GPU: an Enc reuses the working textures it released at once instead of allocating new ones for every intermediate of a frame (#687)

This commit is contained in:
Matej Kozlovský 2026-10-11 01:01:00 +02:00
parent eec81bbe0e
commit 9c5c187292
2 changed files with 102 additions and 11 deletions

View File

@ -71,6 +71,8 @@ impl GpuImage {
struct Lease {
texture: wgpu::Texture,
pool: Weak<Mutex<Pool>>,
/// The [`Enc`] that took it (see [`Pool::owned`]).
owner: u64,
}
impl std::fmt::Debug for Lease {
@ -84,7 +86,7 @@ impl Drop for Lease {
if let Some(pool) = self.pool.upgrade()
&& let Ok(mut p) = pool.lock()
{
p.release(self.texture.clone());
p.release_owned(self.texture.clone(), self.owner);
}
}
}
@ -108,8 +110,18 @@ pub(crate) struct Pool {
/// Working textures reused / newly allocated (diagnostics, tests).
hits: u64,
misses: u64,
/// Textures released while the [`Enc`] that took them is alive, kept for that `Enc` only.
/// Its later commands run after everything it recorded or submitted before (one queue,
/// recording order), so it can overwrite them at once instead of allocating a new texture
/// for every intermediate of a frame (a 4K frame holds dozens). Other encoders never see a
/// working texture of another `Enc` before it is gone.
owned: HashMap<u64, HashMap<(u32, u32), Vec<wgpu::Texture>>>,
next_owner: u64,
}
/// In-`Enc` texture reuse ([`Pool::owned`]); tests turn it off to compare.
pub(crate) static TEXTURE_REUSE: std::sync::atomic::AtomicBool = std::sync::atomic::AtomicBool::new(true);
/// Counts of uploads (CPU → GPU) and readbacks (GPU → CPU).
#[derive(Default)]
pub(crate) struct Transfers {
@ -178,6 +190,37 @@ impl Pool {
}
}
fn register(&mut self) -> u64 {
self.next_owner += 1;
if TEXTURE_REUSE.load(std::sync::atomic::Ordering::Relaxed) {
self.owned.insert(self.next_owner, HashMap::new());
}
self.next_owner
}
/// `Enc` `owner` is gone: its kept textures go through the shared pool.
fn unregister(&mut self, owner: u64) {
if let Some(m) = self.owned.remove(&owner) {
for t in m.into_values().flatten() {
self.release(t);
}
}
}
fn release_owned(&mut self, t: wgpu::Texture, owner: u64) {
if let Some(m) = self.owned.get_mut(&owner) {
m.entry((t.width(), t.height())).or_default().push(t);
return;
}
self.release(t);
}
fn take_owned(&mut self, owner: u64, w: u32, h: u32) -> Option<wgpu::Texture> {
let t = self.owned.get_mut(&owner)?.get_mut(&(w, h))?.pop()?;
self.hits += 1;
Some(t)
}
fn take(&mut self, w: u32, h: u32) -> Option<wgpu::Texture> {
let t = self.free.get_mut(&(w, h)).and_then(Vec::pop);
match &t {
@ -817,12 +860,12 @@ impl GpuContext {
/// A pooled working texture: (image, reused). A reused texture holds old pixels; a new
/// one is zeroed.
fn pooled(&self, w: u32, h: u32) -> (GpuImage, bool) {
fn pooled(&self, w: u32, h: u32, owner: u64) -> (GpuImage, bool) {
let (w, h) = (w.max(1), h.max(1));
let reused = self.pool.lock().ok().and_then(|mut p| p.take(w, h));
let reused = self.pool.lock().ok().and_then(|mut p| p.take_owned(owner, w, h).or_else(|| p.take(w, h)));
let was_reused = reused.is_some();
let texture = reused.unwrap_or_else(|| self.texture(w, h));
let lease = Arc::new(Lease { texture: texture.clone(), pool: Arc::downgrade(&self.pool) });
let lease = Arc::new(Lease { texture: texture.clone(), pool: Arc::downgrade(&self.pool), owner });
(GpuImage { texture, width: w, height: h, _lease: Some(lease), levels: None }, was_reused)
}
@ -923,22 +966,26 @@ pub(crate) struct Enc<'g> {
pending: usize,
/// A dispatch named a kernel the device doesn't have (see [`Enc::take_missing`]).
missing: bool,
/// This `Enc`'s id in the texture pool (textures it may reuse at once).
owner: u64,
}
impl Drop for Enc<'_> {
fn drop(&mut self) {
// Unsubmitted work is discarded, so nothing recorded will read pooled textures.
if let Some((_, id)) = self.enc.take()
&& let Ok(mut p) = self.g.pool.lock()
{
p.close(id);
if let Ok(mut p) = self.g.pool.lock() {
if let Some((_, id)) = self.enc.take() {
p.close(id);
}
p.unregister(self.owner);
}
}
}
impl<'g> Enc<'g> {
pub fn new(g: &'g GpuContext) -> Enc<'g> {
Enc { g, enc: None, pending: 0, missing: false }
let owner = g.pool.lock().map(|mut p| p.register()).unwrap_or(0);
Enc { g, enc: None, pending: 0, missing: false, owner }
}
/// Whether a dispatch since the last call named a kernel the device doesn't have (one
@ -960,7 +1007,7 @@ impl<'g> Enc<'g> {
/// A new zeroed image (pooled; a reused texture is cleared by a kernel).
pub fn image(&mut self, w: u32, h: u32) -> GpuImage {
let (img, reused) = self.g.pooled(w, h);
let (img, reused) = self.g.pooled(w, h, self.owner);
if reused {
self.fill(&img, 0.0);
}
@ -970,7 +1017,7 @@ impl<'g> Enc<'g> {
/// A new image for a kernel that writes every pixel of it (pooled; contents undefined).
/// Under test it starts out as NaNs, so a kernel that skips pixels fails the CPU oracle.
pub fn scratch(&mut self, w: u32, h: u32) -> GpuImage {
let (img, _) = self.g.pooled(w, h);
let (img, _) = self.g.pooled(w, h, self.owner);
if cfg!(test) {
self.fill(&img, f32::NAN);
}

