M13.5: stroke taper/wave/multi-dashes, radial gradient highlight, variable-width mask feather, adaptive motion-blur samples
Shapes (SHP-2): Stroke Taper (pixels/percent start/end length, width, ease) and Wave (amount, pixels/cycles, wavelength, phase) rendered as a variable-width outline; Dash 2/Gap 2/Dash 3/Gap 3 (shape.dashes.add/remove, timeline +/- buttons); radial gradient Highlight Length/Angle as a focal gradient. Masks (MSK-1): mask feather points on the Mask Path (mask.featherPoint.*, Mask Feather tool add/drag), per-point signed radius and tension, rendered from the signed distance to the path; carried through vertex edits. Motion blur (LYR-10): Adaptive Sample Limit comp setting; 2D layers take one sample per pixel of shutter travel between Samples Per Frame and the limit. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
c406b71cba
commit
bbaee1fa0f
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@ -87,6 +87,9 @@ fn apply_settings(c: &mut Comp, p: &Value) {
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if let Some(n) = p.get("motionBlurSamples").and_then(Value::as_u64) {
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c.motion_blur_samples = (n as u32).clamp(2, 64);
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}
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if let Some(n) = p.get("adaptiveSampleLimit").and_then(Value::as_u64) {
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c.motion_blur_adaptive_limit = (n as u32).clamp(16, 256);
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}
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}
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fn new_comp(s: &mut Session, p: &Value) -> Result<Value> {
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@ -249,7 +252,7 @@ pub fn specs() -> Vec<CommandSpec> {
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"New Composition...",
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["Composition"],
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Some("Cmd+N"),
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"{name?, width?, height?, frameRate?, duration? (s), startTime? (s) | startTimecode?, background? [r,g,b]|#hex, pixelAspect?, shutterAngle?, shutterPhase?, motionBlurSamples?, renderer? classic3D|advanced3D, anchor?, open?}",
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"{name?, width?, height?, frameRate?, duration? (s), startTime? (s) | startTimecode?, background? [r,g,b]|#hex, pixelAspect?, shutterAngle?, shutterPhase?, motionBlurSamples?, adaptiveSampleLimit? (16–256), renderer? classic3D|advanced3D, anchor?, open?}",
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always,
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new_comp
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),
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@ -258,7 +261,7 @@ pub fn specs() -> Vec<CommandSpec> {
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"Composition Settings...",
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["Composition"],
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Some("Cmd+K"),
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"{comp?, name?, width?, height?, anchor? 0-8 (resize anchor, 4 = center), frameRate?, duration?, startTime? (s) | startTimecode?, background?, shutterAngle?, shutterPhase?, motionBlurSamples?, pixelAspect?, renderer? classic3D|advanced3D}",
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"{comp?, name?, width?, height?, anchor? 0-8 (resize anchor, 4 = center), frameRate?, duration?, startTime? (s) | startTimecode?, background?, shutterAngle?, shutterPhase?, motionBlurSamples?, adaptiveSampleLimit? (16–256), pixelAspect?, renderer? classic3D|advanced3D}",
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has_comp,
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settings
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),
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@ -86,7 +86,7 @@ fn new_mask(s: &mut Session, p: &Value) -> Result<Value> {
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let mut outs = pts(p.get("outTangents"));
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ins.resize(n, [0.0; 2]);
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outs.resize(n, [0.0; 2]);
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let path = ShapePath { vertices: v, in_tangents: ins, out_tangents: outs, closed: b_p(p, "closed").unwrap_or(false) };
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let path = ShapePath { vertices: v, in_tangents: ins, out_tangents: outs, closed: b_p(p, "closed").unwrap_or(false), feather: Vec::new() };
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let mode = str_p(p, "mode").and_then(MaskMode::from_name).unwrap_or(MaskMode::Add);
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let uid = s.edit("New Mask", None, |proj, st| {
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let mut next = proj.next_id;
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@ -114,6 +114,7 @@ fn add_vertex(s: &mut Session, p: &Value) -> Result<Value> {
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sp.vertices.insert(i, point);
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sp.in_tangents.insert(i, tin);
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sp.out_tangents.insert(i, tout);
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sp.feather_after_insert(i, None);
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Ok(i)
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})?;
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s.state.selected_vertices = vec![VertexRef { layer: lid, mask: uid, index: i }];
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@ -241,6 +242,7 @@ fn delete_vertices(s: &mut Session, p: &Value) -> Result<Value> {
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sp.vertices.remove(i);
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sp.in_tangents.remove(i);
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sp.out_tangents.remove(i);
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sp.feather_after_remove(i);
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}
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}
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if sp.vertices.len() < 3 {
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@ -324,9 +326,199 @@ pub(crate) fn split_segment(sp: &mut ShapePath, seg: usize, t: f64) -> Option<us
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sp.vertices.insert(at, m);
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sp.in_tangents.insert(at, [d[0] - m[0], d[1] - m[1]]);
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sp.out_tangents.insert(at, [e[0] - m[0], e[1] - m[1]]);
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sp.feather_after_insert(at, Some(t));
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Some(at)
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}
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/// Nearest (segment, t, distance) of a path to a point (layer space), sampled per segment.
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pub(crate) fn nearest_on_path(sp: &ShapePath, q: [f64; 2]) -> Option<(usize, f64, f64)> {
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let n = sp.vertices.len();
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let mut best: Option<(usize, f64, f64)> = None;
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for seg in 0..sp.segment_count() {
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let j = (seg + 1) % n;
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let p0 = sp.vertices[seg];
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let p3 = sp.vertices[j];
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let o = sp.out_tangents.get(seg).copied().unwrap_or([0.0; 2]);
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let i = sp.in_tangents.get(j).copied().unwrap_or([0.0; 2]);
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let (p1, p2) = ([p0[0] + o[0], p0[1] + o[1]], [p3[0] + i[0], p3[1] + i[1]]);
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let at = |t: f64| {
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let u = 1.0 - t;
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let (a, b, c, d) = (u * u * u, 3.0 * u * u * t, 3.0 * u * t * t, t * t * t);
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[a * p0[0] + b * p1[0] + c * p2[0] + d * p3[0], a * p0[1] + b * p1[1] + c * p2[1] + d * p3[1]]
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};
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let dist = |t: f64| {
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let p = at(t);
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(p[0] - q[0]).hypot(p[1] - q[1])
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};
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let (mut bt, mut bd) = (0.0, f64::INFINITY);
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for k in 0..=64 {
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let t = k as f64 / 64.0;
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let d = dist(t);
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if d < bd {
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(bt, bd) = (t, d);
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}
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}
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// Refine by bisection-style narrowing.
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let mut step = 1.0 / 64.0;
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for _ in 0..20 {
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step *= 0.5;
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for t in [bt - step, bt + step] {
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let t = t.clamp(0.0, 1.0);
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let d = dist(t);
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if d < bd {
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(bt, bd) = (t, d);
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}
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}
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}
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if best.is_none_or(|b| bd < b.2) {
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best = Some((seg, bt, bd));
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}
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}
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best
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}
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/// Whether a layer-space point is inside a closed path.
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fn inside_path(sp: &ShapePath, q: [f64; 2]) -> bool {
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sp.closed && {
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let cov = effectcraft_path::fill_coverage(
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&[effectcraft_path::to_kurbo(sp)],
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&effectcraft_geom::Mat3::translate(effectcraft_geom::vec2(-q[0] + 0.5, -q[1] + 0.5)),
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1,
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1,
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effectcraft_path::FillRule::NonZero,
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);
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cov.data[0] >= 0.5
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}
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}
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/// Point of segment `seg` at parameter `t`.
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fn point_on(sp: &ShapePath, seg: usize, t: f64) -> Option<[f64; 2]> {
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let n = sp.vertices.len();
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if seg >= sp.segment_count() {
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return None;
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}
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let j = (seg + 1) % n;
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let (p0, p3) = (sp.vertices[seg], sp.vertices[j]);
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let o = sp.out_tangents.get(seg).copied().unwrap_or([0.0; 2]);
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let i = sp.in_tangents.get(j).copied().unwrap_or([0.0; 2]);
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let (p1, p2) = ([p0[0] + o[0], p0[1] + o[1]], [p3[0] + i[0], p3[1] + i[1]]);
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let u = 1.0 - t;
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let (a, b, c, d) = (u * u * u, 3.0 * u * u * t, 3.0 * u * t * t, t * t * t);
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Some([a * p0[0] + b * p1[0] + c * p2[0] + d * p3[0], a * p0[1] + b * p1[1] + c * p2[1] + d * p3[1]])
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}
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fn feather_index(p: &Value, sp: &ShapePath, c: &str) -> Result<usize> {
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let i = p.get("index").and_then(Value::as_u64).ok_or_else(|| bad(c, "missing `index` (feather point, 0-based)"))? as usize;
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if i >= sp.feather.len() {
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return Err(bad(c, format!("no feather point {i} (the mask has {})", sp.feather.len())));
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}
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Ok(i)
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}
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/// Mask Feather tool: add a feather point on the path, by `segment`/`t` or at the path position
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/// nearest `point` (layer space). Without `radius`, a `point` off the path sets it from its
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/// distance (outside the mask = outer feather, inside = inner).
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fn feather_add(s: &mut Session, p: &Value) -> Result<Value> {
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let c = "mask.featherPoint.add";
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let seg = p.get("segment").and_then(Value::as_u64).map(|v| v as usize);
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let t = super::f_p(p, "t").map(|v| v.clamp(0.0, 1.0));
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let q = pt(p.get("point"));
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let radius = super::f_p(p, "radius");
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let tension = super::f_p(p, "tension").unwrap_or(0.0).clamp(0.0, 100.0) / 100.0;
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let (uid, i) = edit_path(s, p, c, |sp| {
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let (seg, t, r) = match (seg, q) {
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(Some(seg), _) => {
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if seg >= sp.segment_count() {
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return Err(bad(c, format!("no segment {seg}")));
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}
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(seg, t.unwrap_or(0.5), radius.unwrap_or(0.0))
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}
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(None, Some(q)) => {
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let (seg, t, d) = nearest_on_path(sp, q).ok_or_else(|| bad(c, "the path has no segments"))?;
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(seg, t, radius.unwrap_or(if inside_path(sp, q) { -d } else { d }))
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}
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(None, None) => return Err(bad(c, "give `segment` (and `t`) or `point`")),
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};
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sp.feather.push(effectcraft_keyframe::FeatherPoint { segment: seg, t, radius: r, tension });
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Ok(sp.feather.len() - 1)
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})?;
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Ok(json!({"mask": uid, "index": i}))
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}
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/// Drag a feather point: move it along the path (`segment`/`t`, or nearest `point`) and/or set
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/// its `radius` (signed: negative = inner) and `tension` (%).
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fn feather_set(s: &mut Session, p: &Value) -> Result<Value> {
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let c = "mask.featherPoint.set";
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let seg = p.get("segment").and_then(Value::as_u64).map(|v| v as usize);
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let t = super::f_p(p, "t").map(|v| v.clamp(0.0, 1.0));
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let q = pt(p.get("point"));
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let radius = super::f_p(p, "radius");
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let tension = super::f_p(p, "tension").map(|v| v.clamp(0.0, 100.0) / 100.0);
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let toward = pt(p.get("toward"));
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let (_, out) = edit_path(s, p, c, |sp| {
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let i = feather_index(p, sp, c)?;
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if let Some(q) = q {
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let (sg, tt, _) = nearest_on_path(sp, q).ok_or_else(|| bad(c, "the path has no segments"))?;
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sp.feather[i].segment = sg;
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sp.feather[i].t = tt;
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}
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if let Some(sg) = seg {
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if sg >= sp.segment_count() {
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return Err(bad(c, format!("no segment {sg}")));
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}
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sp.feather[i].segment = sg;
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}
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if let Some(t) = t {
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sp.feather[i].t = t;
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}
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if let Some(r) = radius {
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sp.feather[i].radius = r;
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}
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// Dragging the radius handle: the distance from the point's path position to `toward`,
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// outer outside the mask, inner inside.
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if let Some(w) = toward {
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let f = sp.feather[i];
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let at = point_on(sp, f.segment, f.t).ok_or_else(|| bad(c, "the feather point is off the path"))?;
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let d = (w[0] - at[0]).hypot(w[1] - at[1]);
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sp.feather[i].radius = if inside_path(sp, w) { -d } else { d };
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}
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if let Some(k) = tension {
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sp.feather[i].tension = k;
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}
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Ok(serde_json::to_value(sp.feather[i]).unwrap_or(Value::Null))
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})?;
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Ok(out)
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}
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fn feather_remove(s: &mut Session, p: &Value) -> Result<Value> {
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let c = "mask.featherPoint.remove";
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let all = super::b_p(p, "all").unwrap_or(false);
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let (_, n) = edit_path(s, p, c, |sp| {
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if all {
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sp.feather.clear();
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} else {
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let i = feather_index(p, sp, c)?;
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sp.feather.remove(i);
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}
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Ok(sp.feather.len())
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})?;
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Ok(json!({"remaining": n}))
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}
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fn feather_list(s: &mut Session, p: &Value) -> Result<Value> {
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let c = "mask.featherPoint.list";
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let (cid, lid) = layer_p(s, p, c)?;
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let key = p.get("mask").cloned().ok_or_else(|| bad(c, "missing `mask`"))?;
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let t = s.time();
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let mut props = s.project.comp(cid).and_then(|cc| cc.layer(lid)).ok_or(EngineError::NoComp)?.props.clone();
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let lt = s.project.comp(cid).and_then(|cc| cc.layer(lid)).map(|l| l.layer_time(t)).unwrap_or(t);
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let g = path_group(&mut props, &key).ok_or_else(|| bad(c, "no such mask"))?;
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let Some(KV::Path(sp)) = g.get("path").map(|pr| pr.value_at(lt)) else { return Err(bad(c, "mask has no path")) };
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Ok(
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json!({"points": sp.feather.iter().map(|f| json!({"segment": f.segment, "t": f.t, "radius": f.radius, "tension": f.tension * 100.0})).collect::<Vec<_>>()}),
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)
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}
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/// Add Vertex tool: insert a vertex on segment `segment` at parameter `t` (default 0.5).
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fn insert_vertex(s: &mut Session, p: &Value) -> Result<Value> {
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let seg =
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@ -370,6 +562,26 @@ pub fn specs() -> Vec<CommandSpec> {
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cmd!("mask.deleteVertices", "Delete Mask Vertices", [], None, "{vertices?}", has_vertices, delete_vertices),
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cmd!("mask.convertVertex", "Convert Vertex", [], None, "{layer?, mask: uid (mask or shape Path item), index, smooth?}", has_comp, convert_vertex),
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cmd!("mask.insertVertex", "Add Vertex", [], None, "{layer?, mask: uid (mask or shape Path item), segment, t?: 0..1}", has_comp, insert_vertex),
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cmd!(
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"mask.featherPoint.add",
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"Add Mask Feather Point",
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[],
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None,
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"{layer?, mask, segment?, t?: 0..1, point?: [x,y] (layer space), radius? (px, negative = inner), tension? (%)} → {index}",
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has_comp,
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feather_add
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),
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cmd!(
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"mask.featherPoint.set",
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"Move Mask Feather Point",
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[],
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None,
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"{layer?, mask, index, segment?, t?, point? (slide along the path), radius?, toward?: [x,y] (radius from the drag point, layer space), tension? (%), merge?}",
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has_comp,
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feather_set
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),
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cmd!("mask.featherPoint.remove", "Delete Mask Feather Point", [], None, "{layer?, mask, index? | all?}", has_comp, feather_remove),
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crate::query!("mask.featherPoint.list", "Mask Feather Points", "{layer?, mask}", feather_list),
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cmd!("mask.remove", "Remove Mask", [], None, "{layer?, mask}", has_layers, |s, p| remove_masks(s, p, false)),
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cmd!("mask.removeAll", "Remove All Masks", [], None, "{layer?}", has_layers, |s, p| remove_masks(s, p, true)),
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]
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@ -33,6 +33,7 @@ mod query;
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mod render_queue;
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pub mod roto_cmds;
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mod settings;
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mod shape_stroke;
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mod stubs;
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mod styles;
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mod text_anim;
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@ -127,6 +128,7 @@ pub fn command_specs() -> &'static [CommandSpec] {
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v.extend(animation::specs());
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v.extend(view::specs());
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v.extend(viewer_cmds::specs());
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v.extend(shape_stroke::specs());
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v.extend(key_transform::specs());
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v.extend(file_more::specs());
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v.extend(lottie::specs());
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@ -0,0 +1,221 @@
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//! Shape Stroke options: the Dashes "+" / "−" buttons (Dash 2 / Gap 2, Dash 3 / Gap 3), Taper and
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//! Wave. Taper and Wave are ordinary properties of the stroke (`…/stroke/taper/startLength`); the
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//! commands here set several of them in one undo step and add the groups to strokes saved before
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//! they existed.
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use effectcraft_keyframe::Value as KV;
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use effectcraft_project::build::{self, EXTRA_DASHES, Ids};
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use effectcraft_project::{ItemId, LayerId, PropGroup, Uid};
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use serde_json::{Value, json};
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use super::{CommandSpec, bad, has_layers, layer_mut, layer_p, merge_p};
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use crate::{EngineError, Result, Session, cmd};
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fn is_stroke(g: &PropGroup) -> bool {
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matches!(g.match_id.as_str(), "stroke" | "gstroke")
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}
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/// `{layer?, prop?: stroke uid}` → the stroke; without `prop`, the first stroke of the layer (a
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/// selected stroke property wins).
