Commit Graph

12379 Commits

Author SHA1 Message Date
ReinUsesLisp c332b80516 gl_shader_decompiler: Remove deprecated function and its usages 2020-03-18 20:03:19 -03:00
ReinUsesLisp b5c3cf8e24 gl_rasterizer: Silence misc warnings 2020-03-18 20:03:19 -03:00
ReinUsesLisp 07b52b1307 kepler_compute: Remove unused variables 2020-03-18 20:03:19 -03:00
ReinUsesLisp e656938a5a time_zone_content_manager: Fix out of bounds read
There were cases where raw_data didn't contain enough
space to hold the zero terminator.

This was caught with -fsanitize=address.
2020-03-18 19:06:16 -03:00
ReinUsesLisp d8191c0d7f input_common/udp: Fix clang build issues 2020-03-18 04:30:26 -03:00
ReinUsesLisp dc0beee3a1 astc: Fix clang build issues 2020-03-18 04:30:25 -03:00
ReinUsesLisp 704373040f gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID 2020-03-18 01:28:41 -03:00
Mat M 23ad5098af Merge pull request #3510 from FernandoS27/dirty-write
DirtyFlags: relax need to set render_targets as dirty
2020-03-17 17:29:22 -04:00
Mat M d37d59aa68 Merge pull request #3509 from ReinUsesLisp/astc-opts
astc: General changes and optimizations
2020-03-17 17:28:49 -04:00
Mat M a5e46cf5ec Merge pull request #3518 from ReinUsesLisp/scissor-clears
vk_rasterizer: Implement scissor clears and layered clears
2020-03-17 17:27:15 -04:00
Mat M 70d8c1fc9a Merge pull request #3519 from ReinUsesLisp/int-formats
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
2020-03-17 17:26:16 -04:00
FearlessTobi 918657de2e yuzu: Save sound output mode and set it to Stereo by default 2020-03-17 19:03:00 +01:00
bunnei f31280affc Merge pull request #3498 from ReinUsesLisp/texel-fetch-glsl
gl_shader_decompiler: Add layer component to texelFetch
2020-03-17 10:53:38 -04:00
FearlessTobi cdbb3accde bcat: Disable Boxcat backend by default
This commit disables the Boxcat backend by default for new users of yuzu.

There's several reasons as to why this is done:
1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them
2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging
3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu

I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default.
For users who are eager to use the extra features provided by it, they can still just turn it on in the settings.
2020-03-17 15:24:26 +01:00
FearlessTobi a38b732a6c input_common/udp: Fix Linux build by using a backwards compatible way of error checking
Should fix https://github.com/yuzu-emu/yuzu/issues/3487.

error_code::failed is a function which has been introduced in Boost 1.69.
This version of boost hasn't landed in most major distros yet.
2020-03-17 12:29:25 +01:00
Gauvain "GovanifY" Roussel-Tarbouriech fc6dfe012c gdbstub: small logic bug fix with defer_start 2020-03-17 11:18:39 +01:00
Gauvain "GovanifY" Roussel-Tarbouriech 32ebfa66fe gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization 2020-03-17 11:18:13 +01:00
ReinUsesLisp 36e48da114 renderer_opengl: Move some logic to an anonymous namespace 2020-03-16 04:03:34 -03:00
ReinUsesLisp 018df6f10f renderer_opengl: Detect Nvidia Nsight as a debugging tool
Use getenv to detect Nsight.
2020-03-16 03:59:08 -03:00
Rodrigo Locatti d8c5c77329 Merge pull request #3515 from ReinUsesLisp/vertex-vk-assert
vk_rasterizer: Fix vertex range assert
2020-03-15 21:26:54 -03:00
Rodrigo Locatti 3a6abba3ef Merge pull request #3501 from ReinUsesLisp/rgba16-snorm
video_core: Implement RGBA16_SNORM
2020-03-15 21:24:53 -03:00
Rodrigo Locatti 944d38efc8 Merge pull request #3502 from namkazt/patch-3
shader_decode: Reimplement BFE instructions
2020-03-15 21:23:04 -03:00
Rodrigo Locatti 131bdfdc6d Merge pull request #3503 from makigumo/patch-2
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
2020-03-15 21:21:38 -03:00
ReinUsesLisp c71e618ddb gl_shader_decompiler: Implement legacy varyings
Legacy varyings are special attributes carried over in hardware from
the OpenGL 1 and OpenGL 2 days. These were generally used instead of the
generic attributes we use today. They are deprecated or removed from
most APIs, but Nvidia still ships them in hardware.

