio.AudioOutOpen(4, 2, 48000, Libs::Audio::Audio::Format::FloatStereo);
|
|
Check(port.IsValid() && opens == 1 && default_stream == nullptr,
|
|
"default-output resume failure was not exercised");
|
|
Libs::Audio::Audio::OutputParam output {port, pcm.data()};
|
|
audio.AudioOutOutputs(&output, 1, false);
|
|
Check(streams.size() == 1 && opened_device == 10,
|
|
"default-output resume failure disabled the DualSense speaker");
|
|
ExpectPcm({0.5f, 0.5f, 0, 0, 0.5f, 0.5f, 0, 0});
|
|
}
|
|
} // namespace
|
|
|
|
int main() {
|
|
SDL_SetHint(SDL_HINT_AUDIO_DRIVER, "dummy");
|
|
TestAudioSpeakerFallback();
|
|
TestAudioSpeakerRouting();
|
|
TestAudioDefaultResumeFailure();
|
|
TestFormatsAndVolume();
|
|
TestDiscoveryAndHotplug();
|
|
TestSpeaker();
|
|
TestSpeakerUnplug();
|
|
TestSpeakerSwitchAndFailures();
|
|
TestSpeakerRequiresUnambiguousUsbDevice();
|
|
TestFailuresAndBoundedQueue();
|
|
TestRumbleLeaseAndDuration();
|
|
TestSwitchStopsOldRumble();
|
|
TestCloseRestoresRumble();
|
|
std::printf("PadHapticsTests: all cases passed\n");
|
|
}
|