View File

@ -898,3 +898,47 @@ fn adjustment_footprint_uploads_once_under_time_dependent_effects() {
check(&format!("noise adjustment frame {k}"), compare_at(&s, opts(), t(k)), 0.0);
}
}
/// An `Enc` reuses a working texture it released at once (`Pool::owned`); another `Enc` does
/// not get it while the first is alive.
#[test]
fn enc_reuses_its_own_released_textures() {
let Some(g) = gpu() else { return };
let mut e = crate::context::Enc::new(&g.ctx);
let a = e.image(37, 23);
let ta = a.texture.clone();
drop(a);
let mut other = crate::context::Enc::new(&g.ctx);
let o = other.image(37, 23);
assert!(o.texture != ta, "another Enc got a texture the first may still be using");
let b = e.image(37, 23);
assert!(b.texture == ta, "the Enc allocated a new texture instead of reusing its own");
}
/// In-`Enc` texture reuse changes no pixel: a busy frame (layers, effects, adjustment layer,
/// nested comp) renders bit-identically with reuse on and off, and matches the CPU.
#[test]
fn texture_reuse_does_not_change_output() {
let Some(g) = gpu() else { return };
let mut s = Scene::new(BitDepth::Bpc32);
for i in 0..4 {
let mut l = s.footage(90 - i * 7, 60 - i * 5);
s.effect(&mut l, "ec.blur.gaussian", &[("blurriness", n(2.0 + i as f64))]);
set(&mut l, "transform/rotation", Value::Scalar(10.0 * i as f64));
l.blend_mode = if i % 2 == 0 { BlendMode::Screen } else { BlendMode::Multiply };
s.push(l);
}
let mut adj = s.solid([1.0, 1.0, 1.0], 80, 50);
adj.switches.adjustment = true;
s.effect(&mut adj, "ec.color.levels", &[("gamma", n(1.2))]);
s.push(adj);
let mut r = Renderer::new(&s.p, &Pattern, RenderOpts { backend: Backend::Gpu, ..opts() });
r.accel = Some(g);
let t = Tick::from_seconds_f64(0.3);
let on = g.render(&r, s.cid, t).expect("the GPU renders the frame");
crate::context::TEXTURE_REUSE.store(false, std::sync::atomic::Ordering::Relaxed);
let off = g.render(&r, s.cid, t);
crate::context::TEXTURE_REUSE.store(true, std::sync::atomic::Ordering::Relaxed);
assert!(off.is_some_and(|off| off.data == on.data), "texture reuse changed the frame");
check("texture reuse vs CPU", compare_at(&s, opts(), t), 0.0);
}