Commit Graph

12379 Commits

Author SHA1 Message Date
Fernando Sahmkow 3da21e4b4f Kernel: Corrections to Wait Objects clearing in which a thread could still be signalled after a timeout or a cancel. 2019-10-15 11:55:20 -04:00
Fernando Sahmkow 248795db6e Kernel: Correct redundant yields to only advance time forward. 2019-10-15 11:55:20 -04:00
Fernando Sahmkow a24c331b84 Kernel: Corrections to ModifyByWaitingCountAndSignalToAddressIfEqual 2019-10-15 11:55:19 -04:00
Fernando Sahmkow 598203b5cf Kernel: Correct Results in Condition Variables and Mutexes 2019-10-15 11:55:18 -04:00
Fernando Sahmkow 3c9e26a003 Kernel: Clang Format 2019-10-15 11:55:17 -04:00
Fernando Sahmkow abc8856e2c Kernel: Remove global system accessor from WaitObject 2019-10-15 11:55:16 -04:00
Fernando Sahmkow 7d04b271a6 Scheduler: Implement Yield Count and Core migration on Thread Preemption. 2019-10-15 11:55:16 -04:00
Fernando Sahmkow f2989c81d9 Scheduler: Corrections to YieldAndBalanceLoad and Yield bombing protection. 2019-10-15 11:55:15 -04:00
Fernando Sahmkow 68325300ae Kernel: Initial implementation of thread preemption. 2019-10-15 11:55:14 -04:00
Fernando Sahmkow acdce3b4df Scheduler: Add protections for Yield bombing
In case of redundant yields, the scheduler will now idle the core for 
it's timeslice, in order to avoid continuously yielding the same thing 
over and over.
2019-10-15 11:55:13 -04:00
Fernando Sahmkow 5130168171 Kernel: Style and Corrections 2019-10-15 11:55:12 -04:00
Fernando Sahmkow 87334f0f16 Correct PrepareReschedule 2019-10-15 11:55:12 -04:00
Fernando Sahmkow 655ed87f53 Comment and reorganize the scheduler 2019-10-15 11:55:11 -04:00
Fernando Sahmkow 891babbe20 Add PrepareReschedule where required. 2019-10-15 11:55:10 -04:00
Fernando Sahmkow 4760c27922 Correct compiling errors and addapt to the new interface. 2019-10-15 11:55:09 -04:00
Fernando Sahmkow bddf90701b Correct Supervisor Calls to work with the new scheduler, 2019-10-15 11:55:08 -04:00
Fernando Sahmkow 3905bb3e7b Redesign CPU Cores to work with the new scheduler 2019-10-15 11:55:07 -04:00
Fernando Sahmkow 07524b63e8 Add interfacing to the Global Scheduler 2019-10-15 11:55:07 -04:00
Fernando Sahmkow 18c796ab58 Addapt thread class to the new Scheduler 2019-10-15 11:55:06 -04:00
Fernando Sahmkow 7a10ae0128 Implement a new Core Scheduler 2019-10-15 11:55:04 -04:00
bunnei e3d6f4e087 Merge pull request #2965 from FernandoS27/fair-core-timing
Core Timing: Rework Core Timing to run all cores evenly.
2019-10-15 11:48:30 -04:00
bunnei 09223fe372 Merge pull request #2897 from DarkLordZach/oss-ext-fonts-1
pl_u: Move open source font archives and fix NAND error
2019-10-14 15:13:41 -04:00
bunnei 4c96f924b6 Merge pull request #2968 from FreddyFunk/fix-zl-zr-analog-triggers
yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers
2019-10-14 13:04:49 -04:00
bunnei d3f4d79642 Merge pull request #2930 from DarkLordZach/gamecard-partitions
file_sys: Add code to access raw gamecard partitions and lazily load them
2019-10-14 10:29:10 -04:00
Zach Hilman fd66788be4 card_image: Implement system update commands in XCI 2019-10-13 14:18:45 -04:00
Zach Hilman 8d904c20be pl_u: Fix mismatched rebase size error in font encryption 2019-10-13 13:46:27 -04:00
Zach Hilman 1dcc71fc9c pl_u: Use kernel physical memory 2019-10-13 13:46:27 -04:00
Zach Hilman 45cdc92252 pl_u: Remove excess static qualifier 2019-10-13 13:46:27 -04:00
Zach Hilman d37be63099 pl_u: Use OSS system archives if real archives don't exist 2019-10-13 13:46:27 -04:00
Zach Hilman 612b086bd4 system_archive: Synthesize shared fonts system archives 2019-10-13 13:46:10 -04:00
Zach Hilman cd8c6a4afd externals: Move OSS font data to file_sys in core 2019-10-13 13:46:10 -04:00
Lioncash b546e106d1 nvflinger/buffer_queue: Remove use of a global system accessor 2019-10-12 09:17:56 -04:00
Fernando Sahmkow b7d07d5a73 Core_Timing: Address Remaining feedback. 2019-10-12 07:26:38 -04:00
Fernando Sahmkow c057ce204e Core_Timing: Fix tests. 2019-10-12 07:23:08 -04:00
Fernando Sahmkow 97669469d0 Core_Timing: Address Feedback and suppress warnings. 2019-10-11 14:44:14 -04:00
Fernando Sahmkow a1b185fa72 AsyncGpu: Address Feedback 2019-10-11 13:41:15 -04:00
FreddyFunk 1adf55be56 fixed clang format & addressed feedback 2019-10-10 23:27:00 +02:00
FreddyFunk 7664b6a633 yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers 2019-10-10 23:12:06 +02:00
bunnei 5449d0af8c Merge pull request #2910 from FearlessTobi/port-4930
Port citra-emu/citra#4930: "Pause when in background"
2019-10-09 21:36:51 -04:00
bunnei 19f6630932 Merge pull request #2928 from ReinUsesLisp/dirty-depth-bounds
maxwell_3d: Add dirty flags for depth bounds values
2019-10-09 15:44:30 -04:00
bunnei 45ec5ae319 Merge pull request #2927 from ReinUsesLisp/polygon-offset-units
gl_rasterizer: Fix polygon offset units
2019-10-09 15:38:52 -04:00
Fernando Sahmkow 57cac4e614 Surfaces: Implement R4G4B4A4U format. 2019-10-09 12:57:02 -04:00
Fernando Sahmkow ecba8090f7 Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5 2019-10-09 12:44:31 -04:00
Fernando Sahmkow f2f4a797ee Core Timing: Correct Idle and remove lefting pragma 2019-10-09 12:30:33 -04:00
Fernando Sahmkow e96ac0e2a3 Core Timing: General corrections and added tests. 2019-10-09 12:30:33 -04:00
Fernando Sahmkow eb2ffec5a4 Tests: Eliminate old Core Timing Tests 2019-10-09 12:30:32 -04:00
Fernando Sahmkow 93a18da674 Core Timing: Rework Core Timing to run all cores evenly. 2019-10-09 12:30:31 -04:00
bunnei f9b784f1a6 Merge pull request #2921 from FreddyFunk/compiler-warnings-core
Services::ES fix casting warnings
2019-10-09 10:34:48 -04:00
bunnei 9680991009 Merge pull request #2654 from DarkLordZach/lm-log-rewrite
lm: Rewrite logger to use core reporting services
2019-10-08 20:23:13 -04:00
Fernando Sahmkow 183ae094bc Merge pull request #2959 from ReinUsesLisp/cbuf-hsetp2
shader/half_set_predicate: Fix HSETP2 for constant buffers
2019-10-08 12:00:44 -04:00
ReinUsesLisp 27db09b4e7 shader/half_set_predicate: Fix HSETP2 for constant buffers
HSETP2 when used with a constant buffer parses the second operand type
as F32. This is not configurable.
2019-10-07 14:49:47 -03:00
ReinUsesLisp f8372fcc62 shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG 2019-10-07 14:48:58 -03:00
Morph bebe0ff470 hid: Implement DeactivateNpad
Makes use of the already existing DeactivateController function.
2019-10-07 04:44:09 -07:00
Morph 33b8716668 hid: Stub SetNpadJoyAssignmentModeSingle and reorganize service commands 2019-10-07 04:43:34 -07:00
Zach Hilman fa828a828f Merge pull request #2951 from lioncash/global
core: Remove Core::CurrentProcess()
2019-10-06 20:47:48 -04:00
Rodrigo Locatti 62919439c7 Merge pull request #2952 from lioncash/warning
bcat: Silence various warnings
2019-10-06 23:35:12 +00:00
Rodrigo Locatti 93d12071d6 Merge pull request #2955 from lioncash/allocator
alignment: Resolve allocator construction issues on debug
2019-10-06 23:30:54 +00:00
Lioncash 18a54d5b01 alignment: Resolve allocator construction issues on debug
This was related to the source allocator being passed into the
constructor potentially having a different type than allocator being
constructed.

We simply need to provide a constructor to handle this case.

This resolves issues related to the allocator causing debug builds on
MSVC to fail.
2019-10-06 18:49:49 -04:00
Lioncash a8ad9b2141 alignment: Specify trait definitions within the allocator
Allows containers and other data structures to consider optimizations
based off of them. We satisfy all of these requirements anyways.
2019-10-06 18:48:05 -04:00
Fernando Sahmkow f69b777f89 Merge pull request #2954 from ReinUsesLisp/fix-invalidation
gl_shader_disk_cache: Properly ignore existing cache
2019-10-06 17:48:14 -04:00
ReinUsesLisp 3d415bbb32 gl_shader_disk_cache: Properly ignore existing cache
Previously old entries where appended to the file even if the shader
cache was ignored at boot. Address that issue.
2019-10-06 18:00:20 -03:00
Lioncash 3685b588d0 bcat/module: Silence truncation warnings
We need to perform explicit casts here, otherwise we're implicitly
truncating a 64-bit type to a 32-bit one.
2019-10-06 15:38:12 -04:00
Lioncash bf17041e33 bcat: Take std::function instance by value in NullBackend's constructor
Without this, the std::move within the constructor initializer list
won't be able to actually perform a move.
2019-10-06 15:38:12 -04:00
Lioncash ca16eb6b49 bcat: In-class initialize ProgressServiceBackend's impl member
Allows us to remove a constructor initializer list.
2019-10-06 15:38:12 -04:00
Lioncash 8d1a3e2fab bcat: Make ProgressServiceBackend's constructor take a std::string_view
Given the string is appended to another, we can make it a view so a
redundant full copy of the string isn't made.
2019-10-06 15:38:09 -04:00
Zach Hilman d238b53bca qt: Fix game name format error 2019-10-06 15:07:04 -04:00
Lioncash 2269566f26 bcat: Make ProgressServiceBackend's GetEvent() const
This member function doesn't modify internal member state, so it can be
marked const.
2019-10-06 14:03:18 -04:00
Lioncash 0cab8c117d boxcat: Silence an unused variable warning
On parse errors, we can log out the explanatory string indicating what
the parsing error was, rather than just ignoring the variable and
returning an overly broad error code.
2019-10-06 14:00:32 -04:00
Lioncash 8e9649b547 core/core: Remove unused header
This isn't used anywhere in either the cpp or header file.
2019-10-06 13:54:27 -04:00
Lioncash 922799f1d5 core: Remove Core::CurrentProcess()
This only encourages the use of the global system instance (which will
be phased out long-term). Instead, we use the direct system function
call directly to remove the appealing but discouraged short-hand.
2019-10-06 13:53:12 -04:00
Lioncash e4e4af80e8 hle/service: Replace global system instance calls with instance-based ones
Migrates the HLE service code off the use of directly accessing the
global system instance where trivially able to do so.

This removes all usages of Core::CurrentProcess from the service code,
only 8 occurrences of this function exist elsewhere. There's still quite
a bit of "System::GetInstance()" being used, however this was able to
replace a few instances.
2019-10-06 13:42:23 -04:00
bunnei 7a15ccbc4c Merge pull request #2942 from ReinUsesLisp/clang-warnings
Silence miscellaneous warnings
2019-10-05 20:41:20 -04:00
bunnei 376be77d02 Merge pull request #2943 from DarkLordZach/azure-titlebars-v2
ci: Add custom titlebars for mainline and patreon
2019-10-05 19:29:35 -04:00
Lioncash 71a231e448 video_core/control_flow: Eliminate variable shadowing warnings 2019-10-05 09:14:27 -04:00
Lioncash a542346e9d video_core/control_flow: Eliminate pessimizing moves
These can inhibit the ability of a compiler to perform RVO.
2019-10-05 09:14:27 -04:00
Lioncash 1ad73a6011 video_core/ast: Unindent most of IsFullyDecompiled() by one level 2019-10-05 09:14:27 -04:00
Lioncash 2d2dd7bf7b video_core/ast: Make ShowCurrentState() take a string_view instead of std::string
Allows the function to be non-allocating in terms of the output string.
2019-10-05 09:14:27 -04:00
Lioncash b1178c30cf video_core/ast: Eliminate variable shadowing warnings 2019-10-05 09:14:26 -04:00
Lioncash d599c3c74b video_core/ast: Replace std::string with a constexpr std::string_view
Same behavior, but without the need to heap allocate
2019-10-05 09:14:26 -04:00
Lioncash 7d18851449 video_core/ast: Default the move constructor and assignment operator
This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over.
2019-10-05 09:14:26 -04:00
Lioncash 4d48fc529a video_core/{ast, expr}: Organize forward declaration
Keeps them alphabetically sorted for readability.
2019-10-05 09:14:26 -04:00
Lioncash 844d714085 video_core/expr: Supply operator!= along with operator==
Provides logical symmetry to the interface.
2019-10-05 09:14:26 -04:00
Lioncash e53a34ecf6 video_core/{ast, expr}: Use std::move where applicable
Avoids unnecessary atomic reference count increments and decrements.
2019-10-05 09:14:23 -04:00
Lioncash 2d86bd6d08 video_core/ast: Supply const accessors for data where applicable
Provides const equivalents of data accessors for use within const
contexts.
2019-10-05 08:22:03 -04:00
David 7f086f756e Merge pull request #2888 from FernandoS27/decompiler2
Shader_IR: Implement a full control flow decompiler for the shader IR.
2019-10-05 21:52:20 +10:00
Zach Hilman 7488ac74c6 qt: Change titlebar formatting 2019-10-05 00:10:04 -04:00
Zach Hilman 892f001f62 common: Add additional SCM revision fields 2019-10-05 00:09:49 -04:00
ReinUsesLisp 521b03ddb4 maxwell_3d: Add dirty flags for depth bounds values
This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
2019-10-05 04:07:47 +00:00
Fernando Sahmkow 986adabde5 GL_Renderer: Remove lefting snippet. 2019-10-04 19:59:55 -04:00
Fernando Sahmkow 5a98b5a19f NvFlinger: Remove leftover from corrections and clang format. 2019-10-04 19:59:54 -04:00
Fernando Sahmkow 0775dffe14 Gl_Rasterizer: Protect CPU Memory mapping from multiple threads. 2019-10-04 19:59:53 -04:00
Fernando Sahmkow ded3d555e1 Core: Wait for GPU to be idle before shutting down. 2019-10-04 19:59:53 -04:00
Fernando Sahmkow 87f41384a8 Nvdrv: Correct Event setup in Nvdrv
Events are supposed to be cleared on quering. This fixes that issue.
2019-10-04 19:59:52 -04:00
Fernando Sahmkow 3897935493 NVFlinger: Reverse the change that only signaled events on buffer acquire.
This has been hardware tested and it seems that NVFlinger will still 
signal even if there are no buffers to present.
2019-10-04 19:59:51 -04:00
Fernando Sahmkow d9b035cc31 Nvdrv: Do framelimiting only in the CPU Thread 2019-10-04 19:59:50 -04:00
Fernando Sahmkow 13d4774389 NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu. 2019-10-04 19:59:49 -04:00
Fernando Sahmkow 1df31e4b65 GPU_Async: Correct fences, display events and more.
This commit uses guest fences on vSync event instead of an articial fake 
fence we had.
It also corrects to keep signaling display events while loading the game 
as the OS is suppose to send buffers to vSync during that time.
2019-10-04 19:59:48 -04:00
Fernando Sahmkow a248bd1c3e Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs 2019-10-04 19:59:47 -04:00
ReinUsesLisp 20c476154f audio/audout_u: Change formatting for old clang-format versions 2019-10-04 23:51:56 +00:00
ReinUsesLisp b090b8326e yuzu/game_list_worker: Silence warnings 2019-10-04 23:41:22 +00:00
ReinUsesLisp 5b425010bd yuzu/game_list: Silence -Wswitch and -Wunused-variable 2019-10-04 23:41:22 +00:00
ReinUsesLisp 1dc0eeb6be yuzu/configure_service: Silence -Wswitch 2019-10-04 23:41:22 +00:00
ReinUsesLisp a44fa7e190 yuzu_tester: Remove unused variable 2019-10-04 23:41:22 +00:00
ReinUsesLisp ac7d5ab87f service/nvdrv: Silence -Wswitch 2019-10-04 23:41:22 +00:00
ReinUsesLisp 88f3837483 service/nfp: Silence -Wunused and -Wswitch 2019-10-04 23:41:22 +00:00
ReinUsesLisp 271d159f41 service/hid: Silence -Wunused and -Wswitch 2019-10-04 23:41:22 +00:00
ReinUsesLisp 6fcae076c6 service/am: Silence -Wreorder 2019-10-04 23:41:21 +00:00
ReinUsesLisp d6d8c7a19b service/hid: Remove unused system reference 2019-10-04 23:41:21 +00:00
ReinUsesLisp a0856d1280 service/friend: Remove unused field 2019-10-04 23:41:21 +00:00
ReinUsesLisp bd6ddbd3db service/filesystem: Silence -Wunused-variable 2019-10-04 23:41:21 +00:00
ReinUsesLisp deb7a968f6 service/bcat: Silence -Wreorder and -Wunused 2019-10-04 23:41:21 +00:00
ReinUsesLisp 55ef6342ab service/audio: Silence -Wunused 2019-10-04 23:28:34 +00:00
ReinUsesLisp e259e123da service/apm: Silence -Wunused and -Wreorder 2019-10-04 23:28:34 +00:00
ReinUsesLisp 7b9f6e5764 common/file_util: Silence -Wswitch 2019-10-04 23:28:34 +00:00
Fernando Sahmkow 3fd1a9707d Texture_Cache: Blit Deduction corrections and simplifications. 2019-10-04 18:53:47 -04:00
Fernando Sahmkow a909bf7263 TextureCache: Add the ability to deduce if two textures are depth on blit. 2019-10-04 18:53:46 -04:00
Fernando Sahmkow 4de60d6a41 Shader_ir: Address feedback 2019-10-04 18:52:57 -04:00
Fernando Sahmkow 97f8352efe Shader_Ir: Address Feedback and clang format. 2019-10-04 18:52:57 -04:00
Fernando Sahmkow 40dc82911f vk_shader_decompiler: Correct Branches inside conditionals. 2019-10-04 18:52:56 -04:00
Fernando Sahmkow 073ccf8def vk_shader_decompiler: Clean code and be const correct. 2019-10-04 18:52:55 -04:00
Fernando Sahmkow 8561edf839 Shader_IR: clean up AST handling and add documentation. 2019-10-04 18:52:55 -04:00
Fernando Sahmkow e9f4340b88 Shader_IR: Correct OutwardMoves for Ifs 2019-10-04 18:52:54 -04:00
Fernando Sahmkow c5d2245b54 vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD 2019-10-04 18:52:54 -04:00
Fernando Sahmkow 8cd340c636 gl_shader_decompiler: Refactor and address feedback. 2019-10-04 18:52:53 -04:00
Fernando Sahmkow 6389d468ff Shader_IR: corrections and clang-format 2019-10-04 18:52:53 -04:00
Fernando Sahmkow bd5969e086 vk_shader_compiler: Correct SPIR-V AST Decompiling 2019-10-04 18:52:52 -04:00
Fernando Sahmkow 9e8c57f049 Shader_IR: allow else derivation to be optional. 2019-10-04 18:52:52 -04:00
Fernando Sahmkow 8d882ef69a vk_shader_compiler: Implement the decompiler in SPIR-V 2019-10-04 18:52:51 -04:00
Fernando Sahmkow 7e08fad2d4 Shader_IR: mark labels as unused for partial decompile. 2019-10-04 18:52:51 -04:00
Fernando Sahmkow 7b55e1c0b1 Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes. 2019-10-04 18:52:50 -04:00
Fernando Sahmkow 5d3c5df7f4 gl_shader_decompiler: Implement AST decompiling 2019-10-04 18:52:50 -04:00
Fernando Sahmkow f1ed22419c shader_ir: Declare Manager and pass it to appropiate programs. 2019-10-04 18:52:49 -04:00
Fernando Sahmkow 9f61500df1 shader_ir: Corrections to outward movements and misc stuffs 2019-10-04 18:52:48 -04:00
Fernando Sahmkow 9581919b87 shader_ir: Add basic goto elimination 2019-10-04 18:52:48 -04:00
Fernando Sahmkow a3d04b45a9 shader_ir: Initial Decompile Setup 2019-10-04 18:52:47 -04:00
Fernando Sahmkow 7236d8c6f4 SDL: Fix missing header
This fixes linux and mingw builds.
2019-10-04 18:14:11 -04:00
bunnei eba423894c Merge pull request #2896 from FearlessTobi/port-4950
Port citra-emu/citra#4950: "Add FPS to SDL title bar"
2019-10-04 15:51:03 -04:00
bunnei f36ff3bea2 Merge pull request #2936 from VPeruS/use-isallzeroarray
[crypto] Use IsAllZeroArray helper function
2019-10-04 15:44:35 -04:00
bunnei d171205f0c Merge pull request #2898 from FearlessTobi/port-4004
Port citra-emu/citra#4004: "qt_themes: add two colorful themes"
2019-10-03 21:34:40 -04:00
David e2547d51c6 Merge pull request #2539 from DarkLordZach/bcat
bcat: Implement BCAT service and connect to yuzu Boxcat server
2019-10-03 19:06:13 +10:00
vperus 1625fd5a18 [crypto] Use IsAllZeroArray helper function 2019-10-02 19:20:45 +03:00
Zach Hilman a012cf713d qt: Add service dialog 2019-10-02 08:35:43 -04:00
bunnei 6bb7d992e2 Merge pull request #2904 from ogniK5377/better-signal-hid
Signal styleset changes at a better time
2019-10-01 10:58:02 -04:00
Zach Hilman fc31d50e65 boxcat: Use updated game-asset API URL and tags 2019-10-01 09:13:31 -04:00
Zach Hilman d4de82fcdb bcat: Add FSC accessors for BCAT data
Ports BCAT to use FSC interface
2019-10-01 09:13:09 -04:00
ReinUsesLisp 1b0470b913 gl_rasterizer: Fix polygon offset units
For some reason hardware divides polygon offset units by two. This is
visible since drivers multiply the application requested polygon offset
by two.
2019-10-01 02:00:23 -03:00
Zach Hilman 361dcf2d3a boxcat: Implement events global field 2019-09-30 17:28:23 -04:00
Zach Hilman 098f7e89fd bcat: Implement DeliveryCacheProgressImpl structure
Huge thanks to lioncash for re-ing this for me.
2019-09-30 17:27:23 -04:00
Zach Hilman 9f3dfba950 boxcat: Use Etag header names for file digest 2019-09-30 17:27:23 -04:00
Zach Hilman 4071f8fe3b boxcat: Add downloading and client for launch parameter data 2019-09-30 17:27:23 -04:00
Zach Hilman d8affbc96c bcat: Add backend function for BCAT Indirect (launch parameter)
Returns the data that should be returned by PopLaunchParameter kind=ApplicationSpecific.
2019-09-30 17:27:23 -04:00
Zach Hilman 54ad90526d bcat: Expose CreateBackendFromSettings helper function 2019-09-30 17:27:23 -04:00
Zach Hilman e67610eb7e am: Unstub PopLaunchParameter and add bcat connection for app-specific data
Previously we were simply returning the account-preselect structure all times but if passed with a different mode the game expects application-specific data. This also adds a hook for BCAT into this allowing us to send the launch parameter through bcat,
2019-09-30 17:27:23 -04:00
Zach Hilman 7abab7c3ac configure_service: Allow Qt to open external links 2019-09-30 17:26:10 -04:00
Zach Hilman e5c7372a94 yuzu: Add UI tab to configure BCAT services
Also displays current events if boxcat is selected.
2019-09-30 17:26:10 -04:00
Zach Hilman 2ea93ee695 bcat: Implement cmd 90201 ClearDeliveryCacheStorage
Takes a title ID and simply deletes all the data for that title ID's bcat. Invokes the respective backend command.
2019-09-30 17:23:26 -04:00
Zach Hilman efb7e044f3 bcat: Implement cmd 30100 SetPassphrase
Takes a title ID and passphrase (0x40 byte string) and passes it to the backend.
2019-09-30 17:23:26 -04:00
Zach Hilman cb6a1f58e7 bcat: Implement cmd RequestSyncDeliveryCache and variant
Variant also supports only updating a single directory. These just both invoke backend commands.
2019-09-30 17:23:26 -04:00
Zach Hilman 861f53b2b2 bcat: Implement IDeliveryCacheProgressService commands
Used to query completion status and events for the current delivery task.
2019-09-30 17:23:26 -04:00
Zach Hilman dc000f27bc bcat: Implement IDeliveryCacheFileService commands
Used to read the contents of files and access their metadata.
2019-09-30 17:23:26 -04:00
Zach Hilman dc3f624408 bcat: Implement IDeliveryCacheDirectoryService commands
Used to list and get directories at the root level.
2019-09-30 17:23:26 -04:00
Zach Hilman ee01e3163a bcat: Implement IDeliveryCacheStorageService commands
Used to create subclasses to manage files and directories and to list directories.
2019-09-30 17:23:26 -04:00
Zach Hilman 0030e8072a bcat: Add commands to create IDeliveryCacheStorageService
Used to access contents of download.
2019-09-30 17:23:26 -04:00
Zach Hilman 72bf9ba666 module: Create BCAT backend based upon Settings value on construction 2019-09-30 17:23:26 -04:00
Zach Hilman 225abdea57 bcat: Add BCAT backend for Boxcat service
Downloads content from yuzu servers and unpacks it into the temporary directory provided. Fully supports all Backend features except passphrase.
2019-09-30 17:21:53 -04:00
Zach Hilman 392ab2afe6 bcat: Add backend class to generify the functions of BCAT
Provides the most abstract simplified functions of BCAT as functions. Also includes a NullBackend class which is just a no-op.
2019-09-30 17:21:53 -04:00
Zach Hilman 094de9331f settings: Add option to set BCAT backend 2019-09-30 17:21:53 -04:00
Zach Hilman e058b9b3b9 nifm: Signal to applications that internet access is available 2019-09-30 17:21:53 -04:00
Zach Hilman d2d7eacee7 core/loader: Track the NSO build ID of the current process 2019-09-30 17:21:53 -04:00
Zach Hilman c3cb81acac applets: Add accessor for AppletFrontendSet
Allows other services to call applets without using LLE.
2019-09-30 17:20:49 -04:00
Zach Hilman 010cc6e4f4 filesystem: Add getter for BCAT temporary directory 2019-09-30 17:20:49 -04:00
Zach Hilman 82f636f1ed vfs: Add function to extract ZIP file into virtual filesystem 2019-09-30 17:18:38 -04:00
bunnei 0b44cab667 Revert "arm_dynarmic: Check if jit is nullptr when preparing reschedule" 2019-09-29 21:54:19 -04:00
bunnei 1b79644b4a Merge pull request #2574 from DarkLordZach/dynarmic-jit-nullptr
arm_dynarmic: Check if jit is nullptr when preparing reschedule
2019-09-29 21:44:10 -04:00
FreddyFunk c1a8d250a4 Services::ES fix casting warnings 2019-09-29 22:45:09 +02:00
FearlessTobi 4931ccb967 yuzu: Pause when in background
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2019-09-26 14:54:31 +02:00
David Marcec aea3724212 Signal styleset changes at a better time
We should signal when a net controller is added and our event should be manual, not automatic.
2019-09-24 17:24:37 +10:00
ReinUsesLisp 6b66665ad2 gl_shader_decompiler: Add tailing return for HUnpack2 2019-09-24 01:03:59 -03:00
ReinUsesLisp 3673f32b82 gl_shader_decompiler: Fix clang build issues 2019-09-24 01:03:27 -03:00
bunnei 6deb6d2b10 Merge pull request #2869 from ReinUsesLisp/suld
shader/image: Implement SULD and fix SUATOM
2019-09-23 21:47:03 -04:00
Zach Hilman 30eb8fa105 card_image: Add accessors for raw partitions in XCI 2019-09-22 21:51:46 -04:00
Zach Hilman 2e7ba9d78f card_image: Lazily load partitions in XCI 2019-09-22 21:50:29 -04:00
Zach Hilman 7e56536d35 pfs: Provide accessors for file sizes and offsets 2019-09-22 21:44:36 -04:00
Zach Hilman b67b5b356b cmake: Add SCM detection for Azure 2019-09-22 17:23:10 -04:00
Zach Hilman 13933f0af3 lm: Flush manager output on core shutdown 2019-09-22 12:34:55 -04:00
Zach Hilman 7b5b8db19c lm: Rename Initialize to Log and implement with manager/reporter
Allows saving and clearer output of data.
2019-09-22 12:34:55 -04:00
Zach Hilman f416d32f96 lm: Implement manager class to output to reporter 2019-09-22 12:34:55 -04:00
Zach Hilman 2fa697bb7c core: Add LM::Manager to system
Allows centralized control over logging mechanisms.
2019-09-22 12:34:55 -04:00
Zach Hilman ad5328136a reporter: Add log output for packaged lm log data
Takes the vector from head to tail of log data and saves it.
2019-09-22 12:34:33 -04:00
FearlessTobi 8beaa021b2 qt_themes: add two colorful themes
These two colorful themes are based on the Default and Dark themes, and contain icons that are colored rather than black and white. These icons come from icons8.com and they have been slightly revised by me. I'm pretty sure I was licensed to use them for Citra.

