ReinUsesLisp
836580aada
vk_pipeline_cache: Add file and define descriptor update template filler
...
This function allows us to share code between compute and graphics
pipelines compilation.
2020-01-06 22:02:26 -03:00
ReinUsesLisp
a067862bd3
fixed_pipeline_state: Add depth clamp
2020-01-06 22:02:26 -03:00
ReinUsesLisp
3b5cccbf0b
vk_rasterizer: Add placeholder
2020-01-06 22:02:26 -03:00
bunnei
7348d17961
Merge pull request #3276 from ReinUsesLisp/pipeline-reqs
...
vk_update_descriptor/vk_renderpass_cache: Add pipeline cache dependencies
2020-01-06 17:03:34 -05:00
bunnei
76128fa143
Merge pull request #3278 from ReinUsesLisp/vk-memory-manager
...
renderer_vulkan: Buffer cache, stream buffer and memory manager changes
2020-01-06 17:03:04 -05:00
ReinUsesLisp
cdf40c8694
vk_renderpass_cache: Initial implementation
...
The renderpass cache is used to avoid creating renderpasses on each
draw. The hashed structure is not currently optimized.
2020-01-06 18:28:32 -03:00
ReinUsesLisp
09e775bfe0
vk_update_descriptor: Initial implementation
...
The update descriptor is used to store in flat memory a large chunk of
staging data used to update descriptor sets through templates. It
provides a push interface to easily insert descriptors following the
current pipeline. The order used in the descriptor update template has
to be implicitly followed. We can catch bugs here using validation
layers.
2020-01-06 18:28:32 -03:00
ReinUsesLisp
b6476ed501
vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache
...
The stream buffer before this commit once it was full (no more bytes to
write before looping) waiting for all previous operations to finish.
This was a temporary solution and had a noticeable performance penalty
in performance (from what a profiler showed).
To avoid this mark with fences usages of the stream buffer and once it
loops wait for them to be signaled. On average this will never wait.
Each fence knows where its usage finishes, resulting in a non-paged
stream buffer.
On the other side, the buffer cache is reimplemented using the generic
buffer cache. It makes use of the staging buffer pool and the new
stream buffer.
2020-01-06 18:13:41 -03:00
ReinUsesLisp
f0573c5b5d
vk_memory_manager: Misc changes
...
* Allocate memory in discrete exponentially increasing chunks until the
128 MiB threshold. Allocations larger thant that increase linearly by
256 MiB (depending on the required size). This allows to use small
allocations for small resources.
* Move memory maps to a RAII abstraction. To optimize for debugging
tools (like RenderDoc) users will map/unmap on usage. If this ever
becomes a noticeable overhead (from my profiling it doesn't) we can
transparently move to persistent memory maps without harming the API,
getting optimal performance for both gameplay and debugging.
* Improve messages on exceptional situations.
* Fix typos "requeriments" -> "requirements".
* Small style changes.
2020-01-06 18:13:41 -03:00
ReinUsesLisp
5d4412443e
vk_buffer_cache: Temporarily remove buffer cache
...
This is intended for a follow up commit to avoid circular dependencies.
2020-01-06 17:58:46 -03:00
bunnei
890b59bdff
Merge pull request #3277 from ReinUsesLisp/make-current
...
yuzu/bootmanager: Remove {glx,wgl}MakeCurrent on SwapBuffers
2020-01-06 14:09:19 -05:00
ReinUsesLisp
c0fe595878
yuzu/bootmanager: Remove {glx,wgl}MakeCurrent on SwapBuffers
...
MakeCurrent is a costly (according to Nsight's profiler it takes a tenth
of a millisecond to complete), and we don't have a reason to call it
because:
- Qt no longer signals a warning if it's not called
- yuzu no longer supports macOS
2020-01-06 14:02:47 -03:00
bunnei
5cefb60748
Merge pull request #3261 from degasus/page_table
...
core/memory + arm/dynarmic: Use a global offset within our arm page table.
2020-01-06 11:56:59 -05:00
bunnei
62d4e927d4
Merge pull request #3257 from degasus/no_busy_loops
...
video_core: Block in WaitFence.
2020-01-06 00:09:57 -05:00
Fernando Sahmkow
9fee5297ec
Merge pull request #3264 from ReinUsesLisp/vk-descriptor-pool
...
vk_descriptor_pool: Initial implementation
2020-01-05 15:54:41 -04:00
bunnei
0eaf2e8672
Merge pull request #2945 from FernandoS27/fix-bcat
...
nifm: Only return that there's an internet connection when there's a BCATServer
2020-01-05 02:17:16 -05:00
bunnei
18e502d636
service: time: Implement GetStandardLocalSystemClock.
2020-01-04 22:18:54 -05:00
bunnei
73900c4678
Merge pull request #3258 from FernandoS27/shader-amend
...
Shader_IR: add the ability to amend code in the shader ir.
2020-01-04 14:05:17 -05:00
bunnei
940ed35ee2
time: Remove overflow error checking (currently breaks ADO builds).
2020-01-04 13:48:31 -05:00
bunnei
2fef8d9feb
service: time: Implement GetClockSnapshotFromSystemClockContext.
2020-01-04 13:48:30 -05:00
bunnei
0d1c9fe2a9
service: time: Implement IsStandardNetworkSystemClockAccuracySufficient.
2020-01-04 13:48:30 -05:00
bunnei
756c19b448
system_archive: Add a basic HLE implementation for time zone binary.
2020-01-04 13:48:29 -05:00
bunnei
ac22daaf4f
service: time: Rewrite implementation of glue services.
2020-01-04 13:48:29 -05:00
Fernando Sahmkow
591d53e1c3
Shader_IR: Address Feedback
2020-01-04 14:40:57 -04:00
bunnei
9431286523
core: Initialize several structs that make use of Common::UUID.
2020-01-04 13:29:55 -05:00
Fernando Sahmkow
501d87c82b
Shader_IR: Implement TXD Array.
...
This commit extends the compilation of TXD to support array samplers on
TXD.
2020-01-04 13:28:02 -04:00
bunnei
cbaf3b3c40
service: vi: Implement CloseLayer.
...
- Needed for Undertale.
2020-01-04 00:45:06 -05:00
Rodrigo Locatti
c7ef4c32e3
Update src/video_core/renderer_vulkan/vk_descriptor_pool.cpp
...
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-01-03 17:34:30 -03:00
bunnei
5b2b762ec9
Merge pull request #3247 from FernandoS27/remap-fix
...
NvServices: Correct Ioctl Remap.
2020-01-03 12:30:56 -05:00
CJBok
21e0086bf8
const correction
2020-01-03 10:30:51 +01:00
CJBok
ef66081b4d
clang
2020-01-03 09:31:54 +01:00
CJBok
c6939635cb
Update configure_input_player.cpp
2020-01-03 09:11:34 +01:00
CJBok
f4d746e41e
Added deadzone controls for sdl engine at input settings
2020-01-03 08:54:57 +01:00
ReinUsesLisp
9328c4be0b
yuzu: Remove Maxwell debugger
...
This was carried from Citra and wasn't really used on yuzu. It also adds
some runtime overhead. This commit removes it from yuzu's codebase.
2020-01-02 23:09:44 -03:00
bunnei
1bfdfe2abf
Merge pull request #3243 from ReinUsesLisp/topologies
...
maxwell_to_gl: Implement missing primitive topologies
2020-01-01 20:33:33 -05:00
ReinUsesLisp
e3713ec645
vk_descriptor_pool: Initial implementation
...
Create a large descriptor pool where we allocate all our descriptors
from. It has to be wide enough to support any pipeline, hence its large
numbers.
If the descritor pool is filled, we allocate more memory at that moment.
This way we can take advantage of permissive drivers like Nvidia's that
allocate more descriptors than what the spec requires.
2020-01-01 16:44:06 -03:00
Markus Wick
f74d95547e
core/memory + arm/dynarmic: Use a global offset within our arm page table.
...
This saves us two x64 instructions per load/store instruction.
TODO: Clean up our memory code. We can use this optimization here as well.
2020-01-01 12:24:54 +01:00
bunnei
0f250f4a1f
Merge pull request #3239 from ReinUsesLisp/p2r
...
shader/p2r: Implement P2R Pr
2019-12-31 20:37:16 -05:00
Fernando Sahmkow
a4d446291d
Shader_IR: add the ability to amend code in the shader ir.
...
This commit introduces a mechanism by which shader IR code can be
amended and extended. This useful for track algorithms where certain
information can derived from before the track such as indexes to array
samplers.
2019-12-30 15:31:48 -04:00
Fernando Sahmkow
193a942e9f
Merge pull request #3248 from ReinUsesLisp/vk-image
...
vk_image: Add an image object abstraction
2019-12-30 14:25:14 -04:00
Rodrigo Locatti
00ebed081e
vk_image: Avoid unnecesary equals
2019-12-30 13:28:23 -03:00
Fernando Sahmkow
270ca7ddd2
Merge pull request #3249 from ReinUsesLisp/vk-staging-buffer-pool
...
vk_staging_buffer_pool: Add a staging pool for temporary operations
2019-12-30 12:25:59 -04:00
Markus Wick
4bdaebe33e
video_core: Block in WaitFence.
...
This function is called rarely and blocks quite often for a long time.
So don't waste power and let the CPU sleep.
This might also increase the performance as the other cores might be allowed to clock higher.
2019-12-30 13:04:53 +01:00
Rodrigo Locatti
a38fec0721
vk_staging_buffer_pool: Initialize last epoch to zero
2019-12-29 19:19:43 -03:00
Fernando Sahmkow
b6825f4b37
Merge pull request #3250 from ReinUsesLisp/empty-fragment
...
gl_rasterizer: Allow rendering without fragment shader
2019-12-28 14:33:53 -04:00
bunnei
9d254bf997
Merge pull request #3228 from ReinUsesLisp/ptp
...
shader/texture: Implement AOFFI and PTP for TLD4 and TLD4S
2019-12-26 21:43:44 -05:00
ReinUsesLisp
baaef2d12a
gl_rasterizer: Allow rendering without fragment shader
...
Rendering without a fragment shader is usually used in depth-only
passes.
2019-12-26 16:38:49 -03:00
ReinUsesLisp
3f151e2d31
vk_staging_buffer_pool: Add a staging pool for temporary operations
...
The job of this abstraction is to provide staging buffers for temporary
operations. Think of image uploads or buffer uploads to device memory.
It automatically deletes unused buffers.
2019-12-25 18:12:17 -03:00
ReinUsesLisp
5721e2cbae
vk_image: Add an image object abstraction
...
This object's job is to contain an image and manage its transitions.
Since Nvidia hardware doesn't know what a transition is but Vulkan
requires them anyway, we have to state track image subresources
individually.
To avoid the overhead of tracking each subresource in images with many
subresources (think of cubemap arrays with several mipmaps), this commit
tracks when subresources have diverged. As long as this doesn't happen
we can check the state of the first subresource (that will be shared
with all subresources) and update accordingly.
Image transitions are deferred to the scheduler command buffer.
2019-12-25 18:00:16 -03:00
Fernando Sahmkow
367257a258
NvServices: Correct Ioctl Remap.
...
This commit corrects a padding value in Ioctl Remap that was actually an
offset to the mapping address.
2019-12-25 14:37:28 -04:00
Fernando Sahmkow
cbc8179a26
Merge pull request #3244 from ReinUsesLisp/vk-fps
...
fixed_pipeline_state: Define structure and loaders
2019-12-25 14:31:29 -04:00
bunnei
b509c1eed8
Merge pull request #3236 from ReinUsesLisp/rasterize-enable
...
gl_rasterizer: Implement RASTERIZE_ENABLE
2019-12-24 22:54:10 -05:00
ReinUsesLisp
4c69a886df
fixed_pipeline_state: Define symetric operator!= and mark as noexcept
...
Marks as noexcept Hash, operator== and operator!= for consistency.
2019-12-24 18:24:08 -03:00
ReinUsesLisp
46b7e6df1e
fixed_pipeline_state: Define structure and loaders
...
The intention behind this hasheable structure is to describe the state
of fixed function pipeline state that gets compiled to a single graphics
pipeline state object. This is all dynamic state in OpenGL but Vulkan
wants it in an immutable state, even if hardware can edit it freely.
In this commit the structure is defined in an optimized state (it uses
booleans, has paddings and many data entries that can be packed to
single integers). This is intentional as an initial implementation that
is easier to debug, implement and review. It will be optimized in later
stages, or it might change if Vulkan gets more dynamic states.
2019-12-22 22:59:11 -03:00
ReinUsesLisp
9d9c29a986
maxwell_3d: Add depth bounds registers
2019-12-22 22:55:06 -03:00
ReinUsesLisp
e2392c01a7
maxwell_to_gl: Implement missing primitive topologies
...
Many of these topologies are exclusively available in OpenGL.
2019-12-22 22:33:01 -03:00
bunnei
2d67e74340
Merge pull request #3241 from ReinUsesLisp/gl-shader-cache
...
gl_shader_cache: Style changes
2019-12-22 16:23:46 -05:00
bunnei
b10cbc8d01
Merge pull request #3238 from ReinUsesLisp/vk-resource-manager
...
vk_resource_manager: Catch device losses and other changes
2019-12-22 15:57:16 -05:00
bunnei
31686bae2d
Merge pull request #3203 from FernandoS27/tex-cache-fixes
...
Texture Cache: Add HLE methods for building 3D textures
2019-12-22 14:25:13 -05:00
Fernando Sahmkow
660344d633
Merge pull request #3237 from ReinUsesLisp/vk-shader-decompiler
...
vk_shader_decompiler: Misc changes
2019-12-22 12:36:56 -04:00
Fernando Sahmkow
7b2a50efdc
Texture Cache: Improve documentation
2019-12-22 12:29:23 -04:00
Fernando Sahmkow
2882099653
Texture Cache: Address Feedback
2019-12-22 12:24:34 -04:00
Fernando Sahmkow
dab454a72b
Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.
...
This commit adds a series of HLE methods for handling 3D textures in
general. This helps games that generate 3D textures on every frame and
may reduce loading times for certain games.
2019-12-22 12:24:34 -04:00
Fernando Sahmkow
04eade88de
Merge pull request #3230 from ReinUsesLisp/vk-emu-shaders
...
renderer_vulkan/shader: Add helper GLSL shaders
2019-12-22 11:23:09 -04:00
Fernando Sahmkow
e9d8ed8845
Merge pull request #3240 from ReinUsesLisp/decomp-cond-code
...
vk_shader_decompiler: Use Visit instead of reimplementing it
2019-12-22 11:20:55 -04:00
bunnei
eff6d1f5cd
Merge pull request #3235 from ReinUsesLisp/ldg-u8
...
shader/memory: Implement LDG.U8 and unaligned U8 loads
2019-12-21 22:50:28 -05:00
ReinUsesLisp
ceaafb4f7f
gl_shader_cache: Update commentary for shared memory
...
Remove false commentary. Not dividing by 4 the size of shared memory is
not a hack; it describes the number of integers, not bytes.
While we are at it sort the generated code to put preprocessor lines on
the top.
2019-12-20 22:51:21 -03:00
ReinUsesLisp
fca3e94060
gl_shader_cache: Remove unused entry in GetPrimitiveDescription
2019-12-20 22:49:30 -03:00
ReinUsesLisp
0504a60f62
vk_shader_decompiler: Use Visit instead of reimplementing it
...
ExprCondCode visit implements the generic Visit. Use this instead of
that one.
As an intended side effect this fixes unwritten memory usages in cases
when a negation of a condition code is used.
2019-12-20 21:36:25 -03:00
ReinUsesLisp
dd6e7808f5
shader/p2r: Implement P2R Pr
...
P2R dumps predicate or condition codes state to a register. This is
useful for unit testing.
2019-12-20 18:02:41 -03:00
ReinUsesLisp
0544c7ebce
shader/r2p: Refactor P2R to support P2R
2019-12-20 17:55:42 -03:00
bunnei
ffc32e4d7d
Merge pull request #3234 from ReinUsesLisp/i2f-u8-selector
...
shader/conversion: Implement byte selector in I2F
2019-12-19 22:36:26 -05:00
bunnei
d92950e3ce
Merge pull request #3233 from ReinUsesLisp/mismatch-sizes
...
shader/texture: Properly shrink unused entries in size mismatches
2019-12-19 20:40:27 -05:00
ReinUsesLisp
bb51f0809a
vk_resource_manager: Add entry to VKFence to test its usage
2019-12-19 16:31:34 -03:00
ReinUsesLisp
9929ad309d
vk_reosurce_manager: Add assert for releasing fences
...
Notify the programmer when a request to release a fence is invalid
because the fence is already free.
2019-12-19 16:31:34 -03:00
ReinUsesLisp
b784cc3dbb
vk_resource_manager: Implement VKFenceWatch move constructor
...
This allows us to put VKFenceWatch inside a std::vector without storing
it in heap. On move we have to signal the fences where the new protected
resource is, adding some overhead.
