eden/src/video_core
lizzie 8a10109e24
[vulkan] Masquerade VkInfo as PUBGMobile + UE (#4320)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

PR I was talking about with @CamilleLaVey , please tell me if this is a stupid idea OR has a chance to work
applicationname is a wild guess

Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4320
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-08 21:04:08 +02:00
..
buffer_cache [shader_recompiler, vulkan] Virtual buffer pages with multi-range + sparse buffers binding (#4362) 2026-09-08 20:42:20 +02:00
control [common] Switch to boost::unordered_flat containers (#4326) 2026-08-31 02:58:09 +02:00
engines [common] Switch to boost::unordered_flat containers (#4326) 2026-08-31 02:58:09 +02:00
frame_gen [vulkan, android] Initial implementation of LSFG-VK (#4263) 2026-08-17 00:30:19 +02:00
gpu_logging [common] Switch to boost::unordered_flat containers (#4326) 2026-08-31 02:58:09 +02:00
host1x [cmake] Fix some macOS compilation errors (#4350) 2026-09-05 23:43:46 +02:00
host_shaders [vulkan, sgsr] Adjustments to SGSR implementation (#4293) 2026-08-23 23:36:24 +02:00
query_cache [common] Switch to boost::unordered_flat containers (#4326) 2026-08-31 02:58:09 +02:00
renderer_null nvnflinger/gpu: implement applet capture 2024-02-09 09:20:53 -05:00
renderer_opengl [shader_recompiler, vulkan] Virtual buffer pages with multi-range + sparse buffers binding (#4362) 2026-09-08 20:42:20 +02:00
renderer_vulkan [shader_recompiler, vulkan] Virtual buffer pages with multi-range + sparse buffers binding (#4362) 2026-09-08 20:42:20 +02:00
texture_cache [common] Switch to boost::unordered_flat containers (#4326) 2026-08-31 02:58:09 +02:00
textures [vulkan] Removal of QCOM sampler limiters + CustomBorderColor and ColorBorderSwizzle adjustments (#4301) 2026-08-25 20:03:18 +02:00
vulkan_common [vulkan] Masquerade VkInfo as PUBGMobile + UE (#4320) 2026-09-08 21:04:08 +02:00
CMakeLists.txt [shader_recompiler, vulkan] Virtual buffer pages with multi-range + sparse buffers binding (#4362) 2026-09-08 20:42:20 +02:00
cache_types.h RasterizerMemory: Add filtering for flushing/invalidation operations. 2023-01-01 16:43:58 -05:00
capture.h nvnflinger/gpu: implement applet capture 2024-02-09 09:20:53 -05:00
cdma_pusher.cpp [fmt] use {#:x} instead of 0x{:#x} (#4170) 2026-07-25 21:47:07 +02:00
cdma_pusher.h [video_core] fix H264 and jthread() causing spurious errors (#3907) 2026-04-29 19:23:20 +02:00
compatible_formats.cpp renderer_vulkan: Fix some missing view formats 2023-07-01 16:03:35 +03:00
compatible_formats.h general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
delayed_destruction_ring.h [VK] Rework SPIRV Shader Optimization (#238) 2025-07-03 01:13:33 +00:00
dirty_flags.cpp Fix stencil func registers, make clip control equivalent to how it was before, but surely wrong. 2022-10-10 20:59:57 +01:00
dirty_flags.h [scheduler, dma, maxwell] Reduce CPU stalls in the GPU command processing pipeline through multiple targeted optimizations (#3296) 2026-01-18 03:45:18 +01:00
dma_pusher.cpp [video_core] Improve synchronization and refactor buffer cache timing logic (#4182) 2026-07-10 05:25:12 +02:00
dma_pusher.h [video_core, hle] remove redundant parent references in system structs (#3908) 2026-06-23 06:31:25 +02:00
fence_manager.h [core, gpu, threads] Multithreading refactor (#4254) 2026-08-08 04:39:47 +02:00
framebuffer_config.cpp [core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238) 2026-08-29 01:04:02 +02:00
