Render: bevelled shapes lit like PowerPoint's default 3-D light (approximation)
A shape with a top bevel seen through a 3-D scene drew flat. Fitted to PowerPoint's export of the bevel presets on a solid fill with the default three-point light rig and matte material, DeckCraft now lights the face and a band as wide as the bevel inside the outline as surfaces: Lambert light from the upper left (azimuth 240, 45 degrees up), c * (0.453 + 0.731 * n.L) + 14.7 per channel, the band's normal tilting outwards by the profile's slope (quarter circle by default, straight for angle). Within about 15 grey levels RMS of PowerPoint on the circle bevel; other profiles use the circle's, pictures get light and dark veils, and other light rigs and materials (and anything without a scene) stay flat. Wild synthetic set: bevel presets slide 5.20 -> 2.48, materials/rigs 13.25 -> 12.73. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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//! 3-D bevels (`a:sp3d/a:bevelT` seen through a `a:scene3d`), approximated in 2-D: the shape's
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//! face and a band inside its outline as wide as the bevel are lit as surfaces, the band's normal
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//! tilting out towards the outline by the bevel profile's slope.
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//!
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//! Fitted to PowerPoint's export of bevel presets on a solid-filled shape with the default
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//! three-point light rig and matte material: each channel comes out as
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//! `c · (0.453 + 0.731 · max(0, n · L)) + 14.7` for a light from the upper left (azimuth 240°,
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//! 45° up), within about 15 grey levels RMS across the band (exact profiles, specular highlights
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//! and the other rigs, materials and cameras are not modelled).
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use std::sync::Arc;
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use deckcraft_color::Rgba;
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use kurbo::{Affine, BezPath, Point, Rect};
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use vello_cpu::{Pixmap, RenderContext, peniko};
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/// Longest side of the rasterised lighting, in pixels.
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const MAX_SIDE: f64 = 512.0;
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const AMBIENT: f64 = 0.453;
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const DIFFUSE: f64 = 0.731;
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const SPECULAR: f64 = 14.7;
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/// A top bevel: its width and height in points and its preset.
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#[derive(Clone, Debug, PartialEq)]
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pub struct Bevel {
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pub w: f64,
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pub h: f64,
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pub preset: String,
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/// Lit as measured (the three-point rig and matte material); other rigs and materials are not
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/// drawn.
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pub modelled: bool,
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}
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/// The top bevel of 3-D XML kept from the file (`scene3d` + `sp3d`), when it has both a scene
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/// (without one PowerPoint draws the shape flat) and a `bevelT`.
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pub fn from_raw(raw: &str) -> Option<Bevel> {
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if !raw.contains("scene3d") {
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return None;
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}
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let i = raw.find("bevelT")?;
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let tag = raw.get(i..)?;
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let tag = tag.get(..tag.find('>')?)?;
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let attr = |name: &str| -> Option<&str> {
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let key = format!(" {name}=\"");
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let s = tag.find(&key)? + key.len();
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let rest = tag.get(s..)?;
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rest.get(..rest.find('"')?)
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};
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let emu = |name: &str| attr(name).and_then(|v| v.parse::<f64>().ok()).map(|v| v / 12700.0);
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let w = emu("w").unwrap_or(6.0).clamp(0.0, 2000.0);
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let h = emu("h").unwrap_or(6.0).clamp(0.0, 2000.0);
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// The light rig and material, from anywhere in the XML (`a:lightRig rig=`, `prstMaterial=`).
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let value_after = |key: &str| -> Option<&str> {
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let s = raw.find(key)? + key.len();
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let rest = raw.get(s..)?;
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rest.get(..rest.find('"')?)
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};
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let rig = value_after("rig=\"").unwrap_or("threePt");
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let material = value_after("prstMaterial=\"").unwrap_or("warmMatte");
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let modelled = rig == "threePt" && matches!(material, "warmMatte" | "matte");
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(w > 0.0).then(|| Bevel { w, h, preset: attr("prst").unwrap_or("circle").to_string(), modelled })
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}
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/// The light, pointing from the surface towards it (x right, y down, z towards the viewer).