Co-Authored-By: Pengfei Zhu <zhupengfei321@sina.cn>
2019-09-22 16:42:00 +02:00
David 16104f4eae Merge pull request #2683 from DarkLordZach/lock-exit
am: Implement exit locking and self exit commands
2019-09-23 00:37:12 +10:00
David e39e4083b0 Merge pull request #2889 from FearlessTobi/adwsawdawd
Add missing include
2019-09-23 00:30:12 +10:00
Zach Hilman 60c5c60dfd Merge pull request #2876 from ogniK5377/AcquireNpadStyleSetUpdateEventHandle-fix
AcquireNpadStyleSetUpdateEventHandle should have a separate event for each controller type
2019-09-22 10:06:48 -04:00
Zach Hilman 85d9c4a611 Merge pull request #2877 from ogniK5377/framecount-rev7
Added frame_count for REV5 audio renderer
2019-09-22 10:05:44 -04:00
Zach Hilman 79dde8eb3b main: Use const on all variable initializations 2019-09-22 10:02:07 -04:00
David d4f53ba212 Merge pull request #2895 from FearlessTobi/debug-logs
service/acc: Lower log severity from INFO to DEBUG
2019-09-22 23:50:49 +10:00
jroweboy 6c818684fa Add FPS to SDL title bar
Also fix a small issue with incorrect shutdown ordering in SDL.
Previously the system would still be running so the telemetry task
didn't launch and detached_tasks would assert(count == 0)
2019-09-22 15:49:39 +02:00
FearlessTobi ff25e58b56 Add missing include 2019-09-22 15:47:21 +02:00
Fernando Sahmkow 25054fdd42 Merge pull request #2873 from ogniK5377/new-ioctls
Initial implementation of Ioctl2 & Ioctl3
2019-09-22 09:45:29 -04:00
David Marcec 82d43a3554 removed comment 2019-09-22 23:42:52 +10:00
David Marcec b0eaa9934b Rebased 2019-09-22 23:42:41 +10:00
Fernando Sahmkow d88b81611e Merge pull request #2884 from ogniK5377/deglobal-sys-services
Remove usage of System::CurrentInterface() from most services
2019-09-22 09:38:13 -04:00
FearlessTobi 469f4764a0 service/acc: Lower log severity from INFO to DEBUG
According to ogniK, this should have always been Debug and not Info.
2019-09-22 15:15:07 +02:00
David cc451e4435 Merge pull request #2870 from FernandoS27/multi-draw
Implement a MME Draw commands Inliner and correct host instance drawing
2019-09-22 23:13:02 +10:00
Fernando Sahmkow 8452a180f2 Merge pull request #2891 from FearlessTobi/rod-tex
video_core: Implement RGBX16F and lower Surface Copy log severity
2019-09-22 09:11:28 -04:00
David 8a213621b0 Merge pull request #2867 from ReinUsesLisp/configure-framebuffers-clean
gl_rasterizer: Remove unused code paths from ConfigureFramebuffers
2019-09-22 23:10:07 +10:00
Fernando Sahmkow d53d764965 Maxwell3D: Corrections and refactors to MME instance refactor 2019-09-22 07:23:13 -04:00
David Marcec db1079abd3 removed unneeded semicolon 2019-09-22 18:50:34 +10:00
David Marcec f35665aa28 Revert "Merge pull request #2709 from DarkLordZach/oss-ext-fonts-1"
This reverts commit 66d80be727, reversing
changes made to 43decd1681.
2019-09-22 17:47:25 +10:00
David Marcec 827c35bac0 Removed reference to core timing to nvflinger and used system instead 2019-09-22 16:55:15 +10:00
David Marcec 761b54f58c marked controller constructors as explicit 2019-09-22 16:41:38 +10:00
David Marcec 4b13f6cfcb Rebase 2019-09-22 16:41:34 +10:00
David Marcec f18f3f6b8e Rebase 2019-09-22 16:40:58 +10:00
David Marcec b48f1cbbb5 Deglobalize System: Vi 2019-09-22 16:38:03 +10:00
David Marcec 7675b98419 Deglobalize System: Time 2019-09-22 16:38:02 +10:00
David Marcec 2936be3ae1 Rebase 2019-09-22 16:37:59 +10:00
David Marcec d927a700da Deglobalize System: NvFlinger 2019-09-22 16:35:51 +10:00
David Marcec a8d2fd4a00 Rebase 2019-09-22 16:35:43 +10:00
David Marcec 45a6da4016 Deglobalize System: Nim 2019-09-22 16:30:34 +10:00
David Marcec bd8c949992 Deglobalize System: Nifm 2019-09-22 16:30:33 +10:00
David Marcec 37b2a234a2 Deglobalize System: NFP 2019-09-22 16:30:32 +10:00
David Marcec a2b9ed6d16 Deglobalize System: LDR 2019-09-22 16:30:31 +10:00
David Marcec 9196c150d6 Deglobalize System: IRS 2019-09-22 16:30:30 +10:00
David Marcec a43d56f18c Deglobalize System: Hid 2019-09-22 16:30:29 +10:00
David Marcec f0a8366ce3 Deglobalize System: Friend 2019-09-22 16:30:27 +10:00
David Marcec 1e8b0dcc2d Deglobalize System: Fatal 2019-09-22 16:30:25 +10:00
David Marcec 7b7e57693c Deglobalize System: Btm 2019-09-22 16:30:24 +10:00
David Marcec d50f79f6ed Deglobalize System: Btdrv 2019-09-22 16:30:20 +10:00
David Marcec 180dd576a7 Deglobalize System: Aoc 2019-09-22 16:30:17 +10:00
David Marcec 533e7e451f Deglobalize System: Am 2019-09-22 16:30:14 +10:00
David b890029175 Merge pull request #2535 from DarkLordZach/cheat-v2
cheat_engine: Use Atmosphere's Cheat VM and fix cheat crash
2019-09-22 16:24:42 +10:00
David 66d80be727 Merge pull request #2709 from DarkLordZach/oss-ext-fonts-1
system_archive: Move shared font data to system_archive and fix extended font data
2019-09-22 16:09:22 +10:00
Zach Hilman 949a913356 pl_u: Use kernel physical memory 2019-09-21 23:00:22 -04:00
Zach Hilman 68add35d52 qt: Prompt user for confirmation if exit lock is active 2019-09-21 22:46:57 -04:00
Zach Hilman bcac1b8ff5 dmnt_cheat_vm: Default initialize structure values 2019-09-21 22:43:49 -04:00
David Marcec 19b98e20d1 server side clang format fix2 2019-09-22 12:26:03 +10:00
Zach Hilman 6072d5146b am: Implement ISelfController ExitLock commands 2019-09-21 22:25:18 -04:00
Zach Hilman 0182812fa4 am: Implement ISelfController Exit
Closes the current application.
2019-09-21 22:25:18 -04:00
Zach Hilman 2a8fb5c6b3 am: Add RequestExit event to AppletMessageQueue
Tested against libnx, signals to games to begin cleanup.
2019-09-21 22:24:10 -04:00
Zach Hilman dd7a489e5c core: Track system exit lock status
Used to determine if yuzu should confirm before pausing or stopping a game.
2019-09-21 22:23:44 -04:00
David Marcec 3b1ae022c4 Use clang-format provided by build server 2019-09-22 12:21:07 +10:00
Zach Hilman 8cc2eccca2 pl_u: Remove excess static qualifier 2019-09-21 22:17:30 -04:00
Zach Hilman 977d27ed15 pl_u: Use OSS system archives if real archives don't exist 2019-09-21 21:50:41 -04:00
David 83ee5f63d6 Merge pull request #2612 from DarkLordZach/prepo-new
prepo: Implement New, System, and Non-User variants of SaveReport
2019-09-22 11:49:36 +10:00
Zach Hilman 0c7d9704c8 dmnt_cheat_vm: Make Cheat VM compliant to code style 2019-09-21 21:45:05 -04:00
Zach Hilman 0d2e645cb2 core: Initialize cheats after load to avoid VMManager crash
This used to occur due to the VMManager being nullptr at the time cheats were registered (during load, but before it was done). This is bypassed by not accessing the VMManager for offset data until load is complete,
2019-09-21 21:45:05 -04:00
Zach Hilman 3ad3191d56 core: Update RegisterCheatList for new VM 2019-09-21 21:45:05 -04:00
Zach Hilman 2b944e0d70 patch_manager: Update cheat parsing for new VM 2019-09-21 21:45:05 -04:00
Zach Hilman 0084098c9b nso: Pass build ID directly
As opposed to converting to string and then back to hex array
2019-09-21 21:44:22 -04:00
Zach Hilman deacc2bb25 cheat_engine: Move to memory and strip VM
This is to go with the Atmosphere VM port, now it just contains the callbacks needed for the interface between DmntCheatVm and yuzu, along with the cheat parsers.
2019-09-21 21:44:22 -04:00
Zach Hilman 4cd262e0b0 memory: Port Atmosphere's DmntCheatVm
This was done because the current VM contained many inaccuracies and this also allows cheats to have identical behavior between hardware and yuzu.
2019-09-21 21:44:22 -04:00
Zach Hilman 46c3a8d6a3 log: Add logging class for Cheat Engine
This is better than just using something like Common.Filesystem or Common.Memory
2019-09-21 21:44:22 -04:00
David 35d5542932 Merge pull request #2430 from DarkLordZach/fs-controller
core: Implement FileSystemController to deglobalize FS services
2019-09-22 11:42:34 +10:00
Zach Hilman 84d909d96b Merge pull request #2883 from ogniK5377/log-game
Log the current title id and game name which is booting
2019-09-21 21:34:19 -04:00
FearlessTobi 97f509e9d4 Fix clang-format 2019-09-22 02:21:56 +02:00
FearlessTobi 4c1c09c8d8 fermi_2d: Lower surface copy log severity to DEBUG 2019-09-22 02:18:57 +02:00
FearlessTobi 99b280bbf7 video_core: Implement RGBX16F PixelFormat 2019-09-22 02:16:44 +02:00
Zach Hilman f005898fb4 system_archive: Synthesize shared fonts system archives 2019-09-21 19:21:58 -04:00
Zach Hilman 110075b2fa pl_u: Expose method to encrypt TTF to BFTTF 2019-09-21 19:21:58 -04:00
Zach Hilman 896045aa4f externals: Move OSS font data to file_sys in core 2019-09-21 19:21:22 -04:00
Zach Hilman 447ada6c0a prepo: Remove system global accessors 2019-09-21 19:17:45 -04:00
Zach Hilman e975bf2349 prepo: Implement SaveReport New and System variants 2019-09-21 19:17:08 -04:00
Zach Hilman 234dee670e reporter: Differentiate between Old, New, and System play reports 2019-09-21 19:17:08 -04:00
Zach Hilman 04078a2139 configure_debug: Move reporting option to logging 2019-09-21 18:43:20 -04:00
Rodrigo Locatti e33b9e3e6f Merge pull request #2878 from FernandoS27/icmp
shader_ir: Implement ICMP
2019-09-21 18:06:07 -03:00
Zach Hilman 47b8fb931a config: Remove Dump options from configure_debug 2019-09-21 16:50:39 -04:00
Zach Hilman 541bf1b996 filesystem: Add const qualification to various accessors 2019-09-21 16:50:39 -04:00
Zach Hilman 41b35e5849 yuzu: Add UI to manage filesystem paths and sizes 2019-09-21 16:50:39 -04:00
Zach Hilman 89239c8647 core: Store FileSystemController in core 2019-09-21 16:50:39 -04:00
Zach Hilman a4d056eddf settings: Add options for managing gamecard emulation 2019-09-21 16:43:10 -04:00
Zach Hilman 6241a30a10 settings: Add options for setting storage sizes 2019-09-21 16:43:10 -04:00
Zach Hilman c3ad37b707 yuzu: Port old usages of Filesystem namespace to FilesystemController 2019-09-21 16:43:10 -04:00
Zach Hilman 688d14436f settings: Update LogSettings to show NAND/SDMC paths from FileUtil 2019-09-21 16:43:10 -04:00
Zach Hilman c094f75276 card_image: Add accessors for gamecard certificate
Used by fsp-srv/IDeviceOperator
2019-09-21 16:43:10 -04:00
Zach Hilman 58dba10b63 card_image: Add functions to query gamecard update partition
Includes version and meta title ID, used by fsp-srv/IDeviceOperator
2019-09-21 16:43:10 -04:00
Zach Hilman 8dcda218d8 content_archive: Add accessors for Rights ID and SDK Version 2019-09-21 16:43:10 -04:00
Zach Hilman 42252d9796 partition_data_manager: Add accessor for decrypted PRODINFO partition 2019-09-21 16:43:10 -04:00
Zach Hilman e443d76a29 services: Pass FileSystemController as reference to services that need it 2019-09-21 16:43:10 -04:00
Zach Hilman b854fb7e1a am: Unstub IApplicationFunctions EnsureSaveData (20)
Creates a default save data for the application given a user ID.
2019-09-21 16:43:10 -04:00
Zach Hilman 94ddc2ebdb filesystem: Pass Size Getter functions to IFileSystem for sizes 2019-09-21 16:43:10 -04:00
Zach Hilman a4b2e1c5ce sdmc_factory: Add SD Card size getters 2019-09-21 16:43:10 -04:00
Zach Hilman 4a2e1c6ae6 bis_factory: Add getters for NAND partition sizes 2019-09-21 16:43:10 -04:00
Zach Hilman 49440d51b1 filesystem: Add FileSystemController to deglobalize FS services 2019-09-21 16:43:10 -04:00
Zach Hilman 91d032d433 submisson_package: Fix edge case with improperly sized filenames
Prevents a crash if the filename is less than 9 characters long.
2019-09-21 16:43:10 -04:00
Zach Hilman 915ea374f8 sdmc_factory: Add accessor for SDMC Album directory 2019-09-21 16:43:10 -04:00
Zach Hilman 3c2e2156e0 sdmc_factory: Add accessor for SDMC PlaceholderCache 2019-09-21 16:43:10 -04:00
Zach Hilman 147fa325d9 sdmc_factory: Add accessor for content directory 2019-09-21 16:43:10 -04:00
Zach Hilman 85ae125737 savedata_factory: Implement savedata creation and don't create dir on open
Matches hardware behavior and eliminates some nasty behavior we were doing that wasn't hw-accurate at all.
2019-09-21 16:43:10 -04:00
Zach Hilman 1d342149cd patch_manager: Add short-circuit edge-case to GetPatchVersionNames
If title ID is 0, there are no add ons, prevents wasting time looking for them.
2019-09-21 16:43:10 -04:00
Zach Hilman e4336e33d6 patch_manager: Add error checking to load dir to prevent crashes
Prevents a crash if the load dir would be nullptr, instead logs an error and returns appropriately.
2019-09-21 16:43:10 -04:00
Zach Hilman ae762910b1 registered_cache: Process *.cnmt.nca files
Needed to use the RegisteredCache/PlaceholderCache on gamecards.
2019-09-21 16:43:10 -04:00
Zach Hilman 24ae0aacbc registered_cache: Implement PlaceholderCache to manage placeholder and installing content 2019-09-21 16:43:10 -04:00
Zach Hilman 9cef1068c5 bis_factory: Fix mod loader edge-case with homebrew title IDs
Fixes a bug where homebrew that has a title ID with the update bit set can cause issues with the PatchManager
2019-09-21 16:43:10 -04:00
Zach Hilman 8660185e63 bis_factory: Add accessors for BIS placeholder caches 2019-09-21 16:43:10 -04:00
Zach Hilman af109c066e bis_factory: Add accessor for NAND Image Directory 2019-09-21 16:43:10 -04:00
Zach Hilman 2146600c38 bis_factory: Add accessors for BIS content directories 2019-09-21 16:43:10 -04:00
Zach Hilman 17c5f05179 bis_factory: Add accessors for BIS partitions 2019-09-21 16:43:10 -04:00
ReinUsesLisp 79a7463f4c gl_shader_decompiler: Use uint for images and fix SUATOM
In the process remove implementation of SUATOM.MIN and SUATOM.MAX as
these require a distinction between U32 and S32. These have to be
implemented with imageCompSwap loop.
2019-09-21 17:33:52 -03:00
ReinUsesLisp 331d140bb4 shader/image: Implement SULD and remove irrelevant code
* Implement SULD as float.
* Remove conditional declaration of GL_ARB_shader_viewport_layer_array.
2019-09-21 17:32:48 -03:00
ReinUsesLisp dfe69a7f19 shader_bytecode: Add SULD encoding 2019-09-21 17:31:46 -03:00
Fernando Sahmkow f02b9d37f0 Shader_IR: ICMP corrections and fixes 2019-09-21 14:28:03 -04:00
David d471f35569 Merge pull request #2885 from Hexagon12/port-4944
Port citra-emu/citra#4944: "Added Host CPU and OS to log"
2019-09-21 23:46:58 +10:00
pbarilla 6a792ff5c2 Added Host CPU and OS to log 2019-09-21 16:11:46 +03:00
David b23eb9eb5b Merge pull request #2806 from FearlessTobi/port-4882
Port citra-emu/citra#4882: "Add frametime logging for tracking performance over time"
2019-09-21 20:09:55 +10:00
David 6a0425d049 Merge pull request #2872 from FernandoS27/mem-gpu-opt
Core/Memory: Only FlushAndInvalidate GPU if the page is marked as RasterizerCachedMemory
2019-09-21 20:07:25 +10:00
David 95f4d78e87 Merge pull request #2576 from DarkLordZach/nsp-fix-1
nsp: Fix various errors with loading and processing of extracted NSPs
2019-09-21 20:05:24 +10:00
David 66f98f888e Merge pull request #2866 from Morph1984/checkbox_fix
configure_input: Uncheck "Joycons Docked" when "Use Docked Mode" is checked
2019-09-21 19:58:22 +10:00
David e468ba6cc6 Merge pull request #2868 from ReinUsesLisp/fix-mipmaps
maxwell_to_gl: Fix mipmap filtering
2019-09-21 19:57:09 +10:00
David Marcec b124a9d45b Swapped TID and Game name to make it easier to parse 2019-09-21 17:43:18 +10:00
David Marcec 669b37f02e Log the current title id and game name which is booting
Spit out a LOG_INFO of the current game name and it's title id in the log. This helps to read log files and figure out which games have which issues
2019-09-21 17:34:46 +10:00
David Marcec b5e55f275b Used revision 5 instead of 7, marked constexpr as static 2019-09-21 16:24:56 +10:00
David d77278e9d8 Merge pull request #2879 from ogniK5377/trace-submitgpfifo
Mark KickOffPb & SubmitGPFIFO as trace
2019-09-21 16:22:39 +10:00
David Marcec 5bcd512c3c Mark DrawArrays as LOG_TRACE
There's no reason to clog logs with DrawArray.
2019-09-21 15:43:58 +10:00
David Marcec 318288f0be Mark KickOffPb & SubmitGPFIFO as trace
These functions are not stubbed and are called fairly often. Due to the nature of how often they're called, we should keep them marked as LOG_TRACE instead of LOG_DEBUG or LOG_WARNING
2019-09-21 15:41:11 +10:00
bunnei 3bacf9b70a Merge pull request #2846 from ReinUsesLisp/fixup-viewport-index
gl_shader_decompiler: Avoid writing output attribute when unimplemented
2019-09-20 17:11:20 -04:00
bunnei beabee3696 Merge pull request #2855 from ReinUsesLisp/shfl
shader_ir/warp: Implement SHFL for Nvidia devices
2019-09-20 17:10:42 -04:00
Fernando Sahmkow 5034835feb Rasterizer: Correct introduced bug where a conditional render wouldn't stop a draw call from executing 2019-09-20 15:44:28 -04:00
Fernando Sahmkow 01b8a78a8a Shader_IR: Implement ICMP. 2019-09-19 20:56:29 -04:00
David Marcec e4b4e60f49 Added frame_count for REV7 audio renderer
Added framecount
2019-09-20 10:42:09 +10:00
David Marcec 7c1dd9debf disable clang-format temp 2019-09-20 10:25:12 +10:00
Fernando Sahmkow ab61f800b6 Rasterizer: Refactor and simplify DrawBatch Interface. 2019-09-19 11:41:33 -04:00
Fernando Sahmkow e3fdcdf7f0 Rasterizer: Address Feedback and conscerns. 2019-09-19 11:41:32 -04:00
Fernando Sahmkow 2b5f0e2616 Rasterizer: Refactor draw calls, remove deadcode and clean up. 2019-09-19 11:41:31 -04:00
Fernando Sahmkow ae03b1ebc7 VideoCore: Corrections to the MME Inliner and removal of hacky instance management. 2019-09-19 11:41:29 -04:00
Fernando Sahmkow b61203a547 Video Core: initial Implementation of InstanceDraw Packaging 2019-09-19 11:41:27 -04:00
David Marcec 87e01ad919 Initial implementation of Ioctl2 & Ioctl3
Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
2019-09-19 15:37:25 +10:00
Fernando Sahmkow 22928abc70 Core/Memory: Only FlushAndInvalidate GPU if the page is marked as RasterizerCachedMemory
This commit avoids Invalidating and Flushing the GPU if the page is not
marked as a RasterizerCache Page.
2019-09-18 22:47:22 -04:00
bunnei 47a8e03f14 Merge pull request #2784 from ReinUsesLisp/smem
shader_ir: Implement shared memory
2019-09-18 16:26:05 -04:00
ReinUsesLisp 42815d1d24 shader_ir/warp: Implement SHFL 2019-09-17 17:44:07 -03:00
ReinUsesLisp 61eb6e3e00 maxwell_to_gl: Fix mipmap filtering
OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter>
but we were using them in the opposite way.
2019-09-17 03:32:24 -03:00
ReinUsesLisp 64949b515e gl_rasterizer: Remove unused code paths from ConfigureFramebuffers 2019-09-17 02:50:42 -03:00
Morph 53d2442a44 When docked mode is checked, uncheck "joycons docked" 2019-09-16 23:26:32 -04:00
Fernando Sahmkow afcd6355ff Merge pull request #2851 from ReinUsesLisp/srgb
renderer_opengl: Fix sRGB blits
2019-09-15 10:38:10 -04:00
Fernando Sahmkow 71164f2b3e Merge pull request #2824 from ReinUsesLisp/mme
Revert "Revert #2466" and stub FirmwareCall 4
2019-09-15 06:17:04 -04:00
Rodrigo Locatti a5f0cbb0f1 maxwell_3d: Update firmware 4 call stub commentary 2019-09-14 22:51:18 -03:00
Fernando Sahmkow 76aededa4e Merge pull request #2857 from ReinUsesLisp/surface-srgb
video_core/surface: Add function to detect sRGB surfaces
2019-09-14 03:53:21 -04:00
Fernando Sahmkow 7d430cd777 Merge pull request #2858 from ReinUsesLisp/vk-device
vk_device: Add miscellaneous features and minor style changes
2019-09-14 03:52:06 -04:00
bunnei 5edd2960f7 Merge pull request #2667 from DarkLordZach/profile-editor
acc: Implement IProfileEditor interface and 'Store'/'StoreWithImage' commands
2019-09-14 00:46:18 -04:00
ReinUsesLisp 6c7f91a5a8 vk_device: Add miscellaneous features and minor style changes
* Increase minimum Vulkan requirements
* Require VK_EXT_vertex_attribute_divisor
* Require depthClamp, samplerAnisotropy and largePoints features
* Search and expose VK_KHR_uniform_buffer_standard_layout
* Search and expose VK_EXT_index_type_uint8
* Search and expose native float16 arithmetics
* Track current driver with VK_KHR_driver_properties
* Query and expose SSBO alignment
* Query more image formats
* Improve logging overall
* Minor style changes
* Minor rephrasing of commentaries
2019-09-13 02:10:07 -03:00
ReinUsesLisp 2727ebd801 video_core/surface: Add function to detect sRGB surfaces
This is required for proper conversion to RGBA8_UNORM or RGBA8_SRGB
surfaces when a backend can target both native and converted ASTC.
2019-09-13 00:27:04 -03:00
ReinUsesLisp 8718c70d99 renderer_opengl: Fix rebase mistake 2019-09-11 00:09:37 -03:00
ReinUsesLisp 2e6bebb3d2 shader/image: Implement SUATOM and fix SUST 2019-09-10 20:22:31 -03:00
Fernando Sahmkow 997f808f69 gl_rasterizer: Correct sRGB Fix regression 2019-09-10 19:31:42 -03:00
ReinUsesLisp 3e5e983799 renderer_opengl: Fix sRGB blits
Removes the sRGB hack of tracking if a frame used an sRGB rendertarget
to apply at least once to blit the final texture as sRGB. Instead of
doing this apply sRGB if the presented image has sRGB.