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fn stroke_ref(s: &Session, p: &Value, cmd: &str) -> Result<(ItemId, LayerId, Uid)> {
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let (cid, lid) = layer_p(s, p, cmd)?;
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let l = s.project.comp(cid).and_then(|c| c.layer(lid)).ok_or(EngineError::NoComp)?;
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if let Some(uid) = p.get("prop").and_then(Value::as_u64) {
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let g = l.props.find_group(uid).ok_or_else(|| bad(cmd, format!("no property group @{uid}")))?;
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if !is_stroke(g) {
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||||
return Err(bad(cmd, format!("`{}` is not a Stroke or Gradient Stroke", g.name)));
|
||||
}
|
||||
return Ok((cid, lid, uid));
|
||||
}
|
||||
let contents = l.props.sub("contents").ok_or_else(|| bad(cmd, "not a shape layer"))?;
|
||||
// A selected stroke (or a property inside one), else the first stroke in the contents.
|
||||
let mut found = None;
|
||||
for (sl, su) in &s.state.selected_props {
|
||||
if *sl == lid
|
||||
&& let Some(g) = find_stroke_containing(contents, *su)
|
||||
{
|
||||
found = Some(g);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if found.is_none() {
|
||||
let mut first = None;
|
||||
walk_groups(contents, &mut |g| {
|
||||
if first.is_none() && is_stroke(g) {
|
||||
first = Some(g.uid);
|
||||
}
|
||||
});
|
||||
found = first;
|
||||
}
|
||||
found.map(|u| (cid, lid, u)).ok_or_else(|| bad(cmd, "the layer has no stroke"))
|
||||
}
|
||||
|
||||
fn walk_groups(g: &PropGroup, f: &mut impl FnMut(&PropGroup)) {
|
||||
for sub in g.groups() {
|
||||
f(sub);
|
||||
walk_groups(sub, f);
|
||||
}
|
||||
}
|
||||
|
||||
fn find_stroke_containing(contents: &PropGroup, uid: Uid) -> Option<Uid> {
|
||||
let mut out = None;
|
||||
walk_groups(contents, &mut |g| {
|
||||
if out.is_none() && is_stroke(g) && (g.uid == uid || g.find(uid).is_some() || g.find_group(uid).is_some()) {
|
||||
out = Some(g.uid);
|
||||
}
|
||||
});
|
||||
out
|
||||
}
|
||||
|
||||
fn dashes_add(s: &mut Session, p: &Value) -> Result<Value> {
|
||||
let c = "shape.dashes.add";
|
||||
let (cid, lid, uid) = stroke_ref(s, p, c)?;
|
||||
s.edit("Add Dash", None, |proj, _| {
|
||||
let mut next = proj.next_id;
|
||||
let g = layer_mut(proj, cid, lid)?.props.find_group_mut(uid).ok_or_else(|| bad(c, "stroke vanished"))?;
|
||||
let d = g.sub_mut("dashes").ok_or_else(|| bad(c, "the stroke has no Dashes group"))?;
|
||||
// Before the first "+", Dash is 0 (no dashes): the first "+" turns it on.
|
||||
let dash = d.get("dash").map(|p| p.value.as_f64()).unwrap_or(0.0);
|
||||
let mut ids = Ids(&mut next);
|
||||
let added = if dash <= 0.0 {
|
||||
if let Some(p) = d.get_mut("dash") {
|
||||
p.value = KV::Scalar(10.0);
|
||||
}
|
||||
"dash"
|
||||
} else {
|
||||
let Some((dm, gm)) = EXTRA_DASHES.iter().find(|(dm, _)| d.get(dm).is_none()) else {
|
||||
return Err(bad(c, "a stroke has at most three dash/gap pairs"));
|
||||
};
|
||||
let k = if *dm == "dash2" { 2 } else { 3 };
|
||||
// Insert before Offset, which stays last.
|
||||
let at = d.children.iter().position(|n| n.match_id() == "offset").unwrap_or(d.children.len());
|
||||
let dv = d.get("dash").map(|p| p.value.as_f64()).unwrap_or(10.0);
|
||||
let gv = d.get("gap").map(|p| p.value.as_f64()).filter(|g| *g > 0.0).unwrap_or(dv);
|
||||
d.children.insert(at, ids.prop(gm, &format!("Gap {k}"), KV::Scalar(gv)).with_ui(effectcraft_project::ParamUi::Pixels).into());
|
||||
d.children.insert(at, ids.prop(dm, &format!("Dash {k}"), KV::Scalar(dv)).with_ui(effectcraft_project::ParamUi::Pixels).into());
|
||||
dm
|
||||
};
|
||||
proj.next_id = next;
|
||||
Ok(json!({"added": added}))
|
||||
})
|
||||
}
|
||||
|
||||
fn dashes_remove(s: &mut Session, p: &Value) -> Result<Value> {
|
||||
let c = "shape.dashes.remove";
|
||||
let (cid, lid, uid) = stroke_ref(s, p, c)?;
|
||||
s.edit("Remove Dash", None, |proj, _| {
|
||||
let g = layer_mut(proj, cid, lid)?.props.find_group_mut(uid).ok_or_else(|| bad(c, "stroke vanished"))?;
|
||||
let d = g.sub_mut("dashes").ok_or_else(|| bad(c, "the stroke has no Dashes group"))?;
|
||||
for (dm, gm) in EXTRA_DASHES.iter().rev() {
|
||||
if d.get(dm).is_some() {
|
||||
d.children.retain(|n| n.match_id() != *dm && n.match_id() != *gm);
|
||||
return Ok(json!({"removed": dm}));
|
||||
}
|
||||
}
|
||||
// The last "−" turns dashes off.
|
||||
if let Some(p) = d.get_mut("dash") {
|
||||
p.value = KV::Scalar(0.0);
|
||||
p.keys.clear();
|
||||
}
|
||||
Ok(json!({"removed": "dash"}))
|
||||
})
|
||||
}
|
||||
|
||||
/// Set `fields` (`param name → (match id, kind)`) of the stroke's `group`, creating the group.
|
||||
fn set_group(s: &mut Session, p: &Value, c: &str, group: &str, fields: &[(&str, &str, bool)]) -> Result<Value> {
|
||||
let (cid, lid, uid) = stroke_ref(s, p, c)?;
|
||||
let t = s.time();
|
||||
let label = if group == "taper" { "Stroke Taper" } else { "Stroke Wave" };
|
||||
s.edit(label, merge_p(p), |proj, _| {
|
||||
let mut next = proj.next_id;
|
||||
{
|
||||
let g = layer_mut(proj, cid, lid)?.props.find_group_mut(uid).ok_or_else(|| bad(c, "stroke vanished"))?;
|
||||
if g.sub(group).is_none() {
|
||||
let mut ids = Ids(&mut next);
|
||||
let ng = if group == "taper" { build::stroke_taper(&mut ids) } else { build::stroke_wave(&mut ids) };
|
||||
g.children.push(ng.into());
|
||||
}
|
||||
}
|
||||
proj.next_id = next;
|
||||
let l = layer_mut(proj, cid, lid)?;
|
||||
let lt = l.layer_time(t);
|
||||
let g = l.props.find_group_mut(uid).ok_or_else(|| bad(c, "stroke vanished"))?;
|
||||
let sub = g.sub_mut(group).ok_or_else(|| bad(c, "group vanished"))?;
|
||||
let mut out = serde_json::Map::new();
|
||||
for (param, m, is_enum) in fields {
|
||||
let Some(v) = p.get(*param) else { continue };
|
||||
let pr = sub.get_mut(m).ok_or_else(|| bad(c, format!("no {m}")))?;
|
||||
let nv = if *is_enum {
|
||||
let opts: &[&str] = if *m == "units" && group == "taper" { &["pixels", "percent"] } else { &["pixels", "cycles"] };
|
||||
let i = match v {
|
||||
Value::String(s) => {
|
||||
opts.iter().position(|o| o.eq_ignore_ascii_case(s)).ok_or_else(|| bad(c, format!("`{param}` is one of {opts:?}")))? as u32
|
||||
}
|
||||
Value::Number(n) => n.as_u64().unwrap_or(0).min(opts.len() as u64 - 1) as u32,
|
||||
_ => return Err(bad(c, format!("bad `{param}`"))),
|
||||
};
|
||||
KV::Enum(i)
|
||||
} else {
|
||||
let x = v.as_f64().ok_or_else(|| bad(c, format!("`{param}` must be a number")))?;
|
||||
let x = if let effectcraft_project::ParamUi::Slider { min, max, .. } = pr.ui { x.clamp(min, max) } else { x.max(0.0) };
|
||||
KV::Scalar(x)
|
||||
};
|
||||
pr.set_value_at(lt, nv.clone());
|
||||
out.insert(param.to_string(), nv.to_json());
|
||||
}
|
||||
Ok(json!({"stroke": uid, group: Value::Object(out)}))
|
||||
})
|
||||
}
|
||||
|
||||
fn taper(s: &mut Session, p: &Value) -> Result<Value> {
|
||||
set_group(
|
||||
s,
|
||||
p,
|
||||
"shape.stroke.taper",
|
||||
"taper",
|
||||
&[
|
||||
("units", "units", true),
|
||||
("startLength", "startLength", false),
|
||||
("endLength", "endLength", false),
|
||||
("startWidth", "startWidth", false),
|
||||
("endWidth", "endWidth", false),
|
||||
("startEase", "startEase", false),
|
||||
("endEase", "endEase", false),
|
||||
],
|
||||
)
|
||||
}
|
||||
|
||||
fn wave(s: &mut Session, p: &Value) -> Result<Value> {
|
||||
set_group(
|
||||
s,
|
||||
p,
|
||||
"shape.stroke.wave",
|
||||
"wave",
|
||||
&[("amount", "amount", false), ("units", "units", true), ("wavelength", "wavelength", false), ("cycles", "cycles", false), ("phase", "phase", false)],
|
||||
)
|
||||
}
|
||||
|
||||
pub fn specs() -> Vec<CommandSpec> {
|
||||
vec![
|
||||
cmd!("shape.dashes.add", "Add Dash or Gap", [], None, "{layer?, prop?: stroke uid}", has_layers, dashes_add),
|
||||
cmd!("shape.dashes.remove", "Remove Dash or Gap", [], None, "{layer?, prop?: stroke uid}", has_layers, dashes_remove),
|
||||
cmd!(
|
||||
"shape.stroke.taper",
|
||||
"Stroke Taper",
|
||||
[],
|
||||
None,
|
||||
"{layer?, prop?: stroke uid, units?: pixels|percent, startLength?, endLength?, startWidth? (%), endWidth? (%), startEase? (%), endEase? (%)}",
|
||||
has_layers,
|
||||
taper
|
||||
),
|
||||
cmd!(
|
||||
"shape.stroke.wave",
|
||||
"Stroke Wave",
|
||||
[],
|
||||
None,
|
||||
"{layer?, prop?: stroke uid, amount? (%), units?: pixels|cycles, wavelength?, cycles?, phase? (°)}",
|
||||
has_layers,
|
||||
wave
|
||||
),
|
||||
]
|
||||
}
|
||||
|
|
@ -224,7 +224,7 @@ fn new_path(s: &mut Session, p: &Value) -> Result<Value> {
|
|||
*t = [r.x, r.y];
|
||||
}
|
||||
}
|
||||
let path = ShapePath { vertices: v, in_tangents: ins, out_tangents: outs, closed: b_p(p, "closed").unwrap_or(false) };
|
||||
let path = ShapePath { vertices: v, in_tangents: ins, out_tangents: outs, closed: b_p(p, "closed").unwrap_or(false), feather: Vec::new() };
|
||||
let fill = (!matches!(p.get("fill"), Some(Value::Null) | Some(Value::Bool(false)))).then(|| rgba(p.get("fill"), [0.25, 0.55, 1.0, 1.0]));
|
||||
let width = f_p(p, "strokeWidth").unwrap_or(2.0);
|
||||
let stroke = (width > 0.0).then(|| rgba(p.get("stroke"), [1.0, 1.0, 1.0, 1.0]));
|
||||
|
|
|
|||
|
|
@ -634,6 +634,8 @@ mod tests_stubs;
|
|||
#[cfg(test)]
|
||||
mod tests_styles;
|
||||
#[cfg(test)]
|
||||
mod tests_tail;
|
||||
#[cfg(test)]
|
||||
mod tests_text;
|
||||
#[cfg(test)]
|
||||
mod tests_text_edit;
|
||||
|
|
|
|||
|
|
@ -105,6 +105,7 @@ pub fn transform_path(p: &ShapePath, h: &trk::Homography) -> ShapePath {
|
|||
in_tangents: p.vertices.iter().zip(&p.in_tangents).map(|(v, t)| h.apply_tangent(*v, *t)).collect(),
|
||||
out_tangents: p.vertices.iter().zip(&p.out_tangents).map(|(v, t)| h.apply_tangent(*v, *t)).collect(),
|
||||
closed: p.closed,
|
||||
feather: p.feather.clone(),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,221 @@
|
|||
//! M13.5 long-tail parity: stroke taper/wave/dashes, and the other small gaps (commands, undo,
|
||||
//! serde).
|
||||
|
||||
use serde_json::{Value, json};
|
||||
|
||||
use crate::Session;
|
||||
use effectcraft_project::{LayerId, Project};
|
||||
|
||||
pub(crate) fn comp(w: u32, h: u32) -> Session {
|
||||
let mut s = Session::default();
|
||||
s.execute("comp.new", json!({"name": "Tail", "width": w, "height": h, "frameRate": 30, "duration": 2})).unwrap();
|
||||
s
|
||||
}
|
||||
|
||||
pub(crate) fn roundtrip(s: &Session) -> Project {
|
||||
Project::from_json(&s.project.to_json()).unwrap()
|
||||
}
|
||||
|
||||
/// A horizontal open path 160 px long across a 200×100 comp, 10 px red stroke and no fill.
|
||||
fn line_layer(s: &mut Session) -> (u64, u64) {
|
||||
let r = s.execute("shape.newPath", json!({"vertices": [[20, 50], [180, 50]], "fill": false, "stroke": [1, 0, 0], "strokeWidth": 10})).unwrap();
|
||||
let lid = r["layer"].as_u64().unwrap();
|
||||
let l = s.active_comp().unwrap().layer(LayerId(lid)).unwrap();
|
||||
let stroke = l.props.find_group(r["group"].as_u64().unwrap()).unwrap().sub("contents").unwrap().sub("stroke").unwrap().uid;
|
||||
(lid, stroke)
|
||||
}
|
||||
|
||||
fn column(s: &Session, x: u32) -> f32 {
|
||||
let cid = s.active_comp_id().unwrap();
|
||||
let img = s.render(cid, effectcraft_time::Tick::ZERO, Default::default());
|
||||
(0..img.height).map(|y| img.data[(y * img.width + x) as usize][3]).sum()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn stroke_taper_wave_commands_render_undo_and_serde() {
|
||||
let mut s = comp(200, 100);
|
||||
let (lid, stroke) = line_layer(&mut s);
|
||||
assert!((column(&s, 30) - 10.0).abs() < 0.6);
|
||||
let r = s.execute("shape.stroke.taper", json!({"layer": lid, "startLength": 40, "startWidth": 0})).unwrap();
|
||||
assert_eq!(r["stroke"], json!(stroke));
|
||||
assert!((column(&s, 30) - 2.5).abs() < 0.8, "tapered start: {}", column(&s, 30));
|
||||
// Percent units.
|
||||
s.execute("shape.stroke.taper", json!({"layer": lid, "units": "percent", "startLength": 25})).unwrap();
|
||||
assert!((column(&s, 30) - 2.5).abs() < 0.8, "25 % of 160 px = 40 px: {}", column(&s, 30));
|
||||
s.execute("edit.undo", json!({})).unwrap();
|
||||
s.execute("edit.undo", json!({})).unwrap();
|
||||
assert!((column(&s, 30) - 10.0).abs() < 0.6, "undo restores the plain stroke");
|
||||
s.execute("edit.redo", json!({})).unwrap();
|
||||
assert!((column(&s, 30) - 2.5).abs() < 0.8);
|
||||
// Wave in cycles.
|
||||
s.execute("shape.stroke.wave", json!({"layer": lid, "amount": 100, "units": "cycles", "cycles": 4})).unwrap();
|
||||
assert!(column(&s, 120) < 0.6, "trough at 100 px (2.5 cycles): {}", column(&s, 120));
|
||||
// Values are ordinary animatable properties that survive save/load.
|
||||
let back = roundtrip(&s);
|
||||
let l = back.comp(s.active_comp_id().unwrap()).unwrap().layer(LayerId(lid)).unwrap();
|
||||
let g = l.props.find_group(stroke).unwrap();
|
||||
assert_eq!(g.prop("wave/cycles").unwrap().value.as_f64(), 4.0);
|
||||
assert_eq!(g.prop("taper/startLength").unwrap().value.as_f64(), 40.0);
|
||||
assert!(s.execute("shape.stroke.wave", json!({"layer": lid, "units": "furlongs"})).is_err());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn dashes_plus_minus_buttons() {
|
||||
let mut s = comp(200, 100);
|
||||
let (lid, stroke) = line_layer(&mut s);
|
||||
let add = |s: &mut Session| s.execute("shape.dashes.add", json!({"layer": lid, "prop": stroke})).unwrap()["added"].as_str().unwrap().to_string();
|
||||
assert_eq!(add(&mut s), "dash");
|
||||
s.execute("prop.set", json!({"layer": lid, "prop": dash_uid(&s, lid, stroke, "dash"), "value": 20})).unwrap();
|
||||
assert_eq!(add(&mut s), "dash2");
|
||||
assert_eq!(add(&mut s), "dash3");
|
||||
assert!(s.execute("shape.dashes.add", json!({"layer": lid})).is_err(), "three pairs at most");
|
||||
let names = |s: &Session| {
|
||||
let l = s.active_comp().unwrap().layer(LayerId(lid)).unwrap();
|
||||
l.props.find_group(stroke).unwrap().sub("dashes").unwrap().children.iter().map(|n| n.match_id().to_string()).collect::<Vec<_>>()
|
||||
};
|
||||
assert_eq!(names(&s), ["dash", "gap", "dash2", "gap2", "dash3", "gap3", "offset"]);
|
||||
// Dash 20, Gap 20 (= dash), Dash 2 20, Gap 2 20…: set Dash 2 to 5.
|
||||
s.execute("prop.set", json!({"layer": lid, "prop": dash_uid(&s, lid, stroke, "gap"), "value": 10})).unwrap();
|
||||
s.execute("prop.set", json!({"layer": lid, "prop": dash_uid(&s, lid, stroke, "dash2"), "value": 5})).unwrap();
|
||||
s.execute("prop.set", json!({"layer": lid, "prop": dash_uid(&s, lid, stroke, "gap2"), "value": 15})).unwrap();
|
||||
s.execute("shape.dashes.remove", json!({"layer": lid})).unwrap();
|
||||
assert_eq!(names(&s), ["dash", "gap", "dash2", "gap2", "offset"]);
|
||||
// Pattern 20 on, 10 off, 5 on, 15 off from x = 20 (butt caps).
|
||||
assert!(column(&s, 30) > 9.0 && column(&s, 45) < 0.1 && column(&s, 52) > 9.0 && column(&s, 60) < 0.1 && column(&s, 80) > 9.0);
|
||||
s.execute("edit.undo", json!({})).unwrap();
|
||||
assert_eq!(names(&s).len(), 7);
|
||||
let back = roundtrip(&s);
|
||||
let l = back.comp(s.active_comp_id().unwrap()).unwrap().layer(LayerId(lid)).unwrap();
|
||||
assert_eq!(l.props.find_group(stroke).unwrap().prop("dashes/dash2").unwrap().value.as_f64(), 5.0);
|
||||
}
|
||||
|
||||
fn dash_uid(s: &Session, lid: u64, stroke: u64, m: &str) -> Value {
|
||||
let l = s.active_comp().unwrap().layer(LayerId(lid)).unwrap();
|
||||
json!(l.props.find_group(stroke).unwrap().sub("dashes").unwrap().get(m).unwrap().uid)
|
||||
}
|
||||
|
||||
/// A white 200×200 solid in a 200×200 comp with a 100×100 rectangular mask (50…150).