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fn light() -> [f64; 3] {
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let (az, el) = (240f64.to_radians(), 45f64.to_radians());
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[el.cos() * az.cos(), el.cos() * az.sin(), el.sin()]
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}
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/// The bevel surface's rise per unit inwards (in units of h / w) at `u` (0 at the outline, 1 at
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/// the inner edge of the band), by preset.
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fn slope(preset: &str, u: f64) -> f64 {
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let u = u.clamp(1e-3, 1.0);
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match preset {
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"angle" => 1.0,
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// A quarter circle, steep at the outline and flat where it meets the face; the default,
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// and used for the presets not modelled.
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_ => {
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let v = 1.0 - u;
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v / (1.0 - v * v).max(1e-6).sqrt()
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}
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}
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}
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/// Lighting factor and outward edge normal at each position, for a polygon set: distance to the
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/// nearest edge and that edge's outward normal (edges oriented by each polygon's signed area).
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fn nearest_edge(polys: &[Vec<Point>], areas: &[f64], p: Point) -> Option<(f64, kurbo::Vec2)> {
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let mut best: Option<(f64, kurbo::Vec2)> = None;
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for (poly, area) in polys.iter().zip(areas) {
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for w in poly.windows(2) {
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let (a, b) = (w[0], w[1]);
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let e = b - a;
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let l2 = e.hypot2();
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if l2 < 1e-12 {
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continue;
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}
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let t = ((p - a).dot(e) / l2).clamp(0.0, 1.0);
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let d = (p - (a + e * t)).hypot();
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if best.is_none_or(|(bd, _)| d < bd) {
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// Outward normal: for a polygon of positive (clockwise on screen, y down) area the
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// outside is to the left of each edge's direction.
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let n = kurbo::Vec2::new(e.y, -e.x) / l2.sqrt();
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let n = if *area > 0.0 { n } else { -n };
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best = Some((d, n));
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}
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}
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}
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best
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}
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/// Draw the lit face and bevel band over a shape filled with `fill` (a solid colour, or `None`
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/// for any other fill, which gets the band's highlights and shading as light and dark veils)
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/// inside `path` (shape space, laid out in `bounds`), `m` mapping it to the output.
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#[allow(clippy::too_many_arguments)]
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pub fn draw(ctx: &mut RenderContext, bevel: &Bevel, fill: Option<Rgba>, path: &BezPath, bounds: Rect, m: Affine, alpha: f64) {
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// Other light rigs and materials light the face and band differently (brighter, darker,
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// shinier); rather than guess, they stay flat as before.
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if !bevel.modelled || bounds.width() <= 0.0 || bounds.height() <= 0.0 || !bounds.is_finite() {
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return;
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}
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let k = crate::scale_of(m);
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let k = if k.is_finite() && k > 0.0 { k } else { 1.0 };
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let longest = bounds.width().max(bounds.height()) * k;
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let s = (MAX_SIDE / longest).min(1.0) * k;
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let (pw, ph) = (((bounds.width() * s).ceil() as u32).clamp(1, 2048), ((bounds.height() * s).ceil() as u32).clamp(1, 2048));
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let polys = crate::pathgrad::polygons(path);
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if polys.is_empty() {
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return;
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}
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let areas: Vec<f64> = polys.iter().map(|p| p.windows(2).map(|w| w[0].x * w[1].y - w[1].x * w[0].y).sum::<f64>() / 2.0).collect();
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let l = light();
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let face = AMBIENT + DIFFUSE * l[2];
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let ratio = if bevel.w > 0.0 { bevel.h / bevel.w } else { 0.0 };
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let a = alpha.clamp(0.0, 1.0);
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let mut data = Vec::with_capacity((pw * ph) as usize);
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for j in 0..ph {
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for i in 0..pw {
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let p = Point::new(bounds.x0 + (i as f64 + 0.5) / pw as f64 * bounds.width(), bounds.y0 + (j as f64 + 0.5) / ph as f64 * bounds.height());
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let f = match nearest_edge(&polys, &areas, p) {
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Some((d, e)) if d < bevel.w => {
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let z = slope(&bevel.preset, d / bevel.w) * ratio;
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let n = [e.x * z, e.y * z, 1.0];
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let len = (n[0] * n[0] + n[1] * n[1] + n[2] * n[2]).sqrt();
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let dot = (n[0] * l[0] + n[1] * l[1] + n[2] * l[2]) / len;
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AMBIENT + DIFFUSE * dot.max(0.0)
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}
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_ => face,
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};
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let px = match fill {
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Some(c) => {
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let ch = |v: u8| (v as f64 * f + SPECULAR).round().clamp(0.0, 255.0);
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let ca = c.a as f64 * a / 255.0;
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let pm = |v: f64| (v * ca).round().clamp(0.0, 255.0) as u8;
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vello_cpu::color::PremulRgba8 { r: pm(ch(c.r)), g: pm(ch(c.g)), b: pm(ch(c.b)), a: (ca * 255.0).round() as u8 }
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}
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None => {
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// A veil: white where the band is lighter than the face, black where darker.
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let d = ((f - face) * 1.5).clamp(-1.0, 1.0);
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let va = (d.abs() * a * 255.0).round().clamp(0.0, 255.0) as u8;
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let v = if d > 0.0 { va } else { 0 };
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vello_cpu::color::PremulRgba8 { r: v, g: v, b: v, a: va }
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}
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};
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data.push(px);
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}
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}
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let pm = Arc::new(Pixmap::from_parts(data, pw as u16, ph as u16));
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ctx.set_transform(m);
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ctx.set_paint(vello_cpu::Image {
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image: vello_cpu::ImageSource::Pixmap(pm),
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sampler: peniko::ImageSampler { quality: peniko::ImageQuality::Medium, ..Default::default() },
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});
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ctx.set_paint_transform(
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Affine::translate(bounds.origin().to_vec2()) * Affine::scale_non_uniform(bounds.width() / pw as f64, bounds.height() / ph as f64),
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);
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ctx.fill_path(path);
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ctx.reset_paint_transform();
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn bevels_are_read_from_kept_3d_xml() {
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let raw = r#"<a:scene3d><a:camera prst="orthographicFront"/></a:scene3d><a:sp3d><a:bevelT w="50800" h="16510" prst="angle"/></a:sp3d>"#;
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assert_eq!(from_raw(raw), Some(Bevel { w: 4.0, h: 1.3, preset: "angle".into(), modelled: true }));
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// Defaults: 6 pt square, circle.
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let raw = r#"<a:scene3d/><a:sp3d><a:bevelT/></a:sp3d>"#;
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assert_eq!(from_raw(raw), Some(Bevel { w: 6.0, h: 6.0, preset: "circle".into(), modelled: true }));
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// Another rig or material: not modelled.
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let raw = r#"<a:scene3d><a:lightRig rig="flood" dir="t"/></a:scene3d><a:sp3d prstMaterial="metal"><a:bevelT/></a:sp3d>"#;
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assert!(from_raw(raw).is_some_and(|b| !b.modelled));
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// No scene: flat in PowerPoint.
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assert_eq!(from_raw(r#"<a:sp3d><a:bevelT w="50800"/></a:sp3d>"#), None);
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assert_eq!(from_raw(r#"<a:scene3d/><a:sp3d extrusionH="10"/>"#), None);
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}
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#[test]
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fn the_light_comes_from_the_upper_left() {
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let l = light();
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assert!(l[0] < 0.0 && l[1] < 0.0 && l[2] > 0.0);
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// An upward-facing edge (outward normal up) is lit more than a downward one.
