eden/src/ios/GameButtonView.swift

147 lines
4.7 KiB
Swift

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
// SPDX-License-Identifier: GPL-3.0-or-later
import SwiftUI
import Foundation
import UIKit
import UniformTypeIdentifiers
import Combine
struct SettingsView: View {
@ObservedObject var core: EmulationViewModel
@State var showprompt = false
@AppStorage("icon") var iconused = 1
var body: some View {
NavigationStack {
}
}
}
struct GameIconView: View {
var game: EmulationGame
@Binding var selectedGame: EmulationGame?
@State var startgame: Bool = false
@State var timesTapped: Int = 0
var isSelected: Bool {
selectedGame == game
}
var body: some View {
NavigationLink(
destination: EmulationView(game: game).toolbar(.hidden, for: .tabBar),
isActive: $startgame,
label: {
EmptyView()
}
)
VStack(spacing: 5) {
if isSelected {
Text(game.title)
.foregroundColor(.blue)
.font(.title2)
}
if let uiImage = UIImage(data: game.imageData) {
Image(uiImage: uiImage)
.resizable()
.scaledToFit()
.frame(width: isSelected ? 200 : 180, height: isSelected ? 200 : 180)
.cornerRadius(10)
.overlay(
isSelected ? RoundedRectangle(cornerRadius: 10)
.stroke(Color.blue, lineWidth: 5)
: nil
)
.onTapGesture {
if isSelected {
startgame = true
print(isSelected)
}
if !isSelected {
selectedGame = game
}
}
} else {
Image(systemName: "questionmark")
.resizable()
.scaledToFit()
.frame(width: 200, height: 200)
.cornerRadius(10)
.onTapGesture { selectedGame = game }
}
}
.frame(width: 200, height: 250)
}
}
// Remove or refactor HomeView and GameCarouselView to not use Core or BottomMenuView(core: core) with Core.
// If these are not used in the iOS UI, comment them out to avoid build errors.
// struct HomeView: View {
// @State private var selectedGame: EmulationGame? = nil
// @State var core: Core
// init(selectedGame: EmulationGame? = nil, core: Core) {
// _core = State(wrappedValue: core)
// self.selectedGame = selectedGame
// refreshcore()
// }
// var body: some View {
// NavigationStack {
// GeometryReader { geometry in
// VStack {
// GameCarouselView(core: core, selectedGame: $selectedGame)
// Spacer()
// BottomMenuView(core: core)
// }
// }
// }
// .background(Color.gray.opacity(0.1))
// .edgesIgnoringSafeArea(.all)
// .onAppear {
// refreshcore()
// if let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first {
// let romsFolderURL = documentsDirectory.appendingPathComponent("roms")
// let folderMonitor = FolderMonitor(folderURL: romsFolderURL) {
// do {
// core = Core(games: [], root: documentsDirectory)
// core = try LibraryManager.shared.library()
// } catch {
// print("Error refreshing core: \(error)")
// }
// }
// }
// }
// }
// func refreshcore() {
// print("Loading library...")
// do {
// core = try LibraryManager.shared.library()
// print(core.games)
// } catch {
// print("Failed to fetch library: \(error)")
// return
// }
// }
// }
// struct GameCarouselView: View {
// // let games: [EmulationGame]
// @State var core: Core
// @Binding var selectedGame: EmulationGame?
// var body: some View {
// ScrollView(.horizontal, showsIndicators: false) {
// HStack(spacing: 20) {
// ForEach(core.games) { game in
// GameIconView(game: game, selectedGame: $selectedGame)
// }
// }
// }
// }
// }