|
||||
fn masked_solid(s: &mut Session) -> (u64, u64) {
|
||||
let l = s.execute("layer.newSolid", json!({"color": "#ffffff", "width": 200, "height": 200})).unwrap()["layer"].as_u64().unwrap();
|
||||
let r = s.execute("mask.new", json!({"layer": l, "vertices": [[50, 50], [150, 50], [150, 150], [50, 150]], "closed": true})).unwrap();
|
||||
(l, r["mask"].as_u64().unwrap())
|
||||
}
|
||||
|
||||
fn render_at(s: &Session, t: f64) -> effectcraft_raster::Image {
|
||||
let cid = s.active_comp_id().unwrap();
|
||||
s.render(cid, effectcraft_time::Tick::from_seconds_f64(t), Default::default())
|
||||
}
|
||||
|
||||
fn alpha_at(s: &Session, x: u32, y: u32, t: f64) -> f32 {
|
||||
let img = render_at(s, t);
|
||||
img.data[(y * img.width + x) as usize][3]
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn variable_mask_feather_points() {
|
||||
let mut s = comp(200, 200);
|
||||
let (l, m) = masked_solid(&mut s);
|
||||
s.execute("layer.mask.featherFalloff", json!({"layer": l, "mode": "linear"})).unwrap();
|
||||
assert!(alpha_at(&s, 100, 45, 0.0) < 0.01);
|
||||
// Mask Feather tool: click on the path and drag out above the top edge → an outer point of 20 px.
|
||||
let r = s.execute("mask.featherPoint.add", json!({"layer": l, "mask": m, "point": [100, 30]})).unwrap();
|
||||
assert_eq!(r["index"], json!(0));
|
||||
let pts = s.execute("mask.featherPoint.list", json!({"layer": l, "mask": m})).unwrap();
|
||||
let p0 = &pts["points"][0];
|
||||
assert_eq!(p0["segment"], json!(0));
|
||||
assert!((p0["t"].as_f64().unwrap() - 0.5).abs() < 1e-3 && (p0["radius"].as_f64().unwrap() - 20.0).abs() < 1e-3, "{pts}");
|
||||
let soft = alpha_at(&s, 100, 39, 0.0);
|
||||
assert!((soft - 0.475).abs() < 0.06, "{soft}");
|
||||
// An inner point dragged inside the bottom edge.
|
||||
s.execute("mask.featherPoint.add", json!({"layer": l, "mask": m, "point": [100, 130], "tension": 100})).unwrap();
|
||||
let pts = s.execute("mask.featherPoint.list", json!({"layer": l, "mask": m})).unwrap();
|
||||
assert!((pts["points"][1]["radius"].as_f64().unwrap() + 20.0).abs() < 1e-3, "{pts}");
|
||||
assert!((alpha_at(&s, 100, 140, 0.0) - 0.475).abs() < 0.08, "{}", alpha_at(&s, 100, 140, 0.0));
|
||||
assert!(alpha_at(&s, 100, 152, 0.0) < 0.01);
|
||||
// Drag the radius; undo; redo.
|
||||
s.execute("mask.featherPoint.set", json!({"layer": l, "mask": m, "index": 0, "radius": 40})).unwrap();
|
||||
assert!(alpha_at(&s, 100, 39, 0.0) > 0.7);
|
||||
s.execute("edit.undo", json!({})).unwrap();
|
||||
assert!((alpha_at(&s, 100, 39, 0.0) - soft).abs() < 0.08);
|
||||
s.execute("edit.redo", json!({})).unwrap();
|
||||
// Inserting a vertex keeps the points where they were on the path.
|
||||
let before = alpha_at(&s, 100, 39, 0.0);
|
||||
s.execute("mask.insertVertex", json!({"layer": l, "mask": m, "segment": 0, "t": 0.25})).unwrap();
|
||||
let pts = s.execute("mask.featherPoint.list", json!({"layer": l, "mask": m})).unwrap();
|
||||
assert_eq!(pts["points"][0]["segment"], json!(1));
|
||||
assert!((pts["points"][0]["t"].as_f64().unwrap() - 1.0 / 3.0).abs() < 1e-6);
|
||||
assert!((alpha_at(&s, 100, 39, 0.0) - before).abs() < 0.02);
|
||||
// Serde: the points travel in the Mask Path value.
|
||||
let back = roundtrip(&s);
|
||||
let lay = back.comp(s.active_comp_id().unwrap()).unwrap().layer(LayerId(l)).unwrap();
|
||||
let effectcraft_keyframe::Value::Path(sp) = &lay.props.find_group(m).unwrap().get("path").unwrap().value else { panic!() };
|
||||
assert_eq!(sp.feather.len(), 2);
|
||||
s.execute("mask.featherPoint.remove", json!({"layer": l, "mask": m, "all": true})).unwrap();
|
||||
assert!(alpha_at(&s, 100, 39, 0.0) < 0.01);
|
||||
assert!(s.execute("mask.featherPoint.set", json!({"layer": l, "mask": m, "index": 0, "radius": 1})).is_err());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn mask_motion_blur_ramps_across_the_motion() {
|
||||
let mut s = comp(200, 200);
|
||||
let (l, m) = masked_solid(&mut s);
|
||||
s.execute("comp.settings", json!({"shutterAngle": 360, "shutterPhase": 0})).unwrap();
|
||||
s.execute("layer.mask.motionBlur", json!({"layer": l, "mode": "on"})).unwrap();
|
||||
s.execute("prop.addKey", json!({"layer": l, "path": "masks/#1/path", "time": 0.0})).unwrap();
|
||||
s.execute("time.set", json!({"time": 1.0})).unwrap();
|
||||
// 30 px in 30 frames: 1 px per frame; with a 360° shutter at frame 15 the right edge sweeps
|
||||
// 165…166, so pixel 165 is half covered.
|
||||
let verts: Vec<Value> = (0..4).map(|i| json!({"layer": l, "mask": m, "index": i})).collect();
|
||||
s.execute("mask.moveVertices", json!({"vertices": verts, "delta": [30, 0]})).unwrap();
|
||||
let a = alpha_at(&s, 165, 100, 0.5);
|
||||
assert!(a > 0.3 && a < 0.7, "{a}");
|
||||
s.execute("layer.mask.motionBlur", json!({"layer": l, "mode": "off"})).unwrap();
|
||||
let hard = alpha_at(&s, 165, 100, 0.5);
|
||||
assert!(!(0.3..0.7).contains(&hard), "{hard}");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn adaptive_sample_limit_drives_layer_samples() {
|
||||
assert_eq!(effectcraft_render::adaptive_samples(0.5, 16, 128), 16);
|
||||
assert_eq!(effectcraft_render::adaptive_samples(100.0, 16, 128), 100);
|
||||
assert_eq!(effectcraft_render::adaptive_samples(400.0, 16, 128), 128);
|
||||
assert_eq!(effectcraft_render::adaptive_samples(400.0, 16, 9999), 256);
|
||||
let mut s = comp(400, 100);
|
||||
s.execute("comp.settings", json!({"shutterAngle": 360, "shutterPhase": 0})).unwrap();
|
||||
let l = s.execute("layer.newSolid", json!({"color": "#ffffff", "width": 20, "height": 20})).unwrap()["layer"].as_u64().unwrap();
|
||||
s.execute("layer.setSwitch", json!({"layers": [l], "switch": "motionBlur", "value": true})).unwrap();
|
||||
// 100 px per frame (keys 3 frames apart, 300 px).
|
||||
s.execute("prop.addKey", json!({"layer": l, "path": "transform/position", "time": 0.0, "value": [50, 50]})).unwrap();
|
||||
s.execute("prop.addKey", json!({"layer": l, "path": "transform/position", "time": 0.1, "value": [350, 50]})).unwrap();
|
||||
let max_step = |s: &Session| {
|
||||
let img = render_at(s, 1.0 / 30.0);
|
||||
let row: Vec<f32> = (0..img.width).map(|x| img.data[(50 * img.width + x) as usize][3]).collect();
|
||||
row.windows(2).map(|w| (w[1] - w[0]).abs()).fold(0.0f32, f32::max)
|
||||
};
|
||||
s.execute("comp.settings", json!({"adaptiveSampleLimit": 16})).unwrap();
|
||||
let coarse = max_step(&s);
|
||||
s.execute("comp.settings", json!({"adaptiveSampleLimit": 256})).unwrap();
|
||||
let fine = max_step(&s);
|
||||
assert!(coarse > 0.05, "16 samples over 100 px leave visible steps: {coarse}");
|
||||
assert!(fine < 0.03, "≈100 samples give a smooth ramp: {fine}");
|
||||
assert_eq!(s.active_comp().unwrap().motion_blur_adaptive_limit, 256);
|
||||
s.execute("edit.undo", json!({})).unwrap();
|
||||
assert_eq!(s.active_comp().unwrap().motion_blur_adaptive_limit, 16);
|
||||
assert_eq!(roundtrip(&s).comp(s.active_comp_id().unwrap()).unwrap().motion_blur_adaptive_limit, 16);
|
||||
// Older projects without the field read the After Effects default.
|
||||
fn strip(v: &mut Value) {
|
||||
match v {
|
||||
Value::Object(o) => {
|
||||
o.remove("motion_blur_adaptive_limit");
|
||||
o.values_mut().for_each(strip);
|
||||
}
|
||||
Value::Array(a) => a.iter_mut().for_each(strip),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
let mut v: Value = serde_json::from_str(&s.project.to_json()).unwrap();
|
||||
strip(&mut v);
|
||||
let json = v.to_string();
|
||||
assert!(!json.contains("motion_blur_adaptive_limit"));
|
||||
assert_eq!(Project::from_json(&json).unwrap().comp(s.active_comp_id().unwrap()).unwrap().motion_blur_adaptive_limit, 128);
|
||||
}
|
||||
|
|
@ -292,6 +292,7 @@ fn split_segment_keeps_curve_shape() {
|
|||
in_tangents: vec![[0.0; 2], [0.0, -50.0]],
|
||||
out_tangents: vec![[30.0, 60.0], [0.0; 2]],
|
||||
closed: false,
|
||||
feather: Vec::new(),
|
||||
};
|
||||
let seg = |sp: &ShapePath, i: usize, t: f64| {
|
||||
let (a, d) = (sp.vertices[i], sp.vertices[i + 1]);
|
||||
|
|
|
|||
|
|
@ -469,7 +469,13 @@ pub fn to_value(out: &Out, current: &Value) -> Result<Value, String> {
|
|||
v.resize(n, [0.0; 2]);
|
||||
v
|
||||
};
|
||||
Value::Path(effectcraft_keyframe::ShapePath { vertices: points.clone(), in_tangents: fit(ins), out_tangents: fit(outs), closed: *closed })
|
||||
Value::Path(effectcraft_keyframe::ShapePath {
|
||||
vertices: points.clone(),
|
||||
in_tangents: fit(ins),
|
||||
out_tangents: fit(outs),
|
||||
closed: *closed,
|
||||
feather: Vec::new(),
|
||||
})
|
||||
}
|
||||
_ => return Err("Error: expression result must be a path".into()),
|
||||
},
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ pub mod value;
|
|||
use effectcraft_time::{TICKS_PER_SECOND, Tick};
|
||||
use serde::{Deserialize, Serialize};
|
||||
pub use text_doc::{BaselineOption, CharStyle, Composer, Direction, Kerning, ParaStyle, StyleRun};
|
||||
pub use value::{Gradient, Justify, ShapePath, TextDoc, Value};
|
||||
pub use value::{FeatherPoint, Gradient, Justify, ShapePath, TextDoc, Value};
|
||||
|
||||
/// Temporal interpolation on one side of a keyframe.
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
|
|
|
|||
|
|
@ -10,15 +10,79 @@ pub struct ShapePath {
|
|||
pub in_tangents: Vec<[f64; 2]>,
|
||||
pub out_tangents: Vec<[f64; 2]>,
|
||||
pub closed: bool,
|
||||
/// Variable-width mask feather points (Mask Feather tool). They travel with the path, so a
|
||||
/// Mask Path keyframe carries them.
|
||||
#[serde(default, skip_serializing_if = "Vec::is_empty")]
|
||||
pub feather: Vec<FeatherPoint>,
|
||||
}
|
||||
|
||||
/// A mask feather point: a position on the path (segment `segment`, from vertex `segment` to the
|
||||
/// next, at Bezier parameter `t`), a signed feather `radius` in pixels (positive = outer
|
||||
/// feather, negative = inner) and a `tension` 0–1 (0: the radius blends smoothly to the
|
||||
/// neighbouring points, 1: linearly).
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq, Serialize, Deserialize)]
|
||||
pub struct FeatherPoint {
|
||||
pub segment: usize,
|
||||
pub t: f64,
|
||||
pub radius: f64,
|
||||
#[serde(default)]
|
||||
pub tension: f64,
|
||||
}
|
||||
|
||||
impl ShapePath {
|
||||
pub fn polygon(points: &[[f64; 2]], closed: bool) -> ShapePath {
|
||||
ShapePath { vertices: points.to_vec(), in_tangents: vec![[0.0; 2]; points.len()], out_tangents: vec![[0.0; 2]; points.len()], closed }
|
||||
ShapePath {
|
||||
vertices: points.to_vec(),
|
||||
in_tangents: vec![[0.0; 2]; points.len()],
|
||||
out_tangents: vec![[0.0; 2]; points.len()],
|
||||
closed,
|
||||
feather: Vec::new(),
|
||||
}
|
||||
}
|
||||
pub fn len(&self) -> usize {
|
||||
self.vertices.len()
|
||||
}
|
||||
/// Number of segments (vertex to next vertex, the closing one included).
|
||||
pub fn segment_count(&self) -> usize {
|
||||
let n = self.vertices.len();
|
||||
if self.closed { n } else { n.saturating_sub(1) }
|
||||
}
|
||||
/// Keep feather points in place after a vertex was inserted at `i` (segments from `i` on
|
||||
/// shift by one; a split of segment `i - 1` at parameter `split` re-parameterises its points).
|
||||
pub fn feather_after_insert(&mut self, i: usize, split: Option<f64>) {
|
||||
for f in &mut self.feather {
|
||||
if i > 0 && f.segment == i - 1 {
|
||||
if let Some(t) = split.filter(|t| *t > 0.0 && *t < 1.0) {
|
||||
if f.t < t {
|
||||
f.t /= t;
|
||||
} else {
|
||||
f.segment += 1;
|
||||
f.t = (f.t - t) / (1.0 - t);
|
||||
}
|
||||
}
|
||||
} else if f.segment >= i {
|
||||
f.segment += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
/// Keep feather points after vertex `i` was removed: its two segments merge.
|
||||
pub fn feather_after_remove(&mut self, i: usize) {
|
||||
let segs = self.segment_count();
|
||||
self.feather.retain_mut(|f| {
|
||||
if i == 0 && f.segment == 0 && !self.closed {
|
||||
return false;
|
||||
}
|
||||
if i > 0 && f.segment == i - 1 {
|
||||
f.t *= 0.5;
|
||||
} else if f.segment == i && i > 0 {
|
||||
f.segment = i - 1;
|
||||
f.t = 0.5 + f.t * 0.5;
|
||||
} else if f.segment > i || (i == 0 && f.segment > 0) {
|
||||
f.segment -= 1;
|
||||
}
|
||||
f.segment < segs.max(1)
|
||||
});
|
||||
}
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.vertices.is_empty()
|
||||
}
|
||||
|
|
@ -36,6 +100,7 @@ impl ShapePath {
|
|||
in_tangents: vec![[-rx * K, 0.0], [0.0, -ry * K], [rx * K, 0.0], [0.0, ry * K]],
|
||||
out_tangents: vec![[rx * K, 0.0], [0.0, ry * K], [-rx * K, 0.0], [0.0, -ry * K]],
|
||||
closed: true,
|
||||
feather: Vec::new(),
|
||||
}
|
||||
}
|
||||
fn lerp(&self, o: &ShapePath, t: f64) -> ShapePath {
|
||||
|
|
@ -48,6 +113,29 @@ impl ShapePath {
|
|||
in_tangents: l(&self.in_tangents, &o.in_tangents),
|
||||
out_tangents: l(&self.out_tangents, &o.out_tangents),
|
||||
closed: self.closed,
|
||||
// Feather points interpolate when both keys have the same points.
|
||||
feather: if self.feather.len() == o.feather.len() {
|
||||
self.feather
|
||||
.iter()
|
||||
.zip(&o.feather)
|
||||
.map(|(a, b)| FeatherPoint {
|
||||
segment: if t < 1.0 { a.segment } else { b.segment },
|
||||
t: if a.segment == b.segment {
|
||||
a.t + (b.t - a.t) * t
|
||||
} else if t < 1.0 {
|
||||
a.t
|
||||
} else {
|
||||
b.t
|
||||
},
|
||||
radius: a.radius + (b.radius - a.radius) * t,
|
||||
tension: a.tension + (b.tension - a.tension) * t,
|
||||
})
|
||||
.collect()
|
||||
} else if t < 1.0 {
|
||||
self.feather.clone()
|
||||
} else {
|
||||
o.feather.clone()
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -49,6 +49,7 @@ pub(crate) fn to_path(j: &Json) -> Option<Value> {
|
|||
out_tangents: fit(pts("o")),
|
||||
vertices,
|
||||
closed: o.get("c").and_then(Json::as_bool).unwrap_or(false),
|
||||
feather: Vec::new(),
|
||||
}))
|
||||
}
|
||||
|
||||
|
|
@ -137,11 +138,17 @@ fn stroke_fields(o: &mut Out) {
|
|||
o.raw("lc", json!(o.e("cap") + 1));
|
||||
o.raw("lj", json!(o.e("join") + 1));
|
||||
o.raw("ml", json!(o.f("miter")));
|
||||
let used = |g: Option<&PropGroup>, m: &str| g.and_then(|g| g.get(m)).is_some_and(|p| p.is_animated() || p.value.as_f64().abs() > 1e-9);
|
||||
let (taper, wave) = (o.g.sub("taper"), o.g.sub("wave"));
|
||||
if used(taper, "startLength") || used(taper, "endLength") || used(wave, "amount") {
|
||||
let msg = format!("{}: stroke Taper and Wave have no Lottie equivalent (uniform width exported)", o.label);
|
||||
o.ex.warn(msg);
|
||||
}
|
||||
if let Some(d) = o.g.sub("dashes") {
|
||||
let dash = d.get("dash").map(|p| p.value.as_f64()).unwrap_or(0.0);
|
||||
if dash > 0.0 || d.any_animated() {
|
||||
let mut list = vec![];
|
||||
for (n, m) in [("d", "dash"), ("g", "gap"), ("o", "offset")] {
|
||||
for (n, m) in [("d", "dash"), ("g", "gap"), ("d", "dash2"), ("g", "gap2"), ("d", "dash3"), ("g", "gap3"), ("o", "offset")] {
|
||||
if let Some(p) = d.get(m) {
|
||||
let v = export_prop(o.ex, p, &anim::num, &format!("{} ▸ Dashes ▸ {}", o.label, p.name));
|
||||
list.push(json!({"n": n, "nm": p.name, "v": v}));
|
||||
|
|
|
|||
|
|
@ -280,6 +280,7 @@ fn shape_contents_roundtrip() {
|
|||
in_tangents: vec![[0.0, 0.0], [-10.0, 0.0], [0.0, 0.0]],
|
||||
out_tangents: vec![[0.0, 0.0], [10.0, 0.0], [0.0, 0.0]],
|
||||
closed: true,
|
||||
feather: Vec::new(),
|
||||
},
|
||||
);
|
||||
let grad = Gradient {
|
||||
|
|
|
|||
|
|
@ -0,0 +1,268 @@
|
|||
//! Variable-width mask feather (After Effects' Mask Feather tool).
