KytyPS5/src/graphics/host_gpu/renderer/commandScheduler.cpp

423 lines
13 KiB
C++

#include "graphics/host_gpu/renderer/commandScheduler.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "graphics/host_gpu/graphicContext.h"
#include <algorithm>
#include <cstdio>
#include <optional>
namespace Libs::Graphics {
static thread_local CommandScheduler* g_deferred_callback_scheduler = nullptr;
namespace {
void ReportVulkanFatal(const char* what, vk::Result result, uint64_t tick, uint32_t debug_op,
uint64_t debug_submit, uint32_t arg0, uint32_t arg1, uint32_t arg2,
uint32_t arg3, uint64_t arg4) {
LOGF("%s failed: %s (%d), tick=%" PRIu64 " debug_op=%u debug_submit=%" PRIu64
" args=%u,%u,%u,%u,0x%016" PRIx64 "\n",
what, VulkanToString(result).c_str(), static_cast<int>(result), tick, debug_op,
debug_submit, arg0, arg1, arg2, arg3, arg4);
std::printf("%s failed: %s (%d), tick=%" PRIu64 " debug_op=%u debug_submit=%" PRIu64
" args=%u,%u,%u,%u,0x%016" PRIx64 "\n",
what, VulkanToString(result).c_str(), static_cast<int>(result), tick, debug_op,
debug_submit, arg0, arg1, arg2, arg3, arg4);
std::fflush(stdout);
}
} // namespace
CommandScheduler::CommandPool::CommandPool(GraphicContext& graphics, MasterSemaphore& master)
: m_graphics(graphics), m_master(master) {
EXIT_IF(graphics.queue_family == static_cast<uint32_t>(-1));
vk::CommandPoolCreateInfo create {};
create.sType = vk::StructureType::eCommandPoolCreateInfo;
create.queueFamilyIndex = graphics.queue_family;
create.flags = vk::CommandPoolCreateFlagBits::eTransient |
vk::CommandPoolCreateFlagBits::eResetCommandBuffer;
const auto result = graphics.device.createCommandPool(&create, nullptr, &m_pool);
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess || m_pool == nullptr);
}
CommandScheduler::CommandPool::~CommandPool() {
m_graphics.device.destroyCommandPool(m_pool, nullptr);
}
size_t CommandScheduler::CommandPool::Grow() {
const auto first = m_ticks.size();
m_ticks.resize(first + GrowStep);
m_buffers.resize(first + GrowStep);
vk::CommandBufferAllocateInfo allocate {};
allocate.sType = vk::StructureType::eCommandBufferAllocateInfo;
allocate.commandPool = m_pool;
allocate.level = vk::CommandBufferLevel::ePrimary;
allocate.commandBufferCount = static_cast<uint32_t>(GrowStep);
EXIT_IF(m_graphics.device.allocateCommandBuffers(&allocate, m_buffers.data() + first) !=
vk::Result::eSuccess);
return first;
}
vk::CommandBuffer CommandScheduler::CommandPool::Commit() {
auto gpu_tick = m_master.KnownGpuTick();
const auto search = [this, &gpu_tick](size_t begin, size_t end) -> std::optional<size_t> {
for (size_t index = begin; index < end; ++index) {
if (gpu_tick >= m_ticks[index]) {
m_ticks[index] = m_master.CurrentTick();
return index;
}
}
return std::nullopt;
};
auto found = search(m_hint, m_ticks.size());
if (!found) {
m_master.Refresh();
gpu_tick = m_master.KnownGpuTick();
found = search(m_hint, m_ticks.size());
}
if (!found) {
found = search(0, m_hint);
}
if (!found) {
found = Grow();
m_ticks[*found] = m_master.CurrentTick();
}
m_hint = *found + 1;
if (m_hint == m_ticks.size()) {
m_hint = 0;
}
return m_buffers[*found];
}
bool CommandScheduler::InDeferredOperation() noexcept {
return g_deferred_callback_scheduler != nullptr;
}
CommandScheduler::CommandScheduler(RenderContext& context, GraphicContext& graphics)
: m_master(graphics), m_context(context), m_graphics(graphics),
m_command_pool(graphics, m_master), m_command(*this),
m_priority_thread([this](std::stop_token stop) { PriorityOperationsThread(stop); }) {}
CommandScheduler::~CommandScheduler() {
Shutdown();
}
void CommandScheduler::Shutdown() {
{
std::unique_lock lock(m_operation_mutex);
if (m_operation_state == OperationState::Closed) {
return;
}
if (g_deferred_callback_scheduler == this) {
EXIT_IF(m_operation_state == OperationState::Open);
// A priority callback cannot join its own runner, while a normal callback can be
// executing inside the shutdown owner's final PopPendingOperations. The owning
// thread will finish shutdown after this callback returns.