Also enable sRGB by default on Maxwell3D registers as some games seem to
assume this.
2019-09-10 19:31:42 -03:00
bunnei 497302dff2 Merge pull request #2823 from ReinUsesLisp/shr-clamp
shader/shift: Implement SHR wrapped and clamped variants
2019-09-10 11:56:17 -04:00
bunnei 2182f25e29 Merge pull request #2810 from ReinUsesLisp/mme-opt
maxwell_3d: Avoid moving macro_params
2019-09-10 11:55:45 -04:00
Fernando Sahmkow 61d41b1e9a Merge pull request #2759 from ReinUsesLisp/compute-images
gl_rasterizer: Bind images and samplers to compute
2019-09-10 08:57:05 -04:00
FearlessTobi 82f6c628e7 Address review comments 2019-09-10 12:57:45 +02:00
fearlessTobi 32c6e238fd Add frametime logging for tracking performance over time
Co-Authored-By: jroweboy <jroweboy@gmail.com>
2019-09-10 12:44:19 +02:00
David 6fb1c8d1f5 Merge pull request #2847 from VelocityRa/nro-nacp-fix
nro/ui: Show "Developer" field in Properties
2019-09-09 16:45:28 +10:00
David 19474db491 Merge pull request #2716 from lioncash/hle-global
service/am: Remove usages of global system accessors
2019-09-09 16:44:41 +10:00
David 04ee9a3bcb Merge pull request #2763 from lioncash/map-phys
kernel/vm_manager: Minor cleanup
2019-09-09 16:43:54 +10:00
Nick Renieris 1017fa7b1d nro: Implement ReadControlData
With this, the "Developer" field in the Properties for homebrew is now populated.

Signed-off-by: Nick Renieris <velocityra@gmail.com>
2019-09-08 00:40:21 +03:00
ReinUsesLisp 38a1ebadf3 gl_shader_decompiler: Avoid writing output attribute when unimplemented 2019-09-06 15:02:12 -03:00
ReinUsesLisp e2aad88d51 gl_shader_decompiler: Keep track of written images and mark them as modified 2019-09-05 23:26:05 -03:00
ReinUsesLisp 953a673777 texture_cache: Minor changes 2019-09-05 23:25:15 -03:00
ReinUsesLisp 3dc2c278b2 gl_rasterizer: Apply textures and images state 2019-09-05 20:35:51 -03:00
ReinUsesLisp a2f424bc01 gl_rasterizer: Add samplers to compute dispatches 2019-09-05 20:35:51 -03:00
ReinUsesLisp 58135dec73 gl_rasterizer: Minor code changes 2019-09-05 20:35:51 -03:00
ReinUsesLisp 8fdc04388f gl_state: Split textures and samplers into two arrays 2019-09-05 20:35:51 -03:00
ReinUsesLisp 0c8851163d gl_rasterizer: Implement image bindings 2019-09-05 20:35:51 -03:00
ReinUsesLisp 714bd740bb gl_state: Add support for glBindImageTextures 2019-09-05 20:35:51 -03:00
ReinUsesLisp 67be7aff62 texture_cache: Pass TIC to texture cache 2019-09-05 20:35:51 -03:00
ReinUsesLisp 9fb31b1b23 kepler_compute: Implement texture queries 2019-09-05 20:35:51 -03:00
ReinUsesLisp 0ea5b1a339 gl_rasterizer: Split SetupTextures 2019-09-05 20:35:51 -03:00
Fernando Sahmkow 7afc4acc7d Merge pull request #2804 from ReinUsesLisp/remove-gs-special
gl_shader_cache: Remove special casing for geometry shaders
2019-09-05 16:03:46 -04:00
bunnei 6e3a072cd7 Merge pull request #2833 from ReinUsesLisp/fix-stencil
gl_rasterizer: Fix stencil testing
2019-09-05 15:27:31 -04:00
ReinUsesLisp a942ad52ca gl_shader_decompiler: Implement shared memory 2019-09-05 01:40:24 -03:00
ReinUsesLisp b66b14a64f shader_ir: Implement LD_S
Loads from shared memory.
2019-09-05 01:38:37 -03:00
ReinUsesLisp df0203dd87 shader_ir: Implement ST_S
This instruction writes to a memory buffer shared with threads within
the same work group. It is known as "shared" memory in GLSL.
2019-09-05 01:38:37 -03:00
David d48d71e3ba Merge pull request #2797 from FearlessTobi/port-4877
Port citra-emu/citra#4877: "citra_qt: on osx chdir to bundle dir to allow detection of user folder"
2019-09-05 12:29:50 +10:00
David d8e7b81dff Merge pull request #2802 from ReinUsesLisp/hsetp2-pred
half_set_predicate: Fix HSETP2 predicate assignments
2019-09-05 12:26:39 +10:00
David b7bf445a16 Merge pull request #2418 from DarkLordZach/srv-es
es: Implement various ticket accessor commands from IEticketService
2019-09-05 12:13:14 +10:00
FearlessTobi c61fa7eea5 Address review comments 2019-09-05 03:40:49 +02:00
David 98c2e3a4f7 Merge pull request #2808 from FearlessTobi/port-4866
Port citra-emu/citra#4866: "configure_dialog: reverse tab map to avoid logic based on user-facing/translatable text"
2019-09-05 11:02:53 +10:00
David ea025af713 Merge pull request #2707 from DarkLordZach/oss-miimodel
system_archive: Add open-source reimplementation of MiiModel data
2019-09-05 10:56:32 +10:00
Lioncash 6952478449 service/am: Remove usages of global system accessors
Avoids the use of global accessors, removing the reliance on global
state. This also makes dependencies explicit in the interface, as
opposed to being hidden
2019-09-04 20:38:43 -04:00
FearlessTobi ea38fab388 yuzu/configure: move speed limiter to general
The speed limiter being a frame limiter is an implmentation detail and can be changed in the future. What user care about is that it limit the emulation speed in genenral (not just graphics but also audio+input)

Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2019-09-05 02:11:37 +02:00
Lioncash c4cdbfdbff kernel/vm_manager: Correct doxygen comment parameter tags for MapPhysicalMemory/UnmapPhysicalMemory
Corrects the parameter names within the doxygen comments so that they
resolve properly.
2019-09-04 19:58:55 -04:00
Lioncash 4ca5db278f kernel/vm_manager: Move variables closer to usage spots in MapPhysicalMemory/UnmapPhysicalMemory
Narrows the scope of variables down to where they're only necessary.
2019-09-04 19:58:52 -04:00
David 814ddadeba Merge pull request #2830 from FearlessTobi/port-4911
Port citra-emu/citra#4911: "Add cancel option to analog stick configuration"
2019-09-05 09:53:44 +10:00
David d1eeb95946 Merge pull request #2834 from Morph1984/audrenu_QueryAudioDeviceInputEvent
audren_u: Stub IAudioDevice::QueryAudioDeviceInputEvent
2019-09-05 09:51:50 +10:00
David 6fba18806a Merge pull request #2836 from Morph1984/hid_vibration
hid: Implement PermitVibration and IsVibrationPermitted
2019-09-05 09:50:38 +10:00
David 7d4cb86b60 Merge pull request #2818 from MysticExile/fmt
externals: update fmt to 6.0.0
2019-09-05 09:50:17 +10:00
bunnei ec5ac59382 Merge pull request #2801 from ReinUsesLisp/typed-decompiler
gl_shader_decompiler: Rework GLSL decompiler type system
2019-09-04 17:42:13 -04:00
ReinUsesLisp 5423bdebdc gl_shader_decompiler: Fixup slow path 2019-09-04 15:03:51 -03:00
mailwl 2e2c350032 AM: Stub IApplicationFunctions::GetGpuErrorDetectedSystemEvent (#2827)
* AM: Implement IApplicationFunctions::GetGpuErrorDetectedSystemEvent

* Remove unneeded event clear

* Fix event name
2019-09-04 11:43:04 -04:00
bunnei 29cbcb694f Merge pull request #2829 from Morph1984/audio
service/audio/audren_u: Stub IAudioDevice::GetAudioDeviceOutputVolume
2019-09-04 11:42:23 -04:00
fearlessTobi d264ecdb00 configure_dialog: reverse tab map to avoid logic based on user-facing/translatable text
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2019-09-04 17:09:08 +02:00
Ethan 94ed7e8de1 Fix clang-format 2019-09-04 16:53:29 +02:00
fearlessTobi 3f51d3134f Fix uisettings include 2019-09-04 16:47:33 +02:00
fearlessTobi 84b839d021 Limit the size of directory icons, fix text when icon size is none 2019-09-04 16:47:33 +02:00
fearlessTobi 8289656196 Change QList to QVector 2019-09-04 16:47:33 +02:00
fearlessTobi 56f0da852a Separate UserNand and Sdmc directories 2019-09-04 16:47:32 +02:00
fearlessTobi 51734c36f7 Address more trivial review comments 2019-09-04 16:47:32 +02:00
fearlessTobi 5eb2368b6b Address trivial review comments 2019-09-04 16:47:32 +02:00
fearlessTobi 890b0ce5f6 yuzu: Add support for multiple game directories
Ported from https://github.com/citra-emu/citra/pull/3617.
2019-09-04 16:47:32 +02:00
Morph1984 fe122507f1 ditto
Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2019-09-04 10:16:22 -04:00
Morph1984 dec5cac1c1 IsVibrationEnabled() as a const member func 2019-09-04 10:15:49 -04:00
Morph1984 32f74d8a88 clang-format 2019-09-04 10:06:38 -04:00
Morph1984 bad4a8a199 Update npad.h 2019-09-04 02:43:17 -04:00
Morph1984 8e070a3c14 Update npad.cpp 2019-09-04 02:42:58 -04:00
Morph1984 d8368a564d Update hid.h 2019-09-04 02:42:42 -04:00
Morph1984 460e77c935 Update hid.cpp 2019-09-04 02:42:22 -04:00
ReinUsesLisp 110b6c75a0 gl_rasterizer: Fix stencil testing
* Fix stencil dirty flags tracking when stencil is disabled
* Attach stencil on clears (previously it only attached depth)
* Attach stencil on drawing regardless of stencil testing being enabled
2019-09-04 01:59:09 -03:00
ReinUsesLisp 4f0213d0c7 Revert "Revert #2466" and stub FirmwareCall 4 2019-09-04 01:55:45 -03:00
ReinUsesLisp 9b001821d9 shader/shift: Implement SHR wrapped and clamped variants
Nvidia defaults to wrapped shifts, but this is undefined behaviour on
OpenGL's spec. Explicitly mask/clamp according to what the guest shader
requires.
2019-09-04 01:55:24 -03:00
ReinUsesLisp 9ad95eb74a maxwell_3d: Avoid moving macro_params 2019-09-04 01:55:01 -03:00
ReinUsesLisp d8ef360e32 gl_shader_cache: Remove special casing for geometry shaders
Now that ProgramVariants holds the primitive topology we no longer need
to keep track of individual geometry shaders topologies.
2019-09-04 01:54:43 -03:00
ReinUsesLisp 8ce5bb378f half_set_predicate: Fix predicate assignments 2019-09-04 01:54:23 -03:00
ReinUsesLisp e5ce849acb gl_device: Disable precise in fragment shaders on bugged drivers 2019-09-04 01:54:00 -03:00
ReinUsesLisp 173fd3e8f4 gl_shader_decompiler: Fixup AMD's slow path type 2019-09-04 01:54:00 -03:00
ReinUsesLisp 87151a35cf gl_shader_decompiler: Rework GLSL decompiler type system
GLSL decompiler type system was broken. We converted all return values
to float except for some cases where returning we couldn't and
implicitly broke the rule of returning floats (e.g. for bools or bool
pairs).

Instead of doing this introduce class Expression that knows what type a
return value has and when a consumer wants to use the string it asks for
it with a required type, emitting a runtime error if types are
incompatible.

This has the disadvantage that there's more C++ code, but we can emit
better GLSL code that's easier to read.
2019-09-04 01:54:00 -03:00
Morph1984 add4f972c4 Add Kernel::EventPair audio_input_device_switch_event; 2019-09-03 23:50:56 -04:00
Morph1984 a8ba3efc3f remove <f32>
We can remove this since its already a f32 value
2019-09-03 23:20:19 -04:00
Morph1984 9415310b14 audren_u: Stub IAudioDevice::QueryAudioDeviceInputEvent 2019-09-03 23:13:32 -04:00
David 4d3a8b193f Merge pull request #2708 from DarkLordZach/mii-db-source-crash
mii: Handle logging of unknown database source
2019-09-04 13:07:10 +10:00
Morph1984 d543e28fe8 explicitly represent 1 as a float (1.0f instead of 1) 2019-09-03 23:06:32 -04:00
bunnei 0d49a1d9cd Merge pull request #2793 from ReinUsesLisp/bgr565
renderer_opengl: Implement RGB565 framebuffer format
2019-09-03 22:36:32 -04:00
bunnei 3df0f440fd Merge pull request #2812 from ReinUsesLisp/f2i-selector
shader_ir/conversion: Implement F2I and F2F F16 selector
2019-09-03 22:35:33 -04:00
bunnei 4ae7f81090 Merge pull request #2811 from ReinUsesLisp/fsetp-fix
float_set_predicate: Add missing negation bit for the second operand
2019-09-03 22:34:34 -04:00
bunnei 93263ae79c Merge pull request #2826 from ReinUsesLisp/macro-binding
maxwell_3d: Fix macro binding cursor
2019-09-03 22:32:42 -04:00
bunnei e6bbc9fafa Merge pull request #2831 from FearlessTobi/port-4914
Port citra-emu/citra#4914: "Fix to Windows sleep issues"
2019-09-03 22:32:09 -04:00
Morph1984 cadaf5aadb Change u32 -> f32
Volume is a f32 value. (SwIPC describes it as a u32, but it is actually f32 as corroborated by switchbrew docs and SetAudioDeviceOutputVolume)

 ```cpp
const f32 volume = rp.Pop<f32>();
```
2019-09-03 22:30:20 -04:00
fearlessTobi 1dd8f2f20b configuration/config: Add missing screenshot path read
I missed this in my original PR (https://github.com/yuzu-emu/yuzu/pull/1886).
2019-09-04 03:08:15 +02:00
fearlessTobi 3b8ad70f7e Fix to Windows sleep issues
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2019-09-03 23:00:34 +02:00
fearlessTobi 70943c1901 Add cancel option to analog stick configuration
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2019-09-03 22:53:59 +02:00
Morph1984 37076c7419 service/audio/audren_u: Stub IAudioDevice::GetAudioDeviceOutputVolume 2019-09-03 16:05:33 -04:00
bunnei 83ac6b9f38 Merge pull request #2765 from FernandoS27/dma-fix
MaxwellDMA: Fixes, corrections and relaxations.
2019-09-01 13:13:05 -04:00
ReinUsesLisp 95df43ec32 maxwell_3d: Fix macro binding cursor 2019-09-01 05:01:11 -03:00
Rodrigo Locatti 598157a8c9 video_core: Silent miscellaneous warnings (#2820)
* texture_cache/surface_params: Remove unused local variable

* rasterizer_interface: Add missing documentation commentary

* maxwell_dma: Remove unused rasterizer reference

* video_core/gpu: Sort member declaration order to silent -Wreorder warning

* fermi_2d: Remove unused MemoryManager reference

* video_core: Silent unused variable warnings

* buffer_cache: Silent -Wreorder warnings

* kepler_memory: Remove unused MemoryManager reference

* gl_texture_cache: Add missing override

* buffer_cache: Add missing include

* shader/decode: Remove unused variables
2019-08-30 14:08:00 -04:00
Lioncash ff201725ed kernel/vm_manager: Correct behavior in failure case of UnmapPhysicalMemory()
If an unmapping operation fails, we shouldn't be decrementing the amount
of memory mapped and returning that the operation was successful. We
should actually be returning the error code in this case.
2019-08-29 19:29:43 -04:00
Lioncash aed2815ba6 kernel/vm_manager: Reserve memory ahead of time for slow path in MergeAdjacentVMA
Avoids potentially expensive (depending on the size of the memory block)
allocations by reserving the necessary memory before performing both
insertions. This avoids scenarios where the second insert may cause a
reallocation to occur.
2019-08-29 19:29:43 -04:00
Lioncash eb1f6e7cdd kernel/vm_manager: std::move shared_ptr instance in MergeAdjacentVMA
Avoids an unnecessary atomic reference count increment and decrement.
2019-08-29 19:28:58 -04:00
Lioncash 1249e837ba kernel/vm_manager: Deduplicate iterator creation in MergeAdjacentVMA
Avoids needing to read the same long sequence of code in both code
paths. Also makes it slightly nicer to read and debug, as the locals
will be able to be shown in the debugger.
2019-08-29 19:28:57 -04:00
Lioncash bd55b99120 kernel/vm_manager: Simplify some std::vector constructor calls
Same behavior, one less magic constant to read.
2019-08-29 19:28:04 -04:00
Lioncash c4fde2713d kernel/vm_manager: Simplify some assertion messages
Assertions already log out the function name, so there's no need to
manually include the function name in the assertion strings.
2019-08-29 19:26:42 -04:00
ReinUsesLisp fce2cd83d6 gl_buffer_cache: Add missing include
RasterizerInterface was considered an incomplete object by clang.
2019-08-29 22:02:52 +00:00
bunnei 3a50c84903 Merge pull request #2742 from ReinUsesLisp/fix-texture-buffers
gl_texture_cache: Miscellaneous texture buffer fixes
2019-08-29 15:59:17 -04:00
Ethan e250a95348 accommodate for fmt update 2019-08-29 21:34:51 +02:00
bunnei fef5a3a2dd Merge pull request #2783 from FernandoS27/new-buffer-cache
Implement a New LLE Buffer Cache
2019-08-29 13:07:01 -04:00
bunnei 8d8341bb69 Merge pull request #2758 from ReinUsesLisp/packed-tid
shader/decode: Implement S2R Tic
2019-08-29 12:58:43 -04:00
ReinUsesLisp 6f134adf2a shader_ir/conversion: Split int and float selector and implement F2F H1 2019-08-28 16:09:33 -03:00
ReinUsesLisp d9ad389777 shader_ir/conversion: Implement F2I F16 Ra.H1 2019-08-27 23:40:40 -03:00
ReinUsesLisp d490cc5285 float_set_predicate: Add missing negation bit for the second operand 2019-08-27 21:57:43 -03:00
Weiyi Wang 6bb28315fd Guard unistd.h with MacOS only macro
Fix compile error on Windows caused by #4877
Weird, I thought I saw this guard during the code review...
2019-08-22 15:58:39 +02:00
B3n30 0a381a080b citra_qt: on osx chdir to bundle dir to allow detection of user folder 2019-08-22 14:41:11 +02:00
ReinUsesLisp 67f47b2f6a shader_ir: Implement VOTE
Implement VOTE using Nvidia's intrinsics. Documentation about these can
be found here
https://developer.nvidia.com/reading-between-threads-shader-intrinsics

Instead of using portable ARB instructions I opted to use Nvidia
intrinsics because these are the closest we have to how Tegra X1
hardware renders.

To stub VOTE on non-Nvidia drivers (including nouveau) this commit
simulates a GPU with a warp size of one, returning what is meaningful
for the instruction being emulated:

* anyThreadNV(value) -> value
* allThreadsNV(value) -> value
* allThreadsEqualNV(value) -> true

ballotARB, also known as "uint64_t(activeThreadsNV())", emits

VOTE.ANY Rd, PT, PT;

on nouveau's compiler. This doesn't match exactly to Nvidia's code

VOTE.ALL Rd, PT, PT;

Which is emulated with activeThreadsNV() by this commit. In theory this
shouldn't really matter since .ANY, .ALL and .EQ affect the predicates
(set to PT on those cases) and not the registers.
2019-08-21 14:50:38 -03:00
Fernando Sahmkow e1f3d5114f Buffer Cache: Adress Feedback. 2019-08-21 12:14:27 -04:00
Fernando Sahmkow cf08eba948 Buffer_Cache: Implement flushing. 2019-08-21 12:14:26 -04:00
Fernando Sahmkow 51e03c738a Buffer_Cache: Implement barriers. 2019-08-21 12:14:25 -04:00
Fernando Sahmkow 4d5e3ee41c Buffer_Cache: Optimize and track written areas. 2019-08-21 12:14:25 -04:00
Fernando Sahmkow 2ecf0de665 BufferCache: Rework mapping caching. 2019-08-21 12:14:24 -04:00
Fernando Sahmkow 6bdc557f72 Buffer_Cache: Fixes and optimizations. 2019-08-21 12:14:23 -04:00
Fernando Sahmkow 8098f3ba58 Video_Core: Implement a new Buffer Cache 2019-08-21 12:14:22 -04:00
bunnei 46fb3bfd15 Merge pull request #2748 from FernandoS27/align-memory
VM_Manager: Align allocated host physical memory to 256bytes
2019-08-21 12:10:10 -04:00
bunnei 2cb395b62d Merge pull request #2769 from FernandoS27/commands-flush
GPU: Flush commands on every dma pusher step.
2019-08-21 10:29:56 -04:00
bunnei fa6d0cef75 Merge pull request #2777 from ReinUsesLisp/hsetp2-fe3h-fix
half_set_predicate: Fix HSETP2_C constant buffer offset
2019-08-21 10:29:17 -04:00
bunnei 0d754d7a75 Merge pull request #2753 from FernandoS27/float-convert
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
2019-08-21 10:27:57 -04:00
bunnei 8fa1acd285 Merge pull request #2773 from lioncash/test-unused
yuzu-tester/yuzu: Remove unused variable
2019-08-21 10:27:29 -04:00
ReinUsesLisp 73e1bc3348 renderer_opengl: Implement RGB565 framebuffer format 2019-08-21 02:28:31 -03:00
ReinUsesLisp c970b5bb4f renderer_opengl: Use block linear swizzling for CPU framebuffers 2019-08-21 02:17:14 -03:00
ReinUsesLisp 0a9f3a7a43 renderer_opengl: Use VideoCore pixel format 2019-08-21 02:16:40 -03:00
ReinUsesLisp d762e37a18 gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig 2019-08-21 01:55:25 -03:00
bunnei 79992d99d3 Merge pull request #2747 from lioncash/audio
service/audren_u: Unstub ListAudioDeviceName
2019-08-18 09:08:25 -04:00
bunnei 6f772b4b9a Merge pull request #2778 from ReinUsesLisp/nop
shader_ir: Implement NOP
2019-08-18 08:51:34 -04:00
bunnei eb15b1c5ac Merge pull request #2768 from ReinUsesLisp/hsetp2-fix
decode/half_set_predicate: Fix predicates
2019-08-18 08:50:54 -04:00
James Rowe 8795e9bee8 Fixup! #2772 missed this one file 2019-08-16 21:24:17 -06:00
James Rowe baef0f7e5e Merge pull request #2766 from FearlessTobi/port-4849
Port citra-emu/citra#4849: "Qt: Fixed behaviour of buttons by connecting functors to correct signals"
2019-08-16 19:39:05 -06:00
James Rowe 329c5eb0b2 Merge pull request #2772 from lioncash/ui
yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
2019-08-16 19:37:35 -06:00
Lioncash 7c15a53048 yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
We can simply enable CMAKE_AUTOUIC and let CMake take care of handling
the UI code generation for targets.