2019-12-19 16:31:34 -03:00
ReinUsesLisp
a50d506481
vk_device: Add entry to catch device losses
...
VK_NV_device_diagnostic_checkpoints allows us to push data to a Vulkan
queue and then query it even after a device loss. This allows us to push
the current pipeline object and see what was the call that killed the
device.
2019-12-19 16:31:33 -03:00
ReinUsesLisp
c4a97ffe7a
vk_shader_decompiler: Fix full decompilation
...
When full decompilation was enabled, labels were not being inserted and
instructions were misused. Fix these bugs.
2019-12-19 16:24:45 -03:00
ReinUsesLisp
a3d277cee9
vk_shader_decompiler: Skip NDC correction when it is native
...
Avoid changing gl_Position when the NDC used by the game is [0, 1]
(Vulkan's native).
2019-12-19 16:24:45 -03:00
ReinUsesLisp
a328090680
vk_shader_decompiler: Normalize output fragment attachments
...
Some games write from fragment shaders to an unexistant framebuffer
attachment or they don't write to one when it exists in the framebuffer.
Fix this by skipping writes or adding zeroes.
2019-12-19 16:24:45 -03:00
bunnei
65b114bf8d
Merge pull request #3232 from ReinUsesLisp/gl-decompiler-images
...
gl_shader_decompiler: Add missing DeclareImages
2019-12-19 11:32:47 -05:00
bunnei
32d7916924
Merge pull request #3231 from ReinUsesLisp/tld4s-encoding
...
shader_bytecode: Fix TLD4S encoding
2019-12-19 11:32:25 -05:00
ReinUsesLisp
23cc012f11
vk_device: Add query for RGBA8Uint
2019-12-19 02:08:29 -03:00
ReinUsesLisp
c7670d62a5
vk_shader_decompiler: Update sirit and implement Texture AOFFI
2019-12-19 01:42:13 -03:00
bunnei
80022929ed
Merge pull request #3221 from ReinUsesLisp/vk-scheduler
...
vk_scheduler: Delegate commands to a worker thread and state track
2019-12-18 22:04:08 -05:00
ReinUsesLisp
0eb9f3b107
gl_rasterizer: Implement RASTERIZE_ENABLE
...
RASTERIZE_ENABLE is the opposite of GL_RASTERIZER_DISCARD. Implement it
naturally using this.
NVN games expect rasterize to be enabled by default, reflect that in our
initial GPU state.
2019-12-18 19:28:23 -03:00
ReinUsesLisp
18ae3212cc
shader/memory: Implement LDG.U8 and unaligned U8 loads
...
LDG can load single bytes instead of full integers or packs of integers.
These have the advantage of loading bytes that are not aligned to 4
bytes.
To emulate these this commit gets the byte being referenced (by doing
"address & 3" and then using that to extract the byte from the loaded
integer:
result = bitfieldExtract(loaded_integer, (address % 4) * 8, 8)
2019-12-18 01:21:46 -03:00
ReinUsesLisp
034809d729
shader/conversion: Implement byte selector in I2F
...
I2F's byte selector is used to choose what bytes to convert to float.
e.g. if the input is 0xaabbccdd and the selector is ".B3" it will
convert 0xaa. The default (when it's not shown in nvdisasm) is ".B0", in
that example the default would convert 0xdd to float.
2019-12-18 00:41:22 -03:00
ReinUsesLisp
b082a0eb3f
shader/texture: Properly shrink unused entries in size mismatches
...
When a image format mismatches we were inserting zeroes to the texture
itself. This was not handling cases were the mismatch uses less
coordinates than the guest shader code. Address that by resizing the
vector.
2019-12-17 23:38:10 -03:00
ReinUsesLisp
b43ae0ad16
gl_shader_decompiler: Add missing DeclareImages
2019-12-17 23:34:15 -03:00
ReinUsesLisp
6acbec5666
shader_bytecode: Fix TLD4S encoding
2019-12-17 23:32:10 -03:00
bunnei
c54d8affb9
Merge pull request #3173 from yuzu-emu/bunnei-spscqueue
...
common: SPSCQueue: Notify after incrementing queue size.
2019-12-17 14:11:20 -05:00
bunnei
60fa40fc16
common: SPSCQueue: Notify after incrementing queue size.
2019-12-16 20:39:53 -05:00
ReinUsesLisp
1690b747d8
renderer_vulkan/shader: Add helper GLSL shaders
...
These shaders are used to specify code that is not dynamically generated
in the Vulkan backend. Instead of packing it inside the build system,
it's manually built and copied to the C++ file to avoid adding
unnecessary build time dependencies.
quad_array should be dropped in the future since it can be emulated with
a memory pool generated from the CPU.
2019-12-16 17:59:08 -03:00
bunnei
2cd276c0d0
Merge pull request #3182 from ReinUsesLisp/renderer-opengl
...
renderer_opengl: Miscellaneous clean ups
2019-12-16 13:01:04 -05:00
ReinUsesLisp
ac847a8cca
shader/texture: Implement TLD4.PTP
2019-12-16 04:09:24 -03:00
ReinUsesLisp
60dbe4b993
shader/texture: Enable arrayed TLD4
2019-12-16 02:37:21 -03:00
ReinUsesLisp
1516cc8bd3
gl_shader_decompiler: Rename "sepparate" to "separate"
2019-12-16 02:12:51 -03:00
ReinUsesLisp
06cf61aab3
shader/texture: Implement AOFFI for TLD4S
2019-12-16 02:06:42 -03:00
ReinUsesLisp
358e20f25b
shader/texture: Remove unnecesary parenthesis
2019-12-16 01:52:33 -03:00
Rodrigo Locatti
adb60a8810
Merge pull request #3219 from FernandoS27/fix-bindless
...
Corrections and fixes to TLD4S & bindless samplers failing
2019-12-16 01:26:11 -03:00
bunnei
ab8be46a8c
Merge pull request #3222 from ReinUsesLisp/maxwell-to-vk
...
maxwell_to_vk: Use VK_EXT_index_type_uint8 and misc changes
2019-12-14 22:30:12 -05:00
bunnei
6dee70147c
Merge pull request #3213 from ReinUsesLisp/intel-mesa
...
gl_device: Enable compute shaders for Intel Mesa drivers
2019-12-14 16:04:31 -05:00
bunnei
06e7951fc9
Merge pull request #3212 from ReinUsesLisp/fix-smem-lmem
...
gl_shader_cache: Add missing new-line on emitted GLSL
2019-12-13 21:35:29 -05:00
ReinUsesLisp
2ecba42eae
maxwell_to_vk: Improve image format table and add more formats
...
A1B5G5R5 uses A1R5G5B5. This is flipped with image view swizzles;
flushing is still not properly implemented on Vulkan for this particular
format.
2019-12-13 03:12:29 -03:00
ReinUsesLisp
e8faa79658
maxwell_to_vk: Implement more vertex formats
2019-12-13 03:12:28 -03:00
ReinUsesLisp
e0963237b4
maxwell_to_vk: Implement more primitive topologies
...
Add an extra argument to query device capabilities in the future. The
intention behind this is to use native quads, quad strips, line loops
and polygons if these are released for Vulkan.
2019-12-13 03:12:28 -03:00
ReinUsesLisp
ca90df6b7e
maxwell_to_vk: Approach GL_CLAMP closer to the GL spec
...
The OpenGL spec defines GL_CLAMP's formula similarly to CLAMP_TO_EDGE
and CLAMP_TO_BORDER depending on the filter mode used. It doesn't
exactly behave like this, but it's the closest we can get with what
Vulkan offers without emulating it by injecting shader code.
2019-12-13 03:12:28 -03:00
ReinUsesLisp
4b22842a07
maxwell_to_vk: Use VK_EXT_index_type_uint8 when available
2019-12-13 02:37:23 -03:00
ReinUsesLisp
ce695e0ca5
vk_scheduler: Delegate commands to a worker thread and state track
...
Introduce a worker thread approach for delegating Vulkan work derived
from dxvk's approach. https://github.com/doitsujin/dxvk
Now that the scheduler is what handles all Vulkan work related to
command streaming, store state tracking in itself. This way we can know
when to reupload Vulkan dynamic state to the queue (since this one is
invalidated between command buffers unlike NVN). We can also store the
renderpass state and graphics pipeline bound to avoid redundant binds
and renderpass begins/ends.
2019-12-13 02:24:48 -03:00
bunnei
84efe33017
Merge pull request #3214 from lioncash/svc-func
...
kernel/svc: Amend function signature of SignalProcessWideKey
2019-12-12 21:32:36 -05:00
bunnei
590477de30
Merge pull request #3217 from jhol/fix-boost-include
...
Added missing include
2019-12-11 22:21:24 -05:00
Fernando Sahmkow
75802de2eb
Shader_IR: Correct TLD4S Depth Compare.
2019-12-11 19:53:17 -04:00
Fernando Sahmkow
e47f66ac4b
Shader_Ir: Correct TLD4S encoding and implement f16 flag.
2019-12-11 19:53:17 -04:00
Fernando Sahmkow
538b4f6da3
Gl_Shader_compiler: Correct Depth Compare for Texture Gather operations.
2019-12-11 19:53:16 -04:00
Fernando Sahmkow
bab5b13be8
Shader_Ir: default failed tracks on bindless samplers to null values.
2019-12-11 19:53:16 -04:00
Fernando Sahmkow
ca11633e1d
Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented.
...
This commit ensures the OGL backend does not execute tesselation shader
stages as they are currently unimplemented.
2019-12-11 15:41:26 -04:00
bunnei
1566b0c519
Merge pull request #3210 from ReinUsesLisp/memory-barrier
...
shader: Implement MEMBAR.GL
2019-12-11 14:24:39 -05:00
Joel Holdsworth
e6d65064da
Added missing include
2019-12-11 18:11:49 +00:00
Fernando Sahmkow
48dcf4c2d8
Kernel: Correct behavior of Address Arbiter threads. ( #3165 )
...
* Kernel: Correct behavior of Address Arbiter threads.
This corrects arbitration threads to behave just like in Horizon OS.
They are added into a container and released according to what priority
they had when added. Horizon OS does not reorder them if their priority
changes.
* Kernel: Address Feedback.
2019-12-11 10:55:38 -05:00
Lioncash
9e160743ac
kernel/svc: Correct function signature of SignalProcessWideKey
...
This function doesn't actually return a result code, so we can amend the
signature of it to match.
2019-12-11 07:13:27 -05:00
ReinUsesLisp
0957919b45
gl_device: Enable compute shaders for Intel Mesa drivers
...
Previously we naively checked for "Intel" in GL_VENDOR, but this
includes both Intel's proprietary driver and the mesa driver. Re-enable
compute shaders for mesa.
2019-12-11 00:00:30 -03:00
ReinUsesLisp
fba4acf010
gl_shader_cache: Add missing new-line on emitted GLSL
...
Add missing new-line. This caused shaders using local memory and shared
memory to inject a preprocessor GLSL line after an expression (resulting
in invalid code).
It looked like this:
shared uint smem[8];#define LOCAL_MEMORY_SIZE 16
It should look like this (addressed by this commit):
shared uint smem[8];
\#define LOCAL_MEMORY_SIZE 16
2019-12-10 23:52:51 -03:00
bunnei
bb3d5c700b
Merge pull request #3201 from lioncash/dump
...
kernel/svc: Provide implementations for svcDumpInfo/svcDumpInfoNew
2019-12-10 21:48:37 -05:00
Fernando Sahmkow
1987e66daa
Maxwell3D: Implement Depth Mode.
...
This commit finishes adding depth mode that was reverted before due to
other unresolved issues.
2019-12-10 19:51:46 -04:00
ReinUsesLisp
6e95568616
shader: Implement MEMBAR.GL
...
Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V.
2019-12-10 16:45:03 -03:00
ReinUsesLisp
fdff48420a
vk_shader_decompiler: Fix build issues on old gcc versions
2019-12-10 01:55:38 -03:00
ReinUsesLisp
761483ac63
vk_shader_decompiler: Reduce YNegate's severity
2019-12-09 23:52:28 -03:00
ReinUsesLisp
72b999d789
shader_ir/other: Implement S2R InvocationId
2019-12-09 23:52:28 -03:00
ReinUsesLisp
7ec8977596
vk_shader_decompiler: Misc changes
...
Update Sirit and its usage in vk_shader_decompiler. Highlights:
- Implement tessellation shaders
- Implement geometry shaders
- Implement some missing features
- Use native half float instructions when available.
2019-12-09 23:51:57 -03:00
ReinUsesLisp
f2de7089e1
shader: Keep track of shaders using warp instructions
2019-12-09 23:40:41 -03:00
ReinUsesLisp
243a33aba9
shader_ir/memory: Implement patch stores
2019-12-09 23:25:21 -03:00
ReinUsesLisp
e3a6205772
vk_device: Misc changes
...
- Setup more features and requirements.
- Improve logging for missing features.
- Collect telemetry parameters.
- Add queries for more image formats.
- Query push constants limits.
- Optionally enable some extensions.
2019-12-09 01:04:48 -03:00
bunnei
80ea58f1db
Merge pull request #3198 from ReinUsesLisp/tessellation-maxwell
...
maxwell_3d: Add tessellation state entries
2019-12-08 22:28:25 -05:00
ReinUsesLisp
3c2839e533
externals: Update Vulkan-Headers
2019-12-08 22:08:19 -03:00
Rodrigo Locatti
7d8b72f8b4
Merge pull request #3199 from ReinUsesLisp/vk-swapchain
...
vk_swapchain: Add support for swapping sRGB
2019-12-08 21:53:22 -03:00
Lioncash
7953f7b0d8
kernel: Remove unnecessary includes
...
Over the course of the changes to the kernel code, a few includes are no
longer necessary, particularly with the change over to std::shared_ptr
from Boost's intrusive_ptr.
2019-12-07 22:37:05 -05:00
Lioncash
28ac8d63ef
kernel/svc: Provide implementations for svcDumpInfo/svcDumpInfoNew
...
These are fairly trivial to implement, we can just do nothing. This also
provides a spot for us to potentially dump out any relevant info in the
future (e.g. for debugging purposes with homebrew, etc).
While we're at it, we can also correct the names of both of these
supervisor calls.
2019-12-07 22:01:17 -05:00
ReinUsesLisp
b6cafd5c88
vk_swapchain: Add support for swapping sRGB
...
We don't know until the game is running if it's using an sRGB color
space or not. Add support for hot-swapping swapchain surface formats.
2019-12-06 22:42:08 -03:00
ReinUsesLisp
b377e0c75c
maxwell_3d: Add tessellation tess level registers
2019-12-06 22:08:22 -03:00
ReinUsesLisp
cac31c3fbb
maxwell_3d: Add tessellation mode register
2019-12-06 22:07:31 -03:00
ReinUsesLisp
c69c5be931
maxwell_3d: Add patch vertices register
2019-12-06 22:06:53 -03:00
bunnei
460b2b4a09
Merge pull request #3195 from FernandoS27/clear-exclusive
...
CpuCore: Clear exclusive state after doing a run in dynarmic.
2019-12-06 20:00:23 -05:00
ReinUsesLisp
959ac10dc8
shader_bytecode: Remove corrupted character
2019-12-06 20:31:56 -03:00
bunnei
2b4786f709
Merge pull request #3109 from FernandoS27/new-instr
...
Implement FLO & TXD Instructions on GPU Shaders
2019-12-06 18:18:16 -05:00
Fernando Sahmkow
2624ac7ae8
CpuCore: Clear exclusive state after doing a run in dynarmic.
...
This commit corrects an error in which a Core could remain with an
exclusive state after running, leaving space for possible race
conditions between changing cores.
2019-12-05 18:08:59 -04:00
ReinUsesLisp
bcf24c9ed8
telemetry_session: Report renderer backend
...
We only have OpenGL as an option for now. Hardcode the entry.
2019-12-02 16:50:39 -03:00
ReinUsesLisp
3c521afbec
telemetry_session: Use temporary to avoid writing the same enum
2019-12-02 16:49:46 -03:00
bunnei
6c951b2c80
Merge pull request #2987 from FernandoS27/texture-invalid
...
Texture_Cache: Redo invalid Surfaces handling.
2019-12-02 12:07:05 -05:00
bunnei
8a574895fb
Merge pull request #3177 from bunnei/new-ipc-req
...
kernel: Implement a more accurate IPC dispatch.
2019-11-30 18:56:35 -05:00
bunnei
a82a7408a7
Merge pull request #3184 from ReinUsesLisp/framebuffer-cache
...
gl_framebuffer_cache: Optimize framebuffer cache management
2019-11-30 18:46:40 -05:00
ReinUsesLisp
94a911d619
texture_cache/surface_base: Fix out of bounds texture views
...
Some texture views were being created out of bounds (with more layers or
mipmaps than what the original texture has). This is because of a
miscalculation in mipmap bounding. end_layer and end_mipmap are out of
bounds (e.g. layer 6 in a cubemap), there's no need to add one more
there.