To implement these, this commit maps them 1:1 to OpenGL compatibility.
2020-03-15 21:03:59 -03:00
ReinUsesLisp bba58f7272 shader/shader_ir: Track usage in input attribute and of legacy varyings 2020-03-15 21:01:52 -03:00
ReinUsesLisp fd3d4d53e1 shader/shader_ir: Fix clip distance usage stores 2020-03-15 20:53:14 -03:00
ReinUsesLisp 4ff3d8e72f shader/shader_ir: Change declare output attribute to a switch 2020-03-15 20:49:35 -03:00
Rodrigo Locatti a1ee0278e2 Merge pull request #3512 from bunnei/fix-renderdoc
renderer_opengl: Keep frames synchronized when using a GPU debugger.
2020-03-15 19:28:43 -03:00
ReinUsesLisp 90b246ce5c maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats 2020-03-15 18:51:49 -03:00
ReinUsesLisp e992509e8f vk_rasterizer: Implement layered clears 2020-03-15 18:37:19 -03:00
makigumo f22915ad99 vk_shader_decompiler: fix linux build 2020-03-15 18:00:14 +01:00
ReinUsesLisp fdf6c69bd1 vk_rasterizer: Fix vertex range assert
End can be equal to start in CalculateVertexArraysSize. This is quite
common when the vertex size is zero.
2020-03-15 04:04:17 -03:00
ReinUsesLisp df65a82f3c vk_rasterizer: Reimplement clears with vkCmdClearAttachments 2020-03-15 03:40:41 -03:00
bunnei 6ae05a9a45 renderer_opengl: Keep presentation frames in lock-step when GPU debugging.
- Fixes renderdoc with OpenGL renderer.
2020-03-14 17:45:01 -04:00
bunnei dc916f35ad gl_device: Add option to check GL_EXT_debug_tool. 2020-03-14 17:39:29 -04:00
bunnei 4be989abc0 Merge pull request #3508 from FernandoS27/page-table
PageTable: move backing addresses to a children class as the CPU page table does not need them.
2020-03-14 16:50:27 -04:00
Fernando Sahmkow 51ceb14a65 DirtyFlags: relax need to set render_targets as dirty
The texture cache already takes care of setting a render target to dirty 
when invalidated.
2020-03-14 11:47:33 -04:00
Fernando Sahmkow a261944a6a Merge pull request #3500 from ReinUsesLisp/incompatible-types
texture_cache: Report incompatible textures as black
2020-03-14 09:49:05 -04:00
Fernando Sahmkow 56fc1688f6 Merge pull request #3499 from ReinUsesLisp/depth-2d-array
texture_cache/surface_params: Force depth=1 on 2D textures
2020-03-14 09:48:39 -04:00
Fernando Sahmkow 34be867080 PageTable: move backing addresses to a children class as the CPU page table does not need them.
This PR aims to reduce the memory usage in the CPU page table by moving
GPU specific parameters into a child class. This saves 1Gb of Memory for
most games.
2020-03-14 09:43:57 -04:00
ReinUsesLisp 5c892bc5fd astc: Fix typos from search and replace 2020-03-14 01:05:20 -03:00
ReinUsesLisp 932c96f2b0 astc: Minor changes to InputBitStream 2020-03-14 00:45:54 -03:00
ReinUsesLisp c96749415c astc: Pass val in Replicate by copy 2020-03-14 00:13:58 -03:00
ReinUsesLisp 83bdac46d1 astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating 2020-03-14 00:09:56 -03:00
Nguyen Dac Nam 2cd41ab020 clang-format 2020-03-14 10:07:40 +07:00
Nguyen Dac Nam d13e860a08 nit 2020-03-14 09:57:24 +07:00
ReinUsesLisp 8412a20f00 astc: Call std::vector::reserve on texelWeightValues to avoid reallocating 2020-03-13 23:52:51 -03:00
ReinUsesLisp fdbedfa8ef astc: Create a LUT at compile time for encoding values 2020-03-13 23:40:02 -03:00
ReinUsesLisp bac05076fd astc: Make IntegerEncodedValue a trivial structure 2020-03-13 22:49:28 -03:00
ReinUsesLisp ddd428097d astc: Make IntegerEncodedValue constructor constexpr 2020-03-13 22:36:45 -03:00
ReinUsesLisp 9aad3e84f0 astc: Make IntegerEncodedValue trivially copyable 2020-03-13 22:30:31 -03:00
ReinUsesLisp 0672618026 astc: Rename C types to common_types 2020-03-13 22:28:51 -03:00
ReinUsesLisp a3969886ca astc: Move Popcnt to an anonymous namespace and make it constexpr 2020-03-13 22:26:48 -03:00
ReinUsesLisp 0d8b0fe402 astc: Use common types instead of stdint.h integer types 2020-03-13 22:22:27 -03:00
ReinUsesLisp d9645551bc astc: Use 'enum class' instead of 'enum' for EIntegerEncoding 2020-03-13 22:20:12 -03:00
ReinUsesLisp 00de4b82b4 vk/gl_shader_decompiler: Silence assertion on compute 2020-03-13 18:33:05 -03:00
ReinUsesLisp 289e443898 vk_shader_decompiler: Fix default varying regression 2020-03-13 18:33:05 -03:00
ReinUsesLisp e7dfc5d8a3 maxwell_3d: Add padding words to XFB entries
Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size
requirement.
2020-03-13 18:33:05 -03:00
ReinUsesLisp dcb8702efe gl_shader_decompiler: Fix implicit conversion errors 2020-03-13 18:33:05 -03:00
Rodrigo Locatti bae039e59c vk_shader_decompiler: Fix implicit type conversion
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-03-13 18:33:05 -03:00
ReinUsesLisp dd16e198e3 vk_rasterizer: Implement transform feedback binding zero 2020-03-13 18:33:05 -03:00
ReinUsesLisp 3d1d9650b9 vk_shader_decompiler: Add XFB decorations to generic varyings 2020-03-13 18:33:05 -03:00
ReinUsesLisp 5cf97a4a19 vk_device: Enable VK_EXT_transform_feedback when available 2020-03-13 18:33:05 -03:00
ReinUsesLisp ccf434d1f4 vk_device: Shrink formatless capability name size 2020-03-13 18:33:05 -03:00
ReinUsesLisp 8838f3322c shader/transform_feedback: Expose buffer stride 2020-03-13 18:33:05 -03:00
ReinUsesLisp fb404d9818 vk_shader_decompiler: Use registry for specialization 2020-03-13 18:33:05 -03:00
ReinUsesLisp fcc4b81079 gl_rasterizer: Implement transform feedback bindings 2020-03-13 18:33:04 -03:00
ReinUsesLisp 7e6d501452 gl_shader_decompiler: Decorate output attributes with XFB layout
We sometimes have to slice attributes in different parts. This is needed
for example in instances where the game feedbacks 3 components but
writes 4 from the shader (something that is possible with
GL_NV_transform_feedback).
2020-03-13 18:33:04 -03:00
ReinUsesLisp cb05500d6c shader/transform_feedback: Add host API friendly TFB builder 2020-03-13 18:33:04 -03:00
Rodrigo Locatti e836473754 Merge branch 'master' into shader-purge 2020-03-13 16:44:06 -03:00
bunnei 4ee2a50537 Merge pull request #3491 from ReinUsesLisp/polygon-modes
gl_rasterizer: Implement polygon modes and fill rectangles
2020-03-13 10:08:57 -04:00
Nguyen Dac Nam 12b08c1725 nit & remove some optional param 2020-03-13 20:47:38 +07:00
Nguyen Dac Nam 0a64ee04e3 shader_decode: implement XMAD mode CSfu 2020-03-13 19:01:49 +07:00
makigumo 2b56ec192d fix formatting 2020-03-13 11:37:24 +01:00
makigumo f00372cc31 maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32 2020-03-13 11:26:13 +01:00
Nguyen Dac Nam a9e6b48dc0 clang-format 2020-03-13 15:38:57 +07:00
Nguyen Dac Nam be63f9a0a2 Apply suggestions from code review
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-03-13 15:35:15 +07:00
Nguyen Dac Nam edabb9957a shader_decode: BFE add ref of reverse parallel method. 2020-03-13 14:20:18 +07:00
Nguyen Dac Nam 8b2bc366f8 shader_decode: implement BREV on BFE
Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel
2020-03-13 14:13:31 +07:00
Nguyen Dac Nam 3f688622d7 shader_bytecode: update BFE instructions struct. 2020-03-13 12:52:16 +07:00
Nguyen Dac Nam 339b95dfa1 node_helper: add IBitfieldExtract case 2020-03-13 12:50:32 +07:00
Nguyen Dac Nam 86eb7ea0c7 shader_decode: Reimplement BFE instructions 2020-03-13 12:48:01 +07:00
ReinUsesLisp 7fe1da4478 gl_shader_decompiler: Initialize gl_Position on vertex shaders 2020-03-12 23:31:06 -03:00
Fernando Sahmkow b028bc272e Merge pull request #3483 from namkazt/patch-1
vk_rasterizer: fix mistype on SetupGraphicsImages
2020-03-12 22:10:48 -04:00
Fernando Sahmkow 4ea067bde4 Merge pull request #3480 from ReinUsesLisp/vk-disabled-ubo
vk_rasterizer: Support disabled uniform buffers
2020-03-12 22:09:49 -04:00
ReinUsesLisp 2bfe536e83 gl_shader_decompiler: Add missing {} on smem GLSL emission 2020-03-12 21:50:37 -03:00
ReinUsesLisp 25cfbc7786 video_core: Implement RGBA16_SNORM
Implement RGBA16_SNORM with the current API. Nothing special here.
2020-03-12 21:42:33 -03:00
ReinUsesLisp 9fce105f45 texture_cache: Report incompatible textures as black
Some games bind incompatible texture types to certain types.
For example Astral Chain binds a 2D texture with 1 layer (non-array) to
a cubemap slot (that's how it's used in the shader). After testing this
in hardware, the expected "undefined behavior" is to report all pixels
as black.

We already have a path for reporting black textures in the texture
cache. When textures types are incompatible, this commit binds these
kind of textures. This is done on the API agnostic texture cache so no
extra code has to be inserted on OpenGL or Vulkan.

As a side effect, this fixes invalidations of ASTC textures on Astral
Chain. This happened because yuzu detected a cube texture and forced
6 faces, generating a texture larger than what the TIC reported.
2020-03-12 18:22:05 -03:00
ReinUsesLisp 2337a2fdbc texture_cache/surface_params: Force depth=1 on 2D textures
Sometimes games will sample a 2D array TIC with a 2D access in the
shader. This causes bad interactions with the rest of the texture cache.
To emulate what the game wants to do, force a depth=1 on 2D textures
(not 2D arrays) and let the texture cache handle the rest.
2020-03-12 18:11:42 -03:00
ReinUsesLisp df815e0784 gl_shader_decompiler: Add layer component to texelFetch
TexelFetch was not emitting the array component generating invalid GLSL.
2020-03-12 18:10:29 -03:00
bunnei 586bdc38b0 Merge pull request #3497 from FernandoS27/microprogfile-extend
Small corrections and features to microprofile
2020-03-12 12:14:03 -04:00
bunnei c59b8e9e8f Merge pull request #3496 from vitor-k/remove-enum
framebuffer_layout.h: drop the use of enum for screen dimensions
2020-03-12 12:00:39 -04:00
Fernando Sahmkow babc572a47 NVFlinger: Do the microprofile Flip after processing a valid frame. 2020-03-12 10:52:44 -04:00
ReinUsesLisp ba8c1c6d1e gl_shader_decompiler: Fix regression in render target declarations
A previous commit introduced a way to declare as few render targets as
possible. Turns out this introduced a regression in some games.
2020-03-12 05:01:20 -03:00
bunnei 91dab10af0 Merge pull request #3494 from ReinUsesLisp/fix-cs-pipeline
gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 13:51:54 -04:00
Vitor Kiguchi d28c202e1d framebuffer_layout.h: drop the use of enum for screen dimensions.
+clang format
2020-03-11 14:22:28 -03:00
ReinUsesLisp 37c5dadbc3 gl_shader_manager: Fix interaction between graphics and compute
After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline.