As part of letting CMake automatically handle the header file parsing,
we must not name includes with "ui_*" unless they're related to the
output of the Qt UIC compiler. Because of this, we need to rename
ui_settings, given it would conflict with this restriction.
2019-08-09 17:54:08 -04:00
ReinUsesLisp b6272eb8e2 shader_ir: Implement NOP 2019-08-04 03:02:55 -03:00
ReinUsesLisp 48e8b1ab74 half_set_predicate: Fix HSETP2_C constant buffer offset 2019-08-04 02:50:55 -03:00
Silent 70c839c55d Qt: Fixed behaviour of buttons by connecting functors to correct signals
Following screens got fixes:
- Configure/Debug
- Configure/Input
2019-08-02 04:09:38 +02:00
Lioncash c899be460b yuzu-tester/yuzu: Correct format string
Prevents an invalid formatting exception from being thrown.
2019-07-29 20:55:48 -04:00
Lioncash e664a1b940 yuzu-tester/yuzu: Remove unused variable
Gets rid of a compilation warning.
2019-07-29 20:50:33 -04:00
Fernando Sahmkow e82d641357 GPU: Flush commands on every dma pusher step.
This commit ensures that the host gpu is constantly fed with commands to
work with, while the guest gpu keeps producing the rest of the commands.
This reduces syncing time between host and guest gpu.
2019-07-26 16:54:22 -04:00
bunnei 6b8b59ee75 Merge pull request #2592 from FernandoS27/sync1
Implement GPU Synchronization Mechanisms & Correct NVFlinger
2019-07-26 14:26:44 -04:00
ReinUsesLisp 5188570517 decode/half_set_predicate: Fix predicates 2019-07-26 00:12:38 -03:00
Fernando Sahmkow f1adfe6591 MaxwellDMA: Fixes, corrections and relaxations.
This commit fixes offsets on Linear -> Tiled copies, corrects z pos
fortiled->linear copies, corrects bytes_per_pixel calculation in tiled
-> linear copies and relaxes some limitations set by latest dma fixes
refactors.
2019-07-25 20:41:42 -04:00
bunnei 5d731e30a7 Merge pull request #2739 from lioncash/cflow
video_core/control_flow: Minor changes/warning cleanup
2019-07-25 13:04:56 -04:00
bunnei 7b61ad4c05 Merge pull request #2737 from FernandoS27/track-fix
Shader_Ir: Correct tracking to track from right to left
2019-07-25 12:41:52 -04:00
bunnei 6b4babed89 Merge pull request #2689 from lioncash/tl
yuzu/main: Make error messages within OnCoreError more localization-friendly
2019-07-25 12:35:07 -04:00
bunnei 6904a38621 Merge pull request #2743 from FernandoS27/surpress-assert
Downgrade and suppress a series of GPU asserts and debug messages.
2019-07-25 12:34:36 -04:00
bunnei 8ae3b5f4de Merge pull request #2704 from FernandoS27/conditional
maxwell3d: Implement Conditional Rendering
2019-07-24 17:07:57 -04:00
ReinUsesLisp 11138d67ad shader/decode: Implement S2R Tic 2019-07-22 16:16:10 -03:00
bunnei 92195406c7 Merge pull request #2734 from ReinUsesLisp/compute-shaders
gl_rasterizer: Implement compute shaders
2019-07-22 11:12:55 -04:00
bunnei 03445ce112 Merge pull request #2735 from FernandoS27/pipeline-rework
Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
2019-07-21 00:59:52 -04:00
Fernando Sahmkow 9a0fa90be2 Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
This commit takes care of implementing the F16 Variants of the 
conversion instructions and makes sure conversions are done.
2019-07-20 17:38:25 -04:00
Fernando Sahmkow 57e6c1fac3 Maxwell3D: Reorganize and address feedback 2019-07-20 10:18:35 -04:00
Fernando Sahmkow 9a4a346b3f Shader_Ir: Change Debug Asserts for Log Warnings 2019-07-19 22:15:34 -04:00
Fernando Sahmkow 5f6d1644c4 Common/Alignment: Add noexcept where required. 2019-07-19 21:49:54 -04:00
ReinUsesLisp 2f76aafca9 shader/half_set_predicate: Fix HSETP2 implementation 2019-07-19 22:21:22 -03:00
ReinUsesLisp edc43b2509 shader/half_set_predicate: Implement missing HSETP2 variants 2019-07-19 22:20:47 -03:00
Fernando Sahmkow 5581a0d296 Kernel: Address Feedback 2019-07-19 11:28:57 -04:00
Fernando Sahmkow f478fa3a7f Common: Correct alignment allocator to work on C++14 or higher. 2019-07-19 11:11:42 -04:00
Fernando Sahmkow 5bce8f62ac VM_Manager: Align allocated memory to 256bytes
This commit ensures that all backing memory allocated for the Guest CPU
is aligned to 256 bytes. This due to how gpu memory works and the heavy
constraints it has in the alignment of physical memory.
2019-07-19 10:06:08 -04:00
Lioncash 873a3e1144 service/audren_u: Handle audio USB output revision queries in ListAudioDeviceName()
Audio devices use the supplied revision information in order to
determine if USB audio output is able to be supported. In this case, we
can only really handle using this revision information in
ListAudioDeviceName(), where it checks if USB audio output is supported
before supplying it as a device name.

A few other scenarios exist where the revision info is checked, such as:

- Early exiting from SetAudioDeviceOutputVolume if USB audio is
  attempted to be set when that device is unsupported.

- Early exiting and returning 0.0f in GetAudioDeviceOutputVolume when
  USB output volume is queried and it's an unsupported device.

- Falling back to AHUB headphones in GetActiveAudioDeviceName when the
  device type is USB output, but is unsupported based off the revision
  info.

In order for these changes to also be implemented, a few other changes
to the interface need to be made.

Given we now properly handle everything about ListAudioDeviceName(), we
no longer need to describe it as a stubbed function.
2019-07-19 07:55:27 -04:00
Lioncash cb8212d8b5 service/audren_u: Move revision testing code out of AudRenU
The revision querying facilities are used by more than just audren. e.g.
audio devices can use this to test whether or not USB audio output is
supported.

This will be used within the following change.
2019-07-19 07:55:23 -04:00
Lioncash b8c8916ab8 service/audio: Remove global system accessors
Trims out the lingering reliance on global state out of the audio code.
2019-07-19 07:29:36 -04:00
Lioncash b5db7b0100 service/audren_u: Remove unnecessary return value from GetActiveAudioDeviceName()
This service function only ever returns a result and nothing more.
2019-07-19 06:57:31 -04:00
Lioncash 9532e5e262 service/audren_u: Report proper device names
AudioDevice and AudioInterface aren't valid device names on the Switch.
We should also be returning consistent names in
GetActiveAudioDeviceName().

While we're at it, we can also handle proper name output in
ListAudioDeviceName, by returning all the available devices on the
Switch.
2019-07-19 06:57:30 -04:00
Lioncash 2f1921b8f4 video_core/control_flow: Provide operator!= for types with operator==
Provides operational symmetry for the respective structures.
2019-07-18 21:03:31 -04:00
Lioncash e792178598 video_core/control_flow: Prevent sign conversion in TryGetBlock()
The return value is a u32, not an s32, so this would result in an
implicit signedness conversion.
2019-07-18 21:03:31 -04:00
Lioncash c3dd5c7667 video_core/control_flow: Remove unnecessary BlockStack copy constructor
This is the default behavior of the copy constructor, so it doesn't need
to be specified.

While we're at it we can make the other non-default constructor
explicit.
2019-07-18 21:03:30 -04:00
Lioncash 095259a135 video_core/control_flow: Use std::move where applicable
Results in less work being done where avoidable.
2019-07-18 21:03:30 -04:00
Lioncash 0d287d3551 video_core/control_flow: Use the prefix variant of operator++ for iterators
Same thing, but potentially allows a standard library implementation to
pick a more efficient codepath.
2019-07-18 21:03:30 -04:00
Lioncash da307b1c61 video_core/control_flow: Use empty() member function for checking emptiness
It's what it's there for.
2019-07-18 21:03:30 -04:00
Lioncash f6250ef163 video_core: Resolve -Wreorder warnings
Ensures that the constructor members are always initialized in the order
that they're declared in.
2019-07-18 21:03:30 -04:00
Lioncash fcc59b55f7 video_core/control_flow: Make program_size for ScanFlow() a std::size_t
Prevents a truncation warning from occurring with MSVC. Also the
internal data structures already treat it as a size_t, so this is just a
discrepancy in the interface.
2019-07-18 21:03:29 -04:00
Lioncash 1bad7650ec video_core/control_flow: Place all internally linked types/functions within an anonymous namespace
Previously, quite a few functions were being linked with external
linkage.
2019-07-18 21:03:29 -04:00
Lioncash 78f54de493 video_core/shader/decode: Prevent sign-conversion warnings
Makes it explicit that the conversions here are intentional.
2019-07-18 21:03:29 -04:00
bunnei a0571bcccd Merge pull request #2687 from lioncash/tls-process
kernel/process: Allocate the process' TLS region during initialization
2019-07-18 13:53:04 -04:00
bunnei e49fae981f Merge pull request #2738 from lioncash/shader-ir
shader-ir: Minor cleanup-related changes
2019-07-18 13:52:01 -04:00
Fernando Sahmkow 3e0f5631c3 Shader_Ir: correct clang format 2019-07-18 10:09:26 -04:00
Fernando Sahmkow d6e1af6f23 GPU: Add missing puller methods.
This adds some missing puller methods. We don't assert them as these are 
nop operations for us.
2019-07-18 08:54:42 -04:00
Fernando Sahmkow 62486dfb4f MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.
This log was just to know which games used DMA. It's no longer 
important.
2019-07-18 08:31:38 -04:00
Fernando Sahmkow 57a372439d Gl_Texture_Cache: Remove assert on component type in GetFormatTuple
Textures can have different components types in different orders. This 
assert was completely inprecise and the effectiveness of such is better 
handled by case and within the texture cache.
2019-07-18 08:20:31 -04:00
Fernando Sahmkow a13b47f080 Shader_Ir: Downgrade precision and rounding asserts to debug asserts.
This commit reduces the sevirity of asserts for FP precision and 
rounding as this are well known and have little to no consequences in 
gpu's accuracy.
2019-07-18 08:17:19 -04:00
ReinUsesLisp f63034708f gl_shader_decompiler: Rename bufferImage to imageBuffer
The online OpenGL documentation is wrong. The type definition is
imageBuffer.
2019-07-18 01:16:44 -03:00
ReinUsesLisp bf4cca9510 gl_shader_cache: Fix newline on buffer preprocessor definitions 2019-07-18 01:16:15 -03:00
ReinUsesLisp 93a5cdecbb textures: Fix texture buffer size calculation 2019-07-18 01:07:08 -03:00
ReinUsesLisp 67843df9f6 gl_texture_cache: Do not set texture parameters to buffers 2019-07-18 01:06:26 -03:00
ReinUsesLisp 4f332abb1a gl_texture_cache: Add missing break in CreateTexture 2019-07-18 01:04:18 -03:00
Fernando Sahmkow 27caf7f25f Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
This messages were originally set as warnning since few games used these
svcs and it was needed for debugging. This is no longer the case.
2019-07-17 22:05:47 -04:00
Fernando Sahmkow c9690e912e GL_State: Feedback and fixes 2019-07-17 17:29:56 -04:00
Fernando Sahmkow 527a77ec0a Maxwell3D: Address Feedback 2019-07-17 17:29:55 -04:00
Fernando Sahmkow ca50a64db8 Texture_Cache: Rebase Fixes 2019-07-17 17:29:54 -04:00
Fernando Sahmkow 2f716f52d9 GL_Rasterizer: Corrections to Clearing. 2019-07-17 17:29:54 -04:00
Fernando Sahmkow 8dd4797e00 Maxwell3D: Correct marking dirtiness on CB upload 2019-07-17 17:29:53 -04:00
Fernando Sahmkow 0d34a53c44 GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing 2019-07-17 17:29:52 -04:00
Fernando Sahmkow 89cc60554a Maxwell3D: Implement State Dirty Flags. 2019-07-17 17:29:51 -04:00
Fernando Sahmkow 24bf7e4de0 Maxwell3D: Rework CBData Upload 2019-07-17 17:29:50 -04:00
Fernando Sahmkow 7c50842226 Maxwell3D: Rework the dirty system to be more consistant and scaleable 2019-07-17 17:29:49 -04:00
Fernando Sahmkow 67d869b53a maxwell3d: Implement Conditional Rendering
Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
2019-07-17 17:13:19 -04:00
Fernando Sahmkow a1abc0fd31 Merge pull request #2740 from lioncash/bra
shader/decode/other: Correct branch indirect argument within BRA handling
2019-07-17 14:25:08 -04:00
Rodrigo Locatti d877208914 Merge pull request #2726 from lioncash/access
core: Remove CurrentArmInterface() global accessor
2019-07-17 03:42:16 -03:00
Lioncash 41e2ad0f26 shader_ir: std::move Node instance where applicable
These are std::shared_ptr instances underneath the hood, which means
copying them isn't as cheap as a regular pointer. Particularly so on
weakly-ordered systems.

This avoids atomic reference count increments and decrements where they
aren't necessary for the core set of operations.
2019-07-16 19:49:23 -04:00
Lioncash 4d02d971de shader_ir: Rename Get/SetTemporal to Get/SetTemporary
This is more accurate in terms of describing what the functions are
actually doing. Temporal relates to time, not the setting of a temporary
itself.
2019-07-16 19:47:43 -04:00
Lioncash 40a74b1546 shader_ir: Remove unused includes
Removes unnecessary header dependencies.
2019-07-16 19:47:42 -04:00
Fernando Sahmkow 88fddaca00 Shader_Ir: Correct tracking to track from right to left 2019-07-16 15:06:59 -04:00
Fernando Sahmkow 52f9840512 Merge pull request #2565 from ReinUsesLisp/track-indirect
shader/track: Track indirect buffers
2019-07-16 14:58:35 -04:00
Lioncash 778d8fedfa shader/decode/other: Correct branch indirect argument within BRA handling
This appears to have been a copy/paste error introduced within
d5d4cc30ec
2019-07-16 12:20:45 -04:00
ReinUsesLisp 1498ef807d gl_shader_cache: Fix clang-format issues 2019-07-15 20:33:51 -03:00
ReinUsesLisp 1a98408a9e gl_shader_decompiler: Stub local memory size 2019-07-15 17:38:25 -03:00
ReinUsesLisp eb8f2307e1 gl_shader_cache: Address review commentaries 2019-07-15 17:38:25 -03:00
ReinUsesLisp 4ee96c8498 gl_shader_cache: Address CI issues 2019-07-15 17:38:25 -03:00
ReinUsesLisp 37a3fdc6c6 gl_rasterizer: Implement compute shaders 2019-07-15 17:38:25 -03:00
Fernando Sahmkow e221290cb7 Merge pull request #2695 from ReinUsesLisp/layer-viewport
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-15 16:28:07 -04:00
bunnei 9009501845 Merge pull request #2705 from FernandoS27/tex-cache-fixes
GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
2019-07-14 22:44:36 -04:00
ReinUsesLisp a54be6ef96 shader: Allow tracking of indirect buffers without variable offset
While changing this code, simplify tracking code to allow returning
the base address node, this way callers don't have to manually rebuild
it on each invocation.
2019-07-14 22:36:44 -03:00
bunnei 8298de49b0 Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache
buffer_cache: Implement a generic buffer cache and its OpenGL backend
2019-07-14 19:03:43 -04:00
Fernando Sahmkow 03e55c48d6 Texture_Cache: Address Feedback 2019-07-14 17:42:39 -04:00
Fernando Sahmkow 3cf8851567 Texture_Cache: Remove some unprecise fallback case and clang format 2019-07-14 12:00:32 -04:00
Fernando Sahmkow 5e7b10ec49 Texture_Cache: Force Framebuffer reset if an active render target is unregistered. 2019-07-14 12:00:31 -04:00
Fernando Sahmkow 09d818732f GPU: Add a microprofile for macro interpreter 2019-07-14 12:00:30 -04:00
Fernando Sahmkow ec05f185a3 GL_State: Add a microprofile timer to OpenGL state. 2019-07-14 12:00:30 -04:00
Fernando Sahmkow 9109a3f925 Gl_Texture_Cache: Measure Buffer Copy Times 2019-07-14 12:00:29 -04:00
Fernando Sahmkow c9c7b13f76 Texture_Cache: Correct Linear Structural Match. 2019-07-14 12:00:28 -04:00
Fernando Sahmkow 474c698422 Merge pull request #2690 from SciresM/physmem_fixes
Implement MapPhysicalMemory/UnmapPhysicalMemory
2019-07-14 09:16:46 -04:00
Fernando Sahmkow 43662e376e Merge pull request #2692 from ReinUsesLisp/tlds-f16
shader/texture: Add F16 support for TLDS
2019-07-14 08:44:38 -04:00
Lioncash 102801e196 core: Remove CurrentArmInterface() global accessor
Replaces the final usage of the global accessor function and removes it.
Removes one more enabler of global state.
2019-07-12 21:48:49 -04:00
David Marcec 88565f46b6 Clang format 2019-07-13 01:49:32 +10:00
David Marcec a5e5b9e9c7 Addressed issues 2019-07-13 01:35:40 +10:00
David Marcec 00c7dc08de "AudioRenderer" thread should have a unique name
Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
2019-07-13 01:22:08 +10:00
Michael Scire 5ff046b9c6 Remove unicorn mappings/unmappings 2019-07-11 15:12:33 -07:00
bunnei 41d14bcdc5 Merge pull request #2609 from FernandoS27/new-scan
Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
2019-07-11 17:36:23 -04:00
ReinUsesLisp 9f111492cb gl_shader_decompiler: Fix gl_PointSize redeclaration 2019-07-11 16:10:59 -03:00
bunnei 4679f23b21 Merge pull request #2717 from SciresM/unmirror_memory
Restore memory perms on svcUnmapMemory/UnloadNro
2019-07-11 14:57:20 -04:00
bunnei 60108f87a3 Merge pull request #2723 from lioncash/mem
core/arm: Remove obsolete Unicorn memory mapping
2019-07-11 14:56:26 -04:00
Lioncash 96e1a55219 service/am: Implement IsAutoSleepDisabled
This simply queries whether or not auto-sleep facilities are disabled
and has no special handling. It's a basic getter function.
2019-07-11 13:34:55 -04:00
Lioncash 89e1a5848a service/am: Implement SetAutoSleepDisabled
Provides a basic implementation of SetAutoSleepDisabled. Until idle
handling is implemented, this is about the best we can do.

In the meantime, provide a rough documenting of specifics that occur
when this function is called on actual hardware.
2019-07-11 13:09:03 -04:00
Lioncash 66cfba50ed yuzu: Remove setting for using Unicorn
The JIT is mature enough that this setting can be removed, falling back
to Unicorn only on unsupported architectures. Any missing features from
Unicorn (of which there are extremely few), are mostly
developer-oriented, which most users don't care about.

Features should be coordinated with the JIT, not the interpreter,
anyhow.
2019-07-11 05:59:13 -04:00
Lioncash 6b4fd5ccad core/arm: Remove obsolete Unicorn memory mapping
This was initially necessary when AArch64 JIT emulation was in its
infancy and all memory-related instructions weren't implemented.

Given the JIT now has all of these facilities implemented, we can remove
these functions from the CPU interface.
2019-07-11 05:35:46 -04:00
Michael Scire 902cad78ee Restore memory perms on svcUnmapMemory/UnloadNro
Prior to PR, Yuzu did not restore memory to RW-
on unmap of mirrored memory or unloading of NRO.

(In fact, in the NRO case, the memory was unmapped
instead of reprotected to --- on Load, so it was
actually lost entirely...)

This PR addresses that, and restores memory to RW-
as it should.

This fixes a crash in Super Smash Bros when creating
a World of Light save for the first time, and possibly
other games/circumstances.
2019-07-11 01:38:28 -07:00
ReinUsesLisp faa74c08fb gl_shader_decompiler: Fix conditional usage of GL_ARB_shader_viewport_layer_array 2019-07-11 04:27:00 -03:00
bunnei 17a30da7a1 Merge pull request #2697 from lioncash/doc
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
2019-07-10 16:38:09 -04:00
bunnei 809e04bfac Merge pull request #2686 from ReinUsesLisp/vk-scheduler
vk_scheduler: Drop execution context in favor of views
2019-07-10 16:35:48 -04:00
bunnei 552d647663 Merge pull request #2700 from ogniK5377/GetFriendList
IFriendService::GetFriendList
2019-07-10 16:29:48 -04:00
bunnei 08a4eb9ef3 Merge pull request #2611 from DarkLordZach/pm-info-cmd
pm: Implement various pm commands for finding process and title IDs
2019-07-10 16:28:29 -04:00
bunnei ee2acf4240 Merge pull request #2650 from DarkLordZach/mii-iface-ver
mii: Implement IDatabaseService SetInterfaceVersion
2019-07-10 16:26:23 -04:00
bunnei 18dc68b259 Merge pull request #2691 from lioncash/override
video_core: Add missing override specifiers
2019-07-10 16:25:43 -04:00
Zach Hilman f458590c85 system_archive: Add open-source reimplementation of MiiModel data 2019-07-10 07:21:36 -04:00
Zach Hilman e88efc046f mii: Handle logging of unknown database source 2019-07-10 07:07:24 -04:00
Fernando Sahmkow 3533ee4697 shader_ir: Add comments on missing instruction.
Also shows Nvidia's address space on comments.
2019-07-09 17:15:45 -04:00
Michael Scire ab4a2b5699 prefer system reference over global accessor 2019-07-09 08:11:35 -07:00
Fernando Sahmkow 5f0c400d43 shader_ir: limit explorastion to best known program size. 2019-07-09 08:14:43 -04:00
Fernando Sahmkow 22f04d827f control_flow: Correct block breaking algorithm. 2019-07-09 08:14:43 -04:00
Fernando Sahmkow e56ebe9d99 control_flow: Assert shaders bigger than limit. 2019-07-09 08:14:42 -04:00
Fernando Sahmkow 848229a9ea control_flow: Address feedback. 2019-07-09 08:14:42 -04:00
Fernando Sahmkow cf3a7c0761 shader_ir: Correct parsing of scheduling instructions and correct sizing 2019-07-09 08:14:41 -04:00
Fernando Sahmkow 0164b108ab shader_ir: Correct max sizing 2019-07-09 08:14:40 -04:00
Fernando Sahmkow be5e508cce shader_ir: Remove unnecessary constructors and use optional for ScanFlow result 2019-07-09 08:14:40 -04:00
Fernando Sahmkow d996ab2d77 shader_ir: Corrections, documenting and asserting control_flow 2019-07-09 08:14:39 -04:00
Fernando Sahmkow 82efa35683 shader_ir: Unify blocks in decompiled shaders. 2019-07-09 08:14:39 -04:00
Fernando Sahmkow d7b3d3a823 shader_ir: Decompile Flow Stack 2019-07-09 08:14:38 -04:00
Fernando Sahmkow 92be9d01aa shader_ir: propagate shader size to the IR 2019-07-09 08:14:37 -04:00
Fernando Sahmkow d5d4cc30ec shader_ir: Implement BRX & BRA.CC 2019-07-09 08:14:37 -04:00
Fernando Sahmkow fc89b55635 shader_ir: Remove the old scanner. 2019-07-09 08:14:36 -04:00
Fernando Sahmkow 48e75bade4 shader_ir: Implement a new shader scanner 2019-07-09 08:14:36 -04:00
David Marcec 127b0dfc77 IFriendService::GetFriendList
We don't have any friends implemented in Yuzu yet so it doesn't make sense to return any friends. For now we'll be returning 0 friends however the information provided will allow a proper implementation of this cmd when needed.
2019-07-09 18:20:58 +10:00
Lioncash 5bbae92473 gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
must_reconfigure isn't a parameter for this function any more, so it can
be replaced with current_state.

