diff --git a/ROADMAP.md b/ROADMAP.md index a801157b..a3ed979c 100644 --- a/ROADMAP.md +++ b/ROADMAP.md @@ -25,14 +25,13 @@ once. ## How far from full parity -Measured feature by feature in [docs/parity.md](docs/parity.md) (2 October 2026): +Measured feature by feature in [docs/parity.md](docs/parity.md) (end of 2 October 2026): -- **≈ 70% of After Effects' features, weighted by importance** (78% of the essentials, 56% of - professional daily-use features, 17% of the long tail); 257 of 298 effects. -- **≈ 141 agent-hours of work remain by the audit's estimate.** With five Claude Opus 5.5 agents - working in parallel that is **≈ 12–15 hours of wall-clock time at the pace measured so far, and - up to ≈ 35–40 hours** if the audit's conservative per-feature figures hold (see the calibration - note in docs/parity.md). -- Hardest remaining pieces: on-canvas text editing, GPU rendering, tracking and roto, Advanced 3D. +- **≈ 79% of After Effects' features, weighted by importance** (87% of the essentials, 67% of + professional daily-use features, 21% of the long tail); 257 of 298 effects, 16 of them on the GPU. +- **≈ 100 agent-hours of work remain by the audit's estimate.** With five Claude Opus 5.5 agents in + parallel that is **≈ 8–10 hours of wall-clock time at the pace measured so far, up to ≈ 25 hours** + by the audit's conservative per-feature figures. +- Hardest remaining pieces: Roto Brush, the 3D camera tracker, Advanced 3D, a scripting object model. Come tell us what matters most to you on [Discord](https://discord.gg/artcraft). diff --git a/docs/parity.md b/docs/parity.md index e5c76372..af0c9420 100644 --- a/docs/parity.md +++ b/docs/parity.md @@ -54,6 +54,31 @@ hours** at the pace observed so far and **≈ 35–40 hours** if the audit's fig hardest remaining systems (Roto Brush, Warp Stabilizer, the 3D camera tracker, Advanced 3D, GPU rendering, on-canvas text editing) are where the conservative figure is most likely to be right. +## Update at the end of 2 October 2026 + +A third wave landed: viewer interactions (snapping, rulers, channels, exposure, snapshots, region +of interest, shape pen and pen-tool family, motion-path handles, graph editor transform box), +on-canvas text editing with per-character styles and paragraph settings, render fidelity (8/16/32 +bpc, Rec.709/Rec.2020/P3 working spaces and linear blending, frame blending with optical flow, +collapse transformations, slip edits), a GPU compositor with 16 GPU effects, Wiggler/Smoother/ +Motion Sketch, the marker dialog, precompose options and the comp navigator, Project panel folder +moves/rename/columns/thumbnails, drag-and-drop docking with floating panels, and the tracking +library groundwork for mask tracking and Warp Stabilizer. + +| Measure | Morning | Now | +|---|---|---| +| Feature parity, weighted | 63.7% | **≈ 79%** | +| Unweighted | 57.8% | ≈ 74% | +| P0 / P1 / P2 | 75% / 38% / 17% | 87% / 67% / 21% | +| Remaining (audit-scale agent-hours) | ≈ 167 | ≈ 100 | +| Wall clock, five parallel agents | 42–50 h | **≈ 8–10 h at today's measured pace; ≈ 25 h by the audit's conservative figures** | + +What is left is concentrated in large systems: Roto Brush and Refine Edge, the 3D camera tracker, +Advanced 3D (models, PBR, image-based lighting), the Warp Stabilizer and mask-tracking UI on top of +the new tracking library, a JavaScript scripting object model, SVG/PSD import, WebM, a disk cache, +the missing effect categories (3D Channel, Immersive Video, OCIO), native macOS menus, and +wasm threads. + ## By area | Area | Weighted parity | Remaining (agent-hours) | Biggest gaps |