Fixes OpenGL errors and Vulkan crashes on Splatoon 2.
2019-11-29 16:51:14 -03:00
ReinUsesLisp
e57b57cdbc
gl_framebuffer_cache: Optimize framebuffer key
...
Pack color attachment enumerations into a single u32. To determine the
number of buffers, the highest color attachment with a shared pointer
that doesn't point to null is used.
2019-11-28 23:02:20 -03:00
ReinUsesLisp
da1bef3a85
gl_rasterizer: Re-enable framebuffer cache for clear buffers
2019-11-28 23:02:20 -03:00
ReinUsesLisp
d4ada20e67
renderer_opengl: Make ScreenRectVertex's constructor constexpr
2019-11-28 20:36:02 -03:00
ReinUsesLisp
9b6d302900
renderer_opengl: Remove C casts
2019-11-28 20:28:27 -03:00
ReinUsesLisp
7db2bbcb12
renderer_opengl: Use explicit binding for presentation shaders
2019-11-28 20:25:56 -03:00
ReinUsesLisp
339cf19cd8
renderer_opengl: Drop macros for message decorations
2019-11-28 20:15:25 -03:00
ReinUsesLisp
e132f0fddd
renderer_opengl: Move static definitions to anonymous namespace
2019-11-28 20:14:40 -03:00
ReinUsesLisp
08e6173296
renderer_opengl: Move commentaries to header file
2019-11-28 20:11:03 -03:00
bunnei
4a4516868c
kernel: Implement a more accurate IPC dispatch.
2019-11-28 12:01:53 -05:00
bunnei
ec9f949bc8
Merge pull request #3169 from lioncash/memory
...
core/memory: Deglobalize memory management code
2019-11-28 11:43:17 -05:00
bunnei
5a1be49f6e
Merge pull request #3171 from lioncash/internal-link
...
filesys/romfs: Make ProcessFile and ProcessDirectory internally linked
2019-11-28 01:18:10 -05:00
Morph
2b0823df12
patch_manager: Adds check for disabled cheats to prevent them from being enabled ( #3178 )
...
* Adds check for disabled cheats to prevent them from being added to the CheatList
* Address feedback
2019-11-28 01:17:17 -05:00
bunnei
43a6681a59
Merge pull request #3170 from lioncash/enum
...
file_sys/directory: Make EntryType an enum class
2019-11-27 23:23:01 -05:00
Rodrigo Locatti
f1536be219
Merge pull request #3174 from lioncash/optional
...
video_core/gpu_thread: Tidy up SwapBuffers()
2019-11-27 20:35:31 -03:00
Lioncash
ab484b42b9
video_core/gpu_thread: Tidy up SwapBuffers()
...
We can just use std::nullopt and std::make_optional to make this a
little bit less noisy.
2019-11-27 17:46:11 -05:00
Lioncash
70eebf7ba8
video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()
...
Tidies it up a little bit visually.
2019-11-27 05:53:43 -05:00
Lioncash
40aa442a35
video_core/const_buffer_locker: Remove unused includes
2019-11-27 05:51:13 -05:00
Lioncash
3f27987dcc
video_core/const_buffer_locker: Remove #pragma once from cpp file
...
Silences a compiler warning.
2019-11-27 05:50:51 -05:00
Lioncash
0da88a9876
filesys/romfs: Remove unused includes
...
These inclusions aren't used at all within the public interface, so they
can be removed.
2019-11-27 05:29:52 -05:00
Lioncash
eada47f40f
filesys/romfs: Make ProcessFile and ProcessDirectory internally linked
...
These functions aren't used outside of this file, so we can place them
within an anonymous namespace.
2019-11-27 05:26:35 -05:00
Lioncash
a56ce41cc2
file_sys/directory: Make EntryType an enum class
...
This can trivially be an enum class rather than a regular enum, making
it more strongly typed.
2019-11-27 05:11:02 -05:00
Lioncash
50906bcf42
core/memory; Migrate over SetCurrentPageTable() to the Memory class
...
Now that literally every other API function is converted over to the
Memory class, we can just move the file-local page table into the Memory
implementation class, finally getting rid of global state within the
memory code.
2019-11-26 21:55:39 -05:00
Lioncash
d03fbad80f
core/memory: Migrate over GetPointerFromVMA() to the Memory class
...
Now that everything else is migrated over, this is essentially just code
relocation and conversion of a global accessor to the class member
variable.
All that remains is to migrate over the page table.
2019-11-26 21:55:39 -05:00
Lioncash
b5f69f4cc9
core/memory: Migrate over Write{8, 16, 32, 64, Block} to the Memory class
...
The Write functions are used slightly less than the Read functions,
which make these a bit nicer to move over.
The only adjustments we really need to make here are to Dynarmic's
exclusive monitor instance. We need to keep a reference to the currently
active memory instance to perform exclusive read/write operations.
2019-11-26 21:55:39 -05:00
Lioncash
cc3d6fdf73
core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory class
...
With all of the trivial parts of the memory interface moved over, we can
get right into moving over the bits that are used.
Note that this does require the use of GetInstance from the global
system instance to be used within hle_ipc.cpp and the gdbstub. This is
fine for the time being, as they both already rely on the global system
instance in other functions. These will be removed in a change directed
at both of these respectively.
For now, it's sufficient, as it still accomplishes the goal of
de-globalizing the memory code.
2019-11-26 21:55:39 -05:00
Lioncash
9e3cbf71fc
core/memory: Migrate over ZeroBlock() and CopyBlock() to the Memory class
...
These currently aren't used anywhere in the codebase, so these are very
trivial to move over to the Memory class.
2019-11-26 21:55:38 -05:00
Lioncash
ad85ba53dd
core/memory: Migrate over RasterizerMarkRegionCached() to the Memory class
...
This is only used within the accelerated rasterizer in two places, so
this is also a very trivial migration.
2019-11-26 21:55:38 -05:00
Lioncash
8d306269d0
core/memory: Migrate over ReadCString() to the Memory class
...
This only had one usage spot, so this is fairly straightforward to
convert over.
2019-11-26 21:55:38 -05:00
Lioncash
7110e6a128
core/memory: Migrate over GetPointer()
...
With all of the interfaces ready for migration, it's trivial to migrate
over GetPointer().
2019-11-26 21:55:38 -05:00
Lioncash
e04aeb9531
core: Prepare various classes for memory read/write migration
...
Amends a few interfaces to be able to handle the migration over to the
new Memory class by passing the class by reference as a function
parameter where necessary.
Notably, within the filesystem services, this eliminates two ReadBlock()
calls by using the helper functions of HLERequestContext to do that for
us.
2019-11-26 21:55:37 -05:00
Lioncash
717e2d5b94
core/memory: Move memory read/write implementation functions into an anonymous namespace
...
These will eventually be migrated into the main Memory class, but for
now, we put them in an anonymous namespace, so that the other functions
that use them, can be migrated over separately.
2019-11-26 21:53:35 -05:00
Lioncash
811191a9c9
core/memory: Migrate over address checking functions to the new Memory class
...
A fairly straightforward migration. These member functions can just be
mostly moved verbatim with minor changes. We already have the necessary
plumbing in places that they're used.
IsKernelVirtualAddress() can remain a non-member function, since it
doesn't rely on class state in any form.
2019-11-26 21:53:34 -05:00
Lioncash
1d9be65e26
core/memory: Migrate over memory mapping functions to the new Memory class
...
Migrates all of the direct mapping facilities over to the new memory
class. In the process, this also obsoletes the need for memory_setup.h,
so we can remove it entirely from the project.
2019-11-26 21:53:34 -05:00
Lioncash
ff443fa835
core/memory: Introduce skeleton of Memory class
...
Currently, the main memory management code is one of the remaining
places where we have global state. The next series of changes will aim
to rectify this.
This change simply introduces the main skeleton of the class that will
contain all the necessary state.
2019-11-26 21:53:34 -05:00
bunnei
6fbfa5bb89
Merge pull request #3143 from ReinUsesLisp/indexing-bug
...
gl_device: Deduce indexing bug from device instead of heuristic
2019-11-26 21:53:12 -05:00
bunnei
8b35acbd29
core_timing: Use better reference tracking for EventType. ( #3159 )
...
* core_timing: Use better reference tracking for EventType.
- Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects.
- Removes need for unique names - we won't be using this for save states anyways.
2019-11-26 21:48:56 -05:00
bunnei
56ddd34c5e
Merge pull request #3164 from ReinUsesLisp/half-cast-float
...
gl_shader_decompiler: Fix casts from fp32 to fp16
2019-11-26 09:11:23 -05:00
ReinUsesLisp
c769397a9a
gl_shader_decompiler: Fix casts from fp32 to f16
...
Casts from f32 to f16 zeroes the higher half of the target register.
2019-11-25 22:22:33 -03:00
bunnei
9a3cd7ccb8
kernel: Fix reference management for client/server session.
...
- Fixes shutdown crash and crash in Pokemon SwSh.
2019-11-25 18:17:49 -05:00
ReinUsesLisp
b326331a1f
gl_device: Deduce indexing bug from device instead of heuristic
...
The heuristic to detect AMD's driver was not working properly since it
also included Intel. Instead of using heuristics to detect it, compare
the GL_VENDOR string.
2019-11-25 16:15:22 -03:00
bunnei
242629852b
Merge pull request #3158 from ReinUsesLisp/srgb-blit
...
gl_texture_cache: Apply sRGB on blits
2019-11-24 20:47:13 -05:00
bunnei
e8dd602a77
Merge pull request #3094 from lioncash/tables
...
service: Update function tables
2019-11-24 20:30:58 -05:00
bunnei
740190597b
Merge pull request #3155 from bunnei/fix-asynch-gpu-wait
...
gpu_thread: Don't spin wait if there are no GPU commands.
2019-11-24 20:19:25 -05:00
bunnei
5cb0f276fe
kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. ( #3154 )
...
* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects.
- See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-24 20:15:51 -05:00
bunnei
e1ad08d11b
Merge pull request #3098 from ReinUsesLisp/shader-invalidations
...
gl_shader_cache: Miscellaneous changes to shaders
2019-11-24 19:36:30 -05:00
ReinUsesLisp
f2cf4f8ce7
gl_texture_cache: Apply sRGB on blits
...
glBlitFramebuffer keeps in mind GL_FRAMEBUFFER_SRGB's state. Enable this
depending on the target surface pixel format.
2019-11-24 18:13:33 -03:00
bunnei
b8f67a1bcd
Merge pull request #3105 from ReinUsesLisp/fix-stencil-reg
...
maxwell_3d: Fix stencil_back_func_mask offset
2019-11-24 13:53:23 -05:00
bunnei
9c25858f2d
Merge pull request #3156 from bunnei/sys-ticks
...
svc: GetSystemTick should return cntpct_el0, not core ticks.
2019-11-24 13:52:28 -05:00
bunnei
cd1b4b8832
Merge pull request #3153 from FearlessTobi/port-4964
...
Port citra-emu/citra#4964 : "Unfold UNREACHABLE implementation for dumb compilers"
2019-11-24 02:56:12 -05:00
bunnei
2ac4532aa0
Merge pull request #3145 from ReinUsesLisp/buffer-cache-init
...
buffer_cache: Remove brace initialized for objects with default constructor
2019-11-24 02:55:02 -05:00
bunnei
bde851fca2
Update svc.cpp
2019-11-23 16:01:06 -05:00
bunnei
5d381af66b
svc: GetSystemTick should return cntpct_el0, not core ticks.
2019-11-23 15:29:15 -05:00
bunnei
17f57e4fed
gpu_thread: Don't spin wait if there are no GPU commands.
2019-11-23 15:17:28 -05:00
bunnei
16a9d0d6e0
Merge pull request #3114 from FernandoS27/cond-var
...
Kernel: Correct behavior of Condition Variables to be more similar to real hardware.
2019-11-23 13:24:39 -05:00
bunnei
87748a8965
Merge pull request #3141 from ReinUsesLisp/gl-position
...
gl_shader_gen: Apply default value to gl_Position
2019-11-23 13:23:46 -05:00
bunnei
fd53e0bd02
Merge pull request #3130 from FernandoS27/cancel-sync
...
Kernel: Correct Cancel Synchronization.
2019-11-23 13:23:23 -05:00
Weiyi Wang
9a19c4bbd5
fix clang-format and lambda capture
2019-11-23 01:30:06 +01:00
Weiyi Wang
e20e161c5c
unfold UNREACHABLE implementation for dumb compilers
...
We relies on UNREACHABLE's noreturn attribute to eliminate parent's "no return value" warning. However, this was wrapped in a `if(!false)` block, which compilers may not unfold to recognize the noreturn nature.
2019-11-23 01:30:06 +01:00
ReinUsesLisp
d91f11ca92
gl_device: Reserve base bindings on limited devices
...
SSBOs and other resources are limited per pipeline on Intel and AMD.
Heuristically reserve resources per stage having in mind the reported
OpenGL limits.
2019-11-22 21:28:50 -03:00
ReinUsesLisp
fb6a01233f
gl_state: Skip null texture binds
...
glBindTextureUnit doesn't support null textures. Skip binding these.
2019-11-22 21:28:50 -03:00
ReinUsesLisp
d892e6789a
gl_rasterizer: Disable compute shaders on Intel
...
Intel's proprietary driver enters in a corrupt state when compute
shaders are executed. For now, disable these.
2019-11-22 21:28:50 -03:00
ReinUsesLisp
2726dca44c
gl_shader_cache: Hack shared memory size
...
The current shared memory size seems to be smaller than what the game
actually uses. This makes Nvidia's driver consistently blow up; in the
case of FE3H it made it explode on Qt's SwapBuffers while SDL2 worked
just fine. For now keep this hack since it's still progress over the
previous hardcoded shared memory size.
2019-11-22 21:28:49 -03:00
ReinUsesLisp
a52b0f1874
gl_shader_decompiler: Normalize image bindings
2019-11-22 21:28:49 -03:00
ReinUsesLisp
99ed7e5128
gl_shader_decompiler: Normalize cbuf bindings
...
Stage and compute shaders were using a different binding counter.
Normalize these.
2019-11-22 21:28:49 -03:00
ReinUsesLisp
54b16fb27a
gl_rasterizer: Add missing cbuf counter reset on compute
2019-11-22 21:28:49 -03:00
ReinUsesLisp
0ecd1a227d
gl_shader_cache: Remove dynamic BaseBinding specialization
2019-11-22 21:28:49 -03:00
ReinUsesLisp
5f6a589d63
video_core: Unify ProgramType and ShaderStage into ShaderType
2019-11-22 21:28:48 -03:00
ReinUsesLisp
2930400adc
gl_rasterizer: Bind graphics images to draw commands
...
Images were not being bound to draw invocations because these would
require a cache invalidation.
2019-11-22 21:28:48 -03:00
ReinUsesLisp
46ad4bd297
gl_shader_cache: Specialize local memory size for compute shaders
...
Local memory size in compute shaders was stubbed with an arbitary size.
This commit specializes local memory size from guest GPU parameters.
2019-11-22 21:28:48 -03:00
ReinUsesLisp
1669dfa793
gl_shader_cache: Specialize shared memory size
...
Shared memory was being declared with an undefined size. Specialize from
guest GPU parameters the compute shader's shared memory size.
2019-11-22 21:28:47 -03:00
ReinUsesLisp
b0b505984d
gl_shader_cache: Specialize shader workgroup
...
Drop the usage of ARB_compute_variable_group_size and specialize compute
shaders instead. This permits compute to run on AMD and Intel
proprietary drivers.
2019-11-22 21:28:47 -03:00
ReinUsesLisp
b12a7dbace
shader/texture: Handle TLDS texture type mismatches
...
Some games like "Fire Emblem: Three Houses" bind 2D textures to offsets
used by instructions of 1D textures. To handle the discrepancy this
commit uses the the texture type from the binding and modifies the
emitted code IR to build a valid backend expression.
E.g.: Bound texture is 2D and instruction is 1D, the emitted IR samples
a 2D texture in the coordinate ivec2(X, 0).
2019-11-22 21:28:47 -03:00
ReinUsesLisp
77f86f48ac
shader/texture: Deduce texture buffers from locker
...
Instead of specializing shaders to separate texture buffers from 1D
textures, use the locker to deduce them while they are being decoded.
2019-11-22 21:28:47 -03:00
bunnei
ccd42d0c09
Merge pull request #3140 from FearlessTobi/port-4953
...
Port citra-emu/citra#4953 : "citra_qt/main.ui: remove unused actions "Load Symbol Map..." and "Select Game Directory...""
2019-11-21 15:32:24 -05:00
bunnei
1c991441c2
Merge pull request #3112 from lioncash/skip
...
service/am: Remove unnecessary Skip calls
2019-11-21 15:30:01 -05:00
bunnei
b96fcfc160
Merge pull request #3111 from lioncash/query
...
am: Stub QueryApplicationPlayStatistics
2019-11-21 15:29:34 -05:00
Fernando Sahmkow
eb03767206
Kernel: Optimize condition variable threads management.