2020-03-11 01:04:52 -03:00
bunnei 6aa4b40cb7 Merge pull request #3458 from FearlessTobi/voice-issues
cubeb_sink: Don't discard other channels when performing downmixing
2020-03-10 22:18:37 -04:00
ReinUsesLisp 96fdbc638a gl_rasterizer: Implement polygon modes and fill rectangles 2020-03-09 20:39:58 -03:00
ReinUsesLisp 207b9ba28c engines/maxwell_3d: Add TFB registers and store them in shader registry 2020-03-09 18:40:53 -03:00
ReinUsesLisp 4dcb56ddbd shader/registry: Address feedback 2020-03-09 18:40:53 -03:00
ReinUsesLisp 00e790c3de gl_shader_decompiler: Add identifier to decompiled code 2020-03-09 18:40:53 -03:00
ReinUsesLisp 8c2bf4879f gl_shader_decompiler: Roll back to GLSL core 430
RenderDoc won't build shaders if we use GLSL compatibility.
2020-03-09 18:40:53 -03:00
ReinUsesLisp 7a93d38e0f const_buffer_engine_interface: Store component types
This is required for Vulkan. Sampling integer textures with float
handles is illegal.
2020-03-09 18:40:53 -03:00
ReinUsesLisp 1f4e8db223 yuzu/loading_screen: Remove unused shader progress mode 2020-03-09 18:40:53 -03:00
ReinUsesLisp 25cfb69c40 gl_shader_cache: Reduce registry consistency to debug assert
Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
2020-03-09 18:40:07 -03:00
ReinUsesLisp 776aa5bdf9 shader/registry: Cache tessellation state 2020-03-09 18:40:07 -03:00
ReinUsesLisp 22052e73de shader/registry: Store graphics and compute metadata
Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size).
2020-03-09 18:40:07 -03:00
ReinUsesLisp 99be31c902 video_core: Rename "const buffer locker" to "registry" 2020-03-09 18:40:06 -03:00
ReinUsesLisp 8021ee48a3 gl_shader_cache: Rework shader cache and remove post-specializations
Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it.
2020-03-09 18:40:06 -03:00
Rodrigo Locatti 8d86741eb9 Merge pull request #3301 from ReinUsesLisp/state-tracker
video_core: Remove gl_state and use a state tracker based on dirty flags
2020-03-09 18:34:37 -03:00
ReinUsesLisp b8e43cb17c textures: Fix anisotropy hack
Previous code could generate an anisotropy value way higher than x16.
2020-03-08 15:59:38 -03:00
FearlessTobi 3f2f75021e cubeb_sink: Don't discard other channels when performing downmixing
Previously, when performing downmixing, we would discard all channels except the left and right one.
This implementation respects them when mixing down to Stereo.
It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf.

Fixes Luigis Mansion 3 cutscene and Bayonetta audio.
2020-03-08 03:16:06 -04:00
bunnei 978cd350dd Merge pull request #3452 from Morph1984/anisotropic-filtering
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-07 22:28:35 -05:00
Nguyen Dac Nam 9516f0923c vk_reasterizer: fix mistype on SetupGraphicsImages
This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
2020-03-08 10:06:59 +07:00
bunnei 437d6b6dc6 Merge pull request #3481 from ReinUsesLisp/abgr5-storage
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-07 19:51:33 -05:00
ReinUsesLisp ee8ef2998d vk_rasterizer: Support disabled uniform buffers 2020-03-06 18:47:51 -03:00
ReinUsesLisp 09820ecef0 maxwell_to_vk: Remove Storage capability for A1B5G5R5U 2020-03-06 18:47:27 -03:00
bunnei bd02dfb94a Merge pull request #3463 from ReinUsesLisp/vk-toctou
vk_swapchain: Silence TOCTOU race condition
2020-03-05 19:38:42 -05:00
bunnei 3a32c37deb Merge pull request #3479 from jroweboy/dont-log-on-no-input
Minor fixes for udp input
2020-03-05 15:09:48 -05:00
bunnei cb84f86f3d Merge pull request #3451 from ReinUsesLisp/indexed-textures
vk_shader_decompiler: Implement indexed textures