|
||||
//!
|
||||
//! Feather points sit on the mask path with a signed radius (outer > 0, inner < 0) and a
|
||||
//! tension. Between points the outer and inner radii are interpolated along the path's arc
|
||||
//! length (smoothly at tension 0, linearly at tension 1; closed paths wrap around). Every pixel
|
||||
//! near the path takes the feather width at its nearest path position: outside the path the
|
||||
//! opacity falls from 1 at the edge to 0 at the outer radius, inside it rises from 0 at the
|
||||
//! edge to 1 at the inner radius. Where no radius applies the edge stays hard (anti-aliased).
|
||||
|
||||
use effectcraft_geom::{Mat3, vec2};
|
||||
use effectcraft_keyframe::{FeatherPoint, ShapePath};
|
||||
use effectcraft_raster::Mask;
|
||||
|
||||
use crate::{FillRule, fill_coverage, to_kurbo};
|
||||
|
||||
/// A flattened path in buffer space: points, their arc lengths, and per segment the
|
||||
/// `(parameter, arc length)` table used to place feather points.
|
||||
struct Flat {
|
||||
pts: Vec<[f64; 2]>,
|
||||
s: Vec<f64>,
|
||||
seg_tables: Vec<Vec<(f64, f64)>>,
|
||||
len: f64,
|
||||
}
|
||||
|
||||
fn cubic(p0: [f64; 2], p1: [f64; 2], p2: [f64; 2], p3: [f64; 2], t: f64) -> [f64; 2] {
|
||||
let u = 1.0 - t;
|
||||
let (a, b, c, d) = (u * u * u, 3.0 * u * u * t, 3.0 * u * t * t, t * t * t);
|
||||
[a * p0[0] + b * p1[0] + c * p2[0] + d * p3[0], a * p0[1] + b * p1[1] + c * p2[1] + d * p3[1]]
|
||||
}
|
||||
|
||||
fn flatten(sp: &ShapePath, m: &Mat3) -> Flat {
|
||||
let n = sp.vertices.len();
|
||||
let tr = |p: [f64; 2]| {
|
||||
let r = m.apply(vec2(p[0], p[1]));
|
||||
[r.x, r.y]
|
||||
};
|
||||
let mut pts: Vec<[f64; 2]> = Vec::new();
|
||||
let mut s: Vec<f64> = Vec::new();
|
||||
let mut seg_tables = Vec::new();
|
||||
let segs = sp.segment_count();
|
||||
let mut acc = 0.0;
|
||||
for i in 0..segs {
|
||||
let j = (i + 1) % n;
|
||||
let v0 = sp.vertices[i];
|
||||
let v1 = sp.vertices[j];
|
||||
let o = sp.out_tangents.get(i).copied().unwrap_or([0.0; 2]);
|
||||
let it = sp.in_tangents.get(j).copied().unwrap_or([0.0; 2]);
|
||||
let (p0, p1, p2, p3) = (tr(v0), tr([v0[0] + o[0], v0[1] + o[1]]), tr([v1[0] + it[0], v1[1] + it[1]]), tr(v1));
|
||||
let est = ((p1[0] - p0[0]).hypot(p1[1] - p0[1]) + (p2[0] - p1[0]).hypot(p2[1] - p1[1]) + (p3[0] - p2[0]).hypot(p3[1] - p2[1])).max(1.0);
|
||||
let k = ((est / 1.5).ceil() as usize).clamp(4, 1024);
|
||||
let mut table = Vec::with_capacity(k + 1);
|
||||
if pts.is_empty() {
|
||||
pts.push(p0);
|
||||
s.push(0.0);
|
||||
}
|
||||
table.push((0.0, acc));
|
||||
let mut prev = p0;
|
||||
for q in 1..=k {
|
||||
let t = q as f64 / k as f64;
|
||||
let p = cubic(p0, p1, p2, p3, t);
|
||||
acc += (p[0] - prev[0]).hypot(p[1] - prev[1]);
|
||||
pts.push(p);
|
||||
s.push(acc);
|
||||
table.push((t, acc));
|
||||
prev = p;
|
||||
}
|
||||
seg_tables.push(table);
|
||||
}
|
||||
Flat { pts, s, seg_tables, len: acc }
|
||||
}
|
||||
|
||||
impl Flat {
|
||||
/// Arc length of a feather point.
|
||||
fn arc_of(&self, f: &FeatherPoint) -> Option<f64> {
|
||||
let table = self.seg_tables.get(f.segment)?;
|
||||
let t = f.t.clamp(0.0, 1.0);
|
||||
let i = table.partition_point(|e| e.0 <= t).clamp(1, table.len() - 1);
|
||||
let (a, b) = (table[i - 1], table[i]);
|
||||
let u = if b.0 > a.0 { (t - a.0) / (b.0 - a.0) } else { 0.0 };
|
||||
Some(a.1 + (b.1 - a.1) * u)
|
||||
}
|
||||
}
|
||||
|
||||
/// Outer / inner feather radius (buffer pixels) along the path, from the feather points.
|
||||
struct Profile {
|
||||
/// (arc length, outer radius, inner radius, tension), sorted by arc length.
|
||||
pts: Vec<(f64, f64, f64, f64)>,
|
||||
len: f64,
|
||||
closed: bool,
|
||||
}
|
||||
|
||||
impl Profile {
|
||||
fn at(&self, u: f64) -> (f64, f64) {
|
||||
let p = &self.pts;
|
||||
if p.is_empty() {
|
||||
return (0.0, 0.0);
|
||||
}
|
||||
if p.len() == 1 {
|
||||
return (p[0].1, p[0].2);
|
||||
}
|
||||
let blend = |a: &(f64, f64, f64, f64), b: &(f64, f64, f64, f64), x: f64| {
|
||||
let x = x.clamp(0.0, 1.0);
|
||||
let smooth = x * x * (3.0 - 2.0 * x);
|
||||
let tension = ((a.3 + b.3) * 0.5).clamp(0.0, 1.0);
|
||||
let w = smooth + (x - smooth) * tension;
|
||||
(a.1 + (b.1 - a.1) * w, a.2 + (b.2 - a.2) * w)
|
||||
};
|
||||
let first = p[0];
|
||||
let last = p[p.len() - 1];
|
||||
if u < first.0 || u >= last.0 {
|
||||
if !self.closed {
|
||||
return if u < first.0 { (first.1, first.2) } else { (last.1, last.2) };
|
||||
}
|
||||
// Wrap from the last point to the first through the path's start.
|
||||
let span = (self.len - last.0) + first.0;
|
||||
let x = if u >= last.0 { u - last.0 } else { u + self.len - last.0 };
|
||||
return blend(&last, &first, if span > 1e-9 { x / span } else { 0.0 });
|
||||
}
|
||||
let i = p.partition_point(|e| e.0 <= u).clamp(1, p.len() - 1);
|
||||
let (a, b) = (&p[i - 1], &p[i]);
|
||||
let span = b.0 - a.0;
|
||||
blend(a, b, if span > 1e-9 { (u - a.0) / span } else { 0.0 })
|
||||
}
|
||||
}
|
||||
|
||||
/// Coverage of a mask path with feather points, transformed by `m` (translate + uniform scale)
|
||||
/// into a `w × h` mask. `expansion` (layer pixels) grows (>0) or shrinks the mask first;
|
||||
/// `linear` selects the Linear feather falloff instead of Smooth.
|
||||
pub fn variable_feather_coverage(sp: &ShapePath, m: &Mat3, w: u32, h: u32, expansion: f64, linear: bool) -> Mask {
|
||||
let scale = m.mean_scale();
|
||||
let path = to_kurbo(sp);
|
||||
let hard = fill_coverage(std::slice::from_ref(&path), m, w, h, FillRule::NonZero);
|
||||
let flat = flatten(sp, m);
|
||||
if flat.pts.len() < 2 {
|
||||
return hard;
|
||||
}
|
||||
let mut pts: Vec<(f64, f64, f64, f64)> = sp
|
||||
.feather
|
||||
.iter()
|
||||
.filter_map(|f| {
|
||||
let u = flat.arc_of(f)?;
|
||||
let r = f.radius * scale;
|
||||
Some((u, r.max(0.0), (-r).max(0.0), f.tension))
|
||||
})
|
||||
.collect();
|
||||
pts.sort_by(|a, b| a.0.total_cmp(&b.0));
|
||||
let prof = Profile { pts, len: flat.len, closed: sp.closed };
|
||||
let rmax = prof.pts.iter().map(|p| p.1.max(p.2)).fold(0.0, f64::max);
|
||||
let exp = expansion * scale;
|
||||
let reach = rmax + exp.abs() + 2.0;
|
||||
let (wu, hu) = (w as usize, h as usize);
|
||||
let mut dist = vec![f32::INFINITY; wu * hu];
|
||||
let mut arc = vec![0.0f32; wu * hu];
|
||||
for k in 0..flat.pts.len() - 1 {
|
||||
let (a, b) = (flat.pts[k], flat.pts[k + 1]);
|
||||
let (sa, sb) = (flat.s[k], flat.s[k + 1]);
|
||||
let (dx, dy) = (b[0] - a[0], b[1] - a[1]);
|
||||
let l2 = dx * dx + dy * dy;
|
||||
let x0 = ((a[0].min(b[0]) - reach).floor().max(0.0)) as usize;
|
||||
let x1 = ((a[0].max(b[0]) + reach).ceil().min(w as f64 - 1.0)).max(-1.0) as isize;
|
||||
let y0 = ((a[1].min(b[1]) - reach).floor().max(0.0)) as usize;
|
||||
let y1 = ((a[1].max(b[1]) + reach).ceil().min(h as f64 - 1.0)).max(-1.0) as isize;
|
||||
if x1 < 0 || y1 < 0 {
|
||||
continue;
|
||||
}
|
||||
for y in y0..=y1 as usize {
|
||||
for x in x0..=x1 as usize {
|
||||
let (px, py) = (x as f64 + 0.5, y as f64 + 0.5);
|
||||
let t = if l2 > 0.0 { (((px - a[0]) * dx + (py - a[1]) * dy) / l2).clamp(0.0, 1.0) } else { 0.0 };
|
||||
let (qx, qy) = (a[0] + dx * t - px, a[1] + dy * t - py);
|
||||
let d = (qx * qx + qy * qy).sqrt() as f32;
|
||||
let i = y * wu + x;
|
||||
if d < dist[i] {
|
||||
dist[i] = d;
|
||||
arc[i] = (sa + (sb - sa) * t) as f32;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
let ramp = |x: f64| {
|
||||
let x = x.clamp(0.0, 1.0);
|
||||
if linear { x } else { x * x * (3.0 - 2.0 * x) }
|
||||
};
|
||||
let mut out = Mask::new(w, h, 0.0);
|
||||
for (i, o) in out.data.iter_mut().enumerate() {
|
||||
let inside = hard.data[i] >= 0.5;
|
||||
let d = dist[i] as f64;
|
||||
if !d.is_finite() || d > reach {
|
||||
// Farther from the path than any feather or expansion reaches.
|
||||
*o = if inside { 1.0 } else { 0.0 };
|
||||
continue;
|
||||
}
|
||||
// Signed distance to the expanded edge (negative inside).
|
||||
let sd = if inside { -d } else { d } - exp;
|
||||
let (ro, ri) = prof.at(arc[i] as f64);
|
||||
let a = if sd > 0.0 {
|
||||
if ro > 0.5 { ramp(1.0 - sd / ro) } else { (0.5 - sd).clamp(0.0, 1.0) }
|
||||
} else if ri > 0.5 {
|
||||
ramp(-sd / ri)
|
||||
} else {
|
||||
(0.5 - sd).clamp(0.0, 1.0)
|
||||
};
|
||||
*o = a as f32;
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
fn square() -> ShapePath {
|
||||
// 100×100 square from (50,50) to (150,150), clockwise: top, right, bottom, left segments.
|
||||
ShapePath::rect([100.0, 100.0], 100.0, 100.0)
|
||||
}
|
||||
|
||||
fn at(m: &Mask, x: u32, y: u32) -> f32 {
|
||||
m.data[(y * m.width + x) as usize]
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn no_points_is_the_hard_mask() {
|
||||
let m = variable_feather_coverage(&square(), &Mat3::IDENTITY, 200, 200, 0.0, false);
|
||||
assert!(at(&m, 100, 100) > 0.99 && at(&m, 40, 100) < 0.01);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn single_outer_point_feathers_all_around() {
|
||||
let mut sp = square();
|
||||
sp.feather = vec![FeatherPoint { segment: 0, t: 0.5, radius: 20.0, tension: 0.0 }];
|
||||
let m = variable_feather_coverage(&sp, &Mat3::IDENTITY, 200, 200, 0.0, true);
|
||||
// Above the top edge: 1 at the edge falling linearly to 0 at 20 px.
|
||||
assert!((at(&m, 100, 39) - 0.475).abs() < 0.06, "{}", at(&m, 100, 39));
|
||||
assert!(at(&m, 100, 28) < 0.01);
|
||||
assert!(at(&m, 100, 60) > 0.99, "inside stays opaque");
|
||||
// One point applies to the whole closed path.
|
||||
assert!((at(&m, 161, 100) - 0.475).abs() < 0.06, "{}", at(&m, 161, 100));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn outer_and_inner_points_vary_along_the_path() {
|
||||
let mut sp = square();
|
||||
// Outer 20 px in the middle of the top edge, inner 20 px in the middle of the bottom edge.
|
||||
sp.feather = vec![FeatherPoint { segment: 0, t: 0.5, radius: 20.0, tension: 1.0 }, FeatherPoint { segment: 2, t: 0.5, radius: -20.0, tension: 1.0 }];
|
||||
let m = variable_feather_coverage(&sp, &Mat3::IDENTITY, 200, 200, 0.0, true);
|
||||
// Top: soft outside, hard inside.
|
||||
assert!(at(&m, 100, 45) > 0.6 && at(&m, 100, 45) < 0.8, "{}", at(&m, 100, 45));
|
||||
assert!(at(&m, 100, 52) > 0.99);
|
||||
// Bottom: hard outside, soft inside (0 at the edge, 1 at 20 px in).
|
||||
assert!(at(&m, 100, 152) < 0.01);
|
||||
assert!((at(&m, 100, 140) - 0.475).abs() < 0.06, "{}", at(&m, 100, 140));
|
||||
// Half way round (middle of the right edge): both radii are half way, 10 px.
|
||||
assert!((at(&m, 154, 100) - 0.55).abs() < 0.05, "{}", at(&m, 154, 100));
|
||||
assert!((at(&m, 145, 100) - 0.45).abs() < 0.05, "{}", at(&m, 145, 100));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn scale_and_expansion() {
|
||||
let mut sp = square();
|
||||
sp.feather = vec![FeatherPoint { segment: 0, t: 0.5, radius: 10.0, tension: 0.0 }];
|
||||
// Half resolution: the 10 px feather is 5 buffer pixels.
|
||||
let m = variable_feather_coverage(&sp, &Mat3::scale(vec2(0.5, 0.5)), 100, 100, 0.0, true);
|
||||
assert!(at(&m, 50, 22) > 0.4 && at(&m, 50, 22) < 0.6, "{}", at(&m, 50, 22));
|
||||
let e = variable_feather_coverage(&sp, &Mat3::IDENTITY, 200, 200, 10.0, true);
|
||||
assert!(at(&e, 100, 41) > 0.99, "expanded by 10 px: {}", at(&e, 100, 41));
|
||||
assert!((at(&e, 100, 34) - 0.45).abs() < 0.05, "{}", at(&e, 100, 34));
|
||||
}
|
||||
}
|
||||
|
|
@ -191,7 +191,7 @@ fn from_cubics(cs: &[[P; 4]], closed: bool) -> ShapePath {
|
|||
v[j] = c[3];
|
||||
}
|
||||
}
|
||||
ShapePath { vertices: v, in_tangents: ins, out_tangents: outs, closed }
|
||||
ShapePath { vertices: v, in_tangents: ins, out_tangents: outs, closed, feather: Vec::new() }
|
||||
}
|
||||
|
||||
/// Exactly the same outline with `total` vertices (≥ the current count), the extra vertices
|
||||
|
|
@ -272,7 +272,13 @@ fn rotate(p: &ShapePath, k: usize) -> ShapePath {
|
|||
return p.clone();
|
||||
}
|
||||
let r = |v: &Vec<P>| (0..n).map(|i| v[(i + k) % n]).collect();
|
||||
ShapePath { vertices: r(&p.vertices), in_tangents: r(&p.in_tangents), out_tangents: r(&p.out_tangents), closed: p.closed }
|
||||
ShapePath {
|
||||
vertices: r(&p.vertices),
|
||||
in_tangents: r(&p.in_tangents),
|
||||
out_tangents: r(&p.out_tangents),
|
||||
closed: p.closed,
|
||||
feather: p.feather.iter().map(|f| effectcraft_keyframe::FeatherPoint { segment: (f.segment + n - k % n) % n, ..*f }).collect(),
|
||||
}
|
||||
}
|
||||
|
||||
/// The same path traversed the other way (closed paths keep vertex 0 first).
|
||||
|
|
@ -287,6 +293,8 @@ pub fn reversed(p: &ShapePath) -> ShapePath {
|
|||
in_tangents: idx.iter().map(|i| p.out_tangents[*i]).collect(),
|
||||
out_tangents: idx.iter().map(|i| p.in_tangents[*i]).collect(),
|
||||
closed: p.closed,
|
||||
// Feather points sit on segments that reversal renumbers: they are not carried.
|
||||
feather: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -447,6 +455,7 @@ pub fn interpolate(a: &ShapePath, b: &ShapePath, u: f64, o: &InterpOpts) -> Shap
|
|||
in_tangents: lin(&a.in_tangents, &b.in_tangents),
|
||||
out_tangents: lin(&a.out_tangents, &b.out_tangents),
|
||||
closed: a.closed,
|
||||
feather: a.feather.clone(),
|
||||
};
|
||||
}
|
||||
// Procrustes: b ≈ s R (a − ca) + cb.
