eden/src/core
lizzie 628ec8640b ulsf:p, proper launch of 2026-09-07 23:39:31 +00:00
..
arm [common] Switch to boost::unordered_flat containers (#4326) 2026-08-31 02:58:09 +02:00
crypto [common] rework BitField and BitUtil, use concepts whenever possible (#4076) 2026-07-09 03:47:04 +02:00
debugger [cmake] Fix some macOS compilation errors (#4350) 2026-09-05 23:43:46 +02:00
file_sys [cmake] Fix some macOS compilation errors (#4350) 2026-09-05 23:43:46 +02:00
frontend [common/logging] Simplify logging logic and fix issues when logging before system is created (#3688) 2026-03-12 18:29:15 +01:00
hle ulsf:p, proper launch of 2026-09-07 23:39:31 +00:00
internal_network [internal_network] Fix WiFi scanner compilation on GCC 15.3.0 (#4279) 2026-08-21 23:29:24 +02:00
loader NSO load NPDM and retrofit to use -ulaunch 2026-09-07 23:38:58 +00:00
memory [core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238) 2026-08-29 01:04:02 +02:00
tools [*] basic in-house cpp linting (#4039) 2026-06-04 05:49:07 +02:00
CMakeLists.txt [hle] attempt support ULaunch 2026-09-07 23:37:41 +00:00
constants.cpp [core] Use a eden profile picture instead of the default grey one. (#3350) 2026-01-20 18:32:08 +01:00
constants.h [core] Use a eden profile picture instead of the default grey one. (#3350) 2026-01-20 18:32:08 +01:00
core.cpp [service, nvhost] added machinery to allow microsleep between nvdec read requests to avoid guest panic in some games (#4316) 2026-08-29 14:22:09 +02:00
core.h [service, nvhost] added machinery to allow microsleep between nvdec read requests to avoid guest panic in some games (#4316) 2026-08-29 14:22:09 +02:00
core_timing.cpp [core, gpu, threads] Multithreading refactor (#4254) 2026-08-08 04:39:47 +02:00
core_timing.h [core/core_timing] better MWAITX and WAITPKG delays (#3984) 2026-05-30 21:59:10 +02:00
cpu_manager.cpp [core, gpu, threads] Multithreading refactor (#4254) 2026-08-08 04:39:47 +02:00
cpu_manager.h [video_core, hle] remove redundant parent references in system structs (#3908) 2026-06-23 06:31:25 +02:00
device_memory.cpp core: Define HAS_NCE macro 2023-11-25 00:47:36 -05:00
device_memory.h Core: Initial implementation of device memory mapping 2024-01-18 21:12:30 -05:00
device_memory_manager.h [core] coalesce tracking entries for GPU (#3677) 2026-03-08 22:45:38 +01:00
device_memory_manager.inc [fmt] use {#:x} instead of 0x{:#x} (#4170) 2026-07-25 21:47:07 +02:00
game_settings.cpp [common/logging] Simplify logging logic and fix issues when logging before system is created (#3688) 2026-03-12 18:29:15 +01:00
game_settings.h [core] Add overridable game setting functionality (#2963) 2025-12-17 03:59:27 +01:00
gpu_dirty_memory_manager.h Core: Eliminate core/memory dependancies. 2024-01-18 21:12:30 -05:00
guest_memory.h Solves warning about GuestMemory having internal linkage. 2025-04-04 03:40:47 +02:00
hardware_properties.h [dynarmic] jit fix branch v2 (#203) 2025-08-27 06:49:50 +02:00
launch_timestamp_cache.cpp [common] Switch to boost::unordered_flat containers (#4326) 2026-08-31 02:58:09 +02:00
launch_timestamp_cache.h [tests] fix compile+linking issues with PlayTime (#3345) 2026-01-19 16:27:18 +01:00
memory.cpp [fmt] use {#:x} instead of 0x{:#x} (#4170) 2026-07-25 21:47:07 +02:00
memory.h Revert "[core/memory] Remove defered heap allocation on Linux." (#2974) 2025-11-09 22:42:09 +01:00
perf_stats.cpp [frontend] Slow and Turbo modes (#3525) 2026-02-12 01:31:55 +01:00
perf_stats.h chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
reporter.cpp [core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238) 2026-08-29 01:04:02 +02:00
reporter.h [prepo] Add support for missing PlayReport commands (#3674) 2026-03-06 15:02:59 +01:00