2019-11-21 11:13:29 -04:00
Fernando Sahmkow
eef3236ecd
Kernel: Correct SignalProcessWideKey
...
When the target is 0, all threads must be processed.
2019-11-21 10:46:55 -04:00
Fernando Sahmkow
b021fa33b9
Kernel: Correct behavior of Condition Variables to be more similar to real hardware.
...
This commit ensures cond var threads act exactly as they do in the real
console. The original implementation uses an RBTree and the behavior of
cond var threads is that at the same priority level they act like a
FIFO.
2019-11-21 10:46:55 -04:00
ReinUsesLisp
1b9c21529a
buffer_cache: Remove brace initialized for objects with default constructor
2019-11-20 16:00:40 -03:00
Fernando Sahmkow
d465d14f97
Texture_Cache: Redo invalid Surfaces handling.
...
This commit aims to redo the full setup of invalid textures and
guarantee correct behavior across backends in the case of finding one by
using black dummy textures that match the target of the expected
texture.
2019-11-20 14:59:35 -04:00
ReinUsesLisp
d9a22880f5
shader/other: Reduce DEPBAR log severity
...
While DEPBAR is stubbed it doesn't change anything from our end. Shading
languages handle what this instruction does implicitly. We are not
getting anything out fo this log except noise.
2019-11-19 21:26:40 -03:00
ReinUsesLisp
68cdb253db
gl_shader_gen: Apply default value to gl_Position
...
Nvidia has sane default output values for varyings, but the other
vendors don't apply these. To properly emulate this we would have to
analyze the shader header. For the time being, apply the same default
Nvidia applies so we get the same behaviour on non-Nvidia drivers.
2019-11-19 20:32:01 -03:00
bunnei
44d462d511
Merge pull request #3086 from ReinUsesLisp/format-lookups
...
texture_cache: Use a flat table instead of switch for texture format lookups
2019-11-19 18:29:17 -05:00
Tobias
2d7e965f82
citra_qt/main.ui: remove unused actions "Load Symbol Map..." and...
...
..."Select Game Directory..."
Co-authored-by: vvanelslande <vvanelslandedev@gmail.com>
2019-11-19 16:39:58 +01:00
Fernando Sahmkow
3a54e5978b
Shader_IR: Address Feedback
2019-11-18 07:34:34 -04:00
Fernando Sahmkow
323a0e17e7
Kernel: Correct Cancel Synchronization.
...
This commit corrects the behavior of cancel synchronization when the
thread is running/ready and ensures the next wait is cancelled as it's
suppose to.
2019-11-16 12:41:51 -04:00
ReinUsesLisp
a653f24a00
common/logging: Silence no return value warnings
2019-11-15 18:43:35 -03:00
bunnei
3546633a63
Merge pull request #3047 from ReinUsesLisp/clip-control
...
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
2019-11-15 12:09:19 -05:00
bunnei
5897348571
Merge pull request #3091 from lioncash/core-conversion
...
core: Make most implicit type conversion warnings errors on MSVC
2019-11-15 12:08:50 -05:00
ReinUsesLisp
ccb87410ae
format_lookup_table: Address feedback
...
format_lookup_table: Drop bitfields
format_lookup_table: Use std::array for definition table
format_lookup_table: Include <limits> instead of <numeric>
2019-11-14 20:57:30 -03:00
ReinUsesLisp
c884dc8af2
texture_cache: Use a table instead of switch for texture formats
...
Use a large flat array to look up texture formats. This allows us to
properly implement formats with different component types. It should
also be faster.
2019-11-14 20:57:10 -03:00
Rodrigo Locatti
f24bc2e049
Merge pull request #3113 from lioncash/semi
...
common_funcs: Remove semicolons from INSERT_PADDING_* macros
2019-11-14 20:29:51 -03:00
Lioncash
51d9e22b7e
common_funcs: Remove semicolons from INSERT_PADDING_* macros
...
Makes code that uses the macros consistent by requiring the lines to be
terminated with a semicolon.
2019-11-14 17:05:27 -05:00
Lioncash
869878ac8d
service/am: Remove unnecessary Skip calls
...
We can simplify these by wrapping the necessary members in structs and
then simply reading out the whole struct.
2019-11-14 16:31:52 -05:00
ReinUsesLisp
c6afe25477
texture_cache: Drop abstracted ComponentType
...
Abstracted ComponentType was not being used in a meaningful way.
This commit drops its usage.
There is one place where it was being used to test compatibility between
two cached surfaces, but this one is implied in the pixel format.
Removing the component type test doesn't change the behaviour.
2019-11-14 18:21:42 -03:00
Lioncash
27611874d6
am: Stub QueryApplicationPlayStatistics
...
Maintains implementation parity between QueryApplicationPlayStatistics
and QueryApplicationPlayStatisticsByUid.
These function the same behaviorally underneath the hood, with the only
difference being that one allows specifying a UID.
2019-11-14 16:02:39 -05:00
greggameplayer
d60bce4edd
correct the implementation of RGBA16UI
2019-11-14 21:37:39 +01:00
bunnei
eacdeca1b0
Merge pull request #3089 from SciresM/play_statistics
...
Implement stub for IApplicationFunctions::QueryApplicationPlayStatisticsByUid
2019-11-14 13:54:29 -05:00
bunnei
9364f4d30c
Merge pull request #3093 from lioncash/mbedtls
...
core: Migrate off deprecated mbedtls functions
2019-11-14 13:47:23 -05:00
bunnei
08ad78fa7e
Merge pull request #3092 from lioncash/util
...
key_manager: Make use of IOFile in WriteKeyToFile()
2019-11-14 13:46:55 -05:00
Fernando Sahmkow
206d13c987
Shader_IR: Implement TXD instruction.
2019-11-14 11:15:27 -04:00
Fernando Sahmkow
6267529837
Shader_IR: Implement FLO instruction.
2019-11-14 11:15:27 -04:00
Fernando Sahmkow
cb07d60362
Shader_Bytecode: Add encodings for FLO, SHF and TXD
2019-11-14 11:15:26 -04:00
Fernando Sahmkow
dfaeb0a97d
Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles
...
shader: Implement FSWZADD and reimplement SHFL
2019-11-14 10:27:27 -04:00
Rodrigo Locatti
3f7a3a9541
Merge pull request #3107 from lioncash/hashable
...
common/hash: Remove unused HashableStruct
2019-11-13 17:30:30 -03:00
Rodrigo Locatti
17397fd2ae
Merge pull request #3104 from lioncash/xts
...
xts_archive: Remove redundant std::string constructor
2019-11-13 17:00:02 -03:00
Lioncash
7d2b1204d7
common/hash: Remove unused HashableStruct
...
This is unused, so it can be removed. There's better ways of ensuring
zeroed out padding bits, like using zero-initialization, anyhow.
2019-11-13 14:58:43 -05:00
ReinUsesLisp
2f14d6ba63
maxwell_3d: Fix stencil_back_func_mask offset
...
stencil_back_func_mask and stencil_back_mask were misplaced. This commit
addresses that issue.
2019-11-13 16:35:17 -03:00
Rodrigo Locatti
87039f537f
Merge pull request #3103 from lioncash/cfunc
...
common_funcs: silence sign-conversion warnings in MakeMagic()
2019-11-13 16:26:34 -03:00
Lioncash
fd6e676326
xts_archive: Remove redundant std::string constructor
...
We can just call the .data() member of path instead of constructing a
completely new string.
2019-11-13 10:02:10 -05:00
Lioncash
ae15e162be
common_funcs: silence sign-conversion warnings in MakeMagic()
...
We can trivially resolve these by casting the characters to unsigned
values and then shifting the bits.
2019-11-13 06:53:19 -05:00
Rodrigo Locatti
e4a24b0c80
Merge pull request #3084 from ReinUsesLisp/cast-warnings
...
video_core: Treat implicit conversions as errors
2019-11-13 02:16:22 -03:00
Lioncash
0ab5dd8c7f
service: Update function tables
...
Keeps the function tables up to date.
Updated based off information from Switchbrew.
2019-11-12 10:32:56 -05:00
Lioncash
c6b2fd7415
key_manager: Make use of IOFile in WriteKeyToFile()
...
This properly handles unicode-based paths on Windows, while opening a
raw stream doesn't out-of-the-box.
Prevents file creation from potentially failing on Windows PCs that make
use of unicode characters in their save paths (e.g. writing to a user's
AppData folder, where the user has a name with non-ASCII characters).
2019-11-12 08:52:18 -05:00
Lioncash
4c6cd8b9e8
core: Migrate off deprecated mbedtls functions
...
These functions are marked for deprecation and it's recommended that the
*_ret variants be used instead.
2019-11-12 08:45:56 -05:00
Lioncash
0092723959
externals: Update httplib
...
Since the introduction of this library, numerous improvements have been
made. Notably, many of the warnings we would get by simply including the
library header have now been fixed. This makes it much easier to make
conversion warning an error.
2019-11-12 08:31:27 -05:00
Lioncash
20d6637c03
service: Resolve sign conversion errors
...
These are fairly trivial to resolve and most of the changes entail
using RESULT_UNKNOWN over ResultCode(-1).
2019-11-12 07:55:39 -05:00
Lioncash
6fb1953e6c
perf_stats: Resolve implicit int to double conversion error
...
We simply need to turn the literal argument to std::accumulate into a
double, rather than an int.
2019-11-12 07:55:39 -05:00
Lioncash
93dd86b390
loader; Resolve sign conversion/truncation errors
2019-11-12 07:55:39 -05:00
Lioncash
f1d916de5e
gdbstub: Resolve sign conversion errors
2019-11-12 07:55:39 -05:00
Lioncash
63a3b54c1f
kernel: Resolve sign conversion warnings
...
Uncovered a bug within Thread's SetCoreAndAffinityMask() where an
unsigned variable (ideal_core) was being compared against "< 0", which
would always be a false condition.
We can also get rid of an unused function (GetNextProcessorId) which contained a sign
mismatch warning.
2019-11-12 07:55:39 -05:00
Lioncash
e7f1a6b096
file_sys: Resolve sign conversion warnings
...
Resolves a few trivial sign conversion/mismatch errors.
2019-11-12 07:55:39 -05:00
Lioncash
34bb09d7be
result: Add default error code for the ResultCode(-1) case
...
Will be used to reduce the overall duplication of the same magic value
all over the codebase in following changes.
2019-11-12 07:55:38 -05:00
Lioncash
5a0d4d4234
crypto: Resolve sign-conversion warnings
2019-11-12 07:55:22 -05:00
Lioncash
53b3dea718
result: Resolve sign-coversion warnings
...
The constructor was implicitly using signed->unsigned conversions to
produce 0xFFFFFFFF. We can just specify this explicitly with UINT32_MAX.
2019-11-12 07:06:48 -05:00
Lioncash
7b79c025c2
arm_unicorn: Resolve sign conversion warnings
...
While we're at it, this also resolves a type truncation warning as well,
given the code was truncating from a 64-bit value to a 32-bit one.
2019-11-12 07:06:48 -05:00
Lioncash
63be9f7f60
CMakeLists: Make most implicit type conversion warnings errors on MSVC
...
Quite frequently there have been cases where code has been merged into
the core that produces warning. In order to prevent this from occurring,
we can make the compiler flag these cases and allow our CI to flag down
any code that would generate these warnings.
This is beneficial given silent conversions from signed/unsigned can
result in logic bugs. This forces one writing changes to be explicit
about when signedness conversions are desirable, rather than leaving it
up to readers' interpretation.
Currently the codebase isn't in a state where it will build successfully
with this change applied, but this will be addressed in subsequent
follow-up changes. This set of changes will focus on making it build
properly with these changes for MSVC as a starting point for basic
coverage.
2019-11-12 07:06:25 -05:00
Rodrigo Locatti
8e82aa5c7f
video_core: Enable sign conversion warnings
...
Enable sign conversion warnings but don't treat them as errors.
2019-11-11 18:00:37 -03:00
Michael Scire
f0cea0cb13
Implement stub for QueryApplicationPlayStatisticsByUid
2019-11-11 07:32:47 -08:00
bunnei
1f7f9e8c50
Merge pull request #3085 from bunnei/web-token-b64
...
yuzu: configure_web: Use Base64 encoded token
2019-11-09 14:50:31 -05:00
bunnei
9637883799
web-service: Port citra's updated web_backend code.
2019-11-09 14:00:44 -05:00
bunnei
589063b463
yuzu: configure_web: Use Base64 encoded token for simplifying user experience.
2019-11-09 14:00:44 -05:00
bunnei
bb464b6df2
Merge pull request #3082 from ReinUsesLisp/fix-lockers
...
gl_shader_cache: Fix locker constructors
2019-11-09 13:58:36 -05:00
ReinUsesLisp
2f7bc34b5e
video_core: Treat implicit conversions as errors
2019-11-08 22:49:39 +00:00
ReinUsesLisp
905cc250a4
video_core: Silence implicit conversion warnings
2019-11-08 22:48:50 +00:00
bunnei
4eb49118d9
Merge pull request #3080 from FernandoS27/glsl-fix
...
GLSLDecompiler: Correct Texture Gather Offset.
2019-11-08 15:56:29 -05:00
ReinUsesLisp
cee3db83d7
gl_shader_cache: Fix locker constructors
...
Properly pass engine when a shader is being constructed from memory.
2019-11-07 20:43:31 -03:00
ReinUsesLisp
c8988f3e46
gl_shader_cache: Enable extensions only when available
...
Silence GLSL compilation warnings.
2019-11-07 20:08:42 -03:00
ReinUsesLisp
1b2de9b6b6
gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available
2019-11-07 20:08:42 -03:00
ReinUsesLisp
bb94bcc991
shader_ir/warp: Implement FSWZADD
2019-11-07 20:08:41 -03:00
ReinUsesLisp
5fc04875a1
gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics
2019-11-07 20:08:41 -03:00
Fernando Sahmkow
a4d70a6eac
GLSLDecompiler: Correct Texture Gather Offset.
...
This commit corrects the argument ordering in textureGatherOffset.
2019-11-07 11:43:56 -04:00
bunnei
f35c333116
Merge pull request #3032 from ReinUsesLisp/simplify-control-flow-brx
...
shader/control_flow: Abstract repeated code chunks in BRX tracking
2019-11-07 01:30:01 -05:00
Morph
091e3df7c7
buffer_cache: Add missing includes ( #3079 )
...
`boost::make_iterator_range` is available when `boost/range/iterator_range.hpp` is included.
Also include `boost/icl/interval_map.hpp` and `boost/icl/interval_set.hpp`.
2019-11-07 06:25:53 +00:00
bunnei
9cf283d57c
Merge pull request #3070 from ReinUsesLisp/shader-warnings
...
shader_ir: Reduce severity of warnings
2019-11-07 00:47:24 -05:00
ReinUsesLisp
07fa50c92a
gl_rasterizer: Remove front facing hack
2019-11-07 01:52:18 -03:00
ReinUsesLisp
56604999fe
gl_shader_decompiler: Fix typo "y_negate"->"y_direction"
2019-11-07 01:52:18 -03:00
ReinUsesLisp
02493e1b4d
gl_shader_manager: Remove unused variable in SetFromRegs
2019-11-07 01:52:18 -03:00
ReinUsesLisp
bc60f6daba
yuzu_cmd: Use string_view instead of string for extensions
...
Avoids potential allocations due to the usage of std::string on strings
that we know at compile time. Most of these might fit in SSO, but it
adds complexity that can be easily avoided with string views.
2019-11-07 01:52:18 -03:00
ReinUsesLisp
1bb64655cb
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
...
Emulates negative y viewports with ARB_clip_control. This allows us to
more easily emulated pipelines with tessellation and/or geometry shader
stages. It also avoids corrupting games with transform feedbacks and
negative viewports (gl_Position.y was being modified).
2019-11-07 01:52:18 -03:00
Rodrigo Locatti
9666ff259d
shader/control_flow: Specify constness on caller lambdas
...
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-11-07 01:44:09 -03:00
ReinUsesLisp
014d4a6629
shader/control_flow: Use callable template instead of std::function
2019-11-07 01:44:08 -03:00
ReinUsesLisp
237a1e0ba4
shader/control_flow: Abstract repeated code chunks in BRX tracking
...
Remove copied and pasted for cycles into a common templated function.
2019-11-07 01:44:08 -03:00
ReinUsesLisp
b32131ad99
shader/control_flow: Silence Intellisense cast warnings
2019-11-07 01:44:08 -03:00
ReinUsesLisp
1e32800bf8
shader/control_flow: Remove brace initializer in std containers
...
These containers have a default constructor.
2019-11-07 01:44:08 -03:00
ReinUsesLisp
93d1d8713b
shader/decode: Reduce severity of arithmetic rounding warnings
2019-11-07 01:43:38 -03:00
ReinUsesLisp
d08cbd4f31
shader/arithmetic: Reduce RRO stub severity
2019-11-07 01:43:38 -03:00
ReinUsesLisp
6a63af168a
shader/texture: Remove NODEP warnings
...
These warnings don't offer meaningful information while decoding
shaders. Remove them.
2019-11-07 01:43:38 -03:00
Fernando Sahmkow
28b227fe12
nifm: Only return that there's an internet connection when there's a BCATServer
...
This helps games that need internet for other purposes boot as the rest
of our internet infrastructure is incomplete.
2019-11-06 23:10:32 -05:00
bunnei
e2df5620dd
Merge pull request #3057 from ReinUsesLisp/buffer-sub-data
...
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
2019-11-06 10:08:55 -05:00
bunnei
d21d039208
Merge pull request #3076 from DarkLordZach/telem-names
...
ci: Populate build repository from Azure environment
2019-11-06 10:08:27 -05:00
bunnei
629cecbad6
Merge pull request #3062 from bunnei/event-improve
...
kernel: Improve events
2019-11-06 10:05:50 -05:00
Rodrigo Locatti
afa4528b51
Merge pull request #3039 from ReinUsesLisp/cleanup-samplers
...
shader/node: Unpack bindless texture encoding
2019-11-06 04:54:11 +00:00
Zach Hilman
fa69a9922e
ci: Populate build repository from Azure environment
2019-11-05 21:37:27 -05:00
David
692023754d
Merge pull request #2859 from Morph1984/hid
...
hid: Stub SetNpadJoyAssignmentModeSingle and GetNpadHandheldActivationMode
2019-11-06 12:48:07 +11:00
bunnei
52ad231f80
Merge pull request #2914 from FernandoS27/fermi-fix
...
Fermi2D: limit blit area to only available area
2019-11-05 20:45:24 -05:00
bunnei
fe02b9f968
common_func: Use std::array for INSERT_PADDING_* macros.
...
- Zero initialization here is useful for determinism.
2019-11-03 22:22:41 -05:00
bunnei
84991fde3c
Merge pull request #3059 from FearlessTobi/stub-am-commands
...
core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
2019-11-03 05:26:33 -05:00
bunnei
cff4a946ab
kernel: readable_event: Signal only once.
2019-11-03 04:25:41 -05:00
bunnei
eeef564c02
kernel: events: Remove ResetType::Automatic.
...
- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
2019-11-03 04:22:45 -05:00
bunnei
02a4c4c481
kernel: readable_event: Initialize members.
2019-11-03 04:18:39 -05:00
Tobias
9b5cffaa36
common/bit_field: Remove FORCE_INLINE calls
...
See bunneis comment here https://github.com/citra-emu/citra/pull/4629#discussion_r258533167 .
They were supposed to be removed by him, but he missed them.
2019-11-03 08:25:37 +01:00
FearlessTobi
f60d43ef45
core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
...
These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
2019-11-03 07:37:38 +01:00
FearlessTobi
1e76625657
citra_qt: add amiibo drag and drop support
...
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2019-11-03 05:24:47 +01:00
ReinUsesLisp
623b99047c
gl_rasterizer: Re-enable stream buffer memory due to global memory
...
Global memory is still using the stream buffer when it shouldn't. As a
temporary fix re-enable the stream buffer on compute.
2019-11-02 13:19:19 -03:00
ReinUsesLisp
38b6042bcb
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
...
Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements
to a fast. This path has an extra memcpy but updates the buffer without
orphaning or waiting for previous calls. It can be seen as a better
model for "push constants" that can upload a whole UBO instead of 256
bytes.
This path has some requirements established here:
http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24
Instead of using the stream buffer, this commits moves constant buffers
uploads to calls of glNamedBufferSubData and from my testing it brings a
performance improvement. This is disabled when the vendor is not Nvidia
since it brings performance regressions.
2019-11-02 05:05:34 -03:00
Fernando Sahmkow
39e04b51ff
Shader_IR: Fix regression on TLD4
...
Originally on the last commit I thought TLD4 acted the same as TLD4S and
didn't have a mask. It actually does have a component mask. This commit
corrects that.
2019-10-30 21:14:57 -04:00
Rodrigo Locatti
563dcb509a
Merge pull request #3050 from FernandoS27/fix-tld4
...
shader_ir: Fix TLD4 and add bindless variant
2019-10-30 18:37:17 +00:00
Fernando Sahmkow
d65eed3b61
Shader_IR: Fix TLD4 and add Bindless Variant.
...
This commit fixes an issue where not all 4 results of tld4 were being
written, the color component was defaulted to red, among other things.
It also implements the bindless variant.
2019-10-30 12:02:03 -04:00
Rodrigo Locatti
1d717369d1
Merge pull request #3038 from lioncash/docs
...
kernel/scheduler: Minor changes
2019-10-30 03:47:28 +00:00
bunnei
daa6663ce0
Merge pull request #3046 from ReinUsesLisp/clean-gl-state
...
gl_state: Miscellaneous clean up
2019-10-29 22:50:04 -04:00
bunnei
4bc62dd758
Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated
...
rasterizer_accelerated: Add intermediary for GPU rasterizers
2019-10-29 22:06:41 -04:00
bunnei
43540a622f
Merge pull request #3007 from DarkLordZach/fsc-regress
...
savedata_factory: Automatically create certain savedata
2019-10-29 22:05:09 -04:00
Rodrigo Locatti
efbd57f6e3
gl_state: Use std::array::fill instead of std::fill
...
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-10-30 01:30:31 +00:00
ReinUsesLisp
b157ce5bbd
gl_state: Move dirty checks to individual apply calls instead of Apply
...
This requires removing constness from some methods, but for consistency
it's removed in all methods.
2019-10-29 21:27:25 -03:00
ReinUsesLisp
385122dc97
gl_state: Remove ApplyDefaultState
...
OpenGL has defaults values we can trust. Remove these.
2019-10-29 21:27:25 -03:00
ReinUsesLisp
9651fece1f
gl_state: Change SetDefaultViewports to use default constructor
2019-10-29 21:27:24 -03:00
ReinUsesLisp
3cb079e85f
gl_state: Minor style changes
2019-10-29 21:27:24 -03:00
ReinUsesLisp
941e2036ca
gl_state: Remove unused Citra TextureUnits
2019-10-29 21:27:24 -03:00
ReinUsesLisp
f15e087454
gl_state: Move initializers from constructor to class declaration
2019-10-29 21:27:23 -03:00
ReinUsesLisp
1589a146ed
shader/node: Unpack bindless texture encoding
...
Bindless textures were using u64 to pack the buffer and offset from
where they come from. Drop this in favor of separated entries in the
struct.
Remove the usage of std::set in favor of std::list (it's not std::vector
to avoid reference invalidations) for samplers and images.
2019-10-29 20:53:48 -03:00
Rodrigo Locatti
e6c14ff73d
Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanup
...
maxwell_3d: Remove unused entries
2019-10-29 23:46:33 +00:00
Rodrigo Locatti
65710c671c
Merge pull request #3037 from FernandoS27/new-formats
...
video_core: Implement texture format E5B9G9R9_SHAREDEXP.
2019-10-28 01:36:58 -03:00
Lioncash
33df906815
scheduler: Mark parameter of AskForReselectionOrMarkRedundant() as const
...
This is only compared against, so it can be made const.
2019-10-27 23:35:50 -04:00
ReinUsesLisp
902431adce
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
2019-10-28 00:23:42 -03:00
ReinUsesLisp
cea1214e5a
video_core/textures: Remove unused index entry in FullTextureInfo
2019-10-28 00:14:38 -03:00
ReinUsesLisp
cf7206fe7b
maxwell_3d: Remove unused method GetStageTextures
2019-10-28 00:14:29 -03:00
Lioncash
0ae1dedad7
scheduler: Silence sign conversion warnings
2019-10-27 22:44:52 -04:00
Lioncash
3dbc651296
scheduler: Initialize class members directly where applicable
...
Reduces the overall amount of code.
2019-10-27 22:13:55 -04:00
Lioncash
34e9a6ea64
scheduler: Amend documentation comments
...
Adjusts the formatting of a few of the comments an ensures they get
recognized as proper Doxygen comments.
2019-10-27 22:12:32 -04:00
David
86521bca3b
Merge pull request #2971 from FernandoS27/new-scheduler-v2
...
Kernel: Implement a New Thread Scheduler V2
2019-10-28 10:53:27 +11:00
Fernando Sahmkow
5305d723c2
Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
...
This commit implements the E5B9G9R9 Texture format into the general
system and OpenGL backend.
2019-10-27 16:44:09 -04:00
bunnei
585e56b4d9
Merge pull request #3034 from ReinUsesLisp/w4244-maxwell3d
...
maxwell_3d: Silence implicit conversion warnings
2019-10-27 15:08:59 -04:00
ReinUsesLisp
15a52a86bd
maxwell_3d: Silence implicit conversion warnings
...
While we are at it, unify types for dirty reg pointers.
2019-10-27 15:22:17 -03:00
ReinUsesLisp
7a1f37bef3
rasterizer_accelerated: Add intermediary for GPU rasterizers
...
Add an intermediary class that implements common functions across GPU
accelerated rasterizers. This avoids code repetition on different
backends.
2019-10-27 03:40:08 -03:00
ReinUsesLisp
2140a0cadd
astc: Silence implicit conversion warnings
2019-10-27 03:04:50 -03:00
Rodrigo Locatti
09dbaa2674
Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased
...
Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
2019-10-26 16:56:13 -03:00
Fernando Sahmkow
ab86995cb9
Shader_IR: Address Feedback.
2019-10-26 15:38:30 -04:00
Rodrigo Locatti
501ed0d3cf
Merge pull request #3027 from lioncash/lookup
...
shader_ir: Use std::array with std::pair instead of std::unordered_map
2019-10-26 05:49:15 -03:00
Rodrigo Locatti
432936ec4f
Merge pull request #3013 from FernandoS27/tld4s-fix
...
Shader_Ir: Fix TLD4S from using a component mask.
2019-10-25 20:06:26 -03:00
Fernando Sahmkow
094fa9ec6c
Shader_IR: Clang format
2019-10-25 09:01:32 -04:00
ReinUsesLisp
aab971bda3
gl_shader_cache: Implement locker variants invalidation
2019-10-25 09:01:32 -04:00
ReinUsesLisp
c37c37d4a2
gl_shader_disk_cache: Store and load fast BRX
2019-10-25 09:01:31 -04:00
ReinUsesLisp
9e0cf6034f
const_buffer_locker: Minor style changes
2019-10-25 09:01:31 -04:00
ReinUsesLisp
063d3e22d6
gl_shader_decompiler: Move entries to a separate function
2019-10-25 09:01:31 -04:00
Fernando Sahmkow
fb98059d10
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
2019-10-25 09:01:31 -04:00
Fernando Sahmkow
8081235ddd
Shader_IR: Correct typo in Consistent method.
2019-10-25 09:01:30 -04:00
Fernando Sahmkow
4168b287c9
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
2019-10-25 09:01:30 -04:00
Fernando Sahmkow
683008bc59
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
2019-10-25 09:01:30 -04:00
Fernando Sahmkow
2baf1e1ed4
Shader_Cache: setup connection of ConstBufferLocker
2019-10-25 09:01:29 -04:00
Fernando Sahmkow
d4da704ac5
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
2019-10-25 09:01:29 -04:00
Fernando Sahmkow
7d24270b5f
Shader_IR: Implement BRX tracking.
2019-10-25 09:01:29 -04:00
Rodrigo Locatti
801c9a76ce
Merge pull request #3028 from lioncash/constexpr
...
shader_bytecode: Make Matcher constexpr capable
2019-10-24 15:10:40 -03:00
Lioncash
f1443d2b41
shader_bytecode: Make Matcher constexpr capable
...
Greatly shrinks the amount of generated code for GetDecodeTable().
Collapses an assembly output of 9000+ lines down to ~3621 with Clang,
and 6513 down to ~2616 with GCC, given it's now allowed to construct all
the entries as a sequence of constant data.
2019-10-24 01:10:10 -04:00
Lioncash
1f2a584d55
shader_ir: Use std::array with pair instead of unordered_map
...
Given the overall size of the maps are very small, we can use arrays of
pairs here instead of always heap allocating a new map every time the
functions are called. Given the small size of the maps, the difference
in container lookups are negligible, especially given the entries are
already sorted.
2019-10-24 00:25:38 -04:00
Lioncash
0a71f5d6f4
video_core/shader: Resolve instances of variable shadowing
...
Silences a few -Wshadow warnings.
2019-10-23 23:00:31 -04:00
bunnei
7939e69b9b
Merge pull request #2991 from lioncash/npad
...
hid/npad: Minor cleanup
2019-10-22 19:51:24 -04:00
Zach Hilman
d5f1f99d99
savedata_factory: Automatically create certain savedata
...
After further hardware investigation, it appears that some games, perhaps those more lazily coded, will not call EnsureSaveData, meaning that they expect the normal (current) save to be automatically made. Additionally, some games do not create a cache or temporary save before use.
In these 3 specific instances, the save is created automatically for the game if it doesn't exist.
2019-10-22 15:47:38 -04:00
Fernando Sahmkow
64ed4d9248
Merge pull request #2995 from ReinUsesLisp/ignore-gmem
...
shader_ir/memory: Ignore global memory when tracking fails
2019-10-22 13:22:43 -04:00
Fernando Sahmkow
a0335c77a4
Merge pull request #2983 from lioncash/fallthrough
...
gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases
2019-10-22 13:16:46 -04:00
Fernando Sahmkow
fdf9bbf112
Shader_Ir: Fix TLD4S from using a component mask.
...
TLD4S always outputs 4 values, the previous code checked a component
mask and omitted those values that weren't part of it. This commit
corrects that and makes sure all 4 values are set.
2019-10-22 10:59:07 -04:00
ReinUsesLisp
9b7ec9d1a0
shader_ir/memory: Ignore global memory when tracking fails
...
Ignore global memory operations instead of invoking undefined behaviour
when constant buffer tracking fails and we are blasting through asserts,
ignore the operation.
In the case of LDG this means filling the destination registers with
zeroes; for STG this means ignore the instruction as a whole.
The default behaviour is still to abort execution on failure.
2019-10-22 02:49:17 -03:00
ReinUsesLisp
94d32c3cd2
maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace
2019-10-20 03:43:17 -03:00
bunnei
2b9c7a7dfe
core: Fix clang-format errors.
2019-10-19 14:47:18 -04:00
Nicolae-Andrei Cociorba
47765b4d61
Fix null pointer deref.
2019-10-18 14:12:12 +00:00
Rodrigo Locatti
7f30ab07ba
Merge pull request #2994 from lioncash/fmt
...
video_core/shader/ast: Minor changes to ASTPrinter
2019-10-18 01:05:25 -03:00
Lioncash
4e7dbc49f8
video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const member functions
...
These can also trivially be made const member functions, with the
addition of a few consts.
2019-10-17 20:59:48 -04:00
Lioncash
4f4bfa0448
video_core/shader/ast: Make ASTManager::Print a const member function
...
Given all visiting functions never modify the nodes, we can trivially
make this a const member function.
2019-10-17 20:56:39 -04:00
Rodrigo Locatti
32105f15c6
Merge pull request #2993 from lioncash/vulkan-expr
...
vk_shader_decompiler: Mark operator() function parameters as const references
2019-10-17 21:46:49 -03:00
Lioncash
98d64c9a04
video_core/shader/ast: Make ExprPrinter members private
...
This member already has an accessor, so there's no need for it to be
public.
2019-10-17 20:39:36 -04:00
Lioncash
c5c0af5aa7
video_core/shader/ast: Make Indent() return a string_view
...
The returned string is simply a substring of our constexpr tabs
string_view, so we can just use a string_view here as well, since the
original string_view is guaranteed to always exist.
Now the function is fully non-allocating.
2019-10-17 20:29:00 -04:00
Lioncash
3025e2110c
video_core/shader/ast: Make Indent() private
...
It's never used outside of this class, so we can narrow its scope down.
2019-10-17 20:26:13 -04:00
Lioncash
4f14102a05
video_core/shader/ast: Rename Ident() to Indent()
...
This can be confusing, given "ident" is generally used as a shorthand
for "identifier".
2019-10-17 20:26:13 -04:00
Lioncash
1a00cb5680
video_core/shader/ast: Make use of fmt where applicable
...
Makes a few strings nicer to read and also eliminates a bit of string
churn with operator+.
2019-10-17 20:26:10 -04:00
bunnei
09de1362b5
Merge pull request #2992 from lioncash/dmnt
...
dmnt_cheat_vm: Correct register Restore and ClearRegs behavior
2019-10-17 19:52:24 -04:00
Lioncash
c4a874f338
vk_shader_decompiler: Mark operator() function parameters as const references
...
These parameters aren't actually modified in any way, so they can be
made const references.
2019-10-17 19:44:00 -04:00
Lioncash
4a7d680a7f
dmnt_cheat_vm: Correct register Restore and ClearRegs behavior
...
Previously these were performing the same behavior as the Save and
ClearSaved opcode types.
2019-10-17 18:49:39 -04:00
Rodrigo Locatti
1cb43f3f0b
Merge pull request #2966 from FernandoS27/astc-formats
...
Implement a series of ASTC formats and R4G4B4A4 format
2019-10-17 19:24:11 -03:00
Rodrigo Locatti
cfe27a8d26
Merge pull request #2979 from lioncash/macro
...
video_core/macro_interpreter: Make definitions of most private enums/unions hidden
2019-10-17 19:21:09 -03:00
Fernando Sahmkow
9dc2027153
Fermi2D: Use a different formula for delimiting blit areas.
2019-10-17 18:21:01 -04:00
Rodrigo Locatti
1e1aa4ad21
Merge pull request #2989 from lioncash/apm
...
service/apm/controller: Minor interface changes
2019-10-17 19:20:14 -03:00
Lioncash
1733d2604c
hid/npad: Fix incorrect connection boolean value in ConnectAllDisconnectedControllers()
...
We should be setting the connection state to true, otherwise we aren't
actually making the controllers connected like the function name
indicates.
2019-10-17 18:19:47 -04:00
Lioncash
29fddba52e
hid/npad: Add missing break in default case
...
While not an issue, it does prevent fallthrough from occurring if
anything is ever added after this case (unlikely to occur, but this
turns a trivial "should not cause issues" into a definite "won't cause
issues).
2019-10-17 18:17:42 -04:00
Lioncash
060b33cfbe
hid/npad: Replace std::for_each with ranged for loops
...
Performs the same behavior, but is built into the core language itself.
No functional change.
2019-10-17 18:16:36 -04:00
Lioncash
22e917cd8e
hid/npad: Remove redundant non-const variant of IsControllerSupported()
...
The const qualified variant can also be called in non-const contexts, so
we can remove the non-const variant to eliminate a bit of code
duplication.
2019-10-17 18:11:41 -04:00
Lioncash
98b277dfae
hid/npad: Move function declarations
...
Clearly separate these from the variable declarations to make them more
visible.
2019-10-17 18:09:08 -04:00
Lioncash
2be8e9de58
video_core/macro_interpreter: Make definitions of most private enums/unions hidden
...
This allows the implementation of these types to change without
requiring a rebuild of everything that includes the macro interpreter
header.
2019-10-17 17:55:46 -04:00
Lioncash
7c4a4b4fc1
core/core: Resolve -Wreorder warnings
...
Amends the initializer lists to be ordered in the same manner that
they're declared within the class.
2019-10-17 17:51:06 -04:00
Lioncash
2b7f82e089
core/memory/cheat_engine: Resolve -Wreorder warnings
...
Amends the initializer lists to be ordered in the same manner that
they're declared within the class.
2019-10-17 16:21:47 -04:00
Lioncash
76157b0b04
apm/controller: Make SetPerformanceConfiguration() use an array of pairs over a map
...
While a map is an OK way to do lookups (and usually recommended in most
cases), this is a map that lives for the entire duration of the program
and only deallocates its contents when the program terminates.
Given the total size of the map is quite small, we can simply use a
std::array of pairs and utilize std::find_if to perform the same
behavior without loss of performance.
This eliminates a static constructor and places the data into the
read-only segment.
While we're at it, we can also handle malformed inputs instead of
directly dereferencing the resulting iterator.
2019-10-17 16:13:14 -04:00
Lioncash
756203599e
apm/controller: Make GetCurrentPerformanceMode() a const member function
...
This doesn't modify instance state, so it can be made const qualified.
2019-10-17 15:58:25 -04:00
bunnei
f4657a426a
Merge pull request #2980 from lioncash/warn
...
maxwell_3d: Silence truncation warnings
2019-10-17 14:02:16 -04:00
Fernando Sahmkow
ea7b91dbf9
Fermi2D: limit blit area to only available area
...
Normaly OpenGL does not care if the areas exceed the texture regions but
other backends such as Vulkan do care about the limits of this areas.
This PR crops the areas of the blit in order that they don't surpass the
limits of the textures. This should help Vulkan and faulty OpenGL
drivers
2019-10-17 10:38:44 -04:00
Rodrigo Locatti
9f3e82bb7b
Merge pull request #2978 from lioncash/doxygen
...
video_core/texture_cache: Amend Doxygen references
2019-10-16 22:09:40 -03:00
Rodrigo Locatti
e9f1d62a82
Merge pull request #2982 from lioncash/surface
...
texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()
2019-10-16 19:43:32 -03:00
bunnei
9e3c8681ce
Merge pull request #2912 from FernandoS27/async-fixes
...
General fixes to Async GPU
2019-10-16 10:34:48 -04:00
Rodrigo Locatti
90af31b6ef
Merge pull request #2984 from lioncash/fallthrough2
...
video_core/surface: Add missing break in PixelFormatFromTextureFormat()
2019-10-15 23:08:34 -03:00
Lioncash
e08002310a
video_core/surface: Add missing break in PixelFormatFromTextureFormat()
...
Prevents fallthrough into the following case.
2019-10-15 21:53:15 -04:00
Rodrigo Locatti
6c201ffedf
Merge pull request #2981 from lioncash/copy
...
gl_shader_decompiler: Minor cleanup-related changes
2019-10-15 21:07:25 -03:00
Lioncash
51f34a27e9
vk_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()
...
This would previously result in NeverExecute and UnusedIndex being
treated as regular predicates.
2019-10-15 19:40:58 -04:00
Lioncash
304cee41c4
gl_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()
...
This would previously result in NeverExecute and UnusedIndex being
treated as regular predicates.
2019-10-15 19:38:55 -04:00
Lioncash
1a9c05b197
texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()
...
We can take these by const reference and avoid making unnecessary
copies, preventing some atomic reference count increments and
decrements.
2019-10-15 19:31:33 -04:00
Lioncash
271d07c2e7
control_flow: Silence truncation warnings
...
This can be trivially fixed by making the input size a size_t.
CFGRebuildState's constructor parameter is already a std::size_t, so
this just makes the size type fully conform with it.
2019-10-15 19:10:28 -04:00
Lioncash
4ef3c0158a
gl_shader_decompiler: Make ExprDecompiler's GetResult() a const member function
...
This is only ever used to read, but not write, the resulting string, so
we can enforce this by making it a const member function.
2019-10-15 19:02:59 -04:00
Lioncash
eb9ca6f6a1
gl_shader_decompiler: Use a std::string_view with GetDeclarationWithSuffix()
...
This allows the function to be completely non-allocating for inputs of
all sizes (i.e. there's no heap cost for an input to convert to a
std::string_view).
2019-10-15 19:00:48 -04:00
Lioncash
09e9ee194b
gl_shader_decompiler: Fold flow_var constant into GetFlowVariable()
...
This is only ever used within this function, so we can narrow it's scope
down.
2019-10-15 18:58:36 -04:00
Lioncash
0d6adf0e50
gl_shader_decompiler: Mark ASTDecompiler/ExprDecompiler parameters as const references where applicable
...
These member functions don't actually modify the input parameter, so we
can make this explicit with the use of const.
2019-10-15 18:57:02 -04:00
Lioncash
274c260939
gl_shader_decompiler: Pass by reference to GenerateTextureArgument()
...
Avoids an unnecessary atomic reference count increment and decrement.
2019-10-15 18:29:37 -04:00
Lioncash
a6eecc8339
gl_shader_decompiler: Use std::holds_alternative within GenerateTexture()
...
This only ever queries if the type exists within the variant, but
doesn't actually do anything with the return value. We can just use
std::holds_alternative for this use case.
2019-10-15 18:25:48 -04:00
Lioncash
94855ef1a8
shader/node: std::move Meta instance within OperationNode constructor
...
Allows usages of the constructor to avoid an unnecessary copy.
2019-10-15 18:21:59 -04:00
Lioncash
c531d0df85
gl_shader_decompiler: Avoid unnecessary copies of MetaImage
...
MetaImage contains a std::vector, so copying here could result in
unnecessary reallocations. Given the operation lives throughout the
entire scope, this is safe to do.
2019-10-15 18:14:55 -04:00
Lioncash
0b0ac56219
maxwell_3d: Silence truncation warnings
...
A trivial warning caused by not using size_t as the argument types
instead of u32.
2019-10-15 17:51:35 -04:00
bunnei
7f9086c4c6
Merge pull request #2972 from lioncash/system
...
{bcat, gpu, nvflinger}: Remove trivial usages of the global system accessor
2019-10-15 17:49:12 -04:00
Lioncash
6a50c481fd
video_core/gpu: Remove use of the global system accessor
...
We can just make use of the reference member variable instead of
accessing the global system instance.
2019-10-15 16:39:30 -04:00
Lioncash
3d91f45a30
bcat: Remove use of global system accessors
...
Removes all uses of the global system accessor within the BCAT
interface.
2019-10-15 16:39:27 -04:00
Lioncash
0f814d8bc5
video_core/texture_cache: Amend Doxygen references
...
Amends the doxygen comments so that they properly resolve. While we're
at it, we can correct some typos and fix up some of the comments'
formatting in order to make them slightly nicer to read.
2019-10-15 15:40:00 -04:00
Lioncash
58d94234a1
common/algorithm: Add description comment indicating intended algorithms
...
Makes it explicit that the header is intended for iterator-based
algorithms that can ideally operate on any type.
2019-10-15 15:25:23 -04:00
Lioncash
b5202d5da2
common: Rename binary_find.h to algorithm.h
...
Makes the header more general for other potential algorithms in the
future. While we're at it, include a missing <functional> include to
satisfy the use of std::less.
2019-10-15 15:24:50 -04:00
Fernando Sahmkow
4f8fa2dd29
Kernel Thread: Cleanup THREADPROCESSORID_DONT_UPDATE.
2019-10-15 11:55:30 -04:00
Fernando Sahmkow
3300a7631d
Kernel: Address Feedback 2
2019-10-15 11:55:28 -04:00
Fernando Sahmkow
5acd086b18
Kernel: Clang Format
2019-10-15 11:55:27 -04:00
Fernando Sahmkow
ac9dd91f1e
Kernel: Reverse global accessor removal.
2019-10-15 11:55:26 -04:00
Fernando Sahmkow
a88238d68d
Kernel: Address Feedback.
2019-10-15 11:55:25 -04:00
Fernando Sahmkow
17b53b4a54
Kernel Scheduler: Make sure the global scheduler shutdowns correctly.
2019-10-15 11:55:24 -04:00
Fernando Sahmkow
0d57b899dd
Kernel_Thread: Eliminate most global accessors.
2019-10-15 11:55:23 -04:00
Fernando Sahmkow
59b89b1dd5
KernelSVC: Assert that condition variable address is aligned to 4 bytes.
2019-10-15 11:55:22 -04:00
Fernando Sahmkow
8363d07df8
Kernel: Correct Paused scheduling
2019-10-15 11:55:21 -04:00
Fernando Sahmkow
3da21e4b4f
Kernel: Corrections to Wait Objects clearing in which a thread could still be signalled after a timeout or a cancel.
2019-10-15 11:55:20 -04:00
Fernando Sahmkow
248795db6e
Kernel: Correct redundant yields to only advance time forward.
2019-10-15 11:55:20 -04:00
Fernando Sahmkow
a24c331b84
Kernel: Corrections to ModifyByWaitingCountAndSignalToAddressIfEqual
2019-10-15 11:55:19 -04:00
Fernando Sahmkow
598203b5cf
Kernel: Correct Results in Condition Variables and Mutexes
2019-10-15 11:55:18 -04:00
Fernando Sahmkow
3c9e26a003
Kernel: Clang Format
2019-10-15 11:55:17 -04:00
Fernando Sahmkow
abc8856e2c
Kernel: Remove global system accessor from WaitObject
2019-10-15 11:55:16 -04:00
Fernando Sahmkow
7d04b271a6
Scheduler: Implement Yield Count and Core migration on Thread Preemption.
2019-10-15 11:55:16 -04:00
Fernando Sahmkow
f2989c81d9
Scheduler: Corrections to YieldAndBalanceLoad and Yield bombing protection.
2019-10-15 11:55:15 -04:00
Fernando Sahmkow
68325300ae
Kernel: Initial implementation of thread preemption.
2019-10-15 11:55:14 -04:00
Fernando Sahmkow
acdce3b4df
Scheduler: Add protections for Yield bombing
...
In case of redundant yields, the scheduler will now idle the core for
it's timeslice, in order to avoid continuously yielding the same thing
over and over.
2019-10-15 11:55:13 -04:00
Fernando Sahmkow
5130168171
Kernel: Style and Corrections
2019-10-15 11:55:12 -04:00
Fernando Sahmkow
87334f0f16
Correct PrepareReschedule
2019-10-15 11:55:12 -04:00
Fernando Sahmkow
655ed87f53
Comment and reorganize the scheduler
2019-10-15 11:55:11 -04:00
Fernando Sahmkow
891babbe20
Add PrepareReschedule where required.
2019-10-15 11:55:10 -04:00
Fernando Sahmkow
4760c27922
Correct compiling errors and addapt to the new interface.
2019-10-15 11:55:09 -04:00
Fernando Sahmkow
bddf90701b
Correct Supervisor Calls to work with the new scheduler,
2019-10-15 11:55:08 -04:00
Fernando Sahmkow
3905bb3e7b
Redesign CPU Cores to work with the new scheduler
2019-10-15 11:55:07 -04:00
Fernando Sahmkow
07524b63e8
Add interfacing to the Global Scheduler
2019-10-15 11:55:07 -04:00
Fernando Sahmkow
18c796ab58
Addapt thread class to the new Scheduler
2019-10-15 11:55:06 -04:00
Fernando Sahmkow
7a10ae0128
Implement a new Core Scheduler
2019-10-15 11:55:04 -04:00
bunnei
e3d6f4e087
Merge pull request #2965 from FernandoS27/fair-core-timing
...
Core Timing: Rework Core Timing to run all cores evenly.
2019-10-15 11:48:30 -04:00
bunnei
09223fe372
Merge pull request #2897 from DarkLordZach/oss-ext-fonts-1
...
pl_u: Move open source font archives and fix NAND error
2019-10-14 15:13:41 -04:00
bunnei
4c96f924b6
Merge pull request #2968 from FreddyFunk/fix-zl-zr-analog-triggers
...
yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers
2019-10-14 13:04:49 -04:00
bunnei
d3f4d79642
Merge pull request #2930 from DarkLordZach/gamecard-partitions
...
file_sys: Add code to access raw gamecard partitions and lazily load them
2019-10-14 10:29:10 -04:00
Zach Hilman
fd66788be4
card_image: Implement system update commands in XCI
2019-10-13 14:18:45 -04:00
Zach Hilman
8d904c20be
pl_u: Fix mismatched rebase size error in font encryption
2019-10-13 13:46:27 -04:00
Zach Hilman
1dcc71fc9c
pl_u: Use kernel physical memory
2019-10-13 13:46:27 -04:00
Zach Hilman
45cdc92252
pl_u: Remove excess static qualifier
2019-10-13 13:46:27 -04:00
Zach Hilman
d37be63099
pl_u: Use OSS system archives if real archives don't exist
2019-10-13 13:46:27 -04:00
Zach Hilman
612b086bd4
system_archive: Synthesize shared fonts system archives
2019-10-13 13:46:10 -04:00
Zach Hilman
cd8c6a4afd
externals: Move OSS font data to file_sys in core
2019-10-13 13:46:10 -04:00
Lioncash
b546e106d1
nvflinger/buffer_queue: Remove use of a global system accessor
2019-10-12 09:17:56 -04:00
Fernando Sahmkow
b7d07d5a73
Core_Timing: Address Remaining feedback.
2019-10-12 07:26:38 -04:00
Fernando Sahmkow
c057ce204e
Core_Timing: Fix tests.
2019-10-12 07:23:08 -04:00
Fernando Sahmkow
97669469d0
Core_Timing: Address Feedback and suppress warnings.
2019-10-11 14:44:14 -04:00
Fernando Sahmkow
a1b185fa72
AsyncGpu: Address Feedback
2019-10-11 13:41:15 -04:00
FreddyFunk
1adf55be56
fixed clang format & addressed feedback
2019-10-10 23:27:00 +02:00
FreddyFunk
7664b6a633
yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers
2019-10-10 23:12:06 +02:00
bunnei
5449d0af8c
Merge pull request #2910 from FearlessTobi/port-4930
...
Port citra-emu/citra#4930 : "Pause when in background"
2019-10-09 21:36:51 -04:00
bunnei
19f6630932
Merge pull request #2928 from ReinUsesLisp/dirty-depth-bounds
...
maxwell_3d: Add dirty flags for depth bounds values
2019-10-09 15:44:30 -04:00
bunnei
45ec5ae319
Merge pull request #2927 from ReinUsesLisp/polygon-offset-units
...
gl_rasterizer: Fix polygon offset units
2019-10-09 15:38:52 -04:00
Fernando Sahmkow
57cac4e614
Surfaces: Implement R4G4B4A4U format.
2019-10-09 12:57:02 -04:00
Fernando Sahmkow
ecba8090f7
Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5
2019-10-09 12:44:31 -04:00
Fernando Sahmkow
f2f4a797ee
Core Timing: Correct Idle and remove lefting pragma
2019-10-09 12:30:33 -04:00
Fernando Sahmkow
e96ac0e2a3
Core Timing: General corrections and added tests.
2019-10-09 12:30:33 -04:00
Fernando Sahmkow
eb2ffec5a4
Tests: Eliminate old Core Timing Tests
2019-10-09 12:30:32 -04:00
Fernando Sahmkow
93a18da674
Core Timing: Rework Core Timing to run all cores evenly.
2019-10-09 12:30:31 -04:00
bunnei
f9b784f1a6
Merge pull request #2921 from FreddyFunk/compiler-warnings-core
...
Services::ES fix casting warnings
2019-10-09 10:34:48 -04:00
bunnei
9680991009
Merge pull request #2654 from DarkLordZach/lm-log-rewrite
...
lm: Rewrite logger to use core reporting services
2019-10-08 20:23:13 -04:00
Fernando Sahmkow
183ae094bc
Merge pull request #2959 from ReinUsesLisp/cbuf-hsetp2
...
shader/half_set_predicate: Fix HSETP2 for constant buffers
2019-10-08 12:00:44 -04:00
ReinUsesLisp
27db09b4e7
shader/half_set_predicate: Fix HSETP2 for constant buffers
...
HSETP2 when used with a constant buffer parses the second operand type
as F32. This is not configurable.
2019-10-07 14:49:47 -03:00
ReinUsesLisp
f8372fcc62
shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG
2019-10-07 14:48:58 -03:00
Morph
bebe0ff470
hid: Implement DeactivateNpad
...
Makes use of the already existing DeactivateController function.
2019-10-07 04:44:09 -07:00
Morph
33b8716668
hid: Stub SetNpadJoyAssignmentModeSingle and reorganize service commands
2019-10-07 04:43:34 -07:00
Zach Hilman
fa828a828f
Merge pull request #2951 from lioncash/global
...
core: Remove Core::CurrentProcess()
2019-10-06 20:47:48 -04:00
Rodrigo Locatti
62919439c7
Merge pull request #2952 from lioncash/warning
...
bcat: Silence various warnings
2019-10-06 23:35:12 +00:00
Rodrigo Locatti
93d12071d6
Merge pull request #2955 from lioncash/allocator
...
alignment: Resolve allocator construction issues on debug
2019-10-06 23:30:54 +00:00
Lioncash
18a54d5b01
alignment: Resolve allocator construction issues on debug
...
This was related to the source allocator being passed into the
constructor potentially having a different type than allocator being
constructed.
We simply need to provide a constructor to handle this case.
This resolves issues related to the allocator causing debug builds on
MSVC to fail.
2019-10-06 18:49:49 -04:00
Lioncash
a8ad9b2141
alignment: Specify trait definitions within the allocator
...
Allows containers and other data structures to consider optimizations
based off of them. We satisfy all of these requirements anyways.
2019-10-06 18:48:05 -04:00
Fernando Sahmkow
f69b777f89
Merge pull request #2954 from ReinUsesLisp/fix-invalidation
...
gl_shader_disk_cache: Properly ignore existing cache
2019-10-06 17:48:14 -04:00
ReinUsesLisp
3d415bbb32
gl_shader_disk_cache: Properly ignore existing cache
...
Previously old entries where appended to the file even if the shader
cache was ignored at boot. Address that issue.
2019-10-06 18:00:20 -03:00
Lioncash
3685b588d0
bcat/module: Silence truncation warnings
...
We need to perform explicit casts here, otherwise we're implicitly
truncating a 64-bit type to a 32-bit one.
2019-10-06 15:38:12 -04:00
Lioncash
bf17041e33
bcat: Take std::function instance by value in NullBackend's constructor
...
Without this, the std::move within the constructor initializer list
won't be able to actually perform a move.
2019-10-06 15:38:12 -04:00
Lioncash
ca16eb6b49
bcat: In-class initialize ProgressServiceBackend's impl member
...
Allows us to remove a constructor initializer list.
2019-10-06 15:38:12 -04:00
Lioncash
8d1a3e2fab
bcat: Make ProgressServiceBackend's constructor take a std::string_view
...
Given the string is appended to another, we can make it a view so a
redundant full copy of the string isn't made.
2019-10-06 15:38:09 -04:00
Zach Hilman
d238b53bca
qt: Fix game name format error
2019-10-06 15:07:04 -04:00
Lioncash
2269566f26
bcat: Make ProgressServiceBackend's GetEvent() const
...
This member function doesn't modify internal member state, so it can be
marked const.
2019-10-06 14:03:18 -04:00
Lioncash
0cab8c117d
boxcat: Silence an unused variable warning
...
On parse errors, we can log out the explanatory string indicating what
the parsing error was, rather than just ignoring the variable and
returning an overly broad error code.
2019-10-06 14:00:32 -04:00
Lioncash
8e9649b547
core/core: Remove unused header
...
This isn't used anywhere in either the cpp or header file.
2019-10-06 13:54:27 -04:00
Lioncash
922799f1d5
core: Remove Core::CurrentProcess()
...
This only encourages the use of the global system instance (which will
be phased out long-term). Instead, we use the direct system function
call directly to remove the appealing but discouraged short-hand.
2019-10-06 13:53:12 -04:00
Lioncash
e4e4af80e8
hle/service: Replace global system instance calls with instance-based ones
...
Migrates the HLE service code off the use of directly accessing the
global system instance where trivially able to do so.
This removes all usages of Core::CurrentProcess from the service code,
only 8 occurrences of this function exist elsewhere. There's still quite
a bit of "System::GetInstance()" being used, however this was able to
replace a few instances.
2019-10-06 13:42:23 -04:00
bunnei
7a15ccbc4c
Merge pull request #2942 from ReinUsesLisp/clang-warnings
...
Silence miscellaneous warnings
2019-10-05 20:41:20 -04:00
bunnei
376be77d02
Merge pull request #2943 from DarkLordZach/azure-titlebars-v2
...
ci: Add custom titlebars for mainline and patreon
2019-10-05 19:29:35 -04:00
Lioncash
71a231e448
video_core/control_flow: Eliminate variable shadowing warnings
2019-10-05 09:14:27 -04:00
Lioncash
a542346e9d
video_core/control_flow: Eliminate pessimizing moves
...
These can inhibit the ability of a compiler to perform RVO.
2019-10-05 09:14:27 -04:00
Lioncash
1ad73a6011
video_core/ast: Unindent most of IsFullyDecompiled() by one level
2019-10-05 09:14:27 -04:00
Lioncash
2d2dd7bf7b
video_core/ast: Make ShowCurrentState() take a string_view instead of std::string
...
Allows the function to be non-allocating in terms of the output string.
2019-10-05 09:14:27 -04:00
Lioncash
b1178c30cf
video_core/ast: Eliminate variable shadowing warnings
2019-10-05 09:14:26 -04:00
Lioncash
d599c3c74b
video_core/ast: Replace std::string with a constexpr std::string_view
...
Same behavior, but without the need to heap allocate
2019-10-05 09:14:26 -04:00
Lioncash
7d18851449
video_core/ast: Default the move constructor and assignment operator
...
This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over.
2019-10-05 09:14:26 -04:00
Lioncash
4d48fc529a
video_core/{ast, expr}: Organize forward declaration
...
Keeps them alphabetically sorted for readability.
2019-10-05 09:14:26 -04:00
Lioncash
844d714085
video_core/expr: Supply operator!= along with operator==
...
Provides logical symmetry to the interface.
2019-10-05 09:14:26 -04:00
Lioncash
e53a34ecf6
video_core/{ast, expr}: Use std::move where applicable
...
Avoids unnecessary atomic reference count increments and decrements.
2019-10-05 09:14:23 -04:00
Lioncash
2d86bd6d08
video_core/ast: Supply const accessors for data where applicable
...
Provides const equivalents of data accessors for use within const
contexts.
2019-10-05 08:22:03 -04:00
David
7f086f756e
Merge pull request #2888 from FernandoS27/decompiler2
...
Shader_IR: Implement a full control flow decompiler for the shader IR.
2019-10-05 21:52:20 +10:00
Zach Hilman
7488ac74c6
qt: Change titlebar formatting
2019-10-05 00:10:04 -04:00
Zach Hilman
892f001f62
common: Add additional SCM revision fields
2019-10-05 00:09:49 -04:00
ReinUsesLisp
521b03ddb4
maxwell_3d: Add dirty flags for depth bounds values
...
This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
2019-10-05 04:07:47 +00:00
Fernando Sahmkow
986adabde5
GL_Renderer: Remove lefting snippet.
2019-10-04 19:59:55 -04:00
Fernando Sahmkow
5a98b5a19f
NvFlinger: Remove leftover from corrections and clang format.
2019-10-04 19:59:54 -04:00
Fernando Sahmkow
0775dffe14
Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.
2019-10-04 19:59:53 -04:00
Fernando Sahmkow
ded3d555e1
Core: Wait for GPU to be idle before shutting down.
2019-10-04 19:59:53 -04:00
Fernando Sahmkow
87f41384a8
Nvdrv: Correct Event setup in Nvdrv
...
Events are supposed to be cleared on quering. This fixes that issue.
2019-10-04 19:59:52 -04:00
Fernando Sahmkow
3897935493
NVFlinger: Reverse the change that only signaled events on buffer acquire.
...
This has been hardware tested and it seems that NVFlinger will still
signal even if there are no buffers to present.
2019-10-04 19:59:51 -04:00
Fernando Sahmkow
d9b035cc31
Nvdrv: Do framelimiting only in the CPU Thread
2019-10-04 19:59:50 -04:00
Fernando Sahmkow
13d4774389
NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.
2019-10-04 19:59:49 -04:00
Fernando Sahmkow
1df31e4b65
GPU_Async: Correct fences, display events and more.
...
This commit uses guest fences on vSync event instead of an articial fake
fence we had.
It also corrects to keep signaling display events while loading the game
as the OS is suppose to send buffers to vSync during that time.
2019-10-04 19:59:48 -04:00
Fernando Sahmkow
a248bd1c3e
Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs
2019-10-04 19:59:47 -04:00
ReinUsesLisp
20c476154f
audio/audout_u: Change formatting for old clang-format versions
2019-10-04 23:51:56 +00:00
ReinUsesLisp
b090b8326e
yuzu/game_list_worker: Silence warnings
2019-10-04 23:41:22 +00:00
ReinUsesLisp
5b425010bd
yuzu/game_list: Silence -Wswitch and -Wunused-variable
2019-10-04 23:41:22 +00:00
ReinUsesLisp
1dc0eeb6be
yuzu/configure_service: Silence -Wswitch
2019-10-04 23:41:22 +00:00
ReinUsesLisp
a44fa7e190
yuzu_tester: Remove unused variable
2019-10-04 23:41:22 +00:00
ReinUsesLisp
ac7d5ab87f
service/nvdrv: Silence -Wswitch
2019-10-04 23:41:22 +00:00
ReinUsesLisp
88f3837483
service/nfp: Silence -Wunused and -Wswitch
2019-10-04 23:41:22 +00:00
ReinUsesLisp
271d159f41
service/hid: Silence -Wunused and -Wswitch
2019-10-04 23:41:22 +00:00
ReinUsesLisp
6fcae076c6
service/am: Silence -Wreorder
2019-10-04 23:41:21 +00:00
ReinUsesLisp
d6d8c7a19b
service/hid: Remove unused system reference
2019-10-04 23:41:21 +00:00
ReinUsesLisp
a0856d1280
service/friend: Remove unused field
2019-10-04 23:41:21 +00:00
ReinUsesLisp
bd6ddbd3db
service/filesystem: Silence -Wunused-variable
2019-10-04 23:41:21 +00:00
ReinUsesLisp
deb7a968f6
service/bcat: Silence -Wreorder and -Wunused
2019-10-04 23:41:21 +00:00
ReinUsesLisp
55ef6342ab
service/audio: Silence -Wunused
2019-10-04 23:28:34 +00:00
ReinUsesLisp
e259e123da
service/apm: Silence -Wunused and -Wreorder
2019-10-04 23:28:34 +00:00
ReinUsesLisp
7b9f6e5764
common/file_util: Silence -Wswitch
2019-10-04 23:28:34 +00:00
Fernando Sahmkow
3fd1a9707d
Texture_Cache: Blit Deduction corrections and simplifications.
2019-10-04 18:53:47 -04:00
Fernando Sahmkow
a909bf7263
TextureCache: Add the ability to deduce if two textures are depth on blit.
2019-10-04 18:53:46 -04:00
Fernando Sahmkow
4de60d6a41
Shader_ir: Address feedback
2019-10-04 18:52:57 -04:00
Fernando Sahmkow
97f8352efe
Shader_Ir: Address Feedback and clang format.
2019-10-04 18:52:57 -04:00
Fernando Sahmkow
40dc82911f
vk_shader_decompiler: Correct Branches inside conditionals.
2019-10-04 18:52:56 -04:00
Fernando Sahmkow
073ccf8def
vk_shader_decompiler: Clean code and be const correct.
2019-10-04 18:52:55 -04:00
Fernando Sahmkow
8561edf839
Shader_IR: clean up AST handling and add documentation.
2019-10-04 18:52:55 -04:00
Fernando Sahmkow
e9f4340b88
Shader_IR: Correct OutwardMoves for Ifs
2019-10-04 18:52:54 -04:00
Fernando Sahmkow
c5d2245b54
vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD
2019-10-04 18:52:54 -04:00
Fernando Sahmkow
8cd340c636
gl_shader_decompiler: Refactor and address feedback.
2019-10-04 18:52:53 -04:00
Fernando Sahmkow
6389d468ff
Shader_IR: corrections and clang-format
2019-10-04 18:52:53 -04:00
Fernando Sahmkow
bd5969e086
vk_shader_compiler: Correct SPIR-V AST Decompiling
2019-10-04 18:52:52 -04:00
Fernando Sahmkow
9e8c57f049
Shader_IR: allow else derivation to be optional.
2019-10-04 18:52:52 -04:00
Fernando Sahmkow
8d882ef69a
vk_shader_compiler: Implement the decompiler in SPIR-V
2019-10-04 18:52:51 -04:00
Fernando Sahmkow
7e08fad2d4
Shader_IR: mark labels as unused for partial decompile.
2019-10-04 18:52:51 -04:00
Fernando Sahmkow
7b55e1c0b1
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
2019-10-04 18:52:50 -04:00
Fernando Sahmkow
5d3c5df7f4
gl_shader_decompiler: Implement AST decompiling
2019-10-04 18:52:50 -04:00
Fernando Sahmkow
f1ed22419c
shader_ir: Declare Manager and pass it to appropiate programs.
2019-10-04 18:52:49 -04:00
Fernando Sahmkow
9f61500df1
shader_ir: Corrections to outward movements and misc stuffs
2019-10-04 18:52:48 -04:00
Fernando Sahmkow
9581919b87
shader_ir: Add basic goto elimination
2019-10-04 18:52:48 -04:00
Fernando Sahmkow
a3d04b45a9
shader_ir: Initial Decompile Setup
2019-10-04 18:52:47 -04:00
Fernando Sahmkow
7236d8c6f4
SDL: Fix missing header
...
This fixes linux and mingw builds.
2019-10-04 18:14:11 -04:00
bunnei
eba423894c
Merge pull request #2896 from FearlessTobi/port-4950
...
Port citra-emu/citra#4950 : "Add FPS to SDL title bar"
2019-10-04 15:51:03 -04:00
bunnei
f36ff3bea2
Merge pull request #2936 from VPeruS/use-isallzeroarray
...
[crypto] Use IsAllZeroArray helper function
2019-10-04 15:44:35 -04:00
bunnei
d171205f0c
Merge pull request #2898 from FearlessTobi/port-4004
...
Port citra-emu/citra#4004 : "qt_themes: add two colorful themes"
2019-10-03 21:34:40 -04:00
David
e2547d51c6
Merge pull request #2539 from DarkLordZach/bcat
...
bcat: Implement BCAT service and connect to yuzu Boxcat server
2019-10-03 19:06:13 +10:00
vperus
1625fd5a18
[crypto] Use IsAllZeroArray helper function
2019-10-02 19:20:45 +03:00
Zach Hilman
a012cf713d
qt: Add service dialog
2019-10-02 08:35:43 -04:00
bunnei
6bb7d992e2
Merge pull request #2904 from ogniK5377/better-signal-hid
...