|
||||
|
|
@ -468,7 +477,7 @@ pub fn interpolate(a: &ShapePath, b: &ShapePath, u: f64, o: &InterpOpts) -> Shap
|
|||
let (th_u, s_u) = (theta * u, s.max(1e-9).powf(u));
|
||||
let c_u = lerp(ca, cb, u);
|
||||
let w = (o.bending_resistance / 100.0).clamp(0.0, 1.0);
|
||||
let mut out = ShapePath { vertices: vec![], in_tangents: vec![], out_tangents: vec![], closed: a.closed };
|
||||
let mut out = ShapePath { vertices: vec![], in_tangents: vec![], out_tangents: vec![], closed: a.closed, feather: a.feather.clone() };
|
||||
for i in 0..n {
|
||||
// Rigid path: a's vertex carried by the interpolated similarity, plus the residual
|
||||
// (b − fully transformed a) blended in linearly.
|
||||
|
|
|
|||
|
|
@ -6,10 +6,12 @@
|
|||
//! (for Merge Paths) in [`boolean`] and curve offsetting in [`offset`].
|
||||
|
||||
pub mod boolean;
|
||||
pub mod feather;
|
||||
mod fit;
|
||||
pub mod interp;
|
||||
pub mod offset;
|
||||
pub mod ops;
|
||||
pub mod varstroke;
|
||||
|
||||
use effectcraft_geom::Mat3;
|
||||
use effectcraft_keyframe::ShapePath;
|
||||
|
|
@ -73,7 +75,13 @@ pub fn from_kurbo(path: &BezPath) -> Vec<ShapePath> {
|
|||
match *el {
|
||||
PathEl::MoveTo(p) => {
|
||||
flush(&mut cur, &mut out);
|
||||
cur = Some(ShapePath { vertices: vec![[p.x, p.y]], in_tangents: vec![[0.0; 2]], out_tangents: vec![[0.0; 2]], closed: false });
|
||||
cur = Some(ShapePath {
|
||||
vertices: vec![[p.x, p.y]],
|
||||
in_tangents: vec![[0.0; 2]],
|
||||
out_tangents: vec![[0.0; 2]],
|
||||
closed: false,
|
||||
feather: Vec::new(),
|
||||
});
|
||||
last = p;
|
||||
}
|
||||
PathEl::LineTo(p) => {
|
||||
|
|
@ -251,11 +259,22 @@ pub struct StrokeStyle {
|
|||
pub miter: f64,
|
||||
/// Dash pattern (dash, gap, …) and offset.
|
||||
pub dash: Option<(Vec<f64>, f64)>,
|
||||
/// Stroke Taper (variable width at the ends).
|
||||
pub taper: Option<varstroke::Taper>,
|
||||
/// Stroke Wave (periodic width).
|
||||
pub wave: Option<varstroke::Wave>,
|
||||
}
|
||||
|
||||
impl StrokeStyle {
|
||||
/// Whether the width varies along the path (Taper or Wave active).
|
||||
pub fn is_variable(&self) -> bool {
|
||||
self.taper.as_ref().is_some_and(|t| t.is_active()) || self.wave.as_ref().is_some_and(|w| w.is_active())
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for StrokeStyle {
|
||||
fn default() -> Self {
|
||||
StrokeStyle { width: 1.0, cap: Cap::Butt, join: Join::Miter, miter: 4.0, dash: None }
|
||||
StrokeStyle { width: 1.0, cap: Cap::Butt, join: Join::Miter, miter: 4.0, dash: None, taper: None, wave: None }
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -264,6 +283,9 @@ pub fn stroke_outline(paths: &[BezPath], style: &StrokeStyle, res_scale: f64) ->
|
|||
if style.width <= 0.0 {
|
||||
return None;
|
||||
}
|
||||
if style.is_variable() {
|
||||
return varstroke::outline(paths, style, res_scale);
|
||||
}
|
||||
let mut all = BezPath::new();
|
||||
for p in paths {
|
||||
all.extend(p.elements().iter().copied());
|
||||
|
|
|
|||
|
|
@ -0,0 +1,399 @@
|
|||
//! Variable-width strokes: the shape Stroke's **Taper** (start/end length, width and ease) and
|
||||
//! **Wave** (amount, wavelength or cycles, phase), with dashes cut along the same arc length.
|
||||
//!
|
||||
//! The stroke is built as a union of positively-wound primitives: one trapezoid per flattened
|
||||
//! segment (its two ends at the local widths), a disc at every bend (round joins) and the caps.
|
||||
//! Filled with the non-zero rule the union is exact, whatever the width profile does.
|
||||
|
||||
use kurbo::{BezPath, PathEl, Point, Shape, Vec2};
|
||||
|
||||
use crate::{Cap, StrokeStyle};
|
||||
|
||||
/// Stroke Taper. Lengths are pixels, or fractions of each path's length when `percent`; widths and
|
||||
/// eases are fractions (0–1). A width of 0 tapers to a point.
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub struct Taper {
|
||||
pub percent: bool,
|
||||
pub start_len: f64,
|
||||
pub end_len: f64,
|
||||
pub start_width: f64,
|
||||
pub end_width: f64,
|
||||
pub start_ease: f64,
|
||||
pub end_ease: f64,
|
||||
}
|
||||
|
||||
impl Taper {
|
||||
pub fn is_active(&self) -> bool {
|
||||
(self.start_len > 0.0 && self.start_width < 1.0) || (self.end_len > 0.0 && self.end_width < 1.0)
|
||||
}
|
||||
}
|
||||
|
||||
/// Stroke Wave: the width oscillates between `1 - amount` and 1 of the stroke width.
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub struct Wave {
|
||||
/// 0–1.
|
||||
pub amount: f64,
|
||||
/// Units: `Some(cycles)` = cycles along each path, else `wavelength` in pixels.
|
||||
pub cycles: Option<f64>,
|
||||
pub wavelength: f64,
|
||||
/// Degrees.
|
||||
pub phase: f64,
|
||||
}
|
||||
|
||||
impl Wave {
|
||||
pub fn is_active(&self) -> bool {
|
||||
self.amount > 0.0 && self.cycles.map_or(self.wavelength > 0.0, |c| c > 0.0)
|
||||
}
|
||||
}
|
||||
|
||||
/// Ease profile from the tip (`u = 0`) to full width (`u = 1`): linear at ease 0, a quarter
|
||||
/// circle (bulging outwards) at ease 1.
|
||||
fn ease(u: f64, e: f64) -> f64 {
|
||||
let u = u.clamp(0.0, 1.0);
|
||||
let round = (1.0 - (1.0 - u) * (1.0 - u)).max(0.0).sqrt();
|
||||
u + (round - u) * e.clamp(0.0, 1.0)
|
||||
}
|
||||
|
||||
/// Width factor (0–1) at arc length `s` of a path `len` long.
|
||||
pub fn width_factor(taper: Option<&Taper>, wave: Option<&Wave>, s: f64, len: f64) -> f64 {
|
||||
let mut k = 1.0;
|
||||
if let Some(t) = taper.filter(|t| t.is_active()) {
|
||||
let (mut ls, mut le) = if t.percent { (t.start_len * len, t.end_len * len) } else { (t.start_len, t.end_len) };
|
||||
ls = ls.max(0.0);
|
||||
le = le.max(0.0);
|
||||
// Overlapping tapers share the path in proportion.
|
||||
if ls + le > len && ls + le > 0.0 {
|
||||
let f = len / (ls + le);
|
||||
ls *= f;
|
||||
le *= f;
|
||||
}
|
||||
let sw = t.start_width.clamp(0.0, 1.0);
|
||||
let ew = t.end_width.clamp(0.0, 1.0);
|
||||
if ls > 0.0 && s < ls {
|
||||
k = f64::min(k, sw + (1.0 - sw) * ease(s / ls, t.start_ease));
|
||||
}
|
||||
if le > 0.0 && s > len - le {
|
||||
k = f64::min(k, ew + (1.0 - ew) * ease((len - s) / le, t.end_ease));
|
||||
}
|
||||
}
|
||||
if let Some(w) = wave.filter(|w| w.is_active()) {
|
||||
let lambda = match w.cycles {
|
||||
Some(c) => len / c,
|
||||
None => w.wavelength,
|
||||
};
|
||||
if lambda > 0.0 {
|
||||
let ph = std::f64::consts::TAU * s / lambda + w.phase.to_radians();
|
||||
k *= 1.0 - w.amount.clamp(0.0, 1.0) * (0.5 - 0.5 * ph.cos());
|
||||
}
|
||||
}
|
||||
k
|
||||
}
|
||||
|
||||
/// A flattened subpath: points and their cumulative arc lengths.
|
||||
struct Poly {
|
||||
pts: Vec<Point>,
|
||||
s: Vec<f64>,
|
||||
closed: bool,
|
||||
}
|
||||
|
||||
impl Poly {
|
||||
fn len(&self) -> f64 {
|
||||
self.s.last().copied().unwrap_or(0.0)
|
||||
}
|
||||
/// Point at arc length `t` (clamped), and the index of the segment it lies on.
|
||||
fn at(&self, t: f64) -> (Point, usize) {
|
||||
let i = self.s.partition_point(|&x| x <= t).clamp(1, self.pts.len() - 1);
|
||||
let (a, b) = (self.s[i - 1], self.s[i]);
|
||||
let u = if b > a { ((t - a) / (b - a)).clamp(0.0, 1.0) } else { 0.0 };
|
||||
(self.pts[i - 1].lerp(self.pts[i], u), i)
|
||||
}
|
||||
}
|
||||
|
||||
/// Flatten each subpath, then subdivide so no segment is longer than `step`.
|
||||
fn flatten(path: &BezPath, tol: f64, step: f64) -> Vec<Poly> {
|
||||
let mut out: Vec<Poly> = Vec::new();
|
||||
let mut cur: Vec<Point> = Vec::new();
|
||||
let mut closed = false;
|
||||
let flush = |cur: &mut Vec<Point>, closed: bool, out: &mut Vec<Poly>| {
|
||||
let mut pts: Vec<Point> = Vec::with_capacity(cur.len());
|
||||
for &p in cur.iter() {
|
||||
if pts.last().is_none_or(|q: &Point| q.distance(p) > 1e-9) {
|
||||
pts.push(p);
|
||||
}
|
||||
}
|
||||
if closed && pts.len() > 2 && pts[0].distance(pts[pts.len() - 1]) > 1e-9 {
|
||||
pts.push(pts[0]);
|
||||
}
|
||||
cur.clear();
|
||||
if pts.len() < 2 {
|
||||
return;
|
||||
}
|
||||
// Subdivide.
|
||||
let mut fine = vec![pts[0]];
|
||||
for w in pts.windows(2) {
|
||||
let d = w[0].distance(w[1]);
|
||||
let n = (d / step).ceil().max(1.0) as usize;
|
||||
for k in 1..=n {
|
||||
fine.push(w[0].lerp(w[1], k as f64 / n as f64));
|
||||
}
|
||||
}
|
||||
let mut s = Vec::with_capacity(fine.len());
|
||||
let mut acc = 0.0;
|
||||
s.push(0.0);
|
||||
for w in fine.windows(2) {
|
||||
acc += w[0].distance(w[1]);
|
||||
s.push(acc);
|
||||
}
|
||||
out.push(Poly { pts: fine, s, closed });
|
||||
};
|
||||
kurbo::flatten(path.elements().iter().copied(), tol, |el| match el {
|
||||
PathEl::MoveTo(p) => {
|
||||
flush(&mut cur, closed, &mut out);
|
||||
closed = false;
|
||||
cur.push(p);
|
||||
}
|
||||
PathEl::LineTo(p) => cur.push(p),
|
||||
PathEl::ClosePath => {
|
||||
closed = true;
|
||||
flush(&mut cur, closed, &mut out);
|
||||
closed = false;
|
||||
}
|
||||
_ => {}
|
||||
});
|
||||
flush(&mut cur, closed, &mut out);
|
||||
out
|
||||
}
|
||||
|
||||
/// Arc-length intervals that are "on" for a dash pattern on a path `len` long.
|
||||
pub fn dash_intervals(pattern: &[f64], offset: f64, len: f64) -> Vec<(f64, f64)> {
|
||||
let pat: Vec<f64> = pattern.iter().map(|v| v.max(0.0)).collect();
|
||||
let pat = if pat.len() % 2 == 1 { [pat.clone(), pat].concat() } else { pat };
|
||||
let period: f64 = pat.iter().sum();
|
||||
if pat.len() < 2 || period <= 1e-9 || len <= 0.0 {
|
||||
return vec![(0.0, len)];
|
||||
}
|
||||
// Pattern position at s = 0.
|
||||
let mut pos = offset.rem_euclid(period);
|
||||
let mut idx = 0;
|
||||
while pos >= pat[idx] {
|
||||
pos -= pat[idx];
|
||||
idx = (idx + 1) % pat.len();
|
||||
}
|
||||
let mut s = 0.0;
|
||||
let mut out = Vec::new();
|
||||
let mut guard = 0usize;
|
||||
while s < len && guard < 1_000_000 {
|
||||
guard += 1;
|
||||
let seg = pat[idx] - pos;
|
||||
let e = (s + seg).min(len);
|
||||
if idx % 2 == 0 && e >= s {
|
||||
out.push((s, e));
|
||||
}
|
||||
s += seg;
|
||||
pos = 0.0;
|
||||
idx = (idx + 1) % pat.len();
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
/// Append `p` to `out`, wound positively.
|
||||
fn push_pos(out: &mut BezPath, p: BezPath) {
|
||||
let p = if p.area() < 0.0 { p.reverse_subpaths() } else { p };
|
||||
out.extend(p.elements().iter().copied());
|
||||
}
|
||||
|
||||
fn quad(out: &mut BezPath, pts: [Point; 4]) {
|
||||
let mut p = BezPath::new();
|
||||
p.move_to(pts[0]);
|
||||
p.line_to(pts[1]);
|
||||
p.line_to(pts[2]);
|
||||
p.line_to(pts[3]);
|
||||
p.close_path();
|
||||
if p.area().abs() > 1e-12 {
|
||||
push_pos(out, p);
|
||||
}
|
||||
}
|
||||
|
||||
fn disc(out: &mut BezPath, c: Point, r: f64) {
|
||||
if r > 1e-6 {
|
||||
push_pos(out, kurbo::Circle::new(c, r).to_path(0.05));
|
||||
}
|
||||
}
|
||||
|
||||
/// Outline of a tapered / waved stroke (local space; `res_scale` = device/local scale).
|
||||
pub fn outline(paths: &[BezPath], style: &StrokeStyle, res_scale: f64) -> Option<BezPath> {
|
||||
if style.width <= 0.0 {
|
||||
return None;
|
||||
}
|
||||
let rs = res_scale.max(0.01);
|
||||
let mut out = BezPath::new();
|
||||
let half = style.width / 2.0;
|
||||
for path in paths {
|
||||
// Fine enough for the width profile: ½ device pixel, at most ~20 000 samples per path.
|
||||
let rough = flatten(path, 0.1 / rs, f64::INFINITY);
|
||||
for poly0 in rough {
|
||||
let len0 = poly0.len();
|
||||
if len0 <= 0.0 {
|
||||
continue;
|
||||
}
|
||||
let step = (0.5 / rs).max(len0 / 20_000.0);
|
||||
let mut bp = BezPath::new();
|
||||
bp.move_to(poly0.pts[0]);
|
||||
for p in &poly0.pts[1..] {
|
||||
bp.line_to(*p);
|
||||
}
|
||||
let poly = flatten(&bp, 0.1 / rs, step).pop()?;
|
||||
let poly = Poly { closed: poly0.closed, ..poly };
|
||||
let len = poly.len();
|
||||
let wf = |s: f64| half * width_factor(style.taper.as_ref(), style.wave.as_ref(), s, len);
|
||||
let intervals = match &style.dash {
|
||||
Some((d, off)) if d.iter().any(|v| *v > 0.0) => dash_intervals(d, *off, len),
|
||||
_ => vec![(0.0, len)],
|
||||
};
|
||||
let whole = intervals.len() == 1 && intervals[0].0 <= 0.0 && intervals[0].1 >= len;
|
||||
for (a, b) in intervals {
|
||||
// The piece's points: interpolated ends plus every vertex strictly inside.
|
||||
let (pa, ia) = poly.at(a);
|
||||
let (pb, ib) = poly.at(b);
|
||||
let mut pts = vec![(pa, a)];
|
||||
for i in ia..ib {
|
||||
pts.push((poly.pts[i], poly.s[i]));
|
||||
}
|
||||
pts.push((pb, b));
|
||||
pts.dedup_by(|x, y| x.0.distance(y.0) < 1e-9);
|
||||
if pts.len() < 2 {
|
||||
// A zero-length dash: only its caps show.
|
||||
if matches!(style.cap, Cap::Round) {
|
||||
disc(&mut out, pa, wf(a));
|
||||
}
|
||||
continue;
|
||||
}
|
||||
let closed = whole && poly.closed;
|
||||
let dir = |i: usize| (pts[i + 1].0 - pts[i].0).normalize();
|
||||
for i in 0..pts.len() - 1 {
|
||||
let d = dir(i);
|
||||
let n = Vec2::new(-d.y, d.x);
|
||||
let (p0, s0) = pts[i];
|
||||
let (p1, s1) = pts[i + 1];
|
||||
let (w0, w1) = (wf(s0), wf(s1));
|
||||
quad(&mut out, [p0 + n * w0, p1 + n * w1, p1 - n * w1, p0 - n * w0]);
|
||||
// Joins: a disc where the direction turns.
|
||||
if i > 0 && dir(i - 1).dot(d) < 0.9999 {
|
||||
disc(&mut out, p0, w0);
|
||||
}
|
||||
}
|
||||
if closed {
|
||||
disc(&mut out, pts[0].0, wf(0.0));
|
||||
continue;
|
||||
}
|
||||
// Caps.
|
||||
let last = pts.len() - 1;
|
||||
let ends = [(pts[0].0, wf(pts[0].1), -dir(0)), (pts[last].0, wf(pts[last].1), dir(last - 1))];
|
||||
for (p, w, outward) in ends {
|
||||
match style.cap {
|
||||
Cap::Butt => {}
|
||||
Cap::Round => disc(&mut out, p, w),
|
||||
Cap::Square => {
|
||||
let n = Vec2::new(-outward.y, outward.x);
|
||||
let q = p + outward * w;
|
||||
quad(&mut out, [p + n * w, q + n * w, q - n * w, p - n * w]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Some(out)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::{FillRule, fill_coverage};
|
||||
use effectcraft_geom::Mat3;
|
||||
|
||||
fn line(len: f64) -> BezPath {
|
||||
let mut p = BezPath::new();
|
||||
p.move_to((10.0, 50.0));
|
||||
p.line_to((10.0 + len, 50.0));
|
||||
p
|
||||
}
|
||||
|
||||
fn column(m: &effectcraft_raster::Mask, x: usize) -> f32 {
|
||||
(0..m.height as usize).map(|y| m.data[y * m.width as usize + x]).sum()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn taper_width_profile() {
|
||||
let t = Taper { percent: false, start_len: 50.0, end_len: 0.0, start_width: 0.0, end_width: 1.0, start_ease: 0.0, end_ease: 0.0 };
|
||||
assert!(width_factor(Some(&t), None, 0.0, 200.0).abs() < 1e-9);
|
||||
assert!((width_factor(Some(&t), None, 25.0, 200.0) - 0.5).abs() < 1e-9);
|
||||
assert!((width_factor(Some(&t), None, 100.0, 200.0) - 1.0).abs() < 1e-9);
|
||||
// Ease bulges the profile outwards.
