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CamilleLaVey 3f52bf4b4b
[core, gpu, threads] Multithreading refactor (#4254)
This insufferable work tries to cover some holes on previous threading implementation from yuzu's team, starting with Windows and Linux reordering of priorities (NICE), reworks previous Android's threading and cpu affinity with adpf, adjust emulated clocks/gpu for better "accuracy" with their work, bumps android minSDK for all flavors, legacy will now work with AP 29 to cover A10 - A12, standard will reach A13 as base and finally the optimized build will come with API 35, mostly targeted on devices with A15 support and newer, NDK and AGP wasn't upgraded yet. The performance cost efficiency have been improved based on device power configuration; preventing overheating if certain devices tended to fall into NICE0 (not allocated threads priority, all task ran with higher priority, 11 tasks running within the limited 2 - 7 threads available on the most common configuration 1x3x4 or 1x4x3).

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4254
2026-08-08 04:39:47 +02:00
.ci [tools] refactor, use #!/bin/sh, update license files (#3998) 2026-05-22 21:15:31 +02:00
.forgejo/workflows [meta] Add a pull request template for GitHub (#4226) 2026-07-25 04:40:57 +02:00
.github Move PULL_REQUEST_TEMPLATE to a single file 2026-07-24 22:45:03 -04:00
.patch [cmake] CPMUtil rewrite of the day number 852 (#4130) 2026-07-06 23:11:39 +02:00
.reuse [qt] nuke game compat list (again) (#4201) 2026-07-12 09:32:11 +02:00
.tx [cmake] feat: FFmpeg CI, allow 16kb android builds, update translations for transifex (#2543) 2025-09-23 19:38:11 +02:00
CMakeModules [cmake] Fix CPMUtil on Windows by avoiding a temp dir (#4195) 2026-07-10 01:21:17 +02:00
LICENSES general: fix trailing whitespace 2024-01-08 09:34:32 -05:00
dist [dist, android] Update translations from Transifex for Aug 04 (#4248) 2026-08-07 05:06:08 +02:00
docs Revert "[externals] remove SPIRV-Headers and SPIRV-Tools (#3989)" (#4247) 2026-08-04 02:03:18 +02:00
externals Revert "[externals] remove SPIRV-Headers and SPIRV-Tools (#3989)" (#4247) 2026-08-04 02:03:18 +02:00
hooks [tools] refactor, use #!/bin/sh, update license files (#3998) 2026-05-22 21:15:31 +02:00
src [core, gpu, threads] Multithreading refactor (#4254) 2026-08-08 04:39:47 +02:00
tools [fmt] use {#:x} instead of 0x{:#x} (#4170) 2026-07-25 21:47:07 +02:00
.codespellrc core: refactor emulated cpu core activation 2023-12-04 10:37:16 -05:00
.git-blame-ignore-revs Skip git blame 2023-11-04 18:26:49 +00:00
.gitattributes chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
.gitignore [video_core, hle] remove redundant parent references in system structs (#3908) 2026-06-23 06:31:25 +02:00
.shellcheckrc [tools, cmake] refactor: update/hash check scripts, use tags for some more deps, proper CPMUtil separation (#2666) 2025-10-05 03:04:53 +02:00
AGENTS.md [docs] Tighten AI restrictions and switch to CONTRIBUTING.md (#4193) 2026-07-09 23:06:46 +02:00
CLAUDE.md [docs] Tighten AI restrictions and switch to CONTRIBUTING.md (#4193) 2026-07-09 23:06:46 +02:00
CMakeLists.txt Revert "[externals] remove SPIRV-Headers and SPIRV-Tools (#3989)" (#4247) 2026-08-04 02:03:18 +02:00
CONTRIBUTING.md [meta] Fix AI policy link in CONTRIBUTING.md (#4255) 2026-08-07 05:03:55 +02:00
Doxyfile chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
LICENSE.txt chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
README.md [docs] Tighten AI restrictions and switch to CONTRIBUTING.md (#4193) 2026-07-09 23:06:46 +02:00
cpmfile.json Revert "[externals] remove SPIRV-Headers and SPIRV-Tools (#3989)" (#4247) 2026-08-04 02:03:18 +02:00
shell.nix Revert "[externals] remove SPIRV-Headers and SPIRV-Tools (#3989)" (#4247) 2026-08-04 02:03:18 +02:00

README.md


Eden
Eden

Eden is a free and opensource (FOSS) Switch 1 emulator, derived from Yuzu and Sudachi - started by developer Camille LaVey. It's written in C++ with portability in mind, with builds for Windows, Linux, macOS, Android, FreeBSD and more.

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Compatibility | Development | Building | Download | Support | License

Compatibility

The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.

A list of supported games will be available in future. Please be patient.

Check out our website for the latest news on exciting features, monthly progress reports, and more!

Packaging status

Contribute

To contribute to Eden; be it financially, code, bug reports, or otherwise, see our Contributing guidelines.

Documentation

We have a user manual! See our User Handbook.

Building

See the General Build Guide

For information on provided development tooling, see the Tools directory

Download

You can download the latest releases from our release page.

Save us some bandwidth! We have mirrors available as well.

License

Eden is licensed under the GPLv3 (or any later version). Refer to the LICENSE.txt file.