Signal styleset changes at a better time
2019-10-01 10:58:02 -04:00
Zach Hilman
fc31d50e65
boxcat: Use updated game-asset API URL and tags
2019-10-01 09:13:31 -04:00
Zach Hilman
d4de82fcdb
bcat: Add FSC accessors for BCAT data
...
Ports BCAT to use FSC interface
2019-10-01 09:13:09 -04:00
ReinUsesLisp
1b0470b913
gl_rasterizer: Fix polygon offset units
...
For some reason hardware divides polygon offset units by two. This is
visible since drivers multiply the application requested polygon offset
by two.
2019-10-01 02:00:23 -03:00
Zach Hilman
361dcf2d3a
boxcat: Implement events global field
2019-09-30 17:28:23 -04:00
Zach Hilman
098f7e89fd
bcat: Implement DeliveryCacheProgressImpl structure
...
Huge thanks to lioncash for re-ing this for me.
2019-09-30 17:27:23 -04:00
Zach Hilman
9f3dfba950
boxcat: Use Etag header names for file digest
2019-09-30 17:27:23 -04:00
Zach Hilman
4071f8fe3b
boxcat: Add downloading and client for launch parameter data
2019-09-30 17:27:23 -04:00
Zach Hilman
d8affbc96c
bcat: Add backend function for BCAT Indirect (launch parameter)
...
Returns the data that should be returned by PopLaunchParameter kind=ApplicationSpecific.
2019-09-30 17:27:23 -04:00
Zach Hilman
54ad90526d
bcat: Expose CreateBackendFromSettings helper function
2019-09-30 17:27:23 -04:00
Zach Hilman
e67610eb7e
am: Unstub PopLaunchParameter and add bcat connection for app-specific data
...
Previously we were simply returning the account-preselect structure all times but if passed with a different mode the game expects application-specific data. This also adds a hook for BCAT into this allowing us to send the launch parameter through bcat,
2019-09-30 17:27:23 -04:00
Zach Hilman
7abab7c3ac
configure_service: Allow Qt to open external links
2019-09-30 17:26:10 -04:00
Zach Hilman
e5c7372a94
yuzu: Add UI tab to configure BCAT services
...
Also displays current events if boxcat is selected.
2019-09-30 17:26:10 -04:00
Zach Hilman
2ea93ee695
bcat: Implement cmd 90201 ClearDeliveryCacheStorage
...
Takes a title ID and simply deletes all the data for that title ID's bcat. Invokes the respective backend command.
2019-09-30 17:23:26 -04:00
Zach Hilman
efb7e044f3
bcat: Implement cmd 30100 SetPassphrase
...
Takes a title ID and passphrase (0x40 byte string) and passes it to the backend.
2019-09-30 17:23:26 -04:00
Zach Hilman
cb6a1f58e7
bcat: Implement cmd RequestSyncDeliveryCache and variant
...
Variant also supports only updating a single directory. These just both invoke backend commands.
2019-09-30 17:23:26 -04:00
Zach Hilman
861f53b2b2
bcat: Implement IDeliveryCacheProgressService commands
...
Used to query completion status and events for the current delivery task.
2019-09-30 17:23:26 -04:00
Zach Hilman
dc000f27bc
bcat: Implement IDeliveryCacheFileService commands
...
Used to read the contents of files and access their metadata.
2019-09-30 17:23:26 -04:00
Zach Hilman
dc3f624408
bcat: Implement IDeliveryCacheDirectoryService commands
...
Used to list and get directories at the root level.
2019-09-30 17:23:26 -04:00
Zach Hilman
ee01e3163a
bcat: Implement IDeliveryCacheStorageService commands
...
Used to create subclasses to manage files and directories and to list directories.
2019-09-30 17:23:26 -04:00
Zach Hilman
0030e8072a
bcat: Add commands to create IDeliveryCacheStorageService
...
Used to access contents of download.
2019-09-30 17:23:26 -04:00
Zach Hilman
72bf9ba666
module: Create BCAT backend based upon Settings value on construction
2019-09-30 17:23:26 -04:00
Zach Hilman
225abdea57
bcat: Add BCAT backend for Boxcat service
...
Downloads content from yuzu servers and unpacks it into the temporary directory provided. Fully supports all Backend features except passphrase.
2019-09-30 17:21:53 -04:00
Zach Hilman
392ab2afe6
bcat: Add backend class to generify the functions of BCAT
...
Provides the most abstract simplified functions of BCAT as functions. Also includes a NullBackend class which is just a no-op.
2019-09-30 17:21:53 -04:00
Zach Hilman
094de9331f
settings: Add option to set BCAT backend
2019-09-30 17:21:53 -04:00
Zach Hilman
e058b9b3b9
nifm: Signal to applications that internet access is available
2019-09-30 17:21:53 -04:00
Zach Hilman
d2d7eacee7
core/loader: Track the NSO build ID of the current process
2019-09-30 17:21:53 -04:00
Zach Hilman
c3cb81acac
applets: Add accessor for AppletFrontendSet
...
Allows other services to call applets without using LLE.
2019-09-30 17:20:49 -04:00
Zach Hilman
010cc6e4f4
filesystem: Add getter for BCAT temporary directory
2019-09-30 17:20:49 -04:00
Zach Hilman
82f636f1ed
vfs: Add function to extract ZIP file into virtual filesystem
2019-09-30 17:18:38 -04:00
bunnei
0b44cab667
Revert "arm_dynarmic: Check if jit is nullptr when preparing reschedule"
2019-09-29 21:54:19 -04:00
bunnei
1b79644b4a
Merge pull request #2574 from DarkLordZach/dynarmic-jit-nullptr
...
arm_dynarmic: Check if jit is nullptr when preparing reschedule
2019-09-29 21:44:10 -04:00
FreddyFunk
c1a8d250a4
Services::ES fix casting warnings
2019-09-29 22:45:09 +02:00
FearlessTobi
4931ccb967
yuzu: Pause when in background
...
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2019-09-26 14:54:31 +02:00
David Marcec
aea3724212
Signal styleset changes at a better time
...
We should signal when a net controller is added and our event should be manual, not automatic.
2019-09-24 17:24:37 +10:00
ReinUsesLisp
6b66665ad2
gl_shader_decompiler: Add tailing return for HUnpack2
2019-09-24 01:03:59 -03:00
ReinUsesLisp
3673f32b82
gl_shader_decompiler: Fix clang build issues
2019-09-24 01:03:27 -03:00
bunnei
6deb6d2b10
Merge pull request #2869 from ReinUsesLisp/suld
...
shader/image: Implement SULD and fix SUATOM
2019-09-23 21:47:03 -04:00
Zach Hilman
30eb8fa105
card_image: Add accessors for raw partitions in XCI
2019-09-22 21:51:46 -04:00
Zach Hilman
2e7ba9d78f
card_image: Lazily load partitions in XCI
2019-09-22 21:50:29 -04:00
Zach Hilman
7e56536d35
pfs: Provide accessors for file sizes and offsets
2019-09-22 21:44:36 -04:00
Zach Hilman
b67b5b356b
cmake: Add SCM detection for Azure
2019-09-22 17:23:10 -04:00
Zach Hilman
13933f0af3
lm: Flush manager output on core shutdown
2019-09-22 12:34:55 -04:00
Zach Hilman
7b5b8db19c
lm: Rename Initialize to Log and implement with manager/reporter
...
Allows saving and clearer output of data.
2019-09-22 12:34:55 -04:00
Zach Hilman
f416d32f96
lm: Implement manager class to output to reporter
2019-09-22 12:34:55 -04:00
Zach Hilman
2fa697bb7c
core: Add LM::Manager to system
...
Allows centralized control over logging mechanisms.
2019-09-22 12:34:55 -04:00
Zach Hilman
ad5328136a
reporter: Add log output for packaged lm log data
...
Takes the vector from head to tail of log data and saves it.
2019-09-22 12:34:33 -04:00
FearlessTobi
8beaa021b2
qt_themes: add two colorful themes
...
These two colorful themes are based on the Default and Dark themes, and contain icons that are colored rather than black and white. These icons come from icons8.com and they have been slightly revised by me. I'm pretty sure I was licensed to use them for Citra.
Co-Authored-By: Pengfei Zhu <zhupengfei321@sina.cn>
2019-09-22 16:42:00 +02:00
David
16104f4eae
Merge pull request #2683 from DarkLordZach/lock-exit
...
am: Implement exit locking and self exit commands
2019-09-23 00:37:12 +10:00
David
e39e4083b0
Merge pull request #2889 from FearlessTobi/adwsawdawd
...
Add missing include
2019-09-23 00:30:12 +10:00
Zach Hilman
60c5c60dfd
Merge pull request #2876 from ogniK5377/AcquireNpadStyleSetUpdateEventHandle-fix
...
AcquireNpadStyleSetUpdateEventHandle should have a separate event for each controller type
2019-09-22 10:06:48 -04:00
Zach Hilman
85d9c4a611
Merge pull request #2877 from ogniK5377/framecount-rev7
...
Added frame_count for REV5 audio renderer
2019-09-22 10:05:44 -04:00
Zach Hilman
79dde8eb3b
main: Use const on all variable initializations
2019-09-22 10:02:07 -04:00
David
d4f53ba212
Merge pull request #2895 from FearlessTobi/debug-logs
...
service/acc: Lower log severity from INFO to DEBUG
2019-09-22 23:50:49 +10:00
jroweboy
6c818684fa
Add FPS to SDL title bar
...
Also fix a small issue with incorrect shutdown ordering in SDL.
Previously the system would still be running so the telemetry task
didn't launch and detached_tasks would assert(count == 0)
2019-09-22 15:49:39 +02:00
FearlessTobi
ff25e58b56
Add missing include
2019-09-22 15:47:21 +02:00
Fernando Sahmkow
25054fdd42
Merge pull request #2873 from ogniK5377/new-ioctls
...
Initial implementation of Ioctl2 & Ioctl3
2019-09-22 09:45:29 -04:00
David Marcec
82d43a3554
removed comment
2019-09-22 23:42:52 +10:00
David Marcec
b0eaa9934b
Rebased
2019-09-22 23:42:41 +10:00
Fernando Sahmkow
d88b81611e
Merge pull request #2884 from ogniK5377/deglobal-sys-services
...
Remove usage of System::CurrentInterface() from most services
2019-09-22 09:38:13 -04:00
FearlessTobi
469f4764a0
service/acc: Lower log severity from INFO to DEBUG
...
According to ogniK, this should have always been Debug and not Info.
2019-09-22 15:15:07 +02:00
David
cc451e4435
Merge pull request #2870 from FernandoS27/multi-draw
...
Implement a MME Draw commands Inliner and correct host instance drawing
2019-09-22 23:13:02 +10:00
Fernando Sahmkow
8452a180f2
Merge pull request #2891 from FearlessTobi/rod-tex
...
video_core: Implement RGBX16F and lower Surface Copy log severity
2019-09-22 09:11:28 -04:00
David
8a213621b0
Merge pull request #2867 from ReinUsesLisp/configure-framebuffers-clean
...
gl_rasterizer: Remove unused code paths from ConfigureFramebuffers
2019-09-22 23:10:07 +10:00
Fernando Sahmkow
d53d764965
Maxwell3D: Corrections and refactors to MME instance refactor
2019-09-22 07:23:13 -04:00
David Marcec
db1079abd3
removed unneeded semicolon
2019-09-22 18:50:34 +10:00
David Marcec
f35665aa28
Revert "Merge pull request #2709 from DarkLordZach/oss-ext-fonts-1"
...
This reverts commit 66d80be727 , reversing
changes made to 43decd1681 .
2019-09-22 17:47:25 +10:00
David Marcec
827c35bac0
Removed reference to core timing to nvflinger and used system instead
2019-09-22 16:55:15 +10:00
David Marcec
761b54f58c
marked controller constructors as explicit
2019-09-22 16:41:38 +10:00
David Marcec
4b13f6cfcb
Rebase
2019-09-22 16:41:34 +10:00
David Marcec
f18f3f6b8e
Rebase
2019-09-22 16:40:58 +10:00
David Marcec
b48f1cbbb5
Deglobalize System: Vi
2019-09-22 16:38:03 +10:00
David Marcec
7675b98419
Deglobalize System: Time
2019-09-22 16:38:02 +10:00
David Marcec
2936be3ae1
Rebase
2019-09-22 16:37:59 +10:00
David Marcec
d927a700da
Deglobalize System: NvFlinger
2019-09-22 16:35:51 +10:00
David Marcec
a8d2fd4a00
Rebase
2019-09-22 16:35:43 +10:00
David Marcec
45a6da4016
Deglobalize System: Nim
2019-09-22 16:30:34 +10:00
David Marcec
bd8c949992
Deglobalize System: Nifm
2019-09-22 16:30:33 +10:00
David Marcec
37b2a234a2
Deglobalize System: NFP
2019-09-22 16:30:32 +10:00
David Marcec
a2b9ed6d16
Deglobalize System: LDR
2019-09-22 16:30:31 +10:00
David Marcec
9196c150d6
Deglobalize System: IRS
2019-09-22 16:30:30 +10:00
David Marcec
a43d56f18c
Deglobalize System: Hid
2019-09-22 16:30:29 +10:00
David Marcec
f0a8366ce3
Deglobalize System: Friend
2019-09-22 16:30:27 +10:00
David Marcec
1e8b0dcc2d
Deglobalize System: Fatal
2019-09-22 16:30:25 +10:00
David Marcec
7b7e57693c
Deglobalize System: Btm
2019-09-22 16:30:24 +10:00
David Marcec
d50f79f6ed
Deglobalize System: Btdrv
2019-09-22 16:30:20 +10:00
David Marcec
180dd576a7
Deglobalize System: Aoc
2019-09-22 16:30:17 +10:00
David Marcec
533e7e451f
Deglobalize System: Am
2019-09-22 16:30:14 +10:00
David
b890029175
Merge pull request #2535 from DarkLordZach/cheat-v2
...
cheat_engine: Use Atmosphere's Cheat VM and fix cheat crash
2019-09-22 16:24:42 +10:00
David
66d80be727
Merge pull request #2709 from DarkLordZach/oss-ext-fonts-1
...
system_archive: Move shared font data to system_archive and fix extended font data
2019-09-22 16:09:22 +10:00
Zach Hilman
949a913356
pl_u: Use kernel physical memory
2019-09-21 23:00:22 -04:00
Zach Hilman
68add35d52
qt: Prompt user for confirmation if exit lock is active
2019-09-21 22:46:57 -04:00
Zach Hilman
bcac1b8ff5
dmnt_cheat_vm: Default initialize structure values
2019-09-21 22:43:49 -04:00
David Marcec
19b98e20d1
server side clang format fix2
2019-09-22 12:26:03 +10:00
Zach Hilman
6072d5146b
am: Implement ISelfController ExitLock commands
2019-09-21 22:25:18 -04:00
Zach Hilman
0182812fa4
am: Implement ISelfController Exit
...
Closes the current application.
2019-09-21 22:25:18 -04:00
Zach Hilman
2a8fb5c6b3
am: Add RequestExit event to AppletMessageQueue
...
Tested against libnx, signals to games to begin cleanup.
2019-09-21 22:24:10 -04:00
Zach Hilman
dd7a489e5c
core: Track system exit lock status
...
Used to determine if yuzu should confirm before pausing or stopping a game.
2019-09-21 22:23:44 -04:00
David Marcec
3b1ae022c4
Use clang-format provided by build server
2019-09-22 12:21:07 +10:00
Zach Hilman
8cc2eccca2
pl_u: Remove excess static qualifier
2019-09-21 22:17:30 -04:00
Zach Hilman
977d27ed15
pl_u: Use OSS system archives if real archives don't exist
2019-09-21 21:50:41 -04:00
David
83ee5f63d6
Merge pull request #2612 from DarkLordZach/prepo-new
...
prepo: Implement New, System, and Non-User variants of SaveReport
2019-09-22 11:49:36 +10:00
Zach Hilman
0c7d9704c8
dmnt_cheat_vm: Make Cheat VM compliant to code style
2019-09-21 21:45:05 -04:00
Zach Hilman
0d2e645cb2
core: Initialize cheats after load to avoid VMManager crash
...
This used to occur due to the VMManager being nullptr at the time cheats were registered (during load, but before it was done). This is bypassed by not accessing the VMManager for offset data until load is complete,
2019-09-21 21:45:05 -04:00
Zach Hilman
3ad3191d56
core: Update RegisterCheatList for new VM
2019-09-21 21:45:05 -04:00
Zach Hilman
2b944e0d70
patch_manager: Update cheat parsing for new VM
2019-09-21 21:45:05 -04:00
Zach Hilman
0084098c9b
nso: Pass build ID directly
...
As opposed to converting to string and then back to hex array
2019-09-21 21:44:22 -04:00
Zach Hilman
deacc2bb25
cheat_engine: Move to memory and strip VM
...
This is to go with the Atmosphere VM port, now it just contains the callbacks needed for the interface between DmntCheatVm and yuzu, along with the cheat parsers.
2019-09-21 21:44:22 -04:00