|
||||
let e = Taper { start_ease: 1.0, ..t.clone() };
|
||||
assert!(width_factor(Some(&e), None, 25.0, 200.0) > 0.8);
|
||||
// Percent units and overlapping tapers.
|
||||
let p = Taper { percent: true, start_len: 0.75, end_len: 0.75, start_width: 0.0, end_width: 0.0, ..t };
|
||||
assert!((width_factor(Some(&p), None, 100.0, 200.0) - 1.0).abs() < 1e-9, "meet in the middle at full width");
|
||||
assert!(width_factor(Some(&p), None, 50.0, 200.0) < 0.6);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn wave_width_profile() {
|
||||
let w = Wave { amount: 1.0, cycles: None, wavelength: 40.0, phase: 0.0 };
|
||||
assert!((width_factor(None, Some(&w), 0.0, 200.0) - 1.0).abs() < 1e-9);
|
||||
assert!(width_factor(None, Some(&w), 20.0, 200.0).abs() < 1e-9);
|
||||
let c = Wave { cycles: Some(5.0), ..w.clone() };
|
||||
assert!(width_factor(None, Some(&c), 20.0, 200.0).abs() < 1e-9, "5 cycles over 200 px = 40 px");
|
||||
let ph = Wave { phase: 180.0, ..w };
|
||||
assert!(width_factor(None, Some(&ph), 0.0, 200.0).abs() < 1e-9);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn tapered_line_coverage_grows_along_the_path() {
|
||||
let t = Taper { percent: false, start_len: 100.0, end_len: 0.0, start_width: 0.0, end_width: 1.0, start_ease: 0.0, end_ease: 0.0 };
|
||||
let st = StrokeStyle { width: 20.0, taper: Some(t), ..Default::default() };
|
||||
let o = outline(&[line(150.0)], &st, 1.0).unwrap();
|
||||
let m = fill_coverage(&[o], &Mat3::IDENTITY, 200, 100, FillRule::NonZero);
|
||||
let (c1, c2, c3) = (column(&m, 30), column(&m, 70), column(&m, 140));
|
||||
assert!((c1 - 4.0).abs() < 1.0, "20% along the taper → 4 px: {c1}");
|
||||
assert!((c2 - 12.0).abs() < 1.0, "{c2}");
|
||||
assert!((c3 - 20.0).abs() < 0.6, "{c3}");
|
||||
let area: f32 = m.data.iter().sum();
|
||||
assert!((area - (100.0 * 10.0 + 50.0 * 20.0)).abs() < 40.0, "{area}");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn dash_intervals_multi_segment() {
|
||||
let iv = dash_intervals(&[10.0, 5.0, 2.0, 3.0], 0.0, 45.0);
|
||||
assert_eq!(iv, vec![(0.0, 10.0), (15.0, 17.0), (20.0, 30.0), (35.0, 37.0), (40.0, 45.0)]);
|
||||
let off = dash_intervals(&[10.0, 10.0], 5.0, 30.0);
|
||||
assert_eq!(off, vec![(0.0, 5.0), (15.0, 25.0)]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn waved_dashed_stroke_has_gaps() {
|
||||
let st = StrokeStyle {
|
||||
width: 10.0,
|
||||
dash: Some((vec![20.0, 10.0], 0.0)),
|
||||
wave: Some(Wave { amount: 0.5, cycles: None, wavelength: 30.0, phase: 0.0 }),
|
||||
..Default::default()
|
||||
};
|
||||
let o = outline(&[line(150.0)], &st, 1.0).unwrap();
|
||||
let m = fill_coverage(&[o], &Mat3::IDENTITY, 200, 100, FillRule::NonZero);
|
||||
assert!(column(&m, 41) > 9.0, "dash at full width (wave crest): {}", column(&m, 41));
|
||||
assert!(column(&m, 35) < 0.01, "gap");
|
||||
assert!(column(&m, 55) > 4.0 && column(&m, 55) < 6.5, "wave trough ≈ half width: {}", column(&m, 55));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn closed_tapered_path_is_continuous() {
|
||||
let r = crate::rect([60.0, 60.0], [50.0, 50.0], 0.0);
|
||||
let st = StrokeStyle { width: 6.0, wave: Some(Wave { amount: 0.2, cycles: Some(4.0), wavelength: 0.0, phase: 0.0 }), ..Default::default() };
|
||||
let o = outline(&[r], &st, 1.0).unwrap();
|
||||
let m = fill_coverage(&[o], &Mat3::IDENTITY, 100, 100, FillRule::NonZero);
|
||||
assert!(m.data.iter().all(|v| *v <= 1.0001));
|
||||
let area: f32 = m.data.iter().sum();
|
||||
assert!(area > 240.0 * 6.0 * 0.8 && area < 240.0 * 6.0 * 1.05, "{area}");
|
||||
}
|
||||
}
|
||||
|
|
@ -438,8 +438,35 @@ pub fn shape_stroke(ids: &mut Ids, color: [f64; 4], width: f64) -> PropGroup {
|
|||
.with(ids.prop("gap", "Gap", Value::Scalar(0.0)).with_ui(ParamUi::Pixels))
|
||||
.with(ids.prop("offset", "Offset", Value::Scalar(0.0)).with_ui(ParamUi::Pixels)),
|
||||
)
|
||||
.with(stroke_taper(ids))
|
||||
.with(stroke_wave(ids))
|
||||
}
|
||||
|
||||
/// Stroke ▸ Taper (After Effects 17.1+): width ramps at the start and end of each path.
|
||||
pub fn stroke_taper(ids: &mut Ids) -> PropGroup {
|
||||
ids.group("taper", "Taper")
|
||||
.with(ids.prop("units", "Length Units", Value::Enum(0)).with_ui(popup(&["Pixels", "Percent"])))
|
||||
.with(ids.prop("startLength", "Start Length", Value::Scalar(0.0)).with_ui(ParamUi::Pixels))
|
||||
.with(ids.prop("endLength", "End Length", Value::Scalar(0.0)).with_ui(ParamUi::Pixels))
|
||||
.with(ids.prop("startWidth", "Start Width", Value::Scalar(100.0)).with_ui(slider(0.0, 100.0, 0.0, 100.0, 1)))
|
||||
.with(ids.prop("endWidth", "End Width", Value::Scalar(100.0)).with_ui(slider(0.0, 100.0, 0.0, 100.0, 1)))
|
||||
.with(ids.prop("startEase", "Start Ease", Value::Scalar(0.0)).with_ui(slider(0.0, 100.0, 0.0, 100.0, 1)))
|
||||
.with(ids.prop("endEase", "End Ease", Value::Scalar(0.0)).with_ui(slider(0.0, 100.0, 0.0, 100.0, 1)))
|
||||
}
|
||||
|
||||
/// Stroke ▸ Wave: the width oscillates along the path.
|
||||
pub fn stroke_wave(ids: &mut Ids) -> PropGroup {
|
||||
ids.group("wave", "Wave")
|
||||
.with(ids.prop("amount", "Amount", Value::Scalar(0.0)).with_ui(slider(0.0, 100.0, 0.0, 100.0, 1)))
|
||||
.with(ids.prop("units", "Units", Value::Enum(0)).with_ui(popup(&["Pixels", "Cycles"])))
|
||||
.with(ids.prop("wavelength", "Wavelength", Value::Scalar(20.0)).with_ui(ParamUi::Pixels))
|
||||
.with(ids.prop("cycles", "Cycles", Value::Scalar(10.0)).with_ui(slider(0.0, 1000.0, 0.0, 50.0, 1)))
|
||||
.with(ids.prop("phase", "Phase", Value::Scalar(0.0)).with_ui(ParamUi::Angle))
|
||||
}
|
||||
|
||||
/// Match ids of the optional Dash/Gap pairs After Effects adds with the Dashes "+" button.
|
||||
pub const EXTRA_DASHES: [(&str, &str); 2] = [("dash2", "gap2"), ("dash3", "gap3")];
|
||||
|
||||
pub fn shape_gradient_fill(ids: &mut Ids, radial: bool, start: [f64; 2], end: [f64; 2], g: Gradient) -> PropGroup {
|
||||
indexed(ids.group("gfill", "Gradient Fill 1"))
|
||||
.with(ids.prop("blend", "Blend Mode", Value::Enum(0)).with_ui(ParamUi::Hidden))
|
||||
|
|
@ -475,6 +502,8 @@ pub fn shape_gradient_stroke(ids: &mut Ids, radial: bool, start: [f64; 2], end:
|
|||
.with(ids.prop("gap", "Gap", Value::Scalar(0.0)).with_ui(ParamUi::Pixels))
|
||||
.with(ids.prop("offset", "Offset", Value::Scalar(0.0)).with_ui(ParamUi::Pixels)),
|
||||
)
|
||||
.with(stroke_taper(ids))
|
||||
.with(stroke_wave(ids))
|
||||
}
|
||||
|
||||
pub fn shape_trim(ids: &mut Ids, start: f64, end: f64, offset: f64) -> PropGroup {
|
||||
|
|
|
|||
|
|
@ -194,7 +194,12 @@ pub struct Comp {
|
|||
pub markers: Vec<Marker>,
|
||||
pub shutter_angle: f64,
|
||||
pub shutter_phase: f64,
|
||||
/// Samples Per Frame: the minimum motion-blur samples (and the count for 3D layers).
|
||||
pub motion_blur_samples: u32,
|
||||
/// Adaptive Sample Limit (Composition Settings ▸ Advanced): the most samples a 2D layer gets
|
||||
/// when it moves far within the shutter.
|
||||
#[serde(default = "adaptive_limit_default")]
|
||||
pub motion_blur_adaptive_limit: u32,
|
||||
#[serde(default)]
|
||||
pub renderer: Renderer,
|
||||
/// Comp switches (timeline toolbar).
|
||||
|
|
@ -227,6 +232,10 @@ fn yes() -> bool {
|
|||
true
|
||||
}
|
||||
|
||||
fn adaptive_limit_default() -> u32 {
|
||||
128
|
||||
}
|
||||
|
||||
impl Comp {
|
||||
pub fn new(width: u32, height: u32, frame_rate: FrameRate, duration: Tick) -> Comp {
|
||||
Comp {
|
||||
|
|
@ -243,6 +252,7 @@ impl Comp {
|
|||
shutter_angle: 180.0,
|
||||
shutter_phase: -90.0,
|
||||
motion_blur_samples: 16,
|
||||
motion_blur_adaptive_limit: 128,
|
||||
renderer: Renderer::Classic3D,
|
||||
hide_shy: false,
|
||||
enable_motion_blur: true,
|
||||
|
|
|
|||
|
|
@ -522,6 +522,13 @@ impl PropGroup {
|
|||
})
|
||||
}
|
||||
/// Parent group of the node with `uid`.
|
||||
pub fn parent_of(&self, uid: Uid) -> Option<&PropGroup> {
|
||||
if self.children.iter().any(|c| c.uid() == uid) {
|
||||
return Some(self);
|
||||
}
|
||||
self.groups().find_map(|g| g.parent_of(uid))
|
||||
}
|
||||
/// Parent group of the node with `uid`.
|
||||
pub fn parent_of_mut(&mut self, uid: Uid) -> Option<&mut PropGroup> {
|
||||
if self.children.iter().any(|c| c.uid() == uid) {
|
||||
return Some(self);
|
||||
|
|
|
|||
|
|
@ -941,13 +941,51 @@ impl<'a> Renderer<'a> {
|
|||
* Mat3::translate(vec2(-buf.offset[0], -buf.offset[1]))
|
||||
}
|
||||
|
||||
/// Motion-blur sub-samples for a layer (1 = no motion blur).
|
||||
fn mb_samples(&self, ctx: &EvalCtx, layer: &Layer) -> usize {
|
||||
if self.opts.motion_blur && ctx.comp.enable_motion_blur && layer.switches.motion_blur {
|
||||
if self.opts.draft { 4 } else { ctx.comp.motion_blur_samples.clamp(2, 64) as usize }
|
||||
} else {
|
||||
1
|
||||
/// Whether a layer is motion blurred.
|
||||
fn mb_on(&self, ctx: &EvalCtx, layer: &Layer) -> bool {
|
||||
self.opts.motion_blur && ctx.comp.enable_motion_blur && layer.switches.motion_blur
|
||||
}
|
||||
|
||||
/// Motion-blur sub-samples for a layer buffer (1 = no motion blur). As in After Effects, a 2D
|
||||
/// layer gets about one sample per output pixel its corners travel during the shutter,
|
||||
/// at least Samples Per Frame and at most the comp's Adaptive Sample Limit; a layer that
|
||||
/// does not move within the shutter is drawn once.
|
||||
fn mb_samples(&self, ctx: &EvalCtx, layer: &Layer, buf: &Buf) -> usize {
|
||||
if !self.mb_on(ctx, layer) {
|
||||
return 1;
|
||||
}
|
||||
let travel = self.shutter_travel(ctx, layer, buf);
|
||||
if travel < 1e-3 {
|
||||
return 1;
|
||||
}
|
||||
if self.opts.draft {
|
||||
return 4;
|
||||
}
|
||||
adaptive_samples(travel, ctx.comp.motion_blur_samples, ctx.comp.motion_blur_adaptive_limit)
|
||||
}
|
||||
|
||||
/// Largest distance (output pixels) a corner of the layer buffer moves during the shutter,
|
||||
/// measured along the path at a few points.
|
||||
fn shutter_travel(&self, ctx: &EvalCtx, layer: &Layer, buf: &Buf) -> f64 {
|
||||
let fd = ctx.comp.frame_duration().seconds();
|
||||
let (angle, phase) = (ctx.comp.shutter_angle / 360.0, ctx.comp.shutter_phase / 360.0);
|
||||
let (w, h) = (buf.img.width as f64, buf.img.height as f64);
|
||||
let corners = [(0.0, 0.0), (w, 0.0), (0.0, h), (w, h), (w * 0.5, h * 0.5)];
|
||||
const PROBES: usize = 8;
|
||||
let mut prev: Option<Vec<effectcraft_geom::Vec2>> = None;
|
||||
let mut travel = vec![0.0f64; corners.len()];
|
||||
for i in 0..PROBES {
|
||||
let f = phase + angle * i as f64 / (PROBES - 1) as f64;
|
||||
let m = self.buf_matrix(&ctx.at(ctx.time + Tick::from_seconds_f64(f * fd)), layer, buf);
|
||||
let pts: Vec<_> = corners.iter().map(|&(x, y)| m.apply(vec2(x, y))).collect();
|
||||
if let Some(p) = &prev {
|
||||
for (k, (a, b)) in p.iter().zip(&pts).enumerate() {
|
||||
travel[k] += (b.x - a.x).hypot(b.y - a.y);
|
||||
}
|
||||
}
|
||||
prev = Some(pts);
|
||||
}
|
||||
travel.into_iter().fold(0.0, f64::max)
|
||||
}
|
||||
|
||||
/// Canvas pixels that compositing `buf` for `layer` can change: the transformed buffer's
|
||||
|
|
@ -957,7 +995,7 @@ impl<'a> Renderer<'a> {
|
|||
/// A quantised buffer placed pixel-exactly (integer translation, Normal, 100%) over a blank
|
||||
/// canvas leaves exactly its own (quantised) pixels: nothing to re-quantise.
|
||||
fn footprint(&self, ctx: &EvalCtx, layer: &Layer, buf: &Buf, opacity: f32, blank: bool) -> Region {
|
||||
if layer.blend_mode.is_stencil() || self.mb_samples(ctx, layer) > 1 {
|
||||
if layer.blend_mode.is_stencil() || self.mb_samples(ctx, layer, buf) > 1 {
|
||||
return Region::Full;
|
||||
}
|
||||
let m = self.buf_matrix(ctx, layer, buf);
|
||||
|
|
@ -992,7 +1030,7 @@ impl<'a> Renderer<'a> {
|
|||
/// How a processed layer buffer lands in the output: one buffer → output matrix, or one per
|
||||
/// motion-blur sub-sample (averaged), with the layer's sampling filter and dissolve seed.
|
||||
pub fn placement(&self, ctx: &EvalCtx, layer: &Layer, buf: &Buf) -> Placement {
|
||||
let samples = self.mb_samples(ctx, layer);
|
||||
let samples = self.mb_samples(ctx, layer, buf);
|
||||
let (sampling, seed) = (self.sampling(layer), layer.id.0 as u32);
|
||||
if samples <= 1 {
|
||||
return Placement { matrices: vec![self.buf_matrix(ctx, layer, buf)], sampling, seed };
|
||||
|
|
@ -1302,6 +1340,14 @@ pub fn blend_frames(mode: FrameBlend, a: &Image, b: &Image, w: f32) -> Image {
|
|||
}
|
||||
|
||||
/// Convenience: render one frame of a comp with no footage source.
|
||||
/// Adaptive motion-blur sample count for a layer whose corners travel `travel` output pixels
|
||||
/// during the shutter: one sample per pixel, clamped to Samples Per Frame … Adaptive Sample Limit.
|
||||
pub fn adaptive_samples(travel: f64, per_frame: u32, limit: u32) -> usize {
|
||||
let lo = per_frame.clamp(2, 64) as f64;
|
||||
let hi = (limit.clamp(16, 256) as f64).max(lo);
|
||||
travel.ceil().clamp(lo, hi) as usize
|
||||
}
|
||||
|
||||
pub fn render_frame(project: &Project, comp: ItemId, t: Tick, scale: f64) -> Image {
|
||||
Renderer::new(project, &NoFootage, RenderOpts { scale, ..Default::default() }).comp_frame(comp, t)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -54,9 +54,17 @@ fn coverage_at(ctx: &EvalCtx, layer: &Layer, g: &effectcraft_project::PropGroup,
|
|||
let path = effectcraft_path::to_kurbo(&sp);
|
||||
let (w, h) = (buf.img.width, buf.img.height);
|
||||
let m = Mat3::translate(vec2(buf.offset[0], buf.offset[1])) * Mat3::scale(vec2(buf.scale, buf.scale));
|
||||
let mut cov = effectcraft_path::fill_coverage(std::slice::from_ref(&path), &m, w, h, FillRule::NonZero);
|
||||
let exp = ctx.f(layer, g, "expansion", 0.0);
|
||||
if exp.abs() > 0.01 {
|
||||
let linear = matches!(g.kind, GroupKind::Mask { feather_falloff: FeatherFalloff::Linear, .. });
|
||||
// Variable-width feather (Mask Feather tool points): expansion and the per-point feather
|
||||
// are applied together from the signed distance to the path.
