The slide turns the input method on while it takes typing, with the candidate window at the
caret, and forwards egui Ime events to text.compose / text.commit, so a Korean keyboard composes
syllables instead of separate jamo. Interface text in scripts the interface fonts lack (Hangul,
Simplified Chinese, Thai...) borrows faces from the font database (installed fonts such as Malgun
Gothic; nothing bundled): file names, titles, notes, outline, sections, comments and typed text.
Ported and widened from WordCraft's #565/#840 fallback. The notes pane keeps text typed before
focus leaves in the same frame (Escape, another slide). Control channel: ui.ime.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
PowerPoint's Normal view draws shapes, pictures and text that sit partly
or wholly off the slide on the area around it, at full strength, with
their effects, master and layout graphics included; the slide show,
exports and thumbnails clip to the slide. DeckCraft clipped everything to
the slide in the editor too.
- render: `slide_extent`/`layout_extent` estimate how far a slide's
drawing reaches (boxes, outlines, shadow, glow, reflection);
`render_slide_drawn` also reports what a render actually drew (text
spilling out of its box, table rows that grew); `pasteboard_region`
picks the pixels the editor renders: the slide plus what reaches off
it and is in view, rounded to 256 px tiles so scrolling rarely
re-renders. A slide with nothing off it renders exactly as before.
- ui-egui: the canvas texture covers that region (slide and master
views); it re-renders only when the slide, zoom or the region changes,
and a second time only if text drew beyond the estimate.
- Hit testing, selection, marquee and moves already worked in slide
space; tests now cover them off the slide.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Text warps: draw WordArt prstTxWarp presets, round-trip their adjusts
All 40 DrawingML text-warp presets now render instead of drawing flat text.
A warp is a list of bands over the shape's text rectangle (insets ignored):
fill bands stretch the ink of their lines between a top and a bottom guide
(positions by arc length, one horizontal scale for the whole text), follow
bands (arch, circle, button) set lines at natural size along an ellipse arc,
lines stacking outwards on parallel curves, with no wrapping. Lines are
shared over multi-band presets in order (ceil(n/k) per band).
The guide curves were fitted to PowerPoint renders of synthetic decks of
"I" bars (black-box observation, defaults and changed adjusts, 1-3 lines);
most presets match within about a point on a 420 x 200 pt box.
- geom: warp module (guides, presets, band mapping) with unit tests
- render: glyph outlines and underlines flattened, subdivided and mapped
- text: follow warps lay out without wrapping
- model/pptx: BodyProps.warp_adj read from and written to prstTxWarp/avLst
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Text warps: bands with fewer lines keep the fuller band's text height
Multi-band fill warps (Deflate-Inflate, Button Pour) map a box as tall as
the tallest band's ink onto every band, centred on the band's own ink, as
PowerPoint does: a band holding one line next to a band of two keeps the
line at the same size instead of stretching it over the whole band.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Progress docs per craftrules standards/progress-docs.md: target-app parity, gaps, roadmap with alpha gate, readiness by audience (full / mainstream / essentials) with Opus 5.5 hours, and feature, format, hardware, UI and localization parity docs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- engine: add animation.painter (Alt+Shift+C) and animation.painterApply (Alt+Shift+V) supporting single-use and sticky modes
- tools: apply animation painter on canvas shape click
- edit: disarm animation painter on deselect (Escape)
- ui-egui: add Animation Painter button in Advanced Animation ribbon group
- tests: unit tests for single and sticky animation painting
- docs/parity: mark Animation Painter as done (breadth parity to 80%)
- contributors: add Johannesgauss to contributors/people.toml
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Three causes, each making links look like they "don't save":
- With the caret at a word boundary (end of text, empty paragraph),
insert.hyperlink formatted an empty range and changed nothing. It now
inserts the address (or the slide's title, or `text`) as linked text, as
PowerPoint does. Typing right after a link no longer extends it.
- The slide show ignored hyperlinks and shape actions. A click on one now
follows it (ShowState::follow): slides, next/previous/first/last, Last
Slide Viewed, End Show, and URLs; the pointer turns into a hand over links.
- The desktop app was built without eframe's `links` feature, so
ctx.open_url did nothing natively (also the ribbon's app page link).
Enabled as in DesignCraft, EffectCraft and PrintCraft.
