Default Windows startup to DirectX 12 (#16)
eframe's default wgpu instance enables PRIMARY | GL on Windows. Creating the OpenGL backend can crash inside AMD's atio6axx.dll before the window appears, so the app exits silently at launch. When WGPU_BACKEND is not set, the Windows instance now enables only DirectX 12; an explicit WGPU_BACKEND is still honoured. macOS, Linux and web are unchanged. Same fix as storytold/designcraft#168 and storytold/filmcraft#179. Claude-Session: https://claude.ai/code/session_01LyVbT6Vv4BwWZ4hY8973qD Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com>
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README.md
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README.md
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@ -170,6 +170,21 @@ scorecard.
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Installers and executables are code-signed.
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**If the app doesn't open on Windows:** the desktop app initializes only DirectX 12 by default.
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Letting wgpu also create an OpenGL instance can crash some graphics drivers (AMD's
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`atio6axx.dll`) before the window appears, so the app would flash in Task Manager and quit.
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`WGPU_BACKEND` overrides the default for troubleshooting (for example `dx12` or `vulkan`). In
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PowerShell, from the folder containing the executable:
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```powershell
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$env:WGPU_BACKEND = "vulkan"
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& .\deckcraft.exe
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Remove-Item Env:WGPU_BACKEND # restore the default for later launches
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```
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An explicit `gl` override can bring the driver crash back on affected systems. The macOS, Linux
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and web backend defaults are unchanged.
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### macOS
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| Build | File | Notes |
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@ -0,0 +1,47 @@
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//! Windows graphics instance configuration, applied before wgpu can initialize any driver.
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use eframe::{NativeOptions, egui_wgpu::WgpuSetup, wgpu::Backends};
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/// Restrict the wgpu instance to DirectX 12 unless `backend_override` (normally
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/// `Backends::from_env()`, i.e. `WGPU_BACKEND`) names other backends.
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pub fn configure(options: &mut NativeOptions, backend_override: Option<Backends>) {
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if let WgpuSetup::CreateNew(create) = &mut options.wgpu_options.wgpu_setup {
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// eframe's default includes GL. Creating that backend can crash inside AMD's
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// atio6axx.dll before adapter selection or any Rust error handling runs, so the
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// window never appears. Choosing an adapter afterwards is too late: only leaving GL
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// out of the instance avoids it. This matches the verified WGPU_BACKEND=dx12
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// workaround without mutating process environment variables.
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create.instance_descriptor.backends = backend_override.unwrap_or(Backends::DX12);
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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fn configured_backends(backend_override: Option<Backends>) -> Backends {
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let mut options = NativeOptions::default();
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configure(&mut options, backend_override);
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let WgpuSetup::CreateNew(create) = options.wgpu_options.wgpu_setup else {
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panic!("default native options must create a wgpu instance");
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};
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create.instance_descriptor.backends
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}
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#[test]
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fn windows_default_initializes_only_dx12() {
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// eframe's own default (PRIMARY | GL) would initialize OpenGL as well.
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let WgpuSetup::CreateNew(eframe_default) = NativeOptions::default().wgpu_options.wgpu_setup else {
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panic!("default native options must create a wgpu instance");
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};
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assert!(eframe_default.instance_descriptor.backends.contains(Backends::GL));
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assert_eq!(configured_backends(None), Backends::DX12);
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}
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#[test]
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fn explicit_backend_override_is_preserved() {
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for backends in [Backends::VULKAN, Backends::GL, Backends::DX12, Backends::VULKAN | Backends::DX12, Backends::empty()] {
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assert_eq!(configured_backends(Some(backends)), backends);
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}
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}
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}
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@ -14,6 +14,8 @@
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mod audio;
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mod control_server;
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#[cfg(any(target_os = "windows", test))]
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mod graphics;
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mod logging;
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use deckcraft_engine::Session;
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@ -188,6 +190,9 @@ fn main() -> eframe::Result {
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b.with_x11();
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}));
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}
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// Before eframe creates the wgpu instance: default Windows to DirectX 12 only (see graphics.rs).
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#[cfg(target_os = "windows")]
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graphics::configure(&mut options, eframe::wgpu::Backends::from_env());
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eframe::run_native(
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"DeckCraft",
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options,
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