|
||||
let variable = !sp.feather.is_empty();
|
||||
let mut cov = if variable {
|
||||
effectcraft_path::feather::variable_feather_coverage(&sp, &m, w, h, exp, linear)
|
||||
} else {
|
||||
effectcraft_path::fill_coverage(std::slice::from_ref(&path), &m, w, h, FillRule::NonZero)
|
||||
};
|
||||
if exp.abs() > 0.01 && !variable {
|
||||
let ring = effectcraft_path::stroke_coverage(
|
||||
std::slice::from_ref(&path),
|
||||
&StrokeStyle { width: exp.abs() * 2.0, join: effectcraft_path::Join::Round, ..Default::default() },
|
||||
|
|
@ -71,7 +79,6 @@ fn coverage_at(ctx: &EvalCtx, layer: &Layer, g: &effectcraft_project::PropGroup,
|
|||
let feather = ctx.v2(layer, g, "feather", [0.0; 2]);
|
||||
if feather[0] > 0.0 || feather[1] > 0.0 {
|
||||
let img = cov.to_image();
|
||||
let linear = matches!(g.kind, GroupKind::Mask { feather_falloff: FeatherFalloff::Linear, .. });
|
||||
let b = if linear {
|
||||
// One box pass: a straight ramp `feather` pixels wide across the edge.
|
||||
let r = |f: f64| ((f * buf.scale / 2.0).round() as usize).max(if f > 0.0 { 1 } else { 0 });
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ use effectcraft_color::{BlendMode, blend_pixel};
|
|||
use effectcraft_effects::Buf;
|
||||
use effectcraft_geom::{Mat3, vec2};
|
||||
use effectcraft_keyframe::{Gradient, Value};
|
||||
use effectcraft_path::{BezPath, Cap, FillRule, Join, StrokeStyle, ops};
|
||||
use effectcraft_path::{BezPath, Cap, FillRule, Join, StrokeStyle, ops, varstroke};
|
||||
use effectcraft_project::{Layer, Node, PropGroup};
|
||||
use effectcraft_raster::{Image, Mask};
|
||||
use rayon::prelude::*;
|
||||
|
|
@ -37,6 +37,8 @@ enum Paint {
|
|||
end: [f64; 2],
|
||||
rule: FillRule,
|
||||
stroke: Option<StrokeStyle>,
|
||||
/// Radial gradients: Highlight Length (−100…100 %) and Highlight Angle (degrees).
|
||||
highlight: (f64, f64),
|
||||
},
|
||||
}
|
||||
|
||||
|
|
@ -102,7 +104,35 @@ fn stroke_style(ctx: &EvalCtx, layer: &Layer, g: &PropGroup) -> StrokeStyle {
|
|||
let dash = g.sub("dashes").and_then(|d| {
|
||||
let dash = ctx.f(layer, d, "dash", 0.0);
|
||||
let gap = ctx.f(layer, d, "gap", 0.0);
|
||||
(dash > 0.0).then(|| (vec![dash, if gap > 0.0 { gap } else { dash }], ctx.f(layer, d, "offset", 0.0)))
|
||||
if dash <= 0.0 {
|
||||
return None;
|
||||
}
|
||||
let mut pat = vec![dash, if gap > 0.0 { gap } else { dash }];
|
||||
// Dash 2 / Gap 2, Dash 3 / Gap 3 (added with the Dashes "+" button).
|
||||
for (dm, gm) in effectcraft_project::build::EXTRA_DASHES {
|
||||
if d.get(dm).is_none() {
|
||||
break;
|
||||
}
|
||||
let dv = ctx.f(layer, d, dm, 0.0);
|
||||
pat.push(dv);
|
||||
pat.push(if d.get(gm).is_some() { ctx.f(layer, d, gm, 0.0) } else { dv });
|
||||
}
|
||||
Some((pat, ctx.f(layer, d, "offset", 0.0)))
|
||||
});
|
||||
let taper = g.sub("taper").map(|t| varstroke::Taper {
|
||||
percent: ctx.e(layer, t, "units") == 1,
|
||||
start_len: ctx.f(layer, t, "startLength", 0.0) / if ctx.e(layer, t, "units") == 1 { 100.0 } else { 1.0 },
|
||||
end_len: ctx.f(layer, t, "endLength", 0.0) / if ctx.e(layer, t, "units") == 1 { 100.0 } else { 1.0 },
|
||||
start_width: ctx.f(layer, t, "startWidth", 100.0) / 100.0,
|
||||
end_width: ctx.f(layer, t, "endWidth", 100.0) / 100.0,
|
||||
start_ease: ctx.f(layer, t, "startEase", 0.0) / 100.0,
|
||||
end_ease: ctx.f(layer, t, "endEase", 0.0) / 100.0,
|
||||
});
|
||||
let wave = g.sub("wave").map(|w| varstroke::Wave {
|
||||
amount: ctx.f(layer, w, "amount", 0.0) / 100.0,
|
||||
cycles: (ctx.e(layer, w, "units") == 1).then(|| ctx.f(layer, w, "cycles", 10.0)),
|
||||
wavelength: ctx.f(layer, w, "wavelength", 20.0),
|
||||
phase: ctx.f(layer, w, "phase", 0.0),
|
||||
});
|
||||
StrokeStyle {
|
||||
width: ctx.f(layer, g, "width", 2.0),
|
||||
|
|
@ -110,6 +140,8 @@ fn stroke_style(ctx: &EvalCtx, layer: &Layer, g: &PropGroup) -> StrokeStyle {
|
|||
join: [Join::Miter, Join::Round, Join::Bevel][ctx.e(layer, g, "join").min(2) as usize],
|
||||
miter: ctx.f(layer, g, "miter", 4.0),
|
||||
dash,
|
||||
taper: taper.filter(|t| t.is_active()),
|
||||
wave: wave.filter(|w| w.is_active()),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -220,6 +252,7 @@ fn collect(ctx: &EvalCtx, layer: &Layer, contents: &PropGroup, arena: &mut Vec<B
|
|||
end: ctx.v2(layer, g, "end", [100.0, 0.0]),
|
||||
rule: rule(ctx, layer, g),
|
||||
stroke,
|
||||
highlight: (ctx.f(layer, g, "highlightLength", 0.0), ctx.f(layer, g, "highlightAngle", 0.0)),
|
||||
},
|
||||
slots: live.clone(),
|
||||
xf: Mat3::IDENTITY,
|
||||
|
|
@ -359,6 +392,54 @@ fn collect(ctx: &EvalCtx, layer: &Layer, contents: &PropGroup, arena: &mut Vec<B
|
|||
(draws, live)
|
||||
}
|
||||
|
||||
/// Gradient position of a point: linear along start→end, radial by distance from the start over
|
||||
/// the radius |end − start|. A radial Highlight shifts the focal point towards
|
||||
/// `highlight_length` % of the radius at `highlight_angle` from the start→end axis (a focal
|
||||
/// two-point gradient: t is measured from the focal point to the circle along the ray).
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub(crate) struct GradientRamp {
|
||||
radial: bool,
|
||||
s: [f64; 2],
|
||||
d: [f64; 2],
|
||||
len2: f64,
|
||||
focal: Option<[f64; 2]>,
|
||||
}
|
||||
|
||||
impl GradientRamp {
|
||||
pub(crate) fn new(radial: bool, start: [f64; 2], end: [f64; 2], highlight: (f64, f64)) -> Self {
|
||||
let d = [end[0] - start[0], end[1] - start[1]];
|
||||
let len2 = (d[0] * d[0] + d[1] * d[1]).max(1e-9);
|
||||
let (hl, ha) = highlight;
|
||||
let focal = (radial && hl.abs() > 1e-6).then(|| {
|
||||
let r = len2.sqrt();
|
||||
let a = d[1].atan2(d[0]) + ha.to_radians();
|
||||
let dist = r * (hl / 100.0).clamp(-0.99, 0.99);
|
||||
[start[0] + dist * a.cos(), start[1] + dist * a.sin()]
|
||||
});
|
||||
GradientRamp { radial, s: start, d, len2, focal }
|
||||
}
|
||||
|
||||
pub(crate) fn t(&self, x: f64, y: f64) -> f64 {
|
||||
let (vx, vy) = (x - self.s[0], y - self.s[1]);
|
||||
if !self.radial {
|
||||
return (vx * self.d[0] + vy * self.d[1]) / self.len2;
|
||||
}
|
||||
let Some(f) = self.focal else { return ((vx * vx + vy * vy) / self.len2).sqrt() };
|
||||
// Ray from the focal point through p meets the circle (centre s, radius r) at λ.
|
||||
let (px, py) = (x - f[0], y - f[1]);
|
||||
let dist = (px * px + py * py).sqrt();
|
||||
if dist < 1e-12 {
|
||||
return 0.0;
|
||||
}
|
||||
let (ux, uy) = (px / dist, py / dist);
|
||||
let (cx, cy) = (f[0] - self.s[0], f[1] - self.s[1]);
|
||||
let b = ux * cx + uy * cy;
|
||||
let c = cx * cx + cy * cy - self.len2;
|
||||
let lambda = -b + (b * b - c).max(0.0).sqrt();
|
||||
if lambda <= 1e-12 { 1.0 } else { dist / lambda }
|
||||
}
|
||||
}
|
||||
|
||||
/// Pixel rectangle of the layer buffer (`x0, y0, width, height`).
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
struct PxRect {
|
||||
|
|
@ -486,16 +567,12 @@ pub fn render(ctx: &EvalCtx, layer: &Layer, contents: &PropGroup, s: f64) -> Buf
|
|||
for ((d, _, r), cov) in jobs[i..j].iter().zip(&covs) {
|
||||
match &d.paint {
|
||||
Paint::Fill { color, .. } | Paint::Stroke { color, .. } => paint(&mut img, *r, cov, d.opacity, d.blend, |_, _| *color),
|
||||
Paint::Gradient { g, radial, start, end, .. } => {
|
||||
Paint::Gradient { g, radial, start, end, highlight, .. } => {
|
||||
let to_local = (m * d.xf).inverse().unwrap_or(Mat3::IDENTITY);
|
||||
let (sx, sy) = (start[0], start[1]);
|
||||
let (dx, dy) = (end[0] - sx, end[1] - sy);
|
||||
let len2 = (dx * dx + dy * dy).max(1e-9);
|
||||
let ramp = GradientRamp::new(*radial, *start, *end, *highlight);
|
||||
paint(&mut img, *r, cov, d.opacity, d.blend, |x, y| {
|
||||
let p = to_local.apply(vec2(x as f64 + 0.5, y as f64 + 0.5));
|
||||
let (vx, vy) = (p.x - sx, p.y - sy);
|
||||
let t = if *radial { ((vx * vx + vy * vy) / len2).sqrt() } else { (vx * dx + vy * dy) / len2 };
|
||||
g.sample(t)
|
||||
g.sample(ramp.t(p.x, p.y))
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -340,3 +340,87 @@ fn shape_perf_repeater_60_copies_1080p() {
|
|||
let ms = t0.elapsed().as_secs_f64() * 1000.0 / n as f64;
|
||||
println!("shape_perf: empty shape layer comp (compositor baseline): {ms:.2} ms");
|
||||
}
|
||||
|
||||
fn line_path(ids: &mut Ids, from: [f64; 2], to: [f64; 2]) -> PropGroup {
|
||||
let sp = effectcraft_keyframe::ShapePath {
|
||||
vertices: vec![from, to],
|
||||
in_tangents: vec![[0.0; 2]; 2],
|
||||
out_tangents: vec![[0.0; 2]; 2],
|
||||
closed: false,
|
||||
feather: Vec::new(),
|
||||
};
|
||||
build::shape_path(ids, sp)
|
||||
}
|
||||
|
||||
fn column_alpha(img: &Image, x: i64) -> f32 {
|
||||
(0..img.height as i64).map(|y| alpha(img, x, y)).sum()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn stroke_taper_narrows_the_ends() {
|
||||
// A horizontal line from x = 20 to 180 (layer −80…80), 20 px wide, tapered over 40 px at both ends.
|
||||
let (p, cid) = shape_comp(|ids| {
|
||||
let mut st = build::shape_stroke(ids, RED, 20.0);
|
||||
set(&mut st, "taper/startLength", Value::Scalar(40.0));
|
||||
set(&mut st, "taper/endLength", Value::Scalar(40.0));
|
||||
set(&mut st, "taper/startWidth", Value::Scalar(0.0));
|
||||
set(&mut st, "taper/endWidth", Value::Scalar(50.0));
|
||||
vec![line_path(ids, [-80.0, 0.0], [80.0, 0.0]), st]
|
||||
});
|
||||
let img = frame(&p, cid);
|
||||
let near_start = column_alpha(&img, 30); // 10 px along → 25 % of 20 px
|
||||
let mid = column_alpha(&img, 100);
|
||||
let near_end = column_alpha(&img, 169); // 10 px before the end → (50 % + 50 % × 25 %) of 20 px
|
||||
assert!((near_start - 5.0).abs() < 1.0, "{near_start}");
|
||||
assert!((mid - 20.0).abs() < 0.6, "{mid}");
|
||||
assert!((near_end - 12.5).abs() < 1.0, "{near_end}");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn stroke_wave_and_multi_dashes() {
|
||||
let (p, cid) = shape_comp(|ids| {
|
||||
let mut st = build::shape_stroke(ids, RED, 10.0);
|
||||
set(&mut st, "wave/amount", Value::Scalar(100.0));
|
||||
set(&mut st, "wave/wavelength", Value::Scalar(40.0));
|
||||
vec![line_path(ids, [-80.0, 0.0], [80.0, 0.0]), st]
|
||||
});
|
||||
let img = frame(&p, cid);
|
||||
assert!(column_alpha(&img, 40) < 0.5, "trough (20 px along): {}", column_alpha(&img, 40));
|
||||
assert!(column_alpha(&img, 60) > 9.0, "crest (40 px along): {}", column_alpha(&img, 60));
|
||||
|
||||
// Dash 20, Gap 10, Dash 2 = 5, Gap 2 = 15: on 0–20, 30–35, 50–70…
|
||||
let (p, cid) = shape_comp(|ids| {
|
||||
let mut st = build::shape_stroke(ids, RED, 10.0);
|
||||
set(&mut st, "dashes/dash", Value::Scalar(20.0));
|
||||
set(&mut st, "dashes/gap", Value::Scalar(10.0));
|
||||
let d = st.sub_mut("dashes").unwrap();
|
||||
d.children.insert(2, ids.prop("gap2", "Gap 2", Value::Scalar(15.0)).into());
|
||||
d.children.insert(2, ids.prop("dash2", "Dash 2", Value::Scalar(5.0)).into());
|
||||
vec![line_path(ids, [-80.0, 0.0], [80.0, 0.0]), st]
|
||||
});
|
||||
let img = frame(&p, cid);
|
||||
let on = |s: i64| column_alpha(&img, 20 + s) > 9.0;
|
||||
assert!(on(10) && !on(25) && on(32) && !on(40) && on(60), "{:?}", (0..80).map(|s| on(s) as u8).collect::<Vec<_>>());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn radial_gradient_highlight_moves_the_focal_point() {
|
||||
let build_with = |hl: f64| {
|
||||
shape_comp_sized(200, 200, move |ids| {
|
||||
let mut gf = build::shape_gradient_fill(ids, true, [0.0, 0.0], [80.0, 0.0], Gradient::default());
|
||||
set(&mut gf, "highlightLength", Value::Scalar(hl));
|
||||
set(&mut gf, "highlightAngle", Value::Scalar(90.0));
|
||||
vec![build::shape_rect(ids, [200.0, 200.0], [0.0, 0.0], 0.0), gf]
|
||||
})
|
||||
};
|
||||
let (p0, c0) = build_with(0.0);
|
||||
let (p1, c1) = build_with(50.0);
|
||||
let (a, b) = (frame(&p0, c0), frame(&p1, c1));
|
||||
// Without a highlight the centre is white; a 50 % highlight at 90° (down the +y axis, 90° from
|
||||
// the start→end axis) puts the white focus 40 px below the centre and darkens the centre.
|
||||
assert!(a.get(100, 100)[0] > 0.98);
|
||||
assert!(b.get(100, 140)[0] > 0.97, "focal point: {:?}", b.get(100, 140));
|
||||
assert!(b.get(100, 100)[0] < 0.8, "{:?}", b.get(100, 100));
|
||||
// The outer circle is unchanged: points just outside it are black in both.
|
||||
assert!(a.get(100, 182)[0] < 0.03 && b.get(100, 182)[0] < 0.03 && b.get(100, 17)[0] < 0.03);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -228,7 +228,7 @@ fn anchor_grouping_line_rotates_around_line_centre() {
|
|||
fn mask(p: &mut Project, l: &mut Layer, pts: &[[f64; 2]], closed: bool) {
|
||||
let mut next = p.next_id;
|
||||
let mut ids = Ids(&mut next);
|
||||
let sp = ShapePath { vertices: pts.to_vec(), in_tangents: vec![[0.0; 2]; pts.len()], out_tangents: vec![[0.0; 2]; pts.len()], closed };
|
||||
let sp = ShapePath { vertices: pts.to_vec(), in_tangents: vec![[0.0; 2]; pts.len()], out_tangents: vec![[0.0; 2]; pts.len()], closed, feather: Vec::new() };
|
||||
let g = build::mask(&mut ids, "Mask 1", sp, MaskMode::None, [255, 255, 0]);
|
||||
p.next_id = next;
|
||||
let masks = l.props.group_mut("masks").unwrap();
|
||||
|
|
|
|||
|
|
@ -162,6 +162,8 @@ const SHAPE_PROPS: &[(&str, &str, &str)] = &[
|
|||
("stroke", "join", "ADBE Vector Stroke Line Join"),
|
||||
("stroke", "miter", "ADBE Vector Stroke Miter Limit"),
|
||||
("stroke", "dashes", "ADBE Vector Stroke Dashes"),
|
||||
("stroke", "taper", "ADBE Vector Stroke Taper"),
|
||||
("stroke", "wave", "ADBE Vector Stroke Wave"),
|
||||
("trim", "start", "ADBE Vector Trim Start"),
|
||||
("trim", "end", "ADBE Vector Trim End"),
|
||||
("trim", "offset", "ADBE Vector Trim Offset"),
|
||||
|
|
|
|||
|
|
@ -130,6 +130,7 @@ fn item(s: &Session, a: &J) -> R {
|
|||
"hideShyLayers": c.hide_shy, "motionBlur": c.enable_motion_blur, "frameBlending": c.enable_frame_blending,
|
||||
"draft3d": c.draft_3d, "shutterAngle": c.shutter_angle, "shutterPhase": c.shutter_phase,
|
||||
"motionBlurSamplesPerFrame": c.motion_blur_samples,
|
||||
"motionBlurAdaptiveSampleLimit": c.motion_blur_adaptive_limit,
|
||||
"renderer": match c.renderer { effectcraft_project::Renderer::Classic3D => "ADBE Classic 3D", effectcraft_project::Renderer::Advanced3D => "ADBE Advanced 3d" },
|
||||
"open": s.state.open_comps.contains(&cid), "active": s.active_comp_id() == Some(cid),
|
||||
"hasVideo": true, "hasAudio": c.layers.iter().any(|l| l.switches.audio && matches!(l.source, LayerSource::Footage { .. } | LayerSource::Comp { .. })),
|
||||
|
|
|
|||
|
|
@ -85,6 +85,7 @@ pub struct CompDraft {
|
|||
pub shutter_angle: f64,
|
||||
pub shutter_phase: f64,
|
||||
pub samples: u32,
|
||||
pub adaptive_limit: u32,
|
||||
pub advanced_3d: bool,
|
||||
pub tab: Tab,
|
||||
/// Timecode text being edited (start, duration).
