craft-launcher/apps
Fabio Lussi 0c3e639b4d
Windows: compile DX12 shaders with FXC (#173)
wgpu's default DX12 compiler (Auto) loads whichever dxcompiler.dll the DLL
search path finds. The launcher ships none, and without a matching dxil.dll
the unsigned-DXIL warning fails wgpu's indirect-validation pipeline, the
device is lost and the launcher exits before the first frame. Pin the
compiler to FXC, which is part of Windows; WGPU_DX12_COMPILER still
overrides it. GL stays in the Windows backends: it is the deliberate
fallback for machines whose D3D12 adapters can't present to the window.

Fixes #126

Co-authored-by: Fabio Lussi <198260595+itrycodinganditsbad@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 01:56:24 -04:00
..
artcraft-launcher Windows: compile DX12 shaders with FXC (#173) 2026-10-12 01:56:24 -04:00
artcraft-launcher-web Add a Linux riscv64 release build (deb, rpm, tar.gz) (#102) 2026-10-11 02:15:28 -04:00