Default Windows startup to DirectX 12 (#16)

eframe's default wgpu instance enables PRIMARY | GL on Windows. Creating
the OpenGL backend can crash inside AMD's atio6axx.dll before the window
appears, so the app exits silently at launch. When WGPU_BACKEND is not
set, the Windows instance now enables only DirectX 12; an explicit
WGPU_BACKEND is still honoured. macOS, Linux and web are unchanged.

Same fix as storytold/designcraft#168 and storytold/filmcraft#179.


Claude-Session: https://claude.ai/code/session_01LyVbT6Vv4BwWZ4hY8973qD

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
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DWAA1660 2026-10-09 08:30:12 -06:00 committed by GitHub
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@ -170,6 +170,21 @@ scorecard.
Installers and executables are code-signed.
**If the app doesn't open on Windows:** the desktop app initializes only DirectX 12 by default.
Letting wgpu also create an OpenGL instance can crash some graphics drivers (AMD's
`atio6axx.dll`) before the window appears, so the app would flash in Task Manager and quit.
`WGPU_BACKEND` overrides the default for troubleshooting (for example `dx12` or `vulkan`). In
PowerShell, from the folder containing the executable:
```powershell
$env:WGPU_BACKEND = "vulkan"
& .\deckcraft.exe
Remove-Item Env:WGPU_BACKEND # restore the default for later launches
```
An explicit `gl` override can bring the driver crash back on affected systems. The macOS, Linux
and web backend defaults are unchanged.
### macOS
| Build | File | Notes |

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@ -0,0 +1,47 @@
//! Windows graphics instance configuration, applied before wgpu can initialize any driver.
use eframe::{NativeOptions, egui_wgpu::WgpuSetup, wgpu::Backends};
/// Restrict the wgpu instance to DirectX 12 unless `backend_override` (normally
/// `Backends::from_env()`, i.e. `WGPU_BACKEND`) names other backends.
pub fn configure(options: &mut NativeOptions, backend_override: Option<Backends>) {
if let WgpuSetup::CreateNew(create) = &mut options.wgpu_options.wgpu_setup {
// eframe's default includes GL. Creating that backend can crash inside AMD's
// atio6axx.dll before adapter selection or any Rust error handling runs, so the
// window never appears. Choosing an adapter afterwards is too late: only leaving GL
// out of the instance avoids it. This matches the verified WGPU_BACKEND=dx12
// workaround without mutating process environment variables.
create.instance_descriptor.backends = backend_override.unwrap_or(Backends::DX12);
}
}
#[cfg(test)]
mod tests {
use super::*;
fn configured_backends(backend_override: Option<Backends>) -> Backends {
let mut options = NativeOptions::default();
configure(&mut options, backend_override);
let WgpuSetup::CreateNew(create) = options.wgpu_options.wgpu_setup else {
panic!("default native options must create a wgpu instance");
};
create.instance_descriptor.backends
}
#[test]
fn windows_default_initializes_only_dx12() {
// eframe's own default (PRIMARY | GL) would initialize OpenGL as well.
let WgpuSetup::CreateNew(eframe_default) = NativeOptions::default().wgpu_options.wgpu_setup else {
panic!("default native options must create a wgpu instance");
};
assert!(eframe_default.instance_descriptor.backends.contains(Backends::GL));
assert_eq!(configured_backends(None), Backends::DX12);
}
#[test]
fn explicit_backend_override_is_preserved() {
for backends in [Backends::VULKAN, Backends::GL, Backends::DX12, Backends::VULKAN | Backends::DX12, Backends::empty()] {
assert_eq!(configured_backends(Some(backends)), backends);
}
}
}

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@ -14,6 +14,8 @@
mod audio;
mod control_server;
#[cfg(any(target_os = "windows", test))]
mod graphics;
mod logging;
use deckcraft_engine::Session;
@ -188,6 +190,9 @@ fn main() -> eframe::Result {
b.with_x11();
}));
}
// Before eframe creates the wgpu instance: default Windows to DirectX 12 only (see graphics.rs).
#[cfg(target_os = "windows")]
graphics::configure(&mut options, eframe::wgpu::Backends::from_env());
eframe::run_native(
"DeckCraft",
options,