|
||||
|
|
@ -108,6 +109,7 @@ impl Default for CompDraft {
|
|||
shutter_angle: 180.0,
|
||||
shutter_phase: -90.0,
|
||||
samples: 16,
|
||||
adaptive_limit: 128,
|
||||
advanced_3d: false,
|
||||
tab: Tab::Basic,
|
||||
start_tc: None,
|
||||
|
|
@ -294,6 +296,9 @@ pub fn show(ui: &mut egui::Ui, d: &mut CompDraft, t: &Tokens) -> Option<serde_js
|
|||
ui.label("Samples Per Frame:");
|
||||
ui.add(egui::DragValue::new(&mut d.samples).range(2..=64));
|
||||
ui.end_row();
|
||||
ui.label("Adaptive Sample Limit:");
|
||||
ui.add(egui::DragValue::new(&mut d.adaptive_limit).range(16..=256));
|
||||
ui.end_row();
|
||||
});
|
||||
}
|
||||
Tab::Renderer => {
|
||||
|
|
@ -325,7 +330,7 @@ pub fn params(d: &CompDraft) -> serde_json::Value {
|
|||
json!({
|
||||
"name": d.name, "width": d.width, "height": d.height, "pixelAspect": d.pixel_aspect, "frameRate": d.fps,
|
||||
"duration": d.duration, "startTime": d.start, "background": [d.bg[0], d.bg[1], d.bg[2]], "anchor": d.anchor,
|
||||
"shutterAngle": d.shutter_angle, "shutterPhase": d.shutter_phase, "motionBlurSamples": d.samples,
|
||||
"shutterAngle": d.shutter_angle, "shutterPhase": d.shutter_phase, "motionBlurSamples": d.samples, "adaptiveSampleLimit": d.adaptive_limit,
|
||||
"renderer": if d.advanced_3d { "advanced3D" } else { "classic3D" },
|
||||
})
|
||||
}
|
||||
|
|
|
|||
|
|
@ -66,6 +66,7 @@ pub fn open_comp_settings(app: &mut EffectcraftApp) -> Result<(), String> {
|
|||
shutter_angle: c.shutter_angle,
|
||||
shutter_phase: c.shutter_phase,
|
||||
samples: c.motion_blur_samples,
|
||||
adaptive_limit: c.motion_blur_adaptive_limit,
|
||||
advanced_3d: c.renderer == effectcraft_engine::project::Renderer::Advanced3D,
|
||||
..Default::default()
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1393,6 +1393,7 @@ pub fn show(app: &mut EffectcraftApp, ui: &mut egui::Ui, rect: Rect) {
|
|||
}
|
||||
lp.text(pos2(indent + 10.0, cy), Align2::LEFT_CENTER, name, Tokens::ui(12.0), t.text);
|
||||
text_anim_popups(app, ui, &lp, layer, *uid, cw.switches, cy, &mut actions);
|
||||
dash_buttons(app, ui, &lp, layer, *uid, cw.switches, cy, &mut actions);
|
||||
// Mask mode + inverted inline.
|
||||
if let Some(g) = layer.props.find_group(*uid)
|
||||
&& let GroupKind::Mask { mode, inverted, .. } = g.kind
|
||||
|
|
@ -2002,6 +2003,37 @@ fn walk_groups(g: &PropGroup, out: &mut Vec<u64>) {
|
|||
}
|
||||
}
|
||||
|
||||
/// A stroke's Dashes "+" / "−" buttons (add or remove a Dash/Gap pair).
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn dash_buttons(
|
||||
app: &mut EffectcraftApp,
|
||||
ui: &mut egui::Ui,
|
||||
p: &egui::Painter,
|
||||
layer: &Layer,
|
||||
uid: u64,
|
||||
x: f32,
|
||||
cy: f32,
|
||||
actions: &mut Vec<(String, serde_json::Value)>,
|
||||
) {
|
||||
if !matches!(layer.source, LayerSource::Shape) || layer.props.find_group(uid).is_none_or(|g| g.match_id != "dashes") {
|
||||
return;
|
||||
}
|
||||
let Some(stroke) = layer.props.parent_of(uid).map(|g| g.uid) else { return };
|
||||
let t = app.tokens;
|
||||
for (i, (sym, id, tip)) in
|
||||
[("+", "shape.dashes.add", "Add a Dash or Gap"), ("\u{2212}", "shape.dashes.remove", "Remove a Dash or Gap")].into_iter().enumerate()
|
||||
{
|
||||
let r = Rect::from_center_size(pos2(x + 12.0 + i as f32 * 20.0, cy), vec2(16.0, 16.0));
|
||||
let resp = ui.interact(r, egui::Id::new(("tl-dash", uid, i)), Sense::click()).on_hover_text(tip);
|
||||
p.rect_stroke(r.shrink(1.0), 2.0, Stroke::new(1.0, t.separator), StrokeKind::Inside);
|
||||
p.text(r.center(), Align2::CENTER_CENTER, sym, Tokens::ui(12.0), if resp.hovered() { t.text } else { t.text_dim });
|
||||
app.auto.add(&format!("timeline.group.{uid}.{}", if i == 0 { "addDash" } else { "removeDash" }), r, tip);
|
||||
if resp.clicked() {
|
||||
actions.push((id.into(), json!({"layer": layer.id.0, "prop": stroke})));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The Text group's "Animate:" and an animator's "Add:" pop-up menus (AE's twirl-down menus).
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn text_anim_popups(
|
||||
|
|
|
|||
|
|
@ -41,6 +41,8 @@ pub(crate) struct PathInfo {
|
|||
pub m: Mat3,
|
||||
pub sp: ShapePath,
|
||||
pub is_mask: bool,
|
||||
/// Mask feather points' radius handles on screen (feather point index, handle position).
|
||||
pub feather: Vec<(usize, Pos2)>,
|
||||
}
|
||||
|
||||
fn cubic(p0: [f64; 2], p1: [f64; 2], p2: [f64; 2], p3: [f64; 2], t: f64) -> [f64; 2] {
|
||||
|
|
@ -93,7 +95,7 @@ pub(crate) fn path_of(ectx: &EvalCtx, layer: LayerId, uid: u64) -> Option<PathIn
|
|||
let (m, _) = super::viewer::l2c(ectx, l);
|
||||
let is_mask = matches!(g.kind, GroupKind::Mask { .. });
|
||||
let m = if is_mask { m } else { m * effectcraft_engine::render::shapes::item_matrix(ectx, l, uid).unwrap_or(Mat3::IDENTITY) };
|
||||
Some(PathInfo { layer, uid, m, sp, is_mask })
|
||||
Some(PathInfo { layer, uid, m, sp, is_mask, feather: Vec::new() })
|
||||
}
|
||||
|
||||
fn flatten(sp: &ShapePath, m: &Mat3, map: &ViewerMap) -> Vec<Pos2> {
|
||||
|
|
@ -178,10 +180,55 @@ pub(crate) fn draw_paths(
|
|||
{
|
||||
painter.line_segment([scr(*last), hp], Stroke::new(1.0, mc.gamma_multiply(0.6)));
|
||||
}
|
||||
paths.push(PathInfo { layer: l.id, uid, m: pm, sp, is_mask });
|
||||
let feather = if is_mask { draw_feather_points(painter, map, &sp, &pm, mc) } else { Vec::new() };
|
||||
for (i, h) in &feather {
|
||||
app.auto.add(&format!("viewer.mask.{uid}.feather.{i}"), Rect::from_center_size(*h, vec2(8.0, 8.0)), &name);
|
||||
}
|
||||
paths.push(PathInfo { layer: l.id, uid, m: pm, sp, is_mask, feather });
|
||||
}
|
||||
}
|
||||
|
||||
/// Mask feather points: a hollow dot on the path and a radius handle along the normal (outwards for
|
||||
/// outer feather, inwards for inner), joined by a line. Returns the handles' screen positions.
|
||||
fn draw_feather_points(painter: &egui::Painter, map: &ViewerMap, sp: &ShapePath, pm: &Mat3, col: Color32) -> Vec<(usize, Pos2)> {
|
||||
let mut out = Vec::new();
|
||||
let scr = |p: [f64; 2]| {
|
||||
let c = pm.apply(gv2(p[0], p[1]));
|
||||
map.to_screen([c.x, c.y])
|
||||
};
|
||||
let inside = |q: [f64; 2]| {
|
||||
// Even-odd test against the vertex polygon (good enough to orient the handle).
|
||||
let v = &sp.vertices;
|
||||
let mut c = false;
|
||||
for i in 0..v.len() {
|
||||
let (a, b) = (v[i], v[(i + 1) % v.len()]);
|
||||
if (a[1] > q[1]) != (b[1] > q[1]) && q[0] < (b[0] - a[0]) * (q[1] - a[1]) / (b[1] - a[1]) + a[0] {
|
||||
c = !c;
|
||||
}
|
||||
}
|
||||
c
|
||||
};
|
||||
for (i, f) in sp.feather.iter().enumerate() {
|
||||
let Some(c) = segment(sp, f.segment) else { continue };
|
||||
let at = cubic(c[0], c[1], c[2], c[3], f.t);
|
||||
let (t0, t1) = ((f.t - 1e-3).max(0.0), (f.t + 1e-3).min(1.0));
|
||||
let (a, b) = (cubic(c[0], c[1], c[2], c[3], t0), cubic(c[0], c[1], c[2], c[3], t1));
|
||||
let (dx, dy) = (b[0] - a[0], b[1] - a[1]);
|
||||
let len = dx.hypot(dy).max(1e-9);
|
||||
let mut n = [-dy / len, dx / len];
|
||||
if inside([at[0] + n[0] * 2.0, at[1] + n[1] * 2.0]) {
|
||||
n = [-n[0], -n[1]];
|
||||
}
|
||||
let h = [at[0] + n[0] * f.radius, at[1] + n[1] * f.radius];
|
||||
let (ps, hs) = (scr(at), scr(h));
|
||||
painter.line_segment([ps, hs], Stroke::new(1.0, col));
|
||||
painter.circle_stroke(ps, 3.5, Stroke::new(1.0, col));
|
||||
painter.circle_filled(hs, 3.0, col);
|
||||
out.push((i, hs));
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- motion paths
|
||||
|
||||
/// A keyframe dot or spatial tangent handle on a motion path.
|
||||
|
|
@ -382,8 +429,8 @@ pub(crate) enum Drag {
|
|||
KeyTangent { layer: LayerId, prop: u64, time: Tick, out: bool, key: [f64; 3], inv: Mat3 },
|
||||
/// Free transform: 0 move, 1 scale (anchor, axes), 2 rotate about `anchor`.
|
||||
Ft { layer: LayerId, path: u64, mode: u8, anchor: [f64; 2], last: [f64; 2], inv: Mat3, axes: [bool; 2] },
|
||||
/// Mask Feather tool: drag away from the path to feather the mask.
|
||||
Feather { layer: LayerId, prop: u64, start: [f64; 2], press: Pos2 },
|
||||
/// Mask Feather tool: drag a feather point's radius handle (comp → layer matrix `inv`).
|
||||
Feather { layer: LayerId, mask: u64, index: usize, inv: Mat3 },
|
||||
/// A guide dragged in the viewer.
|
||||
Guide { index: usize, vertical: bool },
|
||||
/// Drawing the region of interest.
|
||||
|
|
@ -436,13 +483,26 @@ pub(crate) fn begin_ft_drag(f: &FtBox, press: Pos2, map: &ViewerMap) -> Option<D
|
|||
None
|
||||
}
|
||||
|
||||
/// Mask Feather tool: start on a mask path.
|
||||
pub(crate) fn begin_feather(app: &EffectcraftApp, ectx: &EvalCtx, paths: &[PathInfo], map: &ViewerMap, press: Pos2) -> Option<Drag> {
|
||||
let (layer, uid, _, _) = segment_at(&paths.iter().filter(|p| p.is_mask).cloned().collect::<Vec<_>>(), map, press, 10.0)?;
|
||||
let l = ectx.comp.layer(layer)?;
|
||||
let pr = l.masks()?.find_group(uid)?.get("feather")?;
|
||||
let _ = app;
|
||||
Some(Drag::Feather { layer, prop: pr.uid, start: ectx.value(l, pr).as_vec2(), press })
|
||||
/// Mask Feather tool: press on a feather point's handle to drag it, or on a mask path to add a
|
||||
/// feather point there and drag its radius out.
|
||||
pub(crate) fn begin_feather(app: &mut EffectcraftApp, ectx: &EvalCtx, paths: &[PathInfo], map: &ViewerMap, press: Pos2) -> Option<Drag> {
|
||||
let _ = ectx;
|
||||
for p in paths.iter().filter(|p| p.is_mask) {
|
||||
if let Some((i, _)) = p.feather.iter().find(|(_, h)| h.distance(press) < 7.0) {
|
||||
return Some(Drag::Feather { layer: p.layer, mask: p.uid, index: *i, inv: p.m.inverse()? });
|
||||
}
|
||||
}
|
||||
let masks: Vec<PathInfo> = paths.iter().filter(|p| p.is_mask).cloned().collect();
|
||||
let (layer, uid, seg, t) = segment_at(&masks, map, press, 10.0)?;
|
||||
let inv = masks.iter().find(|p| p.layer == layer && p.uid == uid)?.m.inverse()?;
|
||||
let r = app.session.execute("mask.featherPoint.add", json!({"layer": layer.0, "mask": uid, "segment": seg, "t": t, "radius": 0}));
|
||||
match r {
|
||||
Ok(v) => Some(Drag::Feather { layer, mask: uid, index: v["index"].as_u64()? as usize, inv }),
|
||||
Err(e) => {
|
||||
app.ui.status = e.to_string();
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Advance an overlay drag to the pointer (`cpt` comp, `pos` screen). `snap` corrects a comp
|
||||
|
|
@ -513,10 +573,13 @@ pub(crate) fn update(
|
|||
}
|
||||
Some(Drag::Ft { layer, path, mode, anchor, last: cur, inv, axes })
|
||||
}
|
||||
Drag::Feather { layer, prop, start, press } => {
|
||||
let amt = (pos.distance(press) / zoom.max(1e-3)) as f64;
|
||||
let v = json!([(start[0] + amt).max(0.0), (start[1] + amt).max(0.0)]);
|
||||
let _ = app.session.execute("prop.set", json!({"layer": layer.0, "prop": prop, "value": v, "merge": merge}));
|
||||
Drag::Feather { layer, mask, index, inv } => {
|
||||
let p = inv.apply(gv2(cpt[0], cpt[1]));
|
||||
let _ = (pos, zoom);
|
||||
let q = json!({"layer": layer.0, "mask": mask, "index": index, "toward": [p.x, p.y], "merge": merge});
|
||||
if let Err(e) = app.session.execute("mask.featherPoint.set", q) {
|
||||
app.ui.status = e.to_string();
|
||||
}
|
||||
None
|
||||
}
|
||||
Drag::Guide { index, .. } => {
|
||||
|
|
|
|||
|
|
@ -295,3 +295,41 @@ fn timeline_alt_drag_scales_a_key_group_in_time() {
|
|||
assert_eq!(ts[0], 0.0);
|
||||
assert!((ts[2] - 3.0).abs() < 0.1 && (ts[1] - 1.5).abs() < 0.1, "{ts:?}");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn mask_feather_tool_adds_and_drags_feather_points() {
|
||||
let mut h = harness();
|
||||
// A mask on the Box (80×80 at the comp centre, comp 280…360 × 140…220): layer 10…70.
|
||||
let (box_id, mask) = {
|
||||
let s = &mut h.state_mut().session;
|
||||
let b = s.active_comp().unwrap().layers.iter().find(|l| l.name == "Box").unwrap().id;
|
||||
let m = s.execute("mask.new", json!({"layer": b.0, "vertices": [[10, 10], [70, 10], [70, 70], [10, 70]], "closed": true})).unwrap()["mask"]
|
||||
.as_u64()
|
||||
.unwrap();
|
||||
s.execute("layer.select", json!({"layers": [b.0]})).unwrap();
|
||||
(b, m)
|
||||
};
|
||||
h.state_mut().ui.tool = Tool::MaskFeather;
|
||||
h.run_steps(3);
|
||||
// Press on the top edge (comp 320,150) and drag 12 px up: an outer feather point of ≈12 px.
|
||||
let from = screen(&h, [320.0, 150.0]);
|
||||
let z = rect(&h, "viewer.comp").width() / 640.0;
|
||||
drag(&mut h, from, from - vec2(0.0, 12.0 * z));
|
||||
let pts = h.state_mut().session.execute("mask.featherPoint.list", json!({"layer": box_id.0, "mask": mask})).unwrap();
|
||||
let r = pts["points"][0]["radius"].as_f64().unwrap();
|
||||
assert!((r - 12.0).abs() < 1.5, "{pts}");
|
||||
assert_eq!(pts["points"][0]["segment"], json!(0));
|
||||
// The handle is registered; dragging it inwards makes it an inner feather point.
|
||||
h.run_steps(2);
|
||||
let handle = rect(&h, &format!("viewer.mask.{mask}.feather.0")).center();
|
||||
let to = screen(&h, [320.0, 160.0]);
|
||||
drag(&mut h, handle, to);
|
||||
let pts = h.state_mut().session.execute("mask.featherPoint.list", json!({"layer": box_id.0, "mask": mask})).unwrap();
|
||||
let r = pts["points"][0]["radius"].as_f64().unwrap();
|
||||
assert!((r + 10.0).abs() < 1.5, "{pts}");
|
||||
assert_eq!(pts["points"].as_array().unwrap().len(), 1);
|
||||
// One drag = one undo step each.
|
||||
h.state_mut().session.execute("edit.undo", json!({})).unwrap();
|
||||
let pts = h.state_mut().session.execute("mask.featherPoint.list", json!({"layer": box_id.0, "mask": mask})).unwrap();
|
||||
assert!(pts["points"][0]["radius"].as_f64().unwrap() > 0.0);
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue