The footage item's context menu from #383 builds its entries with menu_nodes, which #391 gave the menu bar's keyboard navigator and depth; like the other context menus it passes a fresh one. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
7a9c459e42
commit
65d2c34e54
|
|
@ -1711,7 +1711,7 @@ pub(crate) fn submenu_at(app: &mut EffectcraftApp, ui: &mut egui::Ui, path: &[&s
|
|||
found = Some(n);
|
||||
}
|
||||
if let Some(n) = found {
|
||||
menu_nodes(app, ui, std::slice::from_ref(n), clicked);
|
||||
menu_nodes(app, ui, std::slice::from_ref(n), clicked, &mut crate::menu_keys::Nav::default(), 0);
|
||||
}
|
||||
if let Some((_, p)) = clicked.as_mut()
|
||||
&& p.is_null()
|
||||
|
|
|
|||
Loading…
Reference in New Issue