framebuffer_config.h [core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238) 2026-08-29 01:04:02 +02:00
fsr.cpp [common] replace Common::BitCast with libc++ provided one (#2774) 2025-10-22 02:56:28 +02:00
fsr.h [common] replace Common::BitCast with libc++ provided one (#2774) 2025-10-22 02:56:28 +02:00
gpu.cpp [gpu] Destroy GPU thread after all non-trivial members had been destroyed (#4368) 2026-09-08 20:40:19 +02:00
gpu.h [core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238) 2026-08-29 01:04:02 +02:00
gpu_thread.cpp [core, gpu, threads] Multithreading refactor (#4254) 2026-08-08 04:39:47 +02:00
gpu_thread.h [video_core, hle] remove redundant parent references in system structs (#3908) 2026-06-23 06:31:25 +02:00
guest_memory.h Core: Clang format and other small issues. 2024-01-18 21:12:30 -05:00
invalidation_accumulator.h [video_core] simplify InvalidationAccumulator (#3890) 2026-04-28 00:24:54 +02:00
macro.cpp [meta] Discourage profanity usage (#4239) 2026-08-09 02:53:16 +02:00
macro.h [common] Switch to boost::unordered_flat containers (#4326) 2026-08-31 02:58:09 +02:00
memory_manager.cpp [video_core] use bool params for read/writes and cascade them thru the calltree (#4001) 2026-07-18 21:01:58 +02:00
memory_manager.h [video_core] use bool params for read/writes and cascade them thru the calltree (#4001) 2026-07-18 21:01:58 +02:00
present.h gpu: dependency-inject scaling/antialiasing filter state for capture layers 2024-02-09 09:20:53 -05:00
pte_kind.h [video_core] correct not-quite-correct PTE_kind enumeration (#4077) 2026-06-15 22:05:18 +02:00
query_cache.h [common] Switch to boost::unordered_flat containers (#4326) 2026-08-31 02:58:09 +02:00
rasterizer_download_area.h Rework time service to fix time passing offline. 2024-01-24 04:26:55 +00:00
rasterizer_interface.h [Rasterizer]: Implement "Skip CPU Inner Invalidation" hack 2025-07-09 04:23:22 +02:00
renderer_base.cpp [core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238) 2026-08-29 01:04:02 +02:00
renderer_base.h [core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238) 2026-08-29 01:04:02 +02:00
shader_cache.cpp [fmt] use {#:x} instead of 0x{:#x} (#4170) 2026-07-25 21:47:07 +02:00
shader_cache.h [common] Switch to boost::unordered_flat containers (#4326) 2026-08-31 02:58:09 +02:00
shader_environment.cpp [video_core] gate Mesa EXIT terminator detection behind non-proprietary driver (#4151) 2026-07-01 13:06:00 +02:00
shader_environment.h [common] Switch to boost::unordered_flat containers (#4326) 2026-08-31 02:58:09 +02:00
shader_notify.cpp general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
shader_notify.h general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
smaa_area_tex.h [*] basic in-house cpp linting (#4039) 2026-06-04 05:49:07 +02:00
smaa_search_tex.h [*] basic in-house cpp linting (#4039) 2026-06-04 05:49:07 +02:00
surface.cpp [vulkan] 3rd Vulkan Global Maintenance (#4189) 2026-07-09 04:22:43 +02:00
surface.h [vulkan] 3rd Vulkan Global Maintenance (#4189) 2026-07-09 04:22:43 +02:00
transform_feedback.cpp [vulkan] 2nd Vulkan Global Maintenance (#3853) 2026-04-24 16:37:18 +02:00
transform_feedback.h Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00
video_core.cpp [video_core, hle] remove redundant parent references in system structs (#3908) 2026-06-23 06:31:25 +02:00
video_core.h [video_core, hle] remove redundant parent references in system structs (#3908) 2026-06-23 06:31:25 +02:00