return;
}
if (m_operation_state == OperationState::Draining) {
m_operation_available.wait(
lock, [this] { return m_operation_state == OperationState::Closed; });
return;
}
m_operation_state = OperationState::Draining;
}
if (!m_command.IsInvalid()) {
Submit();
}
m_master.Wait(CurrentTick() - 1);
PopPendingOperations();
DrainPriorityOperations();
m_priority_thread.request_stop();
m_operation_available.notify_all();
if (m_priority_thread.joinable()) {
m_priority_thread.join();
}
{
std::lock_guard lock(m_operation_mutex);
EXIT_IF(!m_pending_operations.empty() || !m_priority_operations.empty() ||
m_priority_active);
m_operation_state = OperationState::Closed;
}
m_operation_available.notify_all();
}
void CommandScheduler::Begin(HW::Context& registers, HW::UserConfig& user_config,
HW::Shader& shaders) {
{
std::lock_guard lock(m_operation_mutex);
EXIT_IF(m_operation_state != OperationState::Open);
}
m_registers = &registers;
m_user_config = &user_config;
m_shaders = &shaders;
if (m_command.IsInvalid()) {
BeginNext();
} else {
BindCurrent();
}
}
void CommandScheduler::BeginRendering(const RenderState& state) {
Current().BeginRendering(state);
}
void CommandScheduler::EndRendering() {
if (Active() && !m_command.IsInvalid()) {
Current().EndRendering();
}
}
void CommandScheduler::Flush() {
SubmitInfo submit;
Flush(submit);
}
void CommandScheduler::Flush(SubmitInfo& submit) {
Submit(submit);
BeginNext();
}
void CommandScheduler::FlushAndWait() {
const auto tick = Submit();
m_master.Wait(tick);
BeginNext();
}
void CommandScheduler::Finish() {
CheckActive();
if (!m_command.IsInvalid()) {
Submit();
}
m_master.Wait(CurrentTick() - 1);
BeginNext();
PopPendingOperations();
}
void CommandScheduler::Wait(uint64_t tick) {
EXIT_IF(tick > CurrentTick());
if (tick == CurrentTick()) {
CheckActive();
// A stream-buffer wrap can wait while a draw is being prepared through a reference to
// Current(). The wrapper stays stable while its pooled Vulkan buffer is retired. Deferred
// resources are released only at the next GPU operation boundary.
const auto submitted_tick = Submit();
EXIT_IF(submitted_tick != tick);
m_master.Wait(tick);
BeginNext();
} else {
m_master.Wait(tick);
}
}
void CommandScheduler::PopPendingOperations() {
PopPendingOperations(true);
}
void CommandScheduler::PopPendingOperations(bool refresh_gpu_tick) {
if (refresh_gpu_tick) {
m_master.Refresh();
}
for (;;) {
PendingOperation operation;
{
std::lock_guard lock(m_operation_mutex);
if (m_pending_operations.empty() ||
!m_master.IsFree(m_pending_operations.front().tick)) {
return;
}
operation = std::move(m_pending_operations.front());
m_pending_operations.pop();
}
WaitPriorityOperations(operation.tick);
RunOperation(std::move(operation.callback));
}
}
void CommandScheduler::DeferOperation(Common::UniqueFunction<void>&& operation) {
CheckActive();
EXIT_IF(!operation);
std::unique_lock lock(m_operation_mutex);
if (m_operation_state == OperationState::Open) {
m_pending_operations.push({std::move(operation), CurrentTick()});
return;
}
if (g_deferred_callback_scheduler == this) {
lock.unlock();
operation();
return;
}
m_operation_available.wait(lock,
[this] { return m_operation_state == OperationState::Closed; });
lock.unlock();
operation();
}
void CommandScheduler::DeferPriorityOperation(Common::UniqueFunction<void>&& operation) {
CheckActive();
EXIT_IF(!operation);
std::unique_lock lock(m_operation_mutex);
if (m_operation_state == OperationState::Open) {
m_priority_operations.push({std::move(operation), CurrentTick()});
lock.unlock();
m_operation_available.notify_one();
return;
}
if (g_deferred_callback_scheduler == this) {
lock.unlock();
operation();
return;
}
m_operation_available.wait(lock,
[this] { return m_operation_state == OperationState::Closed; });
lock.unlock();
operation();
}
void CommandScheduler::PriorityOperationsThread(std::stop_token stop) {
while (!stop.stop_requested()) {
PendingOperation operation;
{
std::unique_lock lock(m_operation_mutex);
m_operation_available.wait(lock, [this, &stop] {