While we're at it, we can make the parameters of the declaration match
the same name as the ones in the definition.
2019-07-09 02:08:15 -04:00
Michael Scire 4e57de9e0b Prevent merging of device mapped memory blocks.
This sets the DeviceMapped attribute for GPU-mapped memory blocks,
and prevents merging device mapped blocks. This prevents memory
mapped from the gpu from having its backing address changed by
block coalesce.
2019-07-08 22:52:05 -07:00
Zach Hilman 2b3756d167 Merge pull request #2661 from ogniK5377/audren-loop
audren: Only manage wave buffers with a size
2019-07-08 09:35:42 -04:00
Zach Hilman 4a0439e97a Merge pull request #2657 from ogniK5377/npad-assignments
hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
2019-07-08 09:35:19 -04:00
David Marcec cdd7c41b36 addressed issues 2019-07-08 14:51:40 +10:00
David Marcec 3b243f1b3e addressed issue 2019-07-08 14:49:16 +10:00
bunnei c8db8fa033 Merge pull request #2651 from DarkLordZach/apm-boost-mode-1
apm: Initial implementation of performance config and boost mode
2019-07-07 21:40:30 -04:00
bunnei 28c3099b5e Merge pull request #2642 from DarkLordZach/fsp-log-2
fsp-srv: Implement Access Logging Functionality
2019-07-07 21:39:40 -04:00
Zach Hilman fe150ae0a4 key_manager: Convert Ticket union to std::variant 2019-07-07 21:38:33 -04:00
Zach Hilman 51374d2489 es: Populate/synthesize tickets on construction 2019-07-07 21:38:33 -04:00
Zach Hilman 7b86f1b7f8 key_manager: Add structure for Ticket parsing 2019-07-07 21:38:33 -04:00
Zach Hilman f48746b485 es: Implement ETicket GetPersonalizedTicketData (17)
Copies the raw personal ticket data into the buffer provided.
2019-07-07 21:38:33 -04:00
Zach Hilman 1558181ac8 es: Implement ETicket GetCommonTicketData (16)
Copies the raw common ticket data for the specified rights ID into the buffer provided.
2019-07-07 21:38:33 -04:00
Zach Hilman b5863d70bb es: Implement ETicket GetPersonalizedTicketSize (15)
Returns the size of the buffer needed to hold the personal ticket associated with the rights ID.
2019-07-07 21:38:33 -04:00
Zach Hilman 40e9ecb944 es: Implement ETicket GetCommonTicketSize (14)
Returns the size of the buffer needed to hold the common ticket associated with the rights ID.
2019-07-07 21:38:33 -04:00
Zach Hilman b7bc1ca0a4 es: Implement ETicket ListPersonalizedTicket (12)
Returns an application-specific number of entries of personal tickets, starting at offset 0.
2019-07-07 21:38:33 -04:00
Zach Hilman d096722c60 es: Implement ETicket ListCommonTicket (11)
Returns an application specified count of entries of common tickets, starting at offset 0.
2019-07-07 21:38:33 -04:00
Zach Hilman df8800b719 es: Implement ETicket CountPersonalizedTicket (10)
Returns the number of personalized (console/user-unique) tickets in the KeyManager.
2019-07-07 21:38:33 -04:00
Zach Hilman 59df34708d es: Implement ETicket CountCommonTicket (9)
Returns the number of common (non-console-unique) tickets in the KeyManager.
2019-07-07 21:38:33 -04:00
Zach Hilman 0ec000ec39 es: Implement ETicket GetTitleKey (8)
Takes a rights ID as input and returns the associated title key, if it exists.
2019-07-07 21:38:33 -04:00
Zach Hilman 73ceeea0e4 es: Implement ETicket ImportTicket (1)
Takes a ticket and certificate and installs it to the KeyManager.
2019-07-07 21:38:33 -04:00
Zach Hilman 2092bde879 key_manager: Add accessors/helpers for ticket management 2019-07-07 21:38:33 -04:00
Zach Hilman a315a7d8ed key_manager: Add equality operator for RSAKeyPair 2019-07-07 21:38:33 -04:00
ReinUsesLisp a650406899 gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
This commit implements gl_ViewportIndex and gl_Layer in vertex and
geometry shaders. In the case it's used in a vertex shader, it requires
ARB_shader_viewport_layer_array. This extension is available on AMD and
Nvidia devices (mesa and proprietary drivers), but not available on
Intel on any platform. At the moment of writing this description I don't
know if this is a hardware limitation or a driver limitation.

In the case that ARB_shader_viewport_layer_array is not available,
writes to these registers on a vertex shader are ignored, with the
appropriate logging.
2019-07-07 20:42:55 -03:00
Michael Scire 0e2ec7457a Remove unused member function declaration 2019-07-07 13:02:41 -07:00
Michael Scire 4ce2cda054 physmem: add helpers, cleanup logic. 2019-07-07 12:55:30 -07:00
Tobias d15f1f4e9e Delete decode_integer_set.cpp 2019-07-07 21:40:33 +02:00
Michael Scire 1a0bbd14e7 clang-format fixes 2019-07-07 12:08:29 -07:00
ReinUsesLisp 48d485d6df shader/texture: Add F16 support for TLDS 2019-07-07 16:05:56 -03:00
Michael Scire e0659e3793 address review commentary 2019-07-07 11:48:11 -07:00
Michael Scire 6a33b060b7 Implement MapPhysicalMemory/UnmapPhysicalMemory
This implements svcMapPhysicalMemory/svcUnmapPhysicalMemory for Yuzu,
which can be used to map memory at a desired address by games since
3.0.0.

It also properly parses SystemResourceSize from NPDM, and makes
information available via svcGetInfo.

This is needed for games like Super Smash Bros. and Diablo 3 -- this
PR's implementation does not run into the "ASCII reads" issue mentioned
in the comments of #2626, which was caused by the following bugs in
Yuzu's memory management that this PR also addresses:
* Yuzu's memory coalescing does not properly merge blocks. This results
  in a polluted address space/svcQueryMemory results that would be
  impossible to replicate on hardware, which can lead to game code making
  the wrong assumptions about memory layout.
  * This implements better merging for AllocatedMemoryBlocks.
* Yuzu's implementation of svcMirrorMemory unprotected the entire
  virtual memory range containing the range being mirrored. This could
  lead to games attempting to map data at that unprotected
  range/attempting to access that range after yuzu improperly unmapped
  it.
  * This PR fixes it by simply calling ReprotectRange instead of
    Reprotect.
2019-07-07 11:45:53 -07:00
Lioncash 5e5e939ef2 kernel/process: Allocate the process' TLS region during initialization
Prior to execution within a process beginning, the process establishes
its own TLS region for uses (as far as I can tell) related to exception
handling.

Now that TLS creation was decoupled from threads themselves, we can add
this behavior to our Process class. This is also good, as it allows us
to remove a stub within svcGetInfo, namely querying the address of that
region.
2019-07-07 14:08:28 -04:00
Lioncash edd1ab0311 kernel/process: Move main thread stack allocation to its own function
Keeps this particular set of behavior isolated to its own function.
2019-07-07 14:08:25 -04:00
Lioncash 873b1cee22 vk_sampler_cache: Remove unused includes
These are no longer used within this header, so they can be removed.
2019-07-07 13:40:36 -04:00
Lioncash 85a4cb423d video_core: Add missing override specifiers 2019-07-07 13:38:39 -04:00
Lioncash f9d0248484 yuzu/main: Make error messages within OnCoreError more localization-friendly
Previously, a translated string was being appended onto another string
in a manner that doesn't allow the translator to control where the
appended text is placed. This can be a nuisance for languages where
grammar and text ordering differs from English.

We now append the strings via the format strings themselves, which
allows translators to reorder where the text will be placed.
2019-07-07 11:02:05 -04:00
ReinUsesLisp a7192b9512 vk_scheduler: Drop execution context in favor of views
Instead of passing by copy an execution context through out the whole
Vulkan call hierarchy, use a command buffer view and fence view
approach.

This internally dereferences the command buffer or fence forcing the
user to be unable to use an outdated version of it on normal usage.
It is still possible to keep store an outdated if it is casted to
VKFence& or vk::CommandBuffer.

While changing this file, add an extra parameter for Flush and Finish to
allow releasing the fence from this calls.
2019-07-07 03:30:22 -03:00
Zach Hilman 67e5cb8b21 mii: Implement IDatabaseService SetInterfaceVersion
Appears to set a member variable used to affect the API that games access, and the method used to store data.
2019-07-06 21:39:12 -04:00
Zach Hilman fcf404c244 Merge pull request #2674 from lioncash/reporter
core/reporter: Minor changes
2019-07-06 21:26:40 -04:00
Zach Hilman 1d1a584a6b Merge pull request #2677 from lioncash/assert
kernel/vm_manager: Handle stack/TLS IO region placement a little better
2019-07-06 21:25:27 -04:00
Michael Scire ce79a125cc clang-format fixes 2019-07-06 13:52:05 -07:00
Michael Scire 597e3aadf0 am: Implement GetAccumulatedSuspendedTickValue 2019-07-06 12:13:34 -07:00
Lioncash 47070b5fb4 memory: Remove unused includes
These aren't used within the central memory management code, so they can
be removed.
2019-07-06 02:24:34 -04:00
Lioncash 38c9502a30 memory: Remove unused PageTable forward declaration
This isn't used by anything in the header file, so it can be removed.
2019-07-06 02:24:34 -04:00
Lioncash fa5791150c kernel/vm_manager: Rename 'new map' to 'stack'
Provides a more accurate name for the memory region and also
disambiguates between the map and new map regions of memory, making it
easier to understand.
2019-07-06 02:24:30 -04:00
ReinUsesLisp 56d7606d2c buffer_cache: Avoid [[nodiscard]] to make clang-format happy 2019-07-06 01:17:05 -03:00
ReinUsesLisp 09c775cb05 buffer_cache: Try to fix MinGW build 2019-07-06 01:14:05 -03:00
ReinUsesLisp cb2a4bffd0 gl_rasterizer: Fix nullptr dereference on disabled buffers 2019-07-06 00:37:56 -03:00
ReinUsesLisp e6d37e10db gl_rasterizer: Minor style changes 2019-07-06 00:37:55 -03:00
ReinUsesLisp 3a1fafb474 gl_rasterizer: Fix vertex and index data invalidations 2019-07-06 00:37:55 -03:00
ReinUsesLisp 32b4a2e093 gl_buffer_cache: Implement with generic buffer cache 2019-07-06 00:37:55 -03:00
ReinUsesLisp d3ae5ce80c buffer_cache: Implement a generic buffer cache
Implements a templated class with a similar approach to our current
generic texture cache. It is designed to be compatible with Vulkan and
OpenGL,
2019-07-06 00:37:55 -03:00
ReinUsesLisp b5fe7c096f gl_buffer_cache: Remove global system getters 2019-07-06 00:37:55 -03:00
ReinUsesLisp e9d8c0bdcf gl_device: Query SSBO alignment 2019-07-06 00:37:55 -03:00
ReinUsesLisp 9499333493 gl_buffer_cache: Implement flushing 2019-07-06 00:37:55 -03:00
ReinUsesLisp 5b82a1bea0 gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cache 2019-07-06 00:37:55 -03:00
ReinUsesLisp a5cfe7d0b1 gl_buffer_cache: Rework to support internalized buffers 2019-07-06 00:37:55 -03:00
ReinUsesLisp 1b416d78b9 gl_buffer_cache: Store in CachedBufferEntry the used buffer handle 2019-07-06 00:37:55 -03:00
ReinUsesLisp 450b4911ed gl_buffer_cache: Return used buffer from Upload function 2019-07-06 00:37:55 -03:00
ReinUsesLisp 388d7506dd gl_rasterizer: Add some commentaries 2019-07-06 00:37:55 -03:00
ReinUsesLisp 39b1990db1 gl_rasterizer: Make DrawParameters rasterizer instance const 2019-07-06 00:37:55 -03:00
ReinUsesLisp 2dfe9aa51e gl_rasterizer: Move index buffer uploading to its own method 2019-07-06 00:37:55 -03:00
Lioncash c208d57f96 kernel/vm_manager: Handle stack/TLS IO region placement better
Handles the placement of the stack a little nicer compared to the
previous code, which was off in a few ways. e.g.

The stack (new map) region, shouldn't be the width of the entire address
space if the size of the region calculation ends up being zero. It
should be placed at the same location as the TLS IO region and also have
the same size.

In the event the TLS IO region contains a size of zero, we should also
be doing the same thing. This fixes our memory layout a little bit and
also resolves some cases where assertions can trigger due to the memory
layout being incorrect.
2019-07-05 21:57:31 -04:00
Lioncash d360b7465f core/reporter: Allow moves into SaveToFile()
Taking the json instance as a constant reference, makes all moves into
the parameter non-functional, resulting in copies. Taking it by value
allows moves to function.
2019-07-05 17:45:34 -04:00
Lioncash 770387fadb core/reporter: Add missing includes and forward declarations
Adds missing inclusions to prevent potential compilation issues.
2019-07-05 17:45:24 -04:00
Lioncash 0756025102 core/reporter: Remove unnecessary namespace qualifiers
The Reporter class is part of the Core namespace, so the System class
doesn't need to be qualified.
2019-07-05 17:09:26 -04:00
Lioncash 6e9c716272 core/reporter: Remove pessimizing move in GetHLERequestContextData()
This can inhibit copy-elision, so we can remove this redundant move.
2019-07-05 17:08:13 -04:00
Lioncash 174e596d56 core/reporter: Make bracing consistent
Makes all control statements braced, regardless of their size, making
code more uniform.
2019-07-05 17:05:27 -04:00
Lioncash 5db1fdfa4a core/reporter: Return in error case in SaveToFile()
If the path couldn't be created, then we shouldn't be attempting to save
the file.
2019-07-05 17:02:32 -04:00
Fernando Sahmkow 658934de85 NVServices: Correct delayed responses. 2019-07-05 15:49:35 -04:00
Fernando Sahmkow cbb5d814bc Nv_Host_Ctrl: Correct difference calculation 2019-07-05 15:49:34 -04:00
Fernando Sahmkow 94a7beb8b9 NVServices: Address Feedback 2019-07-05 15:49:33 -04:00
Fernando Sahmkow b8b874005f NVServices: Styling, define constructors as explicit and corrections 2019-07-05 15:49:32 -04:00
Fernando Sahmkow a156731a9c NVFlinger: Correct GCC compile error 2019-07-05 15:49:31 -04:00
Fernando Sahmkow 9db53b51b6 NVServices: Make NVEvents Automatic according to documentation. 2019-07-05 15:49:29 -04:00
Fernando Sahmkow 1238b13642 NVServices: Correct CtrlEventWaitSync to block the ipc until timeout. 2019-07-05 15:49:28 -04:00
Fernando Sahmkow 604dc3f59b GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardware 2019-07-05 15:49:26 -04:00
Fernando Sahmkow bd05d92c26 nvflinger: Make the force 30 fps still force 30 fps 2019-07-05 15:49:25 -04:00
Fernando Sahmkow 575bf9d7fb nv_services: Fixes to event liberation. 2019-07-05 15:49:24 -04:00
Fernando Sahmkow 4aa0a8add2 nvflinger: Acquire buffers in the same order as they were queued. 2019-07-05 15:49:23 -04:00
Fernando Sahmkow 531e3431fb nv_services: Deglobalize NvServices 2019-07-05 15:49:22 -04:00
Fernando Sahmkow 78c4536960 gpu_asynch: Simplify synchronization to a simpler consumer->producer scheme. 2019-07-05 15:49:20 -04:00
Fernando Sahmkow 772d205e8f nv_host_ctrl: Make Sync GPU variant always return synced result. 2019-07-05 15:49:20 -04:00
Fernando Sahmkow b18365ed59 Async GPU: do invalidate as synced operation
Async GPU: Always invalidate synced.
2019-07-05 15:49:19 -04:00
Fernando Sahmkow ff34715d92 Gpu: use an std mutex instead of a spin_lock to guard syncpoints 2019-07-05 15:49:18 -04:00
Fernando Sahmkow 58f62368b3 nvhost_ctrl: Corrections to event handling 2019-07-05 15:49:17 -04:00
Fernando Sahmkow 095e6b1cd9 Gpu: Mark areas as protected. 2019-07-05 15:49:16 -04:00
Fernando Sahmkow 8c8e96b87c nv_services: Stub CtrlEventSignal 2019-07-05 15:49:15 -04:00
Fernando Sahmkow 1fb8727a9a Gpu: Implement Hardware Interrupt Manager and manage GPU interrupts 2019-07-05 15:49:14 -04:00
Fernando Sahmkow 9a3dea2bdc nv_services: Implement NvQueryEvent, NvCtrlEventWait, NvEventRegister, NvEventUnregister 2019-07-05 15:49:13 -04:00
Fernando Sahmkow 5ff576460e nv_services: Create GPU channels correctly 2019-07-05 15:49:12 -04:00
Fernando Sahmkow 779c115dbb video_core: Implement GPU side Syncpoints 2019-07-05 15:49:11 -04:00
Fernando Sahmkow 6fd625d497 nv_services: Correct buffer queue fencing and GPFifo fencing 2019-07-05 15:49:10 -04:00
Fernando Sahmkow feac2e189e nvflinger: Implement swap intervals 2019-07-05 15:49:08 -04:00
Zach Hilman 3f7c8053c6 Merge pull request #2601 from FernandoS27/texture_cache
Implement a new Texture Cache
2019-07-05 13:39:13 -04:00
Fernando Sahmkow c3c7215820 texture_cache: Address Feedback 2019-07-05 09:46:53 -04:00
Fernando Sahmkow 98de1132e7 texture_cache: Correct Texture Buffer Uploading 2019-07-04 19:38:19 -04:00
Zach Hilman 04ae4a56e1 Merge pull request #2669 from FearlessTobi/move-cpujit-setting
yuzu: Move CPU Jit setting to Debug tab
2019-07-04 15:33:59 -04:00
Zach Hilman df8e0e1b33 Merge pull request #2555 from lioncash/tls
kernel/process: Decouple TLS handling from threads
2019-07-04 15:32:32 -04:00
fearlessTobi 662ff325bf yuzu: Remove CPU Jit setting from the UI
A normal user shouldn't change this, as it will slow down the emulation and can lead to bugs or crashes. The renaming is done in order to prevent users from leaving this on without a way to turn it off from the UI.
2019-07-04 14:48:08 +02:00
bunnei 387f99c4d6 Merge pull request #2670 from DarkLordZach/fix-merge-discrep-1
gl_shader_cache: Make CachedShader constructor private
2019-07-04 03:03:44 -04:00
bunnei 89a4d5342c Merge pull request #2658 from ogniK5377/QueryAudioDeviceOutputEvent
IAudioDevice::QueryAudioDeviceOutputEvent
2019-07-04 01:42:22 -04:00
bunnei cfe89534e2 Merge pull request #2638 from DarkLordZach/quest-flag
set: Implement GetQuestFlag with config option
2019-07-04 01:40:41 -04:00
Zach Hilman 113e92bdd1 gl_shader_cache: Make CachedShader constructor private
Fixes missing review comments introduced.
2019-07-03 20:39:46 -04:00
Lioncash 63b8ef17d5 kernel/process: Default initialize all member variables
Ensures a Process instance is always created with a deterministic
initial state.
2019-07-03 20:31:40 -04:00
Lioncash 89a030a376 kernel/process: Decouple TLS handling from threads
Extracts out all of the thread local storage management from thread
instances themselves and makes the owning process handle the management
of the memory. This brings the memory management slightly more in line
with how the kernel handles these allocations.

Furthermore, this also makes the TLS page management a little more
readable compared to the lingering implementation that was carried over
from Citra.
2019-07-03 20:31:40 -04:00
Lioncash 30d4abdd7a kernel/vm_manager: Add overload of FindFreeRegion() that operates on a boundary
This will be necessary for making our TLS slot management slightly more
straightforward. This can also be utilized for other purposes in the
future.

We can implement the existing simpler overload in terms of this one
anyways, we just pass the beginning and end of the ASLR region as the
boundaries.
2019-07-03 20:29:49 -04:00
Zach Hilman c77f1a9743 Merge pull request #2613 from ogniK5377/InitalizeApplicationInfo
Implemented InitializeApplicationInfo & InitializeApplicationInfoRestricted
2019-07-03 20:23:56 -04:00
Zach Hilman 53d4cc417f Merge pull request #2608 from ogniK5377/Time_GetSharedMemoryNativeHandle
Implement Time::GetSharedMemoryNativeHandle
2019-07-03 20:22:23 -04:00
Zach Hilman 5cd6611037 Merge pull request #2563 from ReinUsesLisp/shader-initializers
gl_shader_cache: Use static constructors for CachedShader initialization
2019-07-03 20:20:05 -04:00
Zach Hilman 0bcf3756a8 acc_su: Implement GetProfileEditor (205)
Takes a UUID of a user and provides and interface that allows RW access to user data/settings.
2019-07-03 07:57:41 -05:00
Zach Hilman 9cb38c327a acc: Implement IProfileEditor-specific commands 'Store' and 'StoreWithImage'
Verified with IDA
2019-07-03 07:57:03 -05:00
Zach Hilman d25b6dae26 profile_manager: Add setter for ProfileBase and ProfileData
Needed by IProfileEditor 'Store' and 'StoreWithImage'
2019-07-03 07:56:28 -05:00
Zach Hilman 151feaf21b acc: Add IProfileCommon for IProfile and IProfileEditor
Since 2/3 of the commands are shared, this is likely how its done on HW.
2019-07-03 07:55:54 -05:00
bunnei ab85f9a7fe Merge pull request #2604 from ogniK5377/INotificationService
Implemented INotificationService
2019-07-02 23:32:57 -04:00
bunnei 68d323b042 Merge pull request #2659 from FernandoS27/safe-caches
rasterizer_cache: Protect inherited caches from submission level
2019-07-02 22:27:04 -04:00
Bakugo 81c1c139fe file_sys: Rename other ContentRecordType members 2019-07-02 00:57:23 +01:00
David Marcec 846440ab93 audren: Only manage wave buffers with a size
We shouldn't be incrementing if wave buffers are empty. They are considered invalid/unused wave buffers.

This fixes the issue of certain sounds looping when they shouldn't
2019-07-01 21:20:23 +10:00
Fernando Sahmkow e4fa20d3e3 rasterizer_cache: Protect inherited caches from submission level 2019-07-01 04:32:01 -04:00
David Marcec f7d0320b84 IAudioDevice::QueryAudioDeviceOutputEvent
The event should only be signaled when an output audio device gets changed. Example, Speaker to USB headset. We don't identify different devices internally yet so there's no need to signal the event yet.
2019-07-01 18:05:44 +10:00
Bakugo e377bcd699 file_sys/registered_cache: Improve missing metadata error
This can happen when installing NSPs too, not just XCIs.
2019-07-01 07:31:32 +01:00
Bakugo d046ef7112 file_sys/submission_package: Don't warn about missing DeltaFragment NCAs
DeltaFragments are not useful to us and are often not included in patch NSPs.
2019-07-01 06:46:05 +01:00
Bakugo 88a70b40ba file_sys/registered_cache: Ignore DeltaFragment NCAs during installation
DeltaFragments are only used to download and apply partial patches on a real console, and are not useful to us at all. Most patch NSPs do not include them, and when they do, it's a waste of space to install them.
2019-07-01 06:37:22 +01:00
Bakugo 29f1d01c06 file_sys: Rename ContentRecordType::Patch to DeltaFragment
Avoids potential confusion, since patches and DeltaFragments are not the same thing. Actual full patches are listed under the Program type.
2019-07-01 06:32:13 +01:00
David Marcec f9eeba983f hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
StartLrAssignmentMode and StopLrAssignmentMode don't require any implementation as it's just used for showing the screen of changing the controller orientation if the user wishes to do so.  Ever since #1634 this has not been needed as users can specify the controller orientation from the config and swap at any time. We store a private member just in case this gets used for anything extra in the future
2019-07-01 15:12:57 +10:00
bunnei 35c44f37f2 Merge pull request #2583 from FernandoS27/core-timing-safe
Core_Timing: Make core_timing threadsafe by default.
2019-06-30 12:54:00 -04:00
ReinUsesLisp d63e3694a9 texture_cache: Pack sibling queries inside a method 2019-06-29 20:47:46 -03:00
ReinUsesLisp f62b935c96 texture_cache: Use std::vector reservation for sampled_textures 2019-06-29 20:10:31 -03:00
ReinUsesLisp 7aab8bd6cf texture_cache: Style changes 2019-06-29 19:52:37 -03:00
ReinUsesLisp 9102684cff texture_cache: Use std::array for siblings_table 2019-06-29 18:54:13 -03:00
ReinUsesLisp cff02c291c texture_cache: Address feedback 2019-06-29 17:29:39 -03:00
Zach Hilman a6f0026b75 am: Implement SetCpuBoostMode in terms of APM 2019-06-28 22:46:51 -04:00
Zach Hilman f7ed383a84 core: Keep instance of APM Controller 2019-06-28 22:46:31 -04:00
Zach Hilman 1564a8835c apm: Implement SetCpuBoostMode 2019-06-28 22:46:00 -04:00
Zach Hilman b4838ee850 apm: Add getters for performance config and mode 2019-06-28 22:45:31 -04:00
Zach Hilman 5870cce7e1 apm: Add apm:am service
8.0.0+ identical version of apm
2019-06-28 22:44:30 -04:00
Zach Hilman 80c4d6eaf8 apm: Add Controller class to manage speed data and application 2019-06-28 22:43:51 -04:00
Zach Hilman ac6474a66f fsp-srv: Implement GetAccessLogVersionInfo
Returns some misc. data about logging to help the game determine if it should log.
2019-06-28 21:05:42 -04:00
Zach Hilman 0add7f4ccb reporter: Add report class for filesystem access logs 2019-06-28 21:02:50 -04:00
Zach Hilman 512a47c184 fsp-srv: Implement OutputAccessLogToSdCard
Allows games to log data to the SD.
2019-06-28 21:02:34 -04:00
Zach Hilman 03191c612a set: Implement GetQuestFlag
Simply returns a true/false value indicating if the system is a kiosk system. This has been mapped to a config option for the purposes of yuzu.
2019-06-28 18:38:47 -04:00
Zach Hilman 5def076ff4 settings: Add config option for kiosk (quest) mode 2019-06-28 18:37:33 -04:00
bunnei e82d461580 Merge pull request #2533 from DarkLordZach/memory-frozen
memory: Add class to manage and enforce memory freezing
2019-06-28 14:03:38 -04:00
David Marcec d81178e7e6 Attemp clang format fix?
Seems to be an issue with clang format
2019-06-28 22:08:50 +10:00
David Marcec 0a5474ed7c Added errors.h to cmakelist 2019-06-28 15:31:29 +10:00
David Marcec 4ec3475acc Addressed issues 2019-06-28 15:29:38 +10:00
David Marcec e2e69ef605 Addressed issues 2019-06-28 15:19:51 +10:00
David Marcec a08b4d77c8 Implemented InitializeApplicationInfo & InitializeApplicationInfoRestricted
InitializeApplicationInfoRestricted will need further implementation as it's checking for other user requirements about the game. As we're emulating, we're assuming the user owns the game so we skip these checks currently, implementation will need to be added further on
2019-06-27 16:44:42 +10:00
Zach Hilman a37e318a69 pm: Implement pm:shell and pm:dmnt GetApplicationPid
Returns the process ID of the current application or 0 if no app is running.
2019-06-26 19:07:34 -04:00
Zach Hilman 0bc1fc3fcf pm: Implement pm:dmnt GetTitlePid
Takes a title ID and searches for a matching process, returning error if it doesn't exist, otherwise the process ID.
2019-06-26 19:06:51 -04:00
Zach Hilman afcab374d1 pm: Implement pm:info GetTitleId
Searches the process list for a process with the specified ID, returning the title ID if it exists.
2019-06-26 19:05:04 -04:00
bunnei 20c34dea2e Merge pull request #2548 from DarkLordZach/applet-shopn
applets: Implement backend and default frontend for Parental Controls and EShop (ShopN) applets
2019-06-26 15:55:24 -04:00
David Marcec 3c8723cb74 Addressed issues 2019-06-26 16:52:34 +10:00
Zach Hilman 12105d8909 glue: Correct missing bytes in ApplicationLaunchParameter 2019-06-25 22:25:10 -04:00
Fernando Sahmkow d368dbfb1a texture_cache: Correct variable naming. 2019-06-25 19:35:08 -04:00
Fernando Sahmkow ddcac58e02 gl_texture_cache: Correct asserts 2019-06-25 19:26:59 -04:00
Fernando Sahmkow ed8f90a679 texture_cache: Corrections, documentation and asserts 2019-06-25 18:36:19 -04:00
Fernando Sahmkow 4cbbcaa004 surface_params: Corrections, asserts and documentation. 2019-06-25 18:03:25 -04:00
Fernando Sahmkow db0a2db61c copy_params: use constexpr for constructor 2019-06-25 17:42:50 -04:00
Fernando Sahmkow fd89a8f7cf gl_texture_cache: Corrections and fixes 2019-06-25 17:40:08 -04:00
Fernando Sahmkow 50fb666296 gl_resource_manager: Correct MakeStreamCopy 2019-06-25 17:32:04 -04:00
Fernando Sahmkow 10e30eb735 texture_cache: Query MemoryManager from the system 2019-06-25 17:26:00 -04:00
David Marcec dac62b07bf Implement Time::GetSharedMemoryNativeHandle
This PR attempts to implement the shared memory provided by GetSharedMemoryNativeHandle. There is still more work to be done however that requires a rehaul of the current time module to handle clock contexts. This PR is mainly to get the basic functionality of the SharedMemory working and allow the use of addition to it whilst things get improved on.

Things to note:
Memory Barriers are used in the SharedMemory and a better solution would need to be done to implement this. Currently in this PR I’m faking the memory barriers as everything is sync and single threaded. They work by incrementing the counter and just populate the two data slots. On data reading, it will read the last added data.

Specific values in the shared memory would need to be updated periodically. This isn't included in this PR since we don't actively do this yet. In a later PR when time is refactored this should be done.

Finally, as we don't handle clock contexts. When time is refactored, we will need to update the shared memory for specific contexts. This PR does this already however since the contexts are all identical and not separated. We're just updating the same values for each context which in this case is empty.

Tiime:SetStandardUserSystemClockAutomaticCorrectionEnabled, Time:IsStandardUserSystemClockAutomaticCorrectionEnabled are also partially implemented in this PR. The reason the implementation is partial is because once again, a lack of clock contexts. This will be improved on in a future PR.

This PR closes issue #2556
2019-06-26 00:45:53 +10:00
David Marcec 9a4d35fd46 SizedNotificationInfo should be 0x10 bytes, user_uuid is incorrect, this should be the users account id 2019-06-25 15:19:37 +10:00
David Marcec c557b50022 fixed spelling errors and fixed issue with Pop not returning the SizedNotificationInfo 2019-06-25 11:23:23 +10:00
Zach Hilman 2f49b0e0b1 applets: Pass current process title ID to applets
Avoids using system accessor to get current process in applet code.
2019-06-24 20:07:10 -04:00
Zach Hilman 7de7e83df0 general_frontend: Add documentation for parental controls and ecommerce applets 2019-06-24 20:05:11 -04:00
Zach Hilman d2ba9e2f09 web_browser: Only delete temporary directory if it was created
Prevents crashes with ShopN applet occasionally.
2019-06-24 20:05:11 -04:00
Zach Hilman 9425e3c388 web_browser: Take ECommerce applet frontend optionally in constructor
If it is needed but wasn't passed (or passed nullptr), the Shop handling code will alert and throw an error.
2019-06-24 20:05:11 -04:00
Zach Hilman a2a6d68083 frontend: Add base class and default impl for ECommerce applet frontend 2019-06-24 20:05:11 -04:00
Zach Hilman 7bcf8e8305 web_browser: Use function tables for execute and initialize
Allows easy handling of multiple shim types, as they have enough in common to be the same backend but not enough to share init/exec.
2019-06-24 20:05:11 -04:00
Zach Hilman 1322c2ff7a web_browser: Correct structures and properly parse TLVs/ShimKind
Much, much more HW-accurate and allows us to easily support all of the different web 'shim' types.
2019-06-24 20:05:11 -04:00
Zach Hilman 99d5bd091d yuzu: Accept default applets for Parental Controls and ECommerce 2019-06-24 20:05:11 -04:00
Zach Hilman 30735156ff applets: Track ECommerce and Parental Control applet frontends 2019-06-24 20:05:11 -04:00
Zach Hilman 76bf6c6ea9 web_browser: Rename OpenPage to OpenPageLocal
This is more representative of what actually occurs, as web does support remote URLs which wouldn't need a romfs callback. This paves for easy future support of this with a call like 'OpenPageRemote' or similar.
2019-06-24 20:05:11 -04:00
Zach Hilman cff3014921 frontend: Add base class and default impl of parent controls applet frontend 2019-06-24 20:05:11 -04:00
Zach Hilman 9f43c3de05 applets: Implement Auth applet backend
This is responsible for parental controls and supports verifying, changing, and registering PIN codes.
2019-06-24 20:05:11 -04:00
Zach Hilman 22bea84c51 core: Keep track of ARPManager and register current application on boot 2019-06-24 19:27:35 -04:00
Zach Hilman 430a52ecb3 glue: Implement arp:w and arp:r services
These keep track of running process' launch properties and control properties and allows for issuing and reading them by process and title ID.
2019-06-24 19:26:16 -04:00
Zach Hilman 837cc28dae glue: Add errors for glue/arp services 2019-06-24 19:20:28 -04:00
Zach Hilman 5a9560cb33 glue: Add scaffolding for bgtc:t and bgtc:sc services 2019-06-24 19:20:06 -04:00
Zach Hilman 72306a95da arp: Move to glue services
Glue is the name of the sysmodule that contains both arp and bgtc.
2019-06-24 19:17:48 -04:00
Zach Hilman 37a7c17014 glue: Add manager to keep track of application registry
Manages mapping between title IDs and application launch and control properties.
2019-06-24 19:17:13 -04:00
Zach Hilman fb8b87dbaf registered_cache: Add getter to determine source slot in content provider union
Used to determine StorageId source for application data.
2019-06-24 19:10:17 -04:00
Zach Hilman 7891b418d4 patch_manager: Add getter for title version 2019-06-24 19:05:50 -04:00
ReinUsesLisp ee6be4831a texture_cache: Include "core/core.h" 2019-06-24 02:15:57 -03:00
ReinUsesLisp bfd43e2ce9 gl_texture_cache: Explicitly add indirect include 2019-06-24 02:13:55 -03:00
ReinUsesLisp 1d1ce69f6c texture_cache/surface_view: Address feedback 2019-06-24 02:09:56 -03:00
ReinUsesLisp dea180d83f texture_cache/surface_base: Address feedback 2019-06-24 02:08:52 -03:00
ReinUsesLisp f845ce6aa5 video_core/surface: Address feedback 2019-06-24 02:07:11 -03:00
ReinUsesLisp 7478665d14 decode/texture: Address feedback 2019-06-24 02:05:05 -03:00
ReinUsesLisp b57ce711bb renderer_opengl/utils: Remove unused includes and unused forward declaration 2019-06-24 02:03:37 -03:00
ReinUsesLisp 1f6a1240e0 gl_texture_cache: Address some feedback 2019-06-24 02:01:44 -03:00
ReinUsesLisp 5c56ded8a5 gl_shader_disk_cache: Address feedback 2019-06-24 01:59:32 -03:00
ReinUsesLisp 01142f4176 gl_shader_decompiler: Address feedback 2019-06-24 01:56:38 -03:00
ReinUsesLisp 7eed876cfb shader_bytecode: Include missing <array> 2019-06-24 01:51:02 -03:00
ReinUsesLisp 84878d07a9 common/alignment: Address feedback 2019-06-24 01:47:09 -03:00
David Marcec 0a47457838 Implemented INotificationService 2019-06-24 12:26:45 +10:00
Thomas May 3fc5127a9f Update reporter.cpp 2019-06-22 14:39:52 +01:00
bunnei 1cf0f04ab3 Merge pull request #2579 from ReinUsesLisp/fix-aoffi-test
gl_device: Fix TestVariableAoffi test
2019-06-21 15:28:55 -04:00
bunnei 726dea6e3d Merge pull request #2602 from lioncash/cast
service/acc: Silence truncation warnings
2019-06-21 15:27:25 -04:00
bunnei 9ee4e61659 Merge pull request #2575 from DarkLordZach/process-id-types
kernel: Differentiate kernel and user processes when picking ID
2019-06-21 15:25:50 -04:00
bunnei a43061206c Merge pull request #2546 from DarkLordZach/kips
loader, file_sys: Add support for parsing and loading KIP (Kernel Internal Process) files
2019-06-21 14:28:18 -04:00
bunnei 36090e6a67 Merge pull request #2482 from DarkLordZach/prepo
core: Add detailed local reporting feature for development
2019-06-21 14:05:18 -04:00
bunnei 9eea1379d4 Merge pull request #2291 from DarkLordZach/homebrew-testing
yuzu_tester: Add and implement testing utility for homebrew
2019-06-21 11:42:38 -04:00
Lioncash ee7b682ee0 service/acc: Silence truncation warnings
The sanitizing function ensures that the returned type is always the
correct type. This eliminates warnings without extra casts.
2019-06-21 10:04:31 -04:00
Fernando Sahmkow b62d22a77d texture_cache: Style and Corrections 2019-06-20 21:24:47 -04:00
Fernando Sahmkow cd09242f40 shader_cache: Correct versioning and size calculation. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow c8c2b09c36 texture_cache: Eliminate linear textures fallthrough 2019-06-20 21:38:34 -03:00
Fernando Sahmkow 8660ceb08e texture_cache: Correct format R16U as sibling 2019-06-20 21:38:34 -03:00
Fernando Sahmkow 12fdf117a5 texture_cache: Implement texception detection and texture barriers. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow aa94638d43 texture_cache: Corrections to buffers and shadow formats use. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow ef3fbc8e66 texture_cache: Implement Irregular Views in surfaces 2019-06-20 21:38:34 -03:00
Fernando Sahmkow 7afd5d2367 surface: Correct format S8Z24 2019-06-20 21:38:34 -03:00
Fernando Sahmkow caaf9ff941 texture_cache: Initialize all siblings to invalid pixel format. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow 4231d3ef8a gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow 3b011be41f gl_texture_cache: Correct Image Blit 2019-06-20 21:38:34 -03:00
Fernando Sahmkow 18322c1369 decoders: correct block calculation 2019-06-20 21:38:34 -03:00
Fernando Sahmkow 9abe6fcdfa texture_cache: Use siblings textures on Rebuild and fix possible error on blitting 2019-06-20 21:38:34 -03:00
Fernando Sahmkow caeaf6bb04 texture_cache: Remove old rasterizer cache 2019-06-20 21:38:34 -03:00
Fernando Sahmkow a42842d593 texture_cache: Implement siblings texture formats. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow c15d41e8cd fermi2d: Correct Origin Mode 2019-06-20 21:38:34 -03:00
Fernando Sahmkow 5865e58a62 texture_cache: correct texture buffer on surface params 2019-06-20 21:38:34 -03:00
Fernando Sahmkow 72f80de0fe texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow d65fc04d95 texture_cache: correct mutex locks 2019-06-20 21:38:34 -03:00
Fernando Sahmkow d826617314 shader_ir: Fix image copy rebase issues 2019-06-20 21:38:34 -03:00
Fernando Sahmkow b18e9ad514 texture_cache: Don't Image Copy if component types differ 2019-06-20 21:38:34 -03:00
Fernando Sahmkow d3596eaead texture_cache: move some large methods to cpp files 2019-06-20 21:38:34 -03:00
Fernando Sahmkow e128d056dc texture_cache: Optimize GetSurface and use references on functions that don't change a surface. 2019-06-20 21:38:33 -03:00
Fernando Sahmkow de6e9eb29a texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies 2019-06-20 21:38:33 -03:00
Fernando Sahmkow 12649d1daf texture_cache uncompress-compress is untopological.
This makes conflicts between non compress and compress textures to be 
auto recycled. It also limits the amount of mipmaps a texture can have 
if it goes above it's limit.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow ae0dbf5c73 texture_cache: Correct copying between compressed and uncompressed formats 2019-06-20 21:38:33 -03:00
Fernando Sahmkow f13806a7aa texture_cache: Only load on recycle with accurate GPU.
Testing so far has proven this to be quite safe as texture memory read 
added a 2-5ms load to the current cache.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow 76b68c74a7 Fix rebase errors 2019-06-20 21:38:33 -03:00
Fernando Sahmkow b5ce82c66a texture_cache: Handle uncontinuous surfaces. 2019-06-20 21:38:33 -03:00
Fernando Sahmkow 94036d27ec texture_cache: return null surface on invalid address 2019-06-20 21:38:33 -03:00
Fernando Sahmkow dbc71a6076 texture_cache: Add checks for texture buffers. 2019-06-20 21:38:33 -03:00
Fernando Sahmkow bc8f3d4964 texture_cache: Fermi2D reform and implement View Mirage
This also does some fixes on compressed textures reinterpret and on the
Fermi2D engine in general.
2019-06-20 21:38:33 -03:00
ReinUsesLisp fba886bd2b gl_shader_decompiler: Implement image binding settings 2019-06-20 21:38:33 -03:00
ReinUsesLisp 7e4a7929f8 shader: Implement bindless images 2019-06-20 21:38:33 -03:00
ReinUsesLisp 224e4e174d shader: Decode SUST and implement backing image functionality 2019-06-20 21:38:33 -03:00
ReinUsesLisp f6828170f3 gl_rasterizer: Track texture buffer usage 2019-06-20 21:38:33 -03:00
ReinUsesLisp 5c7c87cc03 video_core: Make ARB_buffer_storage a required extension 2019-06-20 21:36:12 -03:00
ReinUsesLisp 8a592f8cd8 gl_rasterizer_cache: Use texture buffers to emulate texture buffers 2019-06-20 21:36:12 -03:00
ReinUsesLisp 91b16d383a maxwell_3d: Partially implement texture buffers as 1D textures 2019-06-20 21:36:12 -03:00
ReinUsesLisp 8f28295b4d gl_shader_decompiler: Allow 1D textures to be texture buffers 2019-06-20 21:36:12 -03:00
ReinUsesLisp 27cd63a05a shader: Implement texture buffers 2019-06-20 21:36:12 -03:00
Fernando Sahmkow f42ada6945 texture_cache: loose TryReconstructSurface when accurate GPU is not on.
Also corrects some asserts.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow 8683fa1930 texture_cache: Document the most important methods. 2019-06-20 21:36:12 -03:00
Fernando Sahmkow 687bf35b34 texture_cache: Try to Reconstruct Surface on bigger than overlap.
This fixes clouds in SMO Cap Kingdom and lens on Cloud Kingdom.
Also moved accurate_gpu setting check to Pick Strategy
2019-06-20 21:36:12 -03:00
Fernando Sahmkow cce4f7cd76 texture_cache: Implement Guard mechanism 2019-06-20 21:36:12 -03:00
Fernando Sahmkow 53e9e3966a texture_cache: General Fixes
Fixed ASTC mipmaps loading
Fixed alignment on openGL upload/download
Fixed Block Height Calculation
Removed unalign_height
2019-06-20 21:36:12 -03:00
ReinUsesLisp c50c889111 surface_params: Ensure pitch is always written to avoid surface leaks 2019-06-20 21:36:12 -03:00
ReinUsesLisp 32e588df63 gl_framebuffer_cache: Use a hashed struct to cache framebuffers 2019-06-20 21:36:12 -03:00
Fernando Sahmkow 4298dc8290 texture_cache return invalid buffer on deactivated color_mask 2019-06-20 21:36:12 -03:00
Fernando Sahmkow 7884bf60a6 engine_upload: Addapt to new Texture Cache 2019-06-20 21:36:12 -03:00
ReinUsesLisp 291139ade3 surface_params: Optimize CreateForTexture
Instead of using Common::AlignUp, use Common::AlignBits to align the
texture compression factor.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow b4aed46661 gl_texture_cache: Make main views be proxy textures instead of a full view. 2019-06-20 21:36:12 -03:00
Fernando Sahmkow 0484a115f3 texture_cache: Add ASync Protections 2019-06-20 21:36:12 -03:00
Fernando Sahmkow eaa5069c7f Remove Framebuffer reconfiguration and restrict rendertarget protection 2019-06-20 21:36:12 -03:00
Fernando Sahmkow 4bbc66d1e5 texture_cache: Implement GPU Dirty Flags 2019-06-20 21:36:12 -03:00
Fernando Sahmkow 70071a17df texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepth 2019-06-20 21:36:12 -03:00
Fernando Sahmkow e29718534b texture_cache: Implement L1_Inner_cache 2019-06-20 21:36:12 -03:00
ReinUsesLisp 1d10810d2b video_core: Use un-shifted block sizes to avoid integer divisions
Instead of storing all block width, height and depths in their shifted
form:

block_width = 1U << block_shift;

Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
2019-06-20 21:36:12 -03:00
ReinUsesLisp 822cc4b92d texture_cache: Change internal cache from lists to vectors 2019-06-20 21:36:12 -03:00
Fernando Sahmkow 20e97604f1 Reduce amount of size calculations. 2019-06-20 21:36:12 -03:00
Fernando Sahmkow 73538e80a6 texture_cache: Correct premature texceptions
Due to our current infrastructure, it is possible for a mipmap to be set 
on as a render target before a texception of that mipmap's superset be 
set afterwards. This is problematic as we rely on texture views to set 
up texceptions and protecting render targets targets for 3D texture 
rendering.

One simple solution is to configure framebuffers after texture setup but 
this brings other problems. This solution, forces a reconfiguration of 
the framebuffers after such event happens.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow ab7fd4a084 texture_cache: Implement guest flushing 2019-06-20 21:36:12 -03:00
Fernando Sahmkow b84179af46 Fixes to mipmap's process and reconstruct process 2019-06-20 21:36:12 -03:00
ReinUsesLisp f43bf87e8a surface_base: Add parenthesis to EmplaceOverview's predicate 2019-06-20 21:36:12 -03:00
Fernando Sahmkow 6b7e019bc6 Texture Cache: Implement Blitting and Fermi Copies 2019-06-20 21:36:12 -03:00
ReinUsesLisp 90066da53f surface_view: Add constructor for ViewParams 2019-06-20 21:36:12 -03:00
ReinUsesLisp 265eb2d076 surface_base: Split BreakDown into layered and non-layered variants 2019-06-20 21:36:12 -03:00
ReinUsesLisp cd1a36021d surface_base: Silence truncation warnings and minor renames and reordering 2019-06-20 21:36:12 -03:00
ReinUsesLisp 2f3aa02618 copy_params: Use constructor instead of C-like initialization 2019-06-20 21:36:12 -03:00
Fernando Sahmkow 40325b2fd5 Correct Mipmaps View method in Texture Cache 2019-06-20 21:36:12 -03:00
Fernando Sahmkow 27e8636b3e Change texture_cache chaching from GPUAddr to CacheAddr
This also reverses the changes to make invalidation and flushing through
the GPU address.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow 6d36712424 Corrections to Structural Matching
The texture will now be reconstructed if the width only matches on GoB 
alignment.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow 7b8ddfb612 Implement Texture Cache V2 2019-06-20 21:36:12 -03:00
Fernando Sahmkow b906c2d3ec Correct Surface Base and Views for new Texture Cache 2019-06-20 21:36:12 -03:00
Fernando Sahmkow e341b78038 Add OGLTextureView 2019-06-20 21:36:12 -03:00
Fernando Sahmkow e8ac8ab2f5 Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddr 2019-06-20 21:36:11 -03:00
ReinUsesLisp 05f039e9fb texture_cache: Remove execution context copies from the texture cache
This is done to simplify the OpenGL implementation, it is needed for
Vulkan.
2019-06-20 21:36:11 -03:00
ReinUsesLisp dfe6cbac91 gl_texture_cache: Implement fermi copies 2019-06-20 21:36:11 -03:00
ReinUsesLisp 57cfa6b47a texture_cache: Split texture cache into different files 2019-06-20 21:36:11 -03:00
ReinUsesLisp 4b3338b9d9 texture_cache: Move staging buffer into a generic implementation 2019-06-20 21:36:11 -03:00
ReinUsesLisp b7df49efba texture_cache: Flush 3D textures in the order they are drawn 2019-06-20 21:36:11 -03:00
ReinUsesLisp 1b91e86f65 gl_texture_cache: Minor changes 2019-06-20 21:36:11 -03:00
ReinUsesLisp b91d2263d4 gl_texture_cache: Add copy from multiple overlaps into a single surface 2019-06-20 21:36:11 -03:00
ReinUsesLisp 4543864bae gl_texture_cache: Attach surface textures instead of views 2019-06-20 21:36:11 -03:00
ReinUsesLisp f46a979f19 gl_texture_cache: Add fast copy path 2019-06-20 21:36:11 -03:00
ReinUsesLisp 3b430b5605 gl_texture_cache: Initial implementation 2019-06-20 21:36:11 -03:00
Zach Hilman 6aa4b7b369 freezer: Update documentation 2019-06-20 19:22:53 -04:00
Zach Hilman c0126e6779 core: Move Freezer class to tools namespace 2019-06-20 19:22:53 -04:00
Zach Hilman 89cb67c76e freezer: Add documentation for methods 2019-06-20 19:22:04 -04:00
Zach Hilman 9ab4d3de50 memory: Add class to manage and enforce memory freezing 2019-06-20 19:22:04 -04:00
bunnei 71ec79857a Merge pull request #2596 from FernandoS27/revert-2590
Revert PR 2590.
2019-06-20 13:04:06 -04:00
Hexagon12 9d0137b23e Merge pull request #2595 from jonsn0w/patch-1
Update content_archive.cpp
2019-06-20 10:03:24 +03:00
Fernando Sahmkow 1b11723253 Revert PR 2590.
Even though it has been proven that IAudioRenderer:SystemEvent is 
actually an automatic event. The current implementation of such event is 
all thought to be manual. Thus it's implementation needs to be corrected 
when doing such change. As it is right now this PR introduced a series 
of regressions on softlocks on multiple games. Therefore, this pr 
reverts such change until a correct implementation is made.
2019-06-19 23:19:19 -04:00
bunnei 8516ab7e90 Merge pull request #2591 from lioncash/record
core: Remove unused CiTrace source files
2019-06-19 22:28:26 -04:00
bunnei 6a7d4946da Merge pull request #2590 from lioncash/event
service/audio/audren_u: Correct event reset type for the system event
2019-06-19 22:27:52 -04:00
jonsn0w cbb3371437 Update content_archive.cpp
log clutter in debug logs when theres really no need
2019-06-19 22:01:41 -04:00
Zach Hilman 9791593910 Merge pull request #2594 from FearlessTobi/very-important-change
yuzu/configure_input: Add missing space in window title
2019-06-19 19:15:37 -04:00
Tobias c33d7e593c Change to a more descriptive name 2019-06-19 23:55:13 +02:00
Tobias ce9f3a9efc yuzu/configure_input: Add missing space in window name 2019-06-19 23:32:34 +02:00
Alex Subaric 0fe8444849 Added missing space between two words
Added missing whitespace character between two words in the "Warning Missing Derivation Components" warning message box.
2019-06-20 02:42:56 +10:00
Zach Hilman 2b86534328 Merge pull request #2584 from ogniK5377/cadence
Impl'd IsUserAccountSwitchLocked, SetAudioOutVolume, GetAudioOutVolume & Partial impl of GetAccumulatedSuspendedTickChangedEvent
2019-06-19 10:29:42 -04:00
Lioncash 0b24f6f253 core: Remove unused CiTrace source files
These source files have been unused for the entire lifecycle of the
project. They're a hold-over from Citra and only add to the build time
of the project, so they can be removed.