2020-03-05 11:42:46 -05:00
bunnei 2349ab9dc6 Merge pull request #3469 from namkazt/patch-1
shader_decode: Fix LD, LDG when track constant buffer
2020-03-04 23:10:01 -05:00
bunnei a157ecf76c Merge pull request #3478 from bunnei/a32
Refactoring to boot A32 games
2020-03-04 20:37:51 -05:00
James Rowe 37cf312477 input/udp - Add minor error handling to prevent bad input from crashing 2020-03-03 23:46:05 -07:00
bunnei 6c42a3b9de Merge pull request #3455 from ReinUsesLisp/attr-scaled
video_core: Implement more scaled attribute formats
2020-03-03 22:46:20 -05:00
James Rowe 166ba99e3e Frontend/SDL - Provide proper default for UDP input
When the default file is read in, the settings default value is only used
when the key is missing. As it was, the key existed, but the value was empty string
causing it to accept that as a value to pass into the core
2020-03-03 20:05:42 -07:00
James Rowe f40becae29 input/udp - Dont log on invalid packet received 2020-03-03 19:52:16 -07:00
bunnei 36c4c33bb8 core: hle: Implement separate A32/A64 SVC interfaces. 2020-03-02 21:52:03 -05:00
bunnei 048ac77adc core: Implement separate A32/A64 ARM interfaces. 2020-03-02 21:51:57 -05:00
bunnei 9b0419ce67 core: loader: Remove check for 32-bit. 2020-03-02 21:43:15 -05:00
bunnei 9137455d86 core: dynarmic: Add CP15 from Citra. 2020-03-02 21:43:15 -05:00
bunnei 07f23df4cb Merge pull request #3464 from FernandoS27/jit-fix
ARM_Interface: Cache the JITs instead of deleting/recreating.
2020-03-02 21:41:43 -05:00
Nguyen Dac Nam 5658f77467 nit: move comment to right place. 2020-02-29 13:50:10 +07:00
bunnei 17b972f3bf Merge pull request #3448 from bunnei/fix-audio-interp-2
audio_core: interpolate: Improvements to fix audio crackling.
2020-02-28 16:07:10 -05:00
ReinUsesLisp f391be4227 video_core/dirty_flags: Address feedback 2020-02-28 17:56:43 -03:00
ReinUsesLisp a440a79146 renderer_opengl: Fix edge-case where alpha testing might cull presentation 2020-02-28 17:56:43 -03:00
ReinUsesLisp 950450fd8a gl_texture_cache: Remove blending disable on blits
Blending doesn't affect blits. Rasterizer discard does, update the
commentaries.
2020-02-28 17:56:43 -03:00
ReinUsesLisp 1a5c68bbef gl_rasterizer: Don't disable blending on clears
Blending doesn't affect clears.
2020-02-28 17:56:43 -03:00
ReinUsesLisp 3de883d37b dirty_flags: Deduplicate code between OpenGL and Vulkan 2020-02-28 17:56:43 -03:00
ReinUsesLisp a8c9550a12 vk_rasterizer: Pass Maxwell registers to dynamic updates 2020-02-28 17:56:43 -03:00
ReinUsesLisp 2eb2855b05 state_tracker: Remove type traits with named structures 2020-02-28 17:56:43 -03:00
ReinUsesLisp 59db5829f5 vk_state_tracker: Implement dirty flags for stencil properties 2020-02-28 17:56:43 -03:00
ReinUsesLisp b06a3534ea vk_state_tracker: Implement dirty flags for depth bounds 2020-02-28 17:56:43 -03:00
ReinUsesLisp 4c4bd85947 vk_state_tracker: Implement dirty flags for blend constants 2020-02-28 17:56:43 -03:00
ReinUsesLisp 1ccf5ba777 vk_state_tracker: Implement dirty flags for depth bias 2020-02-28 17:56:43 -03:00
ReinUsesLisp ff0c2cb0a4 vk_state_tracker: Implement dirty flags for scissors 2020-02-28 17:56:43 -03:00
ReinUsesLisp 69db1cd1f9 vk_state_tracker: Initial implementation
Add support for render targets and viewports.
2020-02-28 17:56:43 -03:00
ReinUsesLisp f903c3800e gl_rasterizer: Remove num vertex buffers magic number 2020-02-28 17:56:43 -03:00
ReinUsesLisp b7af0cc2ee gl_rasterizer: Only apply polygon offset clamp if enabled 2020-02-28 17:56:43 -03:00
ReinUsesLisp 6ea3b6253e gl_state_tracker: Implement dirty flags for depth clamp enabling 2020-02-28 17:56:43 -03:00