eden/src/core/loader
Maufeat 54cd5fb8eb
[core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

- Dynamic shader cache reloading capability for qlaunch
- Multi-process improvements (thanks to @frank1734), instead of just using the main application we now respect caller process (also did it for HID devices while I was at it)
- Layer stack masks & shared buffer screenshot for video core, added different masks (screenshot, recording, etc.) this was discovered as an issue due to how in qlaunch the transition was not right between applications. May not be perfect but also fixes screenshots while using qlaunch
- Reworked overlay display management (input and visibility) - instead of random numbers as I've previously did, I decided to add an AppletZIndex enum for better readability. Also split capability of input by touch and gamepad.
- etc.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4238
Reviewed-by: Samuel <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-08-29 01:04:02 +02:00
..
deconstructed_rom_directory.cpp [fmt] use {#:x} instead of 0x{:#x} (#4170) 2026-07-25 21:47:07 +02:00
deconstructed_rom_directory.h [hle] Fixes for nxident, nxmp and nxplay, remove hbl.nsp workarounds (#3996) 2026-06-12 23:48:24 +02:00
kip.cpp [fmt] use {#:x} instead of 0x{:#x} (#4170) 2026-07-25 21:47:07 +02:00
kip.h general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
loader.cpp [core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238) 2026-08-29 01:04:02 +02:00
loader.h [android/fs] external content loader + nca/xci patches (#3596) 2026-03-04 22:51:35 +01:00
nax.cpp vfs: expand support for NCA reading 2023-08-15 17:47:25 -04:00
nax.h vfs: expand support for NCA reading 2023-08-15 17:47:25 -04:00
nca.cpp [core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238) 2026-08-29 01:04:02 +02:00
nca.h [core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238) 2026-08-29 01:04:02 +02:00
nro.cpp [video_core, hle] remove redundant parent references in system structs (#3908) 2026-06-23 06:31:25 +02:00
nro.h arm: Implement native code execution backend 2023-11-25 00:46:47 -05:00
nso.cpp [core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238) 2026-08-29 01:04:02 +02:00
nso.h core: Support multiple modules per patcher 2024-01-15 00:46:05 +02:00
nsp.cpp [core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238) 2026-08-29 01:04:02 +02:00
nsp.h core: implement basic integrity verification 2023-09-06 16:49:27 -04:00
xci.cpp [android/fs] external content loader + nca/xci patches (#3596) 2026-03-04 22:51:35 +01:00
xci.h core: implement basic integrity verification 2023-09-06 16:49:27 -04:00