Saving was fine: links round-trip through .deckcraft and .pptx.
generated with Claude Code
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* feat(pictures): animated GIFs play, with pause (media.gifPlay)
GIF pictures used to show only their first frame. The renderer now decodes every frame (cached, capped at 256 MB and 1024 px a side) and draws the frame for each GIF's play time, passed in RenderOpts::gif_times; exports and thumbnails pass none and keep frame 1. The editor canvas and the slide show redraw only when a GIF reaches its next frame. A corner button on hover (or selection) pauses and resumes a GIF from the same frame, through the new media.gifPlay command.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* feat(pictures): animated GIFs play, with pause (media.gifPlay)
GIF pictures used to show only their first frame. The renderer now decodes every frame (cached, capped at 256 MB and 1024 px a side) and draws the frame for each GIF's play time, passed in RenderOpts::gif_times; exports and thumbnails pass none and keep frame 1. The editor canvas and the slide show redraw only when a GIF reaches its next frame. A corner button on hover (or selection) pauses and resumes a GIF from the same frame, through the new media.gifPlay command.
Also adds my entry to contributors/people.toml.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Animated GIFs: cap frames (1000), canvas (4096²), per-GIF (64 MB) and cache (192 MB) memory
A few MB of hostile GIF could decode to millions of tiny frames or a 100 Mpx canvas per frame,
and eight cached GIFs could hold 2 GB.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* Sprint 1: bidi and Arabic typography engine
fonts: ISO 15924 script and a:latin/a:ea/a:cs slot classification;
shape_range shapes an item with the whole paragraph as HarfRust
pre/post context, explicit script/language/direction, glyphs kept in
visual order; per-grapheme-cluster fallback (slot face, theme script
font, OS cascade families, bundled craft-fonts face); GDEF ligature
carets.
text: UAX #9 levels for the whole paragraph (a:pPr/@rtl), itemization
by level, script, face and shaping style (paint-only changes no longer
split words), logical line breaking at cluster boundaries, per-line
L1/L2 reordering (L4 mirroring by the shaper); RTL start edge and
bullets, justLow kashida; caret Affinity, logical/visual movement,
bidi hit testing and selection as the union of visual boxes.
model/pptx: theme a:font script fonts and algn="justLow" round-trip.
engine: format.rtl (Right-to-Left Text Direction), justifyLow align.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Fonts: the bundled script face comes before installed fonts; no Microsoft family names
Arabic, Hebrew, Thai and Devanagari clusters try the craft-fonts face first, so every machine
draws the same, then openly licensed or OS-native installed families, then any installed face.
Installed Microsoft faces are still used through that scan, but not named (AGENTS.md §1.1).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Tayeb <tayeb@192.168.11.179>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
- crates/media: probe (duration, rate/channels, size/fps; WMA/WMV recognised), audio decode to
f32 PCM (MP3, AAC M4A/ADTS, ALAC, WAV, AIFF, CAF, FLAC, Vorbis via symphonia; Opus with our
decoder in Ogg/WebM/MKV), video decode (MP4/MOV/WebM/MKV) with YUV->RGBA, poster frames,
trim/fade/volume, Player mixer + per-voice clock (device-clocked or wall-clocked), VideoFeed.
- Codec crates ported from FilmCraft: bitstream, h264, hevc, vp9, av1, isobmff, matroska, ogg, opus.
- insert.audio/insert.video probe and store duration/size and a poster frame; unplayable media
is embedded with a warning. New media.play/pause/toggle/stop/seek/info/posterFrame.
- UI: MediaHost (cpal output injected by the desktop app), control bar under media, video frames
on canvas and in the show; autoplay, click to play, loop, rewind, across slides, hide, full screen.
- Tests with in-code WAV/AIFF and CC0 self-generated fixtures (make.sh, ATTRIBUTION.md rows).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- apps/slidecraft-web: SlideApp in the browser via eframe's web runner (trunk; WebGPU with
WebGL2 fallback). Opens the sample deck (?blank for empty, ?show to present, ?webgl to force
WebGL2). Open/Insert use the browser file picker through Services::open_async + inbox;
Save/Export download; dropped files are read asynchronously.
- ui-egui: native-only synchronous drop handling (wasm uses the inbox), real clock on wasm
(js_sys::Date::now), About shows build commit/date when SLIDECRAFT_BUILD_SHA/DATE are set.
- .github/workflows/release.yml (push to `release` / workflow_dispatch): macOS universal
signed+notarized dmg, Windows x64/x86 signed msi + portable zip, Linux AppImage/deb/rpm/tar.gz
(x86_64, aarch64), Flatpak bundle, FreeBSD tar.gz (vmactions), web zip; draft GitHub Release
"SlideCraft v<version>" from [workspace.package] version. Same secret names as DesignCraft.
- freebsd.yml and packaging-lint.yml CI, ported from DesignCraft.
- packaging/: macOS (Info.plist, entitlements, cert import), Windows (WiX with new UpgradeCode,
.slidecraft ProgId, Open-with for pptx), Linux (.desktop, AppStream, MIME, nfpm, Flatpak),
FreeBSD and web scripts; shared setup in packaging/common.sh.
- apps/slidecraft/build.rs embeds icon + VERSIONINFO on Windows; slidecraft.icns/.ico generated
from the committed PNGs by packaging/icons.sh.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>