return stop.stop_requested() || !m_priority_operations.empty();
});
if (stop.stop_requested()) {
return;
}
operation = std::move(m_priority_operations.front());
m_priority_operations.pop();
m_priority_active = true;
m_priority_active_tick = operation.tick;
}
m_master.Wait(operation.tick);
if (!stop.stop_requested()) {
RunOperation(std::move(operation.callback));
}
{
std::lock_guard lock(m_operation_mutex);
m_priority_active = false;
m_priority_active_tick = 0;
}
m_operation_available.notify_all();
}
}
void CommandScheduler::DrainPriorityOperations() {
EXIT_IF(g_deferred_callback_scheduler == this);
std::unique_lock lock(m_operation_mutex);
m_operation_available.wait(
lock, [this] { return m_priority_operations.empty() && !m_priority_active; });
}
void CommandScheduler::WaitPriorityOperations(uint64_t tick) {
EXIT_IF(g_deferred_callback_scheduler == this);
std::unique_lock lock(m_operation_mutex);
m_operation_available.wait(lock, [this, tick] {
const bool active_before_or_at = m_priority_active && m_priority_active_tick <= tick;
const bool queued_before_or_at =
!m_priority_operations.empty() && m_priority_operations.front().tick <= tick;
return !active_before_or_at && !queued_before_or_at;
});
}
void CommandScheduler::RunOperation(Common::UniqueFunction<void>&& operation) {
auto* previous = g_deferred_callback_scheduler;
g_deferred_callback_scheduler = this;
operation();
g_deferred_callback_scheduler = previous;
}
bool CommandScheduler::IsFree(uint64_t tick) {
if (m_master.IsFree(tick)) {
return true;
}
m_master.Refresh();
return m_master.IsFree(tick);
}
void CommandScheduler::CheckActive() const {
EXIT_IF(!Active());
}
CommandBuffer& CommandScheduler::Current() {
CheckActive();
return m_command;
}
void CommandScheduler::BindCurrent() {
EXIT_IF(m_registers == nullptr || m_user_config == nullptr || m_shaders == nullptr);
m_command.Bind(*m_registers, *m_user_config, *m_shaders);
}
CommandBuffer& CommandScheduler::BeginCommand() {
EXIT_IF(!m_command.IsInvalid());
m_command.m_buffer = m_command_pool.Commit();
m_command.Begin();
return m_command;
}
uint64_t CommandScheduler::Submit(SubmitInfo submit) {
EXIT_IF(m_command.IsInvalid());
EXIT_IF(submit.num_wait_semaphores > SubmitInfo::MaxSemaphores ||
submit.num_signal_semaphores >= SubmitInfo::MaxSemaphores);
m_command.End();
const auto buffer = m_command.m_buffer;
auto& graphics = m_graphics;
EXIT_IF(graphics.queue == nullptr);
vk::Result result;
uint64_t tick;
{
Common::LockGuard lock(graphics.queue_mutex);
tick = m_master.NextTick();
submit.AddSignal(m_master.Handle(), tick);
vk::TimelineSemaphoreSubmitInfo timeline_info {};
timeline_info.sType = vk::StructureType::eTimelineSemaphoreSubmitInfo;
timeline_info.waitSemaphoreValueCount = submit.num_wait_semaphores;
timeline_info.pWaitSemaphoreValues = submit.wait_ticks.data();
timeline_info.signalSemaphoreValueCount = submit.num_signal_semaphores;
timeline_info.pSignalSemaphoreValues = submit.signal_ticks.data();
vk::SubmitInfo submit_info {};
submit_info.sType = vk::StructureType::eSubmitInfo;
submit_info.pNext = &timeline_info;
submit_info.waitSemaphoreCount = submit.num_wait_semaphores;
submit_info.pWaitSemaphores = submit.wait_semaphores.data();
submit_info.pWaitDstStageMask = submit.wait_stages.data();
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &buffer;
submit_info.signalSemaphoreCount = submit.num_signal_semaphores;
submit_info.pSignalSemaphores = submit.signal_semaphores.data();
result = graphics.queue.submit(1, &submit_info, nullptr);
}
if (result != vk::Result::eSuccess) {
ReportVulkanFatal("vkQueueSubmit", result, tick, m_command.m_debug_op,
m_command.m_debug_submit_id, m_command.m_debug_arg0,
m_command.m_debug_arg1, m_command.m_debug_arg2, m_command.m_debug_arg3,
m_command.m_debug_arg4);
}
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
m_command.m_buffer = nullptr;
return tick;
}
void CommandScheduler::BeginNext() {
EXIT_IF(!m_command.IsInvalid());
BindCurrent();
BeginCommand();
}
} // namespace Libs::Graphics