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let lit = |e: [f64; 2]| {
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let z = slope("circle", 0.3) * 0.5;
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let n = [e[0] * z, e[1] * z, 1.0];
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let len = (n[0] * n[0] + n[1] * n[1] + 1.0).sqrt();
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(n[0] * l[0] + n[1] * l[1] + n[2] * l[2]) / len
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};
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assert!(lit([0.0, -1.0]) > lit([-1.0, 0.0]) && lit([-1.0, 0.0]) > lit([1.0, 0.0]) && lit([1.0, 0.0]) > lit([0.0, 1.0]));
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}
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}
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@ -7,6 +7,7 @@
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#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]
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#![forbid(unsafe_code)]
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mod bevel;
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mod chart;
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mod colr;
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@ -997,6 +998,24 @@ impl Renderer {
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ctx.pop_layer();
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}
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}
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// A 3-D bevel: the face and a band inside the outline lit as surfaces.
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if let Some(bv) = effects.as_ref().and_then(|e| e.raw3d.as_deref()).and_then(bevel::from_raw) {
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let solid = match &fill {
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Some(Fill::Solid { color: c }) => Some(rctx.color(c, fill_ph)),
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_ => None,
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};
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let filled = is_pic || fill.as_ref().is_some_and(|f| !f.is_none());
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if filled {
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let mut area = BezPath::new();
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for sp in geo.paths.iter().filter(|sp| sp.fill != FillMode::None) {
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area.extend(sp.path.iter());
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}
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if is_pic || area.elements().is_empty() {
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area = outline.clone();
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}
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bevel::draw(ctx, &bv, if is_pic { None } else { solid }, &area, Rect::new(0.0, 0.0, w, h), m, 1.0);
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}
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}
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// Outline.
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if line.fill.as_ref().is_some_and(|f| !f.is_none()) {
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let lw = line.width.unwrap_or(0.75).max(0.0);
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@ -557,3 +557,26 @@ fn patterns_between_whole_pixel_cells_blend_neighbouring_cells() {
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// The pattern repeats every 6 px (8 cells).
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assert!(row.iter().zip(row.iter().skip(6)).all(|(a, b)| (*a as i32 - *b as i32).abs() <= 2), "{row:?}");
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}
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#[test]
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fn a_bevelled_shape_is_lit_from_the_upper_left() {
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let base = Rgba::rgb(91, 155, 213);
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let bevelled = |raw: &str| Shape {
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id: ShapeId(26),
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xfrm: Some(Xfrm::new(100.0, 100.0, 130.0, 130.0)),
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fill: solid(base),
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line: no_line(),
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effects: Some(deckcraft_model::Effects { bevel: Some("circle".into()), raw3d: Some(raw.into()), ..Default::default() }),
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..Default::default()
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};
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let raw = r#"<a:scene3d><a:camera prst="orthographicFront"/><a:lightRig rig="threePt" dir="t"/></a:scene3d><a:sp3d><a:bevelT w="152400" h="76200"/></a:sp3d>"#;
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let img = render(vec![bevelled(raw)]);
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// PowerPoint: face (99, 166, 226); top of the band saturates, its bottom and right darken.
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let face = img.pixel(165, 165);
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assert!(close(face, Rgba::rgb(99, 166, 226), 8), "face {face:?}");
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let (top, bottom, right) = (img.pixel(165, 104)[2], img.pixel(165, 226)[2], img.pixel(226, 165)[2]);
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assert!(top > face[2] && bottom < face[2] && right < face[2], "top {top} bottom {bottom} right {right} face {}", face[2]);
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// Without a 3-D scene PowerPoint draws it flat.
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let img = render(vec![bevelled(r#"<a:sp3d><a:bevelT w="152400" h="76200"/></a:sp3d>"#)]);
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assert!(close(img.pixel(165, 104), base, 2) && close(img.pixel(165, 165), base, 2));
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}
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