M9.4: document layer styles in the render pipeline
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -61,7 +61,7 @@ text animators and shape contents are groups in the same tree.
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`Renderer::comp_frame(comp, t)` walks the layers bottom to top. For each visible layer it renders
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the **source** (solid, footage frame, text, shape contents, or a nested comp), applies **masks**,
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then **effects** in order, then the **transform** into comp space (with motion blur sub-samples
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then **effects** in order, then **layer styles**, then the **transform** into comp space (with motion blur sub-samples
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when enabled), the **track matte**, and finally **blends** into the accumulator. Adjustment layers
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apply their effects to the accumulator. Runs of 3D layers are composited per pixel through the
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active camera, with lights, shadows and depth of field.
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@ -71,6 +71,14 @@ its evaluated inputs, excluding the transform. Static and transform-only layers
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editing one layer re-renders only that layer. Effects that read the clock directly are declared in
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`effects::TIME_DEPENDENT`, and a test checks every registered effect against that list.
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**Layer styles** (Layer ▸ Layer Styles; `crates/render/src/styles.rs`) render in layer space and
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may grow the layer's bounds. Drop Shadow and Outer Glow become separate passes composited below the
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layer with their own blend modes; the interior styles, Stroke and Bevel and Emboss are baked into
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the layer body. Layer opacity fades the whole stack; Knockout and the R/G/B channel switches apply
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at composite time. Styled pixels are cached separately from the layer content, so editing a style
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reuses the cached source/masks/effects. Global Light is one setting per comp, mirrored into every
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layer's Blending Options and kept in step after each edit.
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Half, Third and Quarter resolution render proportionally fewer pixels end to end.
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## 5. Expressions
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