There's also likely no way this would ever work in yuzu in its current
form without revamping quite a bit of it, given how different the GPU on
the Switch is compared to the 3DS.
2019-06-18 16:57:59 -04:00
Lioncash cedbb6ee41 service/audio/audren_u: Correct event reset type for the system event
This is actually an auto-reset event in the audio service itself, not a
manual one.
2019-06-18 09:23:20 -04:00
bunnei 09db6b31f3 Merge pull request #2562 from ReinUsesLisp/split-cbuf-upload
video_core/engines: Move ConstBufferInfo out of Maxwell3D
2019-06-17 22:35:04 -04:00
David Marcec 7b451419b4 Addressed issues 2019-06-17 08:17:26 +10:00
Fernando Sahmkow 16ee1b7006 Core_Timing: Make core_timing threadsafe by default.
The old implementation had faulty Threadsafe methods where events could
be missing. This implementation unifies unsafe/safe methods and makes
core timing thread safe overall.
2019-06-16 14:14:35 -04:00
David Marcec 622b25db6e Signalled accumulated_suspended_tick_changed_event on creation based on RE 2019-06-16 22:18:54 +10:00
David Marcec 9578a9a72d Cleanup 2019-06-16 20:18:35 +10:00
David Marcec 5f5f8c6341 Impl'd IsUserAccountSwitchLocked, SetAudioOutVolume, GetAudioOutVolume & Partial impl of GetAccumulatedSuspendedTickChangedEvent
IPC-100 was changed to InitializeApplicationInfoOld instead of InitializeApplicationInfo. IPC-150 makes an indentical call to IPC-100 however does extra processing. They should not have the same name as it's quite confusing to debug.
2019-06-16 19:06:33 +10:00
Zach Hilman 00db7eb265 Merge pull request #2538 from ReinUsesLisp/ssy-pbk
shader: Split SSY and PBK stack
2019-06-15 20:30:13 -04:00
Zach Hilman aca05af798 Merge pull request #2581 from lioncash/hex
common/hex_util: Combine HexVectorToString() and HexArrayToString()
2019-06-15 16:47:13 -04:00
bunnei 6507034f95 Merge pull request #2582 from lioncash/reserved
file_sys/ips_layer: Remove unnecessary reserve() call
2019-06-14 11:24:18 -04:00
Zach Hilman 4c48b437f8 Merge pull request #2580 from lioncash/redundant
kernel/vm_manager: Remove redundant Reset call in destructor
2019-06-12 19:26:07 -04:00
Zach Hilman 3cf9150679 Merge pull request #2577 from lioncash/fs
file_sys/card_image: Minor cleanup
2019-06-12 19:23:33 -04:00
Lioncash af914546f2 file_sys/ips_layer: Remove unnecessary reserve() call
Given 'replace' is assigned to on the following line, this isn't
necessary, given the underlying data is going to be overwritten
entirely.
2019-06-12 18:12:45 -04:00
Lioncash 37ff16bbb0 common/hex_util: Reserve std::string memory ahead of time
Avoids potentially performing multiple reallocations (depending on the
size of the input data) by reserving the necessary amount of memory
ahead of time.

This is trivially doable, so there's no harm in it.
2019-06-12 17:54:11 -04:00
Lioncash 59d55c8137 common/hex_util: Combine HexVectorToString() and HexArrayToString()
These can be generified together by using a concept type to designate
them. This also has the benefit of not making copies of potentially very
large arrays.
2019-06-12 17:54:05 -04:00
Lioncash 14aca37172 file_sys/card_image: Remove obsolete TODO
We already support Rev 1+.
2019-06-12 16:52:19 -04:00
Lioncash b0fc1ae7bf kernel/vm_manager: Remove redundant Reset call in destructor
This is performing more work than would otherwise be necessary during
VMManager's destruction. All we actually want to occur in this scenario
is for any allocated memory to be freed, which will happen automatically
as the VMManager instance goes out of scope.

Anything else being done is simply unnecessary work.
2019-06-12 16:10:00 -04:00
ReinUsesLisp 68a0cc0fa5 gl_device: Fix TestVariableAoffi test
This test is intended to be invalid GLSL, but it was being invalid in
two points instead of one. The intention is to use a non-immediate
parameter in a textureOffset like function.

The problem is that this shader was being compiled as a separable
shader object and the text was writting to gl_Position without a
redeclaration, being invalid GLSL.

Address that issue by using a user-defined output attribute.
2019-06-11 23:02:50 -03:00
bunnei 835dec3388 Merge pull request #2578 from lioncash/cnmt
file_sys/nca_metadata: Update CNMT structures
2019-06-11 21:13:05 -04:00
bunnei 1d0378459b Merge pull request #2572 from FernandoS27/gpu-mem
GPUVM: Correct GPU VM virtual address space
2019-06-11 21:09:57 -04:00
Lioncash 348c03b1bd file_sys/nca_metadata: Update CNMT structures
Names a few more entries in relevant structures. Information based off
SwitchBrew and my own RE.
2019-06-10 23:51:06 -04:00
Lioncash c45be86d6e file_sys/card_image: Deduplicate casts within AddNCAFromPartition()
Makes for nicer reading.
2019-06-10 23:27:14 -04:00
Lioncash f5f9c52900 file_sys/card_image: Make bracing consistent
Makes for more consistent reading.
2019-06-10 23:27:13 -04:00
Lioncash 8bfb8e3dce file_sys/card_image: Assign collapsed NCA contents directly to ncas member
Same thing, significantly less noisy.
2019-06-10 23:27:13 -04:00
Lioncash 907c499608 file_sys/card_image: Deduplicate type cast
Same thing, less duplication. We can also std::move raw into the
PartitionFilesystem constructor.
2019-06-10 23:27:05 -04:00
Lioncash c305601f9b file_sys/card_image: Get rid of a magic number
We can just use the size of the array to dehardcode it.
2019-06-10 22:58:08 -04:00
Lioncash bfafb5f7d1 file_sys/card_image: Use std::array deduction guides
Same thing, less code.
2019-06-10 22:57:53 -04:00
Zach Hilman 177fd0a00b yuzutest: Add minor comments 2019-06-10 00:31:54 -04:00
Zach Hilman 3f221f8e3f kernel: Differentiate kernel and user processes when picking ID
This allows kernel internal type processes to be assigned IDs in the KIP range while userland processes are assigned in the user range.
2019-06-10 00:28:33 -04:00
Zach Hilman e62e715ac2 nsp: Correct status codes for extracted NSPs
Avoids all extracted NSPs being marked as error file type because they don't have program NCAs.
2019-06-10 00:21:41 -04:00
Zach Hilman 5231fb95e6 nsp: Use title ID from NPDM metadata for extracted type NSPs
Avoids 0 being used as title ID for all extracted NSPs.
2019-06-10 00:19:23 -04:00
Zach Hilman 0a624581b2 arm_dynarmic: Check if jit is nullptr when preparing reschedule
Prevents crash with multiprocess loading.
2019-06-10 00:14:25 -04:00
Zach Hilman 75f7a216c2 yuzu_tester: Display results in table format 2019-06-10 00:03:11 -04:00
Zach Hilman 0df48b790f yuzutest: Support multiple tests per executable 2019-06-10 00:03:11 -04:00
Zach Hilman 325482d2a2 yuzu_tester: Add 'yuzutest' service 2019-06-10 00:03:11 -04:00
Zach Hilman cf7a646f0b yuzu_tester: Add SDL2-based EmuWindow that doesn't show the window 2019-06-10 00:03:11 -04:00
Zach Hilman b2b51bf223 yuzu_tester: Use config, icon, and main from yuzu-cmd 2019-06-10 00:03:11 -04:00
Zach Hilman 983a52fccd yuzu_tester: Add project subdirectory 2019-06-10 00:03:11 -04:00
Zach Hilman 58c127c1d8 Merge pull request #2571 from lioncash/ref
kernel/process: Make Create()'s name parameter be taken by value
2019-06-09 20:43:57 -04:00
Lioncash 9f6aa8af4a kernel/process: Make Create()'s name parameter be taken by value
Makes the interface more flexible in terms of how Create() may be
called, while still allowing the parameter itself to be moved into.
2019-06-09 18:47:37 -04:00
Lioncash 3a22c12704 kernel/svc: Implement TotalMemoryUsedWithoutMmHeap/TotalMemoryAvailableWithoutMmHeap
Given we don't currently implement the personal heap yet, the existing
memory querying functions are essentially doing what the memory querying
types introduced in 6.0.0 do.

So, we can build the necessary machinery over the top of those and just
use them as part of info types.
2019-06-09 18:22:30 -04:00
Lioncash a331973720 kernel/svc: Amend naming for TotalMemoryUsage in svcGetInfo()
Disambiguates and makes the name a little more consistent with
TotalPhysicalMemoryUsed.
2019-06-09 18:12:05 -04:00
Lioncash 9f62c69fca kernel/svc: Remove duplicate enum entry in svcGetInfo() 2019-06-09 18:08:37 -04:00
Fernando Sahmkow ab3bb046a8 GPUVM: Correct GPU VM virtual address space 2019-06-09 17:47:15 -04:00
Zach Hilman 736ab3acf7 Merge pull request #2564 from ReinUsesLisp/block-dim-x-fix
kepler_compute: Minor changes
2019-06-08 14:09:02 -04:00
Zach Hilman f3b36847ab Merge pull request #2553 from lioncash/language
yuzu/configuration: Make all widgets and dialogs aware of language changes
2019-06-07 21:46:08 -04:00
ReinUsesLisp 51d624bf2c kepler_compute: Use std::array for cbuf info 2019-06-07 20:36:22 -03:00
ReinUsesLisp 667ecbda37 kepler_compute: Fix block_dim_x encoding 2019-06-07 20:35:46 -03:00
ReinUsesLisp d9a8e33b5b gl_shader_cache: Use static constructors for CachedShader initialization 2019-06-07 20:20:22 -03:00
ReinUsesLisp e6d3f9c589 gl_rasterizer: Remove unused parameters in descriptor uploads 2019-06-07 19:52:16 -03:00
ReinUsesLisp 1073b32300 video_core/engines: Move ConstBufferInfo out of Maxwell3D 2019-06-07 19:47:15 -03:00
Zach Hilman bf2e779efb constants: Extract backup JPEG used by account services 2019-06-07 17:46:57 -04:00
Zach Hilman 3c639f5ff1 Merge pull request #2514 from ReinUsesLisp/opengl-compat
video_core: Drop OpenGL core in favor of OpenGL compatibility
2019-06-07 17:23:25 -04:00
ReinUsesLisp e8bd976b4d shader: Split SSY and PBK stack
Hardware testing revealed that SSY and PBK push to a different stack,
allowing code like this:

        SSY label1;
        PBK label2;
        SYNC;
label1: PBK;
label2: EXIT;
2019-06-07 02:18:27 -03:00
Zach Hilman ae00309771 kernel_executable: Optimize BLZ decompression 2019-06-06 19:20:15 -04:00
ReinUsesLisp d7f13b7e6e cmake: Add missing shader hash file entries 2019-06-06 20:11:48 -03:00
ReinUsesLisp 419d5bf5db shader/node: Minor changes
Reflect std::shared_ptr nature of Node on initializers and remove
constant members in nodes.

Add some commentaries.
2019-06-06 20:03:33 -03:00
ReinUsesLisp 056ff86fc9 shader: Move Node declarations out of the shader IR header
Analysis passes do not have a good reason to depend on shader_ir.h to
work on top of nodes. This splits node-related declarations to their own
file and leaves the IR in shader_ir.h
2019-06-06 20:02:37 -03:00
Zach Hilman e31251a4ba Merge pull request #2552 from ReinUsesLisp/shader-shared-ptr
shader: Use shared_ptr to store nodes and move initialization to file
2019-06-06 18:25:24 -04:00
Zach Hilman 9a5dcd6e0f Merge pull request #2549 from lioncash/header
kernel/process: Remove unused boost header include
2019-06-06 14:31:46 -04:00
Zach Hilman 5432bbea4c Merge pull request #2550 from lioncash/frontend
yuzu/CMakeLists: Pass compilation flags that make it more difficult to cause bugs in Qt code
2019-06-06 14:31:22 -04:00
bunnei 69d0f742d8 Merge pull request #2551 from lioncash/dtor
service/ns: Add missing override specifiers
2019-06-06 10:37:28 -04:00
Lioncash fb580dcda2 yuzu/configuration: Make all widgets and dialogs aware of language changes
To prepare for translation support, this makes all of the widgets
cognizant of the language change event that occurs whenever
installTranslator() is called and automatically retranslates their text
where necessary.

This is important as calling the backing UI's retranslateUi() is often
not enough, particularly in cases where we add our own strings that
aren't controlled by it. In that case we need to manually refresh the
strings ourselves.
2019-06-05 21:57:21 -04:00
ReinUsesLisp fd392543e8 shader: Use shared_ptr to store nodes and move initialization to file
Instead of having a vector of unique_ptr stored in a vector and
returning star pointers to this, use shared_ptr. While changing
initialization code, move it to a separate file when possible.

This is a first step to allow code analysis and node generation beyond
the ShaderIR class.
2019-06-05 20:41:52 -03:00
bunnei 72f09c55a8 Merge pull request #2520 from ReinUsesLisp/vulkan-refresh
vk_device,vk_shader_decompiler: Miscellaneous changes
2019-06-05 18:10:00 -04:00
bunnei c371527ae8 Merge pull request #2540 from ReinUsesLisp/remove-guest-position
gl_shader_decompiler: Remove guest "position" varying
2019-06-05 18:07:23 -04:00
bunnei 958729a303 Merge pull request #2419 from DarkLordZach/srv-lr-iface
lr: Add command handler skeletons for Open*LocationResolver
2019-06-05 18:05:50 -04:00
bunnei 02f5a7327c Merge pull request #2521 from lioncash/naming
yuzu/configuration: Make function naming consistent
2019-06-05 18:03:05 -04:00
bunnei 94cf5f427a Merge pull request #2512 from ReinUsesLisp/comp-indexing
gl_shader_decompiler: Pessimize uniform buffer access on AMD's prorpietary driver
2019-06-05 18:02:30 -04:00
Lioncash 783b996dcd service/ns: Add missing override specifiers 2019-06-05 16:20:24 -04:00
Lioncash 3a5708eeaa yuzu/CMakeLists: Disable implicit QString->QUrl conversions
Enforces the use of the proper URL resolution functions. e.g.

url = some_local_path_string;

should actually be:

url = QUrl::fromLocalPath(some_local_path_string);

etc.

This makes it harder to cause bugs when operating with both strings and
URLs at the same time.
2019-06-05 16:05:40 -04:00
Zach Hilman 70c78f611b Merge pull request #2526 from lioncash/global
core/telemetry_session: Remove usages of the global system accessor
2019-06-05 15:57:48 -04:00
Zach Hilman 4facf2a3ee Merge pull request #2545 from lioncash/timing
core/core_timing_util: Use std::chrono types for specifying time units
2019-06-05 15:52:37 -04:00
Zach Hilman e17b4e1d95 Merge pull request #2541 from lioncash/input
input_common/sdl/sdl_impl: Minor cleanup
2019-06-05 15:51:03 -04:00
Lioncash 12b32a058b yuzu/CMakeLists: Disable unsafe overloads of QProcess' start() function
Other overloads of start() are considerably much safer to use if we ever
need this in the future and need to pass arguments to the program, given
it contains separate parameters for the program path and the arguments
themselves, whereas this unsafe overload contains both as a single
string.

Given the alternatives are much safer, we can disable this.
2019-06-05 15:49:23 -04:00
Lioncash 5b4f92ca79 yuzu/CMakeLists: Disable implicit type narrowing in connect() calls
Prevents hard-to-diagnose bugs from potentially occurring and requires
any type narrowing to be explicitly performed by our code.
2019-06-05 15:47:35 -04:00
Lioncash 5bcab18c77 yuzu/configuration: Make function naming consistent 2019-06-05 15:40:33 -04:00
Zach Hilman 28ca105671 Merge pull request #2510 from SciresM/desired_language
Implement/Fix IApplicationFunctions::GetDesiredLanguage
2019-06-05 15:39:33 -04:00
Zach Hilman 436a453514 Merge pull request #2527 from lioncash/index
yuzu/{profile_select, software_keyboard}: Tidy up interface
2019-06-05 15:30:51 -04:00
Zach Hilman c37c5f2262 Merge pull request #2534 from ReinUsesLisp/shader-cleanup
gl_shader_cache: Minor style changes
2019-06-05 15:28:34 -04:00
Zach Hilman b650b97995 Merge pull request #2531 from ReinUsesLisp/qt-warnings
qt: Silence name collision warnings
2019-06-05 15:27:12 -04:00
Zach Hilman 985da7236f Merge pull request #2515 from lioncash/narrowing
yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call
2019-06-05 15:26:13 -04:00
Zach Hilman 5a5829b5ba Merge pull request #2536 from lioncash/cache
game_list_worker: Use QFile over our own IOFile instance or std streams for the game list cache
2019-06-05 15:03:59 -04:00
Lioncash c23f162111 kernel/process: Remove unused boost header include
Boost headers typically include a lot of other headers, so removing this
can prevent a bit of unnecessary compiler churn when building.
2019-06-05 14:03:29 -04:00
Zach Hilman 5f6dba8ece game_list: Accept *.kip as a file extension of executables 2019-06-05 00:33:05 -04:00
Zach Hilman fd67e22b25 loader: Add recognition for KIP file type 2019-06-05 00:22:07 -04:00
Zach Hilman ef42e591df loader: Add KIP and INI file parser-specific errors 2019-06-05 00:21:44 -04:00
Zach Hilman 6fb2fa51eb loader: Add AppLoader_KIP for KIP files 2019-06-05 00:21:17 -04:00
Zach Hilman 04a69eb6c7 program_metadata: Add function to load meta from raw parameters
Needed for KIP loading as KIPs do not have an NPDM but do have the essential parts of the data within.
2019-06-05 00:20:26 -04:00
Zach Hilman 8662c6d579 partition_data_manager: Remove KIP processing and use FileSys
Previously, this TU contained the necessary headers to parse KIP/INI but now it should just use the FileSys class.
2019-06-05 00:19:29 -04:00
Zach Hilman 48bb330ad1 file_sys: Add classes to parse KIP1 and INI1 files 2019-06-05 00:18:25 -04:00
Rodrigo Locatti 6bfe76b9a9 Merge pull request #2529 from lioncash/boot
yuzu/bootmanager: Minor interface tidying
2019-06-04 21:35:56 -03:00
Lioncash debd00b300 core/core_timing_util: Amend casing of cyclesTo* functions
Makes the casing consistent with all of our general function naming
conventions.
2019-06-04 20:31:46 -04:00
Lioncash 97882b84a8 core/core_timing_util: Use std::chrono types for specifying time units
Makes the interface more type-safe and consistent in terms of return
values.
2019-06-04 20:31:24 -04:00
Lioncash c5d6bd7f15 core/core_timing_utils: Simplify overload set
Removes unused overloads, simplifying the overall interface,
deduplicating some code.
2019-06-04 19:44:05 -04:00
Mat M 3249558b9d Merge pull request #2525 from FearlessTobi/remove-unused-settings
yuzu: Remove unused birthday setting
2019-06-04 13:39:24 -04:00
Fernando Sahmkow a8250f511b shader_bytecode: Mark EXIT as flow instruction 2019-06-04 12:18:35 -04:00
Lioncash c10e37ddbf input_common/sdl/sdl_impl: Correct logging string in SDLState constructor
If this path was ever taken, a runtime exception would occur due to the
lack of a formatting specifier to insert the error code into the format
string.
2019-06-03 16:56:47 -04:00
Lioncash f7b6090635 input_common/sdl/sdl_impl: Move documentation comments to header where applicable
Places the documentation comments with the rest of SDLState's member
function documentation.
2019-06-03 16:56:47 -04:00
Lioncash ac88c3d84d input_common/sdl/sdl_impl: Amend names for axes for SDLAnalogPoller
Adds another underscore to clearly indicate the axis names.
2019-06-03 16:56:47 -04:00
Lioncash 4124d77186 input_common/sdl/sdl_impl: Mark variables const where applicable
Make it explicit that these aren't modified elsewhere (either through
functions by reference, or by other operations).
2019-06-03 16:56:47 -04:00
Lioncash 5b89bf78b8 input_common/sdl/sdl_impl: Mark SDLEventToButtonParamPackage() as static
Its prototype declared at the top of the translation unit contains the
static qualifier, so the function itself should also contain it to make
it a proper internally linked function.
2019-06-03 16:56:47 -04:00
Lioncash f0a45d70a8 input_common/sdl/sdl_impl: Convert reinterpret_cast into a static_cast
It's valid to static_cast a void pointer back into its proper type.
2019-06-03 16:56:46 -04:00
Lioncash ed90a754c5 input_common/sdl/sdl_impl: Use insert_or_assign() where applicable
Same behavior, but without a potential need to unnecessarily default
construct a value.
2019-06-03 16:56:46 -04:00
Lioncash f51bbb791d input_common/sdl/sdl_impl: Simplify SDL_Joystick deleter handling
The deleter can just be set in the constructor and maintained throughout
the lifetime of the object.

If a contained pointer is null, then the deleter won't execute, so this
is safe to do. We don't need to swap it out with a version of a deleter
that does nothing.
2019-06-03 16:56:46 -04:00
Lioncash 14fb03b99b input_common/sdl/sdl_impl: Resolve two sign conversion warnings
Silences the final two warnings in SDL code.
2019-06-03 16:56:46 -04:00
Lioncash 24f0967a65 input_common/sdl: Remove unused header includes and forward declarations
Gets rid of a few unnecessary inclusion dependencies. It also uncovered
a few indirect inclusion dependencies being relied upon.
2019-06-03 16:56:42 -04:00
Lioncash 5438937cee input_common/sdl/sdl_impl: Use nested namespace specifiers where applicable 2019-06-03 15:49:04 -04:00
Lioncash e1a9cc2889 yuzu/bootmanager: Log out screenshot destination path
We can make this message more meaningful by indicating the location the
screenshot has been saved to. We can also log out whenever a screenshot
could not be saved (e.g. due to filesystem permissions or some other
reason).
2019-06-03 15:34:32 -04:00
Lioncash 564f80d4fd yuzu/bootmanager: Treat the resolution factor as a u32
Treating it as a u16 can result in a sign-conversion warning when
performing arithmetic with it, as u16 promotes to an int when aritmetic
is performed on it, not unsigned int.

This also makes the interface more uniform, as the layout interface now
operates on u32 across the board.
2019-06-03 15:34:31 -04:00
Lioncash c0600099bd yuzu/bootmanager: Default EmuThread's destructor in the cpp file
This class contains non-trivial members, so we should default the
destructor's definition within the cpp file.
2019-06-03 15:34:31 -04:00
Lioncash 982ebbb022 yuzu/bootmanager: unsigned -> u32
Same thing (for platforms we support), less reading.
2019-06-03 15:34:31 -04:00
Lioncash 0cbdedd429 yuzu/bootmanager: Change false literal to 0 for setSwapInterval()
This function is defined as taking an int, not a bool.
2019-06-03 15:31:52 -04:00
Lioncash 8d120b9121 yuzu/bootmanager: Remove pointer downcast in GRenderWindow's constructor
We can just pass a pointer to GMainWindow directly and make it a
requirement of the interface. This makes the interface a little safer,
since this would technically otherwise allow any random QWidget to be
the parent of a render window, downcasting it to GMainWindow (which is
undefined behavior).
2019-06-03 15:31:52 -04:00
Lioncash 531072e387 yuzu/bootmanager: Remove unnecessary pointer casts
We can just invoke these functions by qualifying the object name before
the function.
2019-06-03 15:31:51 -04:00
ReinUsesLisp ebbc9d3ee1 gl_shader_decompiler: Remove guest "position" varying
"position" was being written but not read anywhere besides geometry
shaders, where it had the same value as gl_Position.

This commit replaces "position" with gl_Position, reducing the
complexity of our code and the emitted GLSL code.
2019-06-03 01:01:34 -03:00
Lioncash cbbf86ba97 input_common/sdl/sdl_impl: Silence sign conversion warnings
Makes the conversions explicit, as opposed to implicit.
2019-05-31 04:47:02 -03:00
Lioncash f2551410bf common/math_util: Provide a template deduction guide for Common::Rectangle
Allows for things such as:

auto rect = Common::Rectangle{0, 0, 0, 0};

as opposed to being required to explicitly write out the underlying
type, such as:

auto rect = Common::Rectangle<int>{0, 0, 0, 0};

The only requirement for the deduction is that all constructor arguments
be the same type.
2019-05-31 04:44:02 -03:00
Lioncash a1874b586a game_list_worker: Use QFile over our own IOFile instance or std streams
Stays consistent in our code with using Qt's provided mechanisms, and
also properly handles Unicode paths (which file streams on Windows don't
do very well).
2019-05-30 22:15:13 -04:00
Lioncash 7e7505d5a0 game_list_worker: Remove template specializations
This is equivalent to specifying two separate functions, so we can just
do that.
2019-05-30 18:56:06 -04:00
bunnei a42ca86140 Merge pull request #1931 from DarkLordZach/mii-database-1
mii: Implement MiiManager backend and several mii service commands
2019-05-30 13:26:40 -04:00
bunnei 31f43225bc Merge pull request #2431 from DarkLordZach/game-list-cache
yuzu: Implement a caching mechanism for the game list
2019-05-30 13:04:40 -04:00
ReinUsesLisp ca5758de77 gl_shader_cache: Store a system class and drop global accessors 2019-05-30 14:01:40 -03:00
ReinUsesLisp 07e1a695c8 gl_shader_cache: Add commentaries explaining the intention in shaders creation 2019-05-30 13:58:38 -03:00
ReinUsesLisp 165b4307ea gl_shader_cache: Flip if condition in GetStageProgram to reduce indentation 2019-05-30 13:56:03 -03:00
ReinUsesLisp 1423e5d59d gl_buffer_cache: Remove unused ReserveMemory method 2019-05-30 13:21:01 -03:00
ReinUsesLisp 3466bf45e8 maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode 2019-05-30 13:21:01 -03:00
ReinUsesLisp af55acef7b gl_rasterizer: Move alpha testing to the OpenGL pipeline
Removes the alpha testing code from each fragment shader invocation.
2019-05-30 13:21:01 -03:00
ReinUsesLisp 8bd24371a3 gl_rasterizer: Use GL_QUADS to emulate quads rendering 2019-05-30 13:21:01 -03:00
ReinUsesLisp b70a0ec46d rasterizer_opengl: Remove OpenGL core profile 2019-05-30 13:21:00 -03:00
Zach Hilman 99e5ba2e98 main: Remove extraneous comment 2019-05-30 10:47:56 -04:00
ReinUsesLisp 0d80feda2d qt: Silence name collision warnings 2019-05-29 21:35:05 -03:00
fearlessTobi 5dc330f1ef yuzu: Remove unused birthday setting
Fixes #2522.
2019-05-29 23:31:55 +02:00
bunnei fe5f59d53d Merge pull request #2446 from ReinUsesLisp/tid
shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
2019-05-29 12:21:17 -04:00
bunnei cd85ef05c2 Merge pull request #2518 from ReinUsesLisp/sdl2-window
yuzu_cmd: Split emu_window OpenGL implementation into its own file
2019-05-29 11:01:12 -04:00
Lioncash a4d4b67322 yuzu/software_keyboard: Remove unnecessary GetStatus() member function
Like with the profile selection dialog, we can just use the result of
QDialog's exec() function to determine whether or not a dialog was
accepted.
2019-05-29 00:56:45 -04:00
Lioncash 5cf1aab5a8 profile_select: Remove unnecessary GetStatus() member function
This behavior is already provided by the built-in exec() function. We
just need to check the return value of it.
2019-05-29 00:56:41 -04:00
Lioncash 5f2adf1a9e profile_select: Return int instead of u32 for GetIndex()
Qt uses a signed value to represent indices. We should follow this
convention where applicable to avoid unnecessary sign-conversion
warnings, as well as making it easier to interoperate with other aspects
of Qt.

While we're at it, we can also make a sign-conversion explicit.
2019-05-29 00:29:09 -04:00
Lioncash 9ac89fde57 core/core: Remove unnecessary includes
The contents of these includes aren't used anywhere in this translation
unit.
2019-05-29 00:00:27 -04:00
Lioncash f358207a81 yuzu_cmd/yuzu: Correct formatting specifier
Amends the formatting specifier to obey libfmt. Prevents the application
from terminating due to a formatting issue in the error case.
2019-05-28 22:28:46 -04:00
Lioncash 7dd4fbf551 core/loader: Remove LoadKernelSystemMode
This is a hold-over from Citra and doesn't apply to yuzu.
2019-05-28 22:28:44 -04:00
Lioncash 5a776e5dc9 core/telemetry_session: Remove unnecessary web service nulling out in destructor
This will automatically occur when the backend instance goes out of
scope at the end of the destructor's execution.
2019-05-28 22:28:18 -04:00
Lioncash 5fe132ec98 core/telemetry_session: Remove usages of the global system accessor
Makes the dependency explicit in the TelemetrySession's interface
instead of making it a hidden dependency.

This also revealed a hidden issue with the way the telemetry session was
being initialized. It was attempting to retrieve the app loader and log
out title-specific information. However, this isn't always guaranteed to
be possible.

During the initialization phase, everything is being constructed. It
doesn't mean an actual title has been selected. This is what the Load()
function is for. This potentially results in dead code paths involving
the app loader. Instead, we explicitly add this information when we know
the app loader instance is available.
2019-05-28 22:28:15 -04:00
Lioncash 8174fa5f9d core/telemetry_session: Explicitly delete copy and move constructors
NonCopyable is misleading here. It also makes the class non-moveable as
well, so we can be explicit about this.
2019-05-28 21:07:38 -04:00
Lioncash f7180e3422 core/telemetry_session: Remove unused include 2019-05-28 20:56:22 -04:00
bunnei cf1d3d3e5f Merge pull request #2519 from lioncash/sign
loader/nso, core/core_timing_util: Silence sign-comparison warning
2019-05-27 12:26:17 -04:00
ReinUsesLisp ae6e56271f gl_device: Add commentary to AOFFI unit test source code
The intention behind this commit is to hint someone inspecting an
apitrace dump to ignore this ill-formed GLSL code.
2019-05-27 00:55:57 -03:00
ReinUsesLisp 469bcc66b1 gl_shader_gen: Always declare extensions after the version declaration
This addresses a bug on geometry shaders where code was being written
before all #extension declarations were done. Ref to #2523
2019-05-27 00:51:35 -03:00
Zach Hilman 7b531ebaae ncm: Implement LR OpenAddOnContentLocationResolver (2)
Returns an object of type IAddOnContentLocationResolver for the provided StorageId.
2019-05-26 20:37:13 -04:00
Zach Hilman 2630a22608 ncm: Implement LR OpenRegisteredLocationResolver (1)
Returns an object of type IRegisteredLocationResolver for the StorageId.
2019-05-26 18:24:48 -04:00
Zach Hilman feeda71211 ncm: Implement LR OpenLocationResolver (0)
Returns an object of type ILocationResolver with the provided StorageId.
2019-05-26 18:24:48 -04:00
Zach Hilman 2cc382429e game_list_worker: Add better error handling to caching 2019-05-26 17:14:09 -04:00
Zach Hilman 246a57be6f yuzu: Clear partial/full game list cache when data is updated 2019-05-26 15:12:12 -04:00
Zach Hilman 6aba84eee1 game_list: Implement caching for game list
Preserves list of add ons and the icon, which are the two costliest parts of game list population.
2019-05-26 15:12:12 -04:00
Zach Hilman 14a039fa95 ui_settings: Add option to cache game list 2019-05-26 15:12:12 -04:00
Zach Hilman 227430a157 loader: Move NSO module tracking to AppLoader
Also cleanup of general stuff
2019-05-26 11:40:46 -04:00
ReinUsesLisp f4bbb7fe44 vk_device: Let formats array type be deduced 2019-05-26 03:09:06 -03:00
ReinUsesLisp fab91ab3b9 vk_shader_decompiler: Misc fixes
Fix missing OpSelectionMerge instruction. This caused devices loses on
most hardware, Intel didn't care.

Fix [-1;1] -> [0;1] depth conversions.

Conditionally use VK_EXT_scalar_block_layout. This allows us to use
non-std140 layouts on UBOs.

Update external Vulkan headers.
2019-05-26 01:48:04 -03:00
ReinUsesLisp 664da04158 vk_device: Enable features when available and misc changes
Keeps track of native ASTC support, VK_EXT_scalar_block_layout
availability and SSBO range.

Check for independentBlend and vertexPipelineStorageAndAtomics as a
required feature. Always enable it.

Use vk::to_string format to log Vulkan enums.

Style changes.
2019-05-26 01:41:34 -03:00
ReinUsesLisp 2410482b11 emu_window: Pass OnMinimalClientAreaChangeRequest argument by copy
There's no performance improvement in passing an unsigned pair by
reference.
2019-05-26 00:54:13 -03:00
bunnei e8f7abaf34 Merge pull request #2516 from lioncash/label
renderer_opengl/utils: Use a std::string_view with LabelGLObject()
2019-05-25 23:01:25 -04:00
bunnei 4b08b2d0aa Merge pull request #2509 from lioncash/aoc
service/aoc_u: Minor cleanup
2019-05-25 23:00:12 -04:00
bunnei 8df82eb4ad Merge pull request #2511 from lioncash/file-str
common/file_util: Minor cleanup
2019-05-25 22:59:16 -04:00
Lioncash e55ce09875 core_timing_util: Silence sign-comparison warnings
We can just make the conversion explicit instead of implicit here to
silence -Wsign-compare warnings.
2019-05-25 17:01:18 -04:00
Lioncash fc1d10d33a loader/nso: Silence sign-comparison warning
This was previously performing a size_t == int comparison. Silences a
-Wsign-compare warning.
2019-05-25 16:53:33 -04:00
ReinUsesLisp 462140fdb1 yuzu_cmd: Split emu_window OpenGL implementation into its own file 2019-05-25 17:47:13 -03:00
Zach Hilman bdfb6260d5 prepo: Save reports from PlayReport service
Logs a lot of seemingly innocuous telemetry games generate.
2019-05-25 16:09:20 -04:00
Zach Hilman 1509f4921d fatal: Save report on fatal:u call
Matches offical behavior with creport and replaces old log/text based report system.
2019-05-25 16:09:20 -04:00
Zach Hilman 30368b0571 service: Save report on unimplemented function call 2019-05-25 16:09:20 -04:00
Zach Hilman f5659d962c applets/error: Save report on error applet
This matches official behavior with the erpt/eclct/eupld service chain.
2019-05-25 16:09:20 -04:00
Zach Hilman 0ab58dcc13 applets: Save report on stubbed applet
This also reworks the applet data storage to be peekable.
2019-05-25 16:09:20 -04:00
Zach Hilman 7c698b4f31 svc: Save report on call to svcBreak 2019-05-25 16:09:20 -04:00
Zach Hilman 8d16f91049 core: Add Reporter class to take/save reports 2019-05-25 16:09:20 -04:00
Zach Hilman 28886a2927 qt: Make UI option for 'Reporting Services' temporary
Reports are unnecessary for normal users and this is to prevent 'power' users from enabling the feature by accident.
2019-05-25 16:09:20 -04:00
Zach Hilman a3c66e920b settings: Add 'Reporting Services' config option
Full enable/disable for all reports.
2019-05-25 16:09:20 -04:00
Zach Hilman a102ace3c5 arm_interface: Expand backtrace generation
Returns results as a vector of entries for further processing. Logs addresses, offsets, and mangled name.
2019-05-25 16:06:53 -04:00
Zach Hilman c1475193ba core: Track load offsets of NSO modules
Needed for backtrace decomposition
2019-05-25 16:06:53 -04:00
Lioncash c0c69367c7 configure_hotkeys: Remove unnecessary Settings::Apply() call
Nothing from the hotkeys dialog relies on this call occurring, and is
already called from the dialog that calls applyConfiguration().
2019-05-25 04:34:54 -04:00
Lioncash 1e12e2f906 configure_hotkeys: Tidy up key sequence conflict error string
Avoids mentioning the user and formalizes the error itself.
2019-05-25 04:25:11 -04:00
Lioncash 02687c55b4 configure_hotkeys: Change critical error dialog into a warning dialog
critical() is intended for critical/fatal errors that threaten the
overall stability of an application. A user entering a conflicting key
sequence is neither of those.
2019-05-25 04:08:18 -04:00
Lioncash 0989921fb9 configure_hotkeys: Move conflict detection logic to IsUsedKey()
We don't need to extract the entire set of hotkeys into a list and then
iterate through it. We can traverse the list and early-exit if we're
able to.
2019-05-25 04:08:13 -04:00
Lioncash c227927751 configure_hotkeys: Remove unused EmitHotkeysChanged()
1. This is something that should be solely emitted by the hotkey dialog
itself
2. This is functionally unused, given there's nothing listening for the
signal.
2019-05-25 04:08:07 -04:00
Lioncash 82b996abf7 sequence_dialog: Reorganize the constructor
The previous code was all "smushed" together wasn't really grouped
together that well.

This spaces things out and separates them by relation to one another,
making it easier to visually parse the individual sections of code that
make up the constructor.
2019-05-25 04:08:02 -04:00
Lioncash 6b913ce590 sequence_dialog: Remove unnecessary horizontal specifier
QDialogButtonBoxes are horizontal by default.
2019-05-25 04:07:56 -04:00
Lioncash 2554072b1d renderer_opengl/utils: Use a std::string_view with LabelGLObject()
Uses a std::string_view instead of a std::string, given the pointed to
string isn't modified and is only used in a formatting operation.

This is nice because a few usages directly supply a string literal to
the function, allowing these usages to otherwise not heap allocate,
unlike the std::string overloads.

While we're at it, we can combine the address formatting into a single
formatting call.
2019-05-24 23:50:10 -04:00
bunnei cb4fef9da1 Merge pull request #2513 from lioncash/string
yuzu/main: Specify string conversions explicitly
2019-05-24 22:46:10 -04:00
bunnei c539e53e55 Merge pull request #2358 from ReinUsesLisp/parallel-shader
gl_shader_cache: Use shared contexts to build shaders in parallel at boot
2019-05-24 22:42:08 -04:00
Lioncash 2cb44f4a07 yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call
A checkbox is able to be tri-state, giving it three possible activity
types, so in the connect call here, it would actually be truncating an
int into a bool.

Instead, we can just listen on the toggled() signal, which passes along
a bool, not an int.
2019-05-24 22:24:40 -04:00
Lioncash 6924e2ee68 yuzu/CMakeLists: Disable implicit QString conversions
Now that all of our code is compilable with implicit QString
conversions, we can enforce it at compile-time by disabling them.
2019-05-24 21:31:01 -04:00
Lioncash f4a1312c3c yuzu/applets/software_keyboard: Remove unused assert header
This isn't actually used anywhere, so it can be removed.
2019-05-24 21:27:13 -04:00
Lioncash c991a5d2b0 yuzu/applets/software_keyboard: std::move argument in MainWindowFinishedText()
Given the std::optional can contain an object type that heap allocates,
we can use std::move to avoid an unnecessary copy/allocation from
occurring.
2019-05-24 21:27:12 -04:00
Lioncash 63eed87b61 yuzu/applets/software_keyboard: Resolve sign mismatch comparison
Qt uses a signed value to represent container sizes, so this was causing
a sign mismatch warning.
2019-05-24 21:27:12 -04:00
Lioncash cd72443889 yuzu/applets/software_keyboard: Specify string conversions explicitly
Allows the software keyboard applet code to compile with implicit string
conversions disabled.
2019-05-24 21:27:12 -04:00
Lioncash 0cfd78073f yuzu/applets/error: Specify string conversions explicitly
Allows the error applet to build successfully with implicit string
conversions disabled.
2019-05-24 21:27:12 -04:00
Lioncash 8dc757f1e2 yuzu/main: Specify string conversions where applicable 2019-05-24 21:27:09 -04:00
bunnei e8f7d09cf1 Merge pull request #2485 from ReinUsesLisp/generic-memory
shader/memory: Implement generic memory stores and loads (ST and LD)
2019-05-24 18:24:26 -04:00
bunnei b7ea72a520 Merge pull request #2504 from lioncash/config
yuzu/configuration/config: Specify string conversions explicitly
2019-05-24 18:23:58 -04:00
bunnei 3de4f9f305 Merge pull request #2489 from FearlessTobi/port-4716
Port citra-emu/citra#4716: "HLE/IPC: HLEContext can memorize the client thread and use it for SleepClientThread"
2019-05-24 18:23:15 -04:00
ReinUsesLisp fc3b121111 gl_shader_decompiler: Use an if based cbuf indexing for broken drivers
The following code is broken on AMD's proprietary GLSL compiler:
```glsl
uint idx = ...;
vec4 values = ...;
float some_value = values[idx & 3];
```

It index the wrong components, to fix this the following pessimized code
is emitted when that bug is present:
```glsl
uint idx = ...;
vec4 values = ...;
float some_value;
if ((idx & 3) == 0) some_value = values.x;
if ((idx & 3) == 1) some_value = values.y;
if ((idx & 3) == 2) some_value = values.z;
if ((idx & 3) == 3) some_value = values.w;
```
2019-05-24 02:47:56 -03:00
ReinUsesLisp 1e2ff8df99 gl_device: Add test to detect broken component indexing
Component indexing on AMD's proprietary driver is broken. This commit adds
a test to detect when we are on a driver that can't successfully manage
component indexing.

It dispatches a dummy draw with just one vertex shader that writes to an
indexed SSBO from the GPU with data sent through uniforms, it then reads
that data from the CPU and compares the expected output.
2019-05-24 02:47:56 -03:00
Lioncash 4b35863a18 common/file_util: Remove unnecessary return at end of void StripTailDirSlashes()
While we're at it, also invert the conditional into a guard clause.
2019-05-23 14:33:29 -04:00
Lioncash 40b76cdcd2 common/file_util: Make GetCurrentDir() return a std::optional
nullptr was being returned in the error case, which, at a glance may
seem perfectly OK... until you realize that std::string has the
invariant that it may not be constructed from a null pointer. This
means that if this error case was ever hit, then the application would
most likely crash from a thrown exception in std::string's constructor.

Instead, we can change the function to return an optional value,
indicating if a failure occurred.
2019-05-23 14:24:13 -04:00
Lioncash 997f43bdf8 common/file_util: Remove duplicated documentation comments
These are already present within the header, so they don't need to be
repeated in the cpp file.
2019-05-23 14:22:12 -04:00
Lioncash 44c3616ff7 common/file_util: Make ReadFileToString and WriteStringToFile consistent
Makes the parameter ordering consistent, and also makes the filename
parameter a std::string. A std::string would be constructed anyways with
the previous code, as IOFile's only constructor with a filepath is one
taking a std::string.

We can also make WriteStringToFile's string parameter utilize a
std::string_view for the string, making use of our previous changes to
IOFile.
2019-05-23 13:52:43 -04:00
Lioncash 9daa7baef7 common/file_util: Remove unnecessary c_str() calls
The file stream open functions have supported std::string overloads
since C++11, so we don't need to use c_str() here. Same behavior, less
code.
2019-05-23 13:37:47 -04:00
Lioncash e71ba6388a common/file_util: Make IOFile's WriteString take a std::string_view
We don't need to force the usage of a std::string here, and can instead
use a std::string_view, which allows writing out other forms of strings
(e.g. C-style strings) without any unnecessary heap allocations.
2019-05-23 13:35:31 -04:00
Michael Scire 33290c231a Fix bitmask logic inversion 2019-05-23 02:37:13 -07:00
Michael Scire 6c068e4636 fix introduced clang-format errors 2019-05-23 01:39:22 -07:00
Michael Scire 35293a8285 Address review comments 2019-05-23 01:28:27 -07:00
Michael Scire 8fa667eab8 clang-format fixes 2019-05-23 01:14:11 -07:00
Michael Scire e417da5070 Implement IApplicationFunctions::GetDesiredLanguage 2019-05-23 00:55:56 -07:00
Lioncash 6dfd67b016 shader/shader_ir: Make Comment() take a std::string by value
This allows for forming comment nodes without making unnecessary copies
of the std::string instance.

e.g. previously:

Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]",
        cbuf->GetIndex(), cbuf_offset));

Would result in a copy of the string being created, as CommentNode()
takes a std::string by value (a const ref passed to a value parameter
results in a copy).

Now, only one instance of the string is ever moved around. (fmt::format
returns a std::string, and since it's returned from a function by value,
this is a prvalue (which can be treated like an rvalue), so it's moved
into Comment's string parameter), we then move it into the CommentNode
constructor, which then moves the string into its member variable).
2019-05-23 03:01:55 -03:00
Lioncash 9d3cbef5ce shader/decode/*: Add missing newline to files lacking them
Keeps the shader code file endings consistent.
2019-05-23 02:55:52 -03:00
Lioncash bf42020f25 shader/decode/*: Eliminate indirect inclusions
Amends cases where we were using things that were indirectly being
satisfied through other headers. This way, if those headers change and
eliminate dependencies on other headers in the future, we don't have
cascading compilation errors.
2019-05-23 02:55:52 -03:00
Lioncash 36df21b48e service/aoc: Avoid allocating and discarding data
Previously, the code was accumulating data into a std::vector and then
tossing all of it away if a setting was disabled.

Instead, we can just check if it's disabled and do no work at all if
possible. If it's enabled, then we can append to the vector and
allocate.

Unlikely to impact usage much, but it is slightly less sloppy with
resources.
2019-05-23 00:26:21 -04:00
Lioncash 77443d3e04 service/aoc: Remove unnecessary includes
Removes two header dependencies related to file handling that aren't
actually used within the source file.
2019-05-22 23:26:12 -04:00
Lioncash 73661cb309 service/aoc: Pop all passed values where applicable
A few of the aoc service stubs/implementations weren't fully popping all
of the parameters passed to them. This ensures that all parameters are
popped and, at minimum, logged out.
2019-05-22 23:24:27 -04:00
Lioncash d9b4b49538 shader/decode/memory: Remove left in debug pragma 2019-05-22 17:08:50 -04:00
Lioncash 2bcec58614 renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format string
This accidentally slipped through a rebase.
2019-05-21 09:47:21 -04:00
ReinUsesLisp c0ba35ec91 gl_shader_cache: Fix clang strict standard build issues 2019-05-20 22:46:05 -03:00
ReinUsesLisp 88115ea055 gl_shader_cache: Use shared contexts to build shaders in parallel 2019-05-20 22:45:55 -03:00
ReinUsesLisp 68af52d525 shader/memory: Implement ST (generic memory) 2019-05-20 22:41:53 -03:00
ReinUsesLisp 71ded7da4e shader/memory: Implement LD (generic memory) 2019-05-20 22:38:59 -03:00
Lioncash 3aaf69d786 yuzu/configuration/config: Make default hotkeys an internally-linked array in the cpp file
Given the array is a private static array, we can just make it
internally linked to hide it from external code. This also allows us to
remove an inclusion within the header.
2019-05-20 21:09:35 -04:00
Lioncash 66852a73e2 yuzu/configuration/config: Specify string conversions explicitly
Allows the configuration code to build successfully with implicit string
conversions disabled.
2019-05-20 21:08:32 -04:00
bunnei 2a0c0c04cf Merge pull request #2455 from lioncash/config
configuration/config: Move config loading and saving to functions based off groups
2019-05-20 20:46:05 -04:00
bunnei 424a4d91b5 Merge pull request #2503 from lioncash/util
yuzu/game_list: Specify string conversions explicitly
2019-05-20 20:43:28 -04:00
bunnei 29628c3292 Merge pull request #2494 from lioncash/shader-text
gl_shader_decompiler: Add AddLine() overloads with single function that forwards to libfmt
2019-05-20 20:42:40 -04:00
ReinUsesLisp 8a83af0af0 shader: Implement S2R Tid{XYZ} and CtaId{XYZ} 2019-05-20 16:36:49 -03:00
ReinUsesLisp b7b341deb3 gl_shader_decompiler: Make GetSwizzle constexpr 2019-05-20 16:36:48 -03:00
Lioncash b254ac5a1e yuzu/game_list: Specify string conversions explicitly
Allows the game list code to compile successfully with implicit string
conversions disabled.
2019-05-20 15:30:50 -04:00
Lioncash 16afc41307 yuzu/game_list_worker: Specify string conversions explicitly
Allows the game list worker code to compile successfully with implicit
string conversions disabled.
2019-05-20 15:07:59 -04:00
Lioncash 4b1c7f1522 yuzu/game_list_p: Amend mentions of SMDH in comments
SMDH is a metadata format used in some executable formats for the
Nintendo 3DS. Switch executables don't utilize this metadata format, so
this just a holdover from Citra and can be corrected.
2019-05-20 15:04:35 -04:00
Lioncash bb365da623 yuzu/game_list_p: Specify string conversions explicitly
Allows the game list item code to build with implicit string conversions
disabled.
2019-05-20 15:02:37 -04:00
Lioncash 4a0cedd6e7 yuzu/loading_screen: Specify string conversions explicitly
Allows the loading screen code to compile with implicit string
conversions disabled.

While we're at it remove unnecessary const usages, and add it to nearby
variables where appropriate.
2019-05-20 14:53:44 -04:00
Lioncash b0fd32487c yuzu/bootmanager: Specify string conversions explicitly
Allows the bootmanager code to compile with implicit string conversions
disabled.
2019-05-20 14:50:53 -04:00
Lioncash 409e0499d5 yuzu/util: Specify string conversions explicitly
Allows the util code to build with implicit string conversions disabled.
2019-05-20 14:44:42 -04:00
Lioncash 57c2a59e4c gl_shader_decompiler: Tidy up minor remaining cases of unnecessary std::string concatenation 2019-05-20 14:14:48 -04:00
Lioncash 76254ee5b2 gl_shader_decompiler: Replace individual overloads with the fmt-based one
Gets rid of the need to special-case brace handling depending on the
overload used, and makes it consistent across the board with how fmt
handles them.

Strings with compile-time deducible strings are directly forwarded to
std::string's constructor, so we don't need to worry about the
performance difference here, as it'll be identical.
2019-05-20 14:14:48 -04:00
Lioncash c5d1b1ee50 gl_shader_decompiler: Utilize fmt overload of AddLine() where applicable 2019-05-20 14:14:44 -04:00
bunnei 2aedfa5e5a Merge pull request #2499 from lioncash/translate
yuzu/configuration: Specify string conversions explicitly
2019-